Strange World: Disney’s Most Family-Savvy Movie

Here we go again, time to see another Disney movie on opening day (well, I know this post isn’t coming out on opening day… but you know what I mean). I’m gonna admit that I was worried about this one. Lightyear ended up being one of my biggest disappointments with Pixar in YEARS, and while Turning Red was great, it wasn’t meant to be better than Lightyear. Strange World also has something that always, ALWAYS sets the Internet on fire, even though it’s pretty commonplace nowadays. That’s why I try to watch movies I care about on opening day… even though I would prefer them to be on Disney+ as well (at least that’s something they did right with Disenchanted).

In Strange World, the famous explorer Jaeger Clade is ready to make the discovery of a lifetime on the other side of the unconquerable mountain range that looms over his hometown of Avalonea. He drags his son Searcher (and some other people) on this journey. Searcher discovers a radioactive green corn, dubbed Pando, that has enough power to jumpstart Avalonea to a new age. Jaeger, sadly, doesn’t take kindly to this and abandons his son. Twenty-five years later, Searcher starts his own life as a farmer, but must take on the explorer mantle again when Pando mysteriously starts dying off.

So, Strange World is a lot for a Disney movie. I can almost guarantee that kids will have no idea what’s going on until they’re eighteen. On the flipside, this is perhaps the most catered to adults that a Disney animated feature has ever been. As strange as the world in Strange World is, the real strange world is the strange world of family relationships. The entire plot revolves around Searcher, his son Ethan, and Jaeger, who is of course still alive in the titular strange world beneath the mountains.

Before continuing on, I might as well fan-gush over this strange world. Who needs Avatar, which just looks exactly like Earth but plants glow sometimes, when you have the surrealistic wonders put forth by Disney visionaries? The movie explodes with beautiful colors, odd creatures, and epic landscape shots. Too bad Avatar‘s going to eat this movie nonetheless…

Anyway, complaints about Hollywood being jury-rigged against animation aside, the story of the Clades is the heart of the movie. When the three generations of Clade meet for the first time, the drama goes through the roof. Ethan thinks Jaeger is cool, Searcher doesn’t like Jaeger, Searcher doesn’t want Ethan to be like Jaeger (and holds Ethan back in the process of protecting him from his grandpa), and Ethan just wants to be… Ethan. To be blunt, if you’re a seasoned veteran of fiction, Disney movies, and life in general, then you already know all three men’s character arcs from start to finish. Fortunately, this age-old theme is still relevant, as there are certainly plenty of Dead Poet Society-esque parents out there who need a wake-up call. Also, Strange World executes on it really well, not getting too manufactured in favor of shock value while managing to hit home all the same.

Oh, right, there is still the whole dying green corn thing… Well, that debacle ends up having a legitimately clever twist. I won’t spoil what it is, but it’s definitely not human machinations this time. The idea of humans not being a vile plague is always a novelty these days.

Based on how aggressively I talked about the three Clade men up to this point, it sure sounds like they’re the only real characters. Well, they’re the most fleshed out, that’s for sure. Jaeger might be a jerk, but he has some funny moments of being a real grandpa. Searcher is a classic dad character, wanting to protect Ethan and his home. Ethan is just a cool kid caught between a rock (Searcher) and a hard place (Jaeger).

Everyone else is still quite likable, regardless of screentime. This includes that one guy with glasses whose name I don’t know at all; he’s funny. However, he’s not the comic relief supporting character; that would go to Splat, a native of the strange world. Splat is your usual mute, marketable character, who speaks in its own sign language and is very bouncy all the time. Ethan’s mom, Meridian, is perhaps the best. She can do anything and everything, all while being a mom. 

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Final Verdict: 9.25/10

Strange World has got to be one of the most intricate movies that Disney has put out (even though that’s not saying much). It deals with family… er… family… and… Actually, the entire thing is just one big commentary on families. Wow, good job contradicting yourself. Anyway, my love for it is NOT a contradiction, and I suggest you round up your father and/or son and watch this with them!

The Dragon Prince is FINALLY Back! (Season 4 Review with SPOILERS)

It’s been a long time coming for The Dragon Prince: one pandemic later. In any case, Netflix has given the show four more seasons; four more seasons of one of the best examples of a neo-retro fantasy epic, and one of the most I-feel-like-a-kid-again experiences outside of Disney. As you can see, I decided I’m going to go over it season-by-season. Since each season is only nine episodes, and the show has a really simplistic plot, this post, along with reviews of subsequent seasons, will contain unmarked spoilers so that the entire thing isn’t just “It’s good, I guess.” Read with caution!

Last time we left off, two human boys named Callum and Ezran (until the latter had to step away to be the youngest king ever), and an elf named Rayla, managed to escort (read as: “babysit”) the Dragon Prince, Zim, back to his home in Xadia. Ezran’s late father’s evil royal advisor, Verin, almost stopped them, by turning his followers into veiny-muscle-dudes. However, Verin was defeated thanks to the power of friendship. After a three-year cliffhanger for us and two-year timeskip in the show, we’ll finally get to see what happens next!

But not before I reverse a cardinal sin I committed in the previous review: I never ONCE mentioned the boys’ Aunt Amaya! She’s the Best Girl! She’s the typical Awesome Aunt trope: swole, and takes no prisoners, but loves her family to pieces. Speaking of loving someone to pieces… her ship with the swole elf, Janai, is officially set to launch this season. More on that later though.

This whole season has been built up as “The Mystery of Aaravos”. However, I’m pretty sure we knew one thing about him: he’s the Avatar. If I remember correctly (as someone who never bothered rewatching the previous seasons), Rayla mentioned an Aaravos who could control all six Primal Sources. What we learn of him in this season is that he’s the typical “bad guy who manipulates powerful people and causes wars from the shadows because evil”. There’s most likely more to his story.

Fortunately, despite the long break, the show hasn’t missed a beat. The Dragon Prince is still whimsical, funny, and epic. I couldn’t help but smile for most of the season, and that’s just how I like it. 

Of course, it’s not all roses and picnics, especially not considering what the real world has gone through in between seasons. Racism has always been a theme, but was played off as something with an easy solution; typical “kids are always right and adults are always wrong” kind of stuff. The inverse is evident when Amaya gets hitched with Janai; their ship sailing would spell disaster for what’s left of the proud Sunfire Elves. It doesn’t matter that they love each other. 

This is even more evident in the party that Ezran plans, in which the Dragon Queen herself visits Katolis (is that how you spell the place?), and ideally, no one tries to kill each other. His speech in episode three hit me harder than possibly anything else I’ve experienced in 2022. It was at that moment that I realized how much I relate to him; we’re both kids who believe in peace, and just cannot understand why hate comes so naturally to the vast majority of people. What he said in it really hit home for me. As much as I’ve gone with the logic of “all the people involved in those conflicts are dead now”, it really wasn’t true at all. Like Ezran said, we must keep the hatred within us alongside the love somehow. Unfortunately, as simple as The Dragon Prince is, even it knows that there is nothing simple about this. In fact, I understand humanity even less now, especially since no practical “how” for Ezran’s process is brought up whatsoever; it’s just something “you gotta do.”

Aaaaanyway, despite how complicated it is, Aunt Amaya makes it look easy. On her end, an ignorant human does something really offensive to a Sunfire Elf. Amaya, being the badass that she is, convinces them to reduce the perp’s punishment from death to community service. It’s a very powerful scene, and something that politically correct people should keep in mind. 

However, it doesn’t end there. The one universal constant with marriages is that in-laws are the worst, and in Amaya’s case, it’s Janai’s brother, Karim. He is basically the elf equivalent of that snobby guy from season three who wanted Ezran to declare war on Xadia for no particular reason, i.e. he’s an utter jackass. He’d rather humans and elves continue to be racist to each other. At first, it seems like he’s simply concerned about his people, considering that there aren’t too many of them left. However, as Amaya and Janai continue to move forward and do good things, he just wants to yank the whole encampment backwards. 

At the very least, he doesn’t try to kill her. Well, sure, he challenges her to a duel to the death, but he wanted her to forfeit so he can win by default. That’s exactly what happens, but he gets arrested instead because the duel is supposed to be illegal (his arc is definitely not over yet). Janai says this awesome thing about people’s history not defining how they are in the present, which—wait—isn’t that kinda the opposite of what Ezran said in episode three? Well, in any case, that’s also something that politically correct people need to keep in mind.

While that’s all nice and dandy, the overarching plot of the show at this juncture involves Claudia going through a whole rigmarole to release Aaravos. Callum and Co. literally catch wind of this, and that means it’s time for adventuring once more! Our old pals Callum, Rayla, Ezran, Zim, and now Sorin! What’s not to love?

Actually, the answer may surprise you: Callum and Rayla. Their ship sailed back in season three, but in the name of shock value, her metaphorical crew has a saboteur. In between seasons, Rayla left to find Verin’s body (or something?) but to no avail. Callum, naturally, is hit hard by this, since he loves her. However, when she returns, he… hates her guts? Well, he definitely behaves like an utter jackass, that’s for sure, suddenly acting like her ex and not her current partner. I really don’t get this AT ALL. I’m not sure if Rayla’s departure was shown at the end of season three (it definitely wasn’t in the recap), but there really is no context so I can’t tell who is more at fault. It’s one thing if she never told Callum, but it’s still indecent for him to be such a turd-monkey to the girl of his dreams. The cherry on top is that he’s set up to be one of Aaravos’ future thralls. Oh goodie.

Speaking of characters changing, no one changes more in this season than our antagonists. As I implied before, Sorin is a good noodle and he’s great as always. However, Verin and Claudia both do a big 180. Verin literally comes back to life after his big fall from season three, and he’s a mess. He doesn’t want to touch his staff or use dark magic, or be evil. He even has panic attacks and a new fear of heights. I was really surprised by this, because I was certain that he was the evil human mage shown in the very, VERY beginning of the series, staying young by snorting those butterflies as seen in season one. He might still have a connection with that dude, since his staff isn’t really his; Claudia uses it in ways that he never knew existed. 

Claudia, on the other hand, stops being the derpy, adorable teenage girl, and becomes quite cold. She has some of her charm, but she’s done a LOT of dark magic, and will cast as many spells as it takes to free Aaravos, who can make her father’s living-mumbo-jumbo spell permanent. Also, somehow, evil Claudia wins the heart of some elf named Terry. He’s cute and funny, and kills someone literally for the first time in his life this season. I bet he’ll be her moral compass for a while.

Let’s end this discussion by reflecting on how the season ended (since this is a spoiler-filled review after all). The teams on both sides journey to the mountain of Umber Tor to find Rex Igneous, who has a clue to Aaravos’ whereabouts. It’s literally carved into his tooth. To build tension, each party of course arrives at the same time, confronts each other, and the bad guys escape with the prize. Our heroes are safe from the grumpiest dragon ever (also I got the entire backstory of the series wrong in my first review apparently, even though I wrote that overview minutes after watching the first episode? Well, good thing I’m not official in any way), but they didn’t have silly putty nor the ability to obtain the map. So… they’re in a bind right now. Also, Verin uses his staff and seems to revert back to his old self, albeit with dark magic veins covering his face. Wait… IS he that dark mage from the VERY beginning? In any case, there’s still more to this that we don’t know, such as Ezran possibly having a connection with the human who thwarted Aaravos in the past, who is implied to have had the same Rubik’s cube that Callum has now. Also, that staff of Verin’s is referred to as “the Staff of Xiod” (I’m guessing that’s how it’s spelled). Xiod might be that dark mage, regardless of whether or not Verin and him are one and the same. 

In conclusion, this new season was as amazing as ever, and I already miss it. I’m not going to give a rating this time, because I feel like that won’t be necessary until the series as a whole is concluded (which, hopefully, will go swimmingly). If you haven’t watched The Dragon Prince, then I’m sorry for spoiling the entire series up to this point (don’t say I didn’t warn you). Also, if that’s the case, you should watch The Dragon Prince.

The Girl from the Other Side: Wait, How is Dark AND Wholesome at the Same Time?!

There are times when a manga is so unique and otherwordly that you can’t even come up with an intro to segue into a review about it. This is the case for The Girl from the Other Side: Siúil, a Rún. It’s no surprise a weirdo like myself would find this among his favorite manga of all time.

In The Girl from the Other Side, a curse has ravaged the world, turning people into undying beasts (which is also contagious, by the way). A young girl named Shiva is sheltered from it all, in the care of one of these creatures, simply named Teacher. She seems to be immune to the curse, but that only paints a “Kidnap Me!” target on her back.

The Girl from the Other Side is straight up whimsical. The plot is simple to follow, yet it constantly asks new and intriguing questions about what’s going on. I found myself sucked into the narrative, and always wanting more. It felt relaxing, yet suspenseful. It gets confusing fast, but everything is tied together shockingly well towards the end. There really isn’t anything wrong with the story as far as cohesion goes.

Given the fact that it stars a girl and a monster who live together, The Girl from the Other Side is incredibly easy to compare to The Ancient Magus’ Bride (also, both manga are published in the same magazine to boot). In comparison, The Girl from the Other Side is much darker in tone, and has a lot more focus on its overarching narrative. There’s also no hints of romance, unlike The Ancient Magus’ Bride, which has romance to spare. Due to the fact that Magus’ Bride has sort of devolved into a Harry Potter clone in recent volumes, I’m willing to declare that The Girl from the Other Side is the better of the two.

The characters are its only flaw, though. While Shiva and Teacher’s interactions are one of the manga’s greatest strengths, everyone else is kind of just there. Fortunately, the bulk of the story is centered around Shiva and Teacher anyway, so it’s not as consequential as something like Overlord

Something else you may consider a flaw is that it intentionally leaves some plot threads unresolved, namely, closure when it comes to the curse itself. While we learn of the reason behind it, there is no effort to lift it once and for all; the story is strictly about the relationship between Teacher and Shiva. Call it a cynical social commentary or a liberty taken to help the story flow, but that’s just how it is.

Everything comes together with the manga’s downright enchanting and mysterious artstyle. While the cover art is both dreary and quaint, using simple desaturated colors, the actual manga itself is where the art shines, or rather, where it darkens. The artstyle in this manga uses the Gestalt theory of art, and creates shapes by filling negative space with black in just the right way. It makes an otherwise generic fantasy world stand out really well. I want every page as a desktop wallpaper, please.

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Final Verdict: 9.5/10

The Girl from the Other Side is a short and practically perfect manga. It might not have waifus or pulse-pounding action, but it’s something that is very unlike most series of its kind. Hopefully the movie adaptation will be just as good!

TOEM: The Actual Cutest Game of 2021

I’ve had to rearrange my lifestyle in order to make room for more videogames, and also, to be in a better financial position. As I’ve stated, numerous times, light novels and manga (with the exception of Viz) have no subscription service. I’ve spent hundreds of dollars on those things, and that’s with prices almost halved by getting digital versions. By filtering out the stuff I can live without, as hard as that is sometimes, I can spare the cash on little games like TOEM on Steam.

In TOEM, you are a little bird cartoon fellow who wants to take a picture of the titular TOEM, whatever that is. He sets off on a journey to find it, and that’s literally it for the plot. 

The story is simple and pure; perfect Escapism. The writing is pretty grounded for the most part, but there’s still enough humor for it to be charming without coming off as try-hard. 

What drives TOEM home is the presentation. The grayscale style gives it a cozy feel, and the areas are very ambient, provided you don’t pay any mind to the empty void that surrounds you outside the boundaries of the game world. The soundtrack is beautifully relaxing and atmospheric. Plus, a really nice detail is that the main character is actually listening to it through headphones, and you can freely manipulate what music is playing in the pause menu.

The gameplay of TOEM is very simple. You use your camera to take pictures. The game makes it clear when it’s acknowledging a subject of the photo by showing brackets around it. Of course, there are many different things you need photos of. The biggest thing is the Compendium, which is basically an encyclopedia of different animals. Anything for the Compendium is given a snail symbol, which also has a check mark to indicate that you got it already. Every area also has a landmark that can have a picture taken, so get snapping!

To advance through the game, you must collect stamps in each area. To do this, you solve light puzzles by either finding stuff or presenting a certain photo. It’s pretty simple to figure out, but the annoying thing is that some tasks need stuff from all four areas. There are some surprisingly clever puzzles, but if you’ve played Baba Is You, then there isn’t much to worry about.

Getting full completion can be a bit tricky, but don’t get too hung up on getting it before the credits roll; in fact, you can’t, since you need to bring a photo from the endgame area to an older area for an achievement. The hardest one is probably the Cosplayer Achievement, which requires you to wear every clothing item. There’s no real way to track if you have all the clothing items in an area, plus some are in gift boxes, while others are earned from NPCs. You also have to take some photos of specific NPCs, who are indicated by shojou-style sparkles. If you did it, the photo will pop up with a glittering frame and artwork that looks nothing like the picture you took.

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Final Verdict: 8.5/10

TOEM is a short, sweet little game that you can play when you don’t feel in the mood to play the latest iteration of The Dark Souls of Dark Souls. I recommend it to pretty much anyone.

Garden Story: The Cutest Game of 2021?

A couple of months ago, I signed up for my own Steam account! I’m still learning Steam, so I don’t know how to find other users. In any case, my username is “WeebPleizGamezHere”; you’ll know it’s me because it has my same blog logo. Anyway, from the brief time I’ve been on Steam, I noticed that its discovery queue is perhaps the most accurate algorithm I have ever seen. For instance, it actually recommends things I might like that I would have never heard of! And one of those is Garden Story. It has everything I like, from whimsical graphics, to the satisfaction of restoring an area to—and beyond—its former glory. So without further ado, let’s talk about it!

In Garden Story, the lovely grove the game is set in has a problem known as the Rot. These are not adorable, marketable Totoro things from Kena: Bridge of Spirits, but rather an assortment of ugly gross things. They’re bad, and one young grape named Concord ends up shouldering the burden of having to restore the entire effing grove.

Immediately, Garden Story shows off that distinctively indie-game-like charm with its whacky, cartoon-like writing. Unfortunately, the story is pretty typical for the most part. It’s nice, and suits the game for the kind of experience it wants to be, but if you want your mind blown then Garden Story will fall short. The characters aren’t the selling point either. They’re likeable, but don’t really stand out as far as indie games are concerned.

Fortunately, it’s still easy to get lost and immersed in Garden Story‘s grove. Thanks to the simple and vibrant pixel-artstyle, and chill midi soundtrack, there is plenty of incentive to just relax. In fact, the Steam page for the game encourages doing just that!

But as relaxing as it is, Garden Story has plenty to do. Like in many games of its kind, you’ll be whacking stumps and rocks to gather resources to do all sorts of fun stuff. As expected, you progressively unlock different types of weapons to buy and use in combat. Every action consumes stamina, which needs time to replenish.

Before you think that this game is a shallow Stardew Valley wannabe, then read this paragraph. One way that Garden Story shakes things up is with different types of Dews. They mainly restore HP, but can have a wide variety of used effects. Also, weird orb thingies are scattered throughout the grove, and when broken with the proper weapon type, drop permanent stat buffs. The weird nuance with them is that some will say “Concord needs a stronger tool”, when in actuality, you can break them with a charge attack if the weapon is upgraded enough.

Another thing that Garden Story does is the Memory system. Concord will gain memories through fulfilling specific conditions, and an unlocked Memory can be assigned to his… hippocampus (or something?) to apply great perks, from stat buffs, to new combat techniques.

Building is… unusual in this game, and I mean that in both a good and bad way. The resources needed to craft buildable objects actually have to be stored in a chest. One nice feature is that Wood and Stone are essentially treated as currency, as they have their own compartments in which they can stack up to 9999 times. Unfortunately, built utilities can only be placed in limited locations. Planting crops is tied to specific spots as well, but at the very least, you only have to water them once, and can be left alone while they grow.

One of the biggest issues with Garden Story is no doubt its slow start. A lot of the rudimentary mechanics I’ve explained aren’t even doable until quite a ways into the story. Furthermore, you start off with two Stamina blocks, which is really gross. Upgrading Concord’s stats, especially his Stamina, is essential for the flow of the game, otherwise it’s a chore; I already dread the whiplash of returning to the grove with a new file (good thing I never have enough time for stuff like that). 

Inventory management can also appear to be kind of yikes. Items do not stack in Concord’s inventory. This can be alleviated by placing as many chests throughout the world as possible. However, items in chests can only be stacked fifteen times. And I don’t mean that you stack fifteen, and the sixteenth one starts a new stack; I mean fifteen of a given item type, PERIOD. But despite these very bad-sounding choices, Garden Story actually feels designed around these constraints. I honestly didn’t have a problem with inventory management as I thought I would.

Garden Story looks super simple and adorable, yet it caught me off guard several times. In addition to the limited Stamina early on, the enemies are deceptively annoying. Most notably are actually the super-basic regular blobs. When defeated, a core spits out, which needs to be struck to defeat the enemy for good. However, they bounce around and can damage you or inflict status effects. I’ve had a single one of these cores reduce me from full to half HP numerous times.

What I ended up enjoying the least was getting completion. Normally, games of this kind are tedious, but since Garden Story is so compact and streamlined, I figured it would be easy. And while completing the four libraries and finding all of Concord’s Memories is more than doable, maxing out every Village’s stats is the real problem. They cap at Level 5, and the transition to that from Level 4 is significantly longer than any other level gain. It doesn’t help that this will require repeat runs through the game’s dungeons, and the problem there is that it resets the puzzles AND bosses every time. Fortunately, upgraded weapons can make rematches go real fast.

But perhaps the biggest issue with Garden Story is that it doesn’t exactly feel rewarding to finish. There is a post-game, but all it gets you is the fifth and final Jar; nothing else changes in terms of content. Also, there are no Steam Achievements for things like completing libraries, maxing village stats, or getting all Memories. Furthermore, I’ve learned the coldest, hardest truth of all: that there is no Steam Badge for getting 100% Achievements in a given game.

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Final Verdict: 8.6/10

I’ve knocked games for being overly simple, but for some reason, I loved Garden Story from beginning to end, flaws and all. It’s one of those games that are just “nice”. I can’t really describe it any other way. One of the things that definitely offsets the game’s issues is its very reasonable ~11-15 hour length to finish. In the end, you’re the only one who can decide if you’d like this game. Now you know what you’ll be getting into.

New Pokémon Snap: The Dark Souls of Casual Gaming (Either that or I just suck at it)

I was a kid when the N64 came out. That puts my parents in their early twenties when the home videogame revolution occurred. Unfortunately, they were the only people who didn’t buy into it, which would cause me to miss those classic console generations and become a Gamecube kid. And while that can definitely be considered a badge of honor, it does pain me to say that I did miss a lot of great N64 games… such as Pokémon Snap. I watched several playthroughs of it on YouTube, and it looked super fun (albeit a bit on the short side). I wouldn’t get to experience that BS grading system that had nothing to do with actual rules of composition or being told that “I was close” until New Pokémon Snap came out on Nintendo Switch. I paid good money for this thing. Let’s hope it’s at least more than three hours long.

In New Pokémon Snap, you are transferred to the pun-tastic facility known as the Laboratory of Ecology and Nature Sciences (i.e. L.E.N.S.) to study Pokémon. Under the guide of Professor Mirror (not named after a tree for once), you take pictures of the critters for science. Oh, and some of them are shiny I guess.

People hated Gen 8 for how it looked (among other things), but New Pokémon Snap ends up being a big step above… Okay, that isn’t saying much. The characters look kind of plastic, but the game still has that pleasant, cartoony feel of the Pokémon world in general. The night time segments are where it excels in terms of visuals; gotta love stylized particle effects!

This is both a photography game, and a Pokémon game that isn’t Gen 5, so it goes without saying that there really isn’t a plot. The whole thing is following the old journal of some guy named Vince to discover the Illumina phenomenon. This glow makes Pokémon shiny, but sadly, it’s not the shiny that series veterans think of. In any case, that’s literally the whole story.

The characters are also as lacking as you can expect. This game is meant to be very serene and cut off from the criminal organizations, questionable ethics, min-maxxing, and awful law enforcement of the main games, so no one can be over-the-top. And as a result, they are as flat as anyone who isn’t Gladion, and also lack the great character design that Pokémon people tend to have. The only one who stands out is Todd, and that’s only under the assumption that he’s the original game’s protagonist. 

In terms of gameplay, New Pokémon Snap will feel very familiar to experienced players of the original. You move along on an automated path and take photos. You also have the help of returning tools such as the apples, and a Poké Flute equivalent that sounds way more annoying this time around.

Of course, it wouldn’t be a long-overdue sequel without some (i.e. a lot of) new features. First off, you can scan stuff now. This helps you find things as well as elicit reactions from nearby Pokémon. Pester Balls are replaced with Illumina Orbs. This can put Pokémon into an Illumina state, allowing for new behaviors. Also, hitting special flowers will trigger a widespread Illumina effect that often results in something ideal for your endeavors. The catch is that each region has its own variant, and you’ll have to earn them as you progress.

There’s also the research level. Courses, most of which are divided into day and night variants, have their own XP bars. Fill it up by discovering varied Pokémon behavior (and getting good scores), and upon levelling it up, the Pokémon on that course will change, allowing for even more variety. “It’s the gift that keeps on giving the whole year,” said Randy Quaid. Movie references aside, this mechanic really helps bring areas to life in a way that wasn’t possible in the original. 

The big thing that gives New Pokémon Snap its replay value is the way completing the Photodex works. Each photo of a Pokémon has a ranking system that ranges from bronze to platinum. As expected of a game where a machine judges art… yeah, good luck. However, there’s more than just getting a good photo of a Pokémon. As I said earlier with research level, Pokémon exhibit different behaviors. In fact, each Pokémon has FOUR states that it can be photographed in, each of which has its own ranking system. The completionist run requires every photograph of every Pokémon in every state with a platinum rating. Like I said, good luck.

Since machines aren’t sentient enough to have an eye for art, photo evaluation is the same “get the Pokémon in the center of the frame” BS as it always was. If you’re used to the ever-picky Professor Oak, then it’ll feel like second nature. However, Mirror doesn’t straight-up shit on you like Oak does. Whether or not that’s a disappointment is your prerogative. In any case, it’s also about as buggy as it was before; for every shot that should be awful, you get platinum, and a bronze for every shot that appears to more-than-adequately meet the game’s parameters (okay, to be honest, it’s not like that ALL the time but it’s noticeable).

When it comes to finding the four poses,  they’re mostly fun to figure out. These states can be triggered through your various tools, or by just having good reflexes. The problem with this system is the fact that you can only submit one photo of a Pokémon at a time. This sucks, since it’s more than likely you’ll have photos of Pokémon in more than one pose in a single run. This issue is most evident when in the special Illumina Pokémon stages. These are like Rainbow Cloud from the original; just you and a glowing Pokémon that you gotta go to town on. Although more Pokémon show up when replaying these stages, the bulk of their time is taken by the Illumina Pokémon. As such, it’s more than possible to get two, three, or possibly all four poses in a single run (and they’re generally not easy shots to get either). But because you can only do one at a time at the end… yeah. I can just imagine Professor Mirror saying, “Wow, you captured this one Pokémon in a wide variety of behaviors all at once!” as he heartlessly shreds all but one of those photos you poured your blood, sweat, and tears into. And to be logic police for a second, this system is not at all efficient to doing ecology research. 

At the very least, you won’t be thrown in like cold turkey when it comes to figuring out the different poses of Pokémon; characters often provide photo requests that clue you in on what to do. However, a lot of these requests SUCK, and can make the game a hellscape if you’re going for completion. They range from pretty intuitive to Famicom-levels of obtuse, and at the time of posting this, I sure as hell didn’t get them all! And even if you know what to do, execution ends up being the hard part. While you can retry a stage anytime, there are actually slight variations within a given stage that are completely random, even if you didn’t increase the Research Level (looking at you, Elsewhere Forest). As a result, many of your retries can end up being just for the opportunity to take that photo (on top of having to set everything up for said photo). Oh, and if you end up preemptively taking a photo for a request before it comes up, then you’ll have to take it again, and waste the chance to submit a new pose from that run. And if you DO complete the request, you gotta manually turn it in!

One issue I will acknowledge that puts this game beneath the original is how progression is done. With exactly one exception at the butt end of the game, it’s all tied to raising the research level, as opposed to being observant and solving a puzzle in a given stage with intuition and timing. You don’t have to do any of the BS to raise it up to adequate levels, but it nonetheless doesn’t feel as accomplishing.

Beyond that, this game is just plain brutal at times. While it’s arguable whether or not any challenge in New Pokémon Snap is as hard as getting the 10k Mew shot in the original, a lot of this stuff really piles up, and the cumulative difficulty surpasses that of the Mew fight. Oftentimes, you’ll have to make ridiculously precise throws, sometimes at moving targets from within your also-moving vehicle, in very short windows of time. There are also a number of occasions where you have to kite Pokémon with apples for obnoxiously long periods of time. The problem with this last example is that Pokémon aren’t as responsive to apples as before, making it a real pain to maintain their attention. And if you mess up once, they go back to their starting point.

Let’s stop talking about the problems with the game and discuss some nice positives. One big help is that it gives you a visual indication of what is considered the subject of your next shot. Plus, you can take pictures while not zoomed in, as well as throw items while zoomed in. Most notably, photos are put into individual folders during evaluation, making it a lot less messy when choosing what to show to Mirror.

And need I mention the phenomenal photo customization? Every photo registered in the Photodex—as well as ones saved in your album—can be edited in some way. You can give them funny captions that are a lot better than the in-game ones, for starters. There is also the ability to re-snap a photo taken with the ability to modify angle and color balance settings (although this is only available at the end of a given run). The fun part is plopping stickers and effects onto your photos to make them hilarious. You get more and more stickers as you accomplish stuff, and it’s actually worth trying to knock out requests since they have a lot of the better stickers.

Before getting to the final evaluation, I should point out that New Pokémon Snap does have a bit of a post-game. You unlock the challenge score system from the original’s post-game (assuming you even care about it), as well as the Burst Mode setting for your camera that allows you to capture photos at rapid speed. Most notably, you unlock a beautiful new stage… that would’ve been spoiled to you if you happened to look at the Nintendo eShop pics for this game. It also spawns some Legendary Pokémon in earlier stages, if you want even more headaches. 

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Final Verdict: 8.95/10

It has more depth, better replay value, a great photo customization system, and a wider variety of Pokémon. Yet… for some completely arbitrary reason, it completely lacks the heart, personality, charm, and [insert other esoteric thing here] that the N64 Pokémon Snap had. …Look, I’m kidding, okay?! I think New Pokémon Snap was well worth the wait, and has more than enough positive qualities to outclass its predecessor. Just… for the love of Arceus… attempt to 100% it at your own risk!

Ori and the Will of the Wisps: A Beautiful, Death-Trap-Infested Game

I never played Ori and the Blind Forest, but I did watch Josh Jepson and ProtonJon play through it, hence my interest in the sequel: Ori and the Will of the Wisps. I needed a metroidvania to keep my mind off of the upcoming Ender Lillies. So yeah, that’s why I decided to buy this (also the fact that Sakuna: Of Rice and Ruin had been murdering me at the time).

Ori and the Will of the Wisps picks up right where the first game left off. Ori and the gang watch over the bird egg that was left behind until it hatches into a baby crow named Ku. After much trial and error, Ori helps Ku learn to fly. And while flying, they happen upon some island that seems to be in a BIT of a bind.

Will of the Wisps is nowhere near the emotional gut punch that Blind Forest was. While the opening sequence is startlingly similar, the only emotional aspect is “Oh no our burb couldn’t fly” versus “Holy crap my mother just DIED”. There is a part at around the one-third point that is utter tonal whiplash. And five minutes after that, it’s like “OKAY BACK TO VIDEOGAME AGAIN”. We get to find out the identity of the super-deep narrator in this game, which is pretty cool. Other than that, it’s pretty typical videogame stuff.

The game has a LOT of character, thanks to how it presents itself. The hand-painted-like visuals and orchestral soundtrack give Will of the Wisps the same whimsical feel as the previous game. While none of the individual tracks really stood out to me, they do a good job dynamically changing as you go through a given area. The Switch version does have some loading issues if you move too fast (fortunately it doesn’t happen when speed matters), and takes over a minute to boot-up. But hey, at least it’s not Sonic 06.

If you’re wondering if you need to play Blind Forest in order to enjoy Will of the Wisps, don’t worry; the gameplay has changed a LOT. While Ori still gets his usual mobility options, combat is completely reimagined. Ori doesn’t have his Jiminy Cricket friend from last time, so instead, he gets a SWORD. Ori’s sword has great range, and moves fast; like the optimal melee setup in Hollow Knight but without the needed charms. This attack, along with many other abilities, need to be assigned to Y, X, and A. You find a lot of abilities, by either interacting with trees or straight-up buying them. Because of this, combat has a lot more depth than the previous game. Plus, your attacks pack a real wallop, which can stun enemies or send them flying. Uniquely enough, you can un-assign your standard attack if you so choose. But in any case, you can re-assign your moves instantly at any time, so it’s not that big of a deal.

But that’s not all! There’s also spirit shards. These are basically charms from Hollow Knight, but they all take the same amount of slots. They have perks, from being able to stick to climbable walls, to having applications in combat. Some of them can be upgraded, and it’s definitely worth doing (even if they cost more than a pretty penny). 

As far as being a metroidvania is concerned, Will of the Wisps does a great job. I still have doubts that any metroidvania could beat Hollow Knight in terms of exploration, but I had a great deal of fun running around this new world. The map marks off most points of interests for you, but if you want to know where everything is, you’ll have to pay the map guy. There is also a lot more to do compared to Blind Forest. In addition to the Life Cells, Energy Cells, and secret pockets of cash scattered about, you have to worry about fun combat shrines, less fun speedrunning challenges, and hidden spirits shards. You also have Wellspring Glades, the dedicated hub area. To spruce this place up, you need to find Gorlek Ore to fund various projects, and seeds to plant to allow access to other parts of town.

If you aren’t too familiar with Blind Forest, then you might be wondering what exactly makes Ori stand out from the other nine hundred ninety-nine metroidvanias out there. Pretty early on in the Ori games, you obtain the bash ability. At the push of a button, this move allows you to grab hanging lamps, enemy projectiles, and enemies themselves to literally yeet Ori in any direction of your choosing. You can use this to redirect projectiles back at the enemies, but more often than not, you use this for some straight-up ridiculous platforming. Will of the Wisps gets more insane when you obtain the new grapple ability. This thing has obscene range, able to grapple to targets practically offscreen. However, it’s a lot touchier compared to bash because this one doesn’t let you change the angle that Ori is launched in.

These crazy movement abilities allow the Ori games to have some really cinematic chase sequences. They were pulse-pounding in Blind Forest, and the ones in Will of the Wisps are no slouch. But as fun as they are, there are tons of chances for instant death. If you’re going for the no-death challenge, then… prepare to hate these sections of the game.

Blind Forest was notoriously difficult. By comparison, however, Will of the Wisps is significantly easier. The wider range of combat options make most enemies a joke, even with a shard that greatly increases their stats in exchange for more money. It is still easy to die, but the incredibly generous checkpoints kind of encourage more reckless play. The chase sequences are also a lot shorter and easier this time around. I haven’t played the game on hard mode, since it—you know—would require another playthrough, and I don’t exactly have the luxury to replay a game, but I imagine that veterans will want that mode right out of the gate.

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Final Verdict: 8.75/10 

Ori and the Will of the Wisps is a great metroidvania that’s much better than its predecessor. I recommend it if you like Ori and this type of game in general.

The Dragon Prince is as Epic as it is Choppy (First Impressions, Seasons 1-3)

I’ve been using the extra free-time from COVID-19 to watch some TV shows for the first time in my life. I just finished watching stuff like Avatar: The Last Airbender and Steven Universe, and those had some pretty emotional baggage. I’m caught up to DuckTales, and I needed something “dumb and fun” to watch after the tumultuousness of Steven. So, I turned to the first and last Netflix Original I’ll ever watch, The Dragon Prince. Made by some of the original creators of Avatar, I hoped that it would be as dumb and fun as I wanted it to be (for the record, it’s apparently really popular but I only heard of it when Netflix recommended it to me after I started Avatar. Hooray for my patented living-under-a-rock powers!). I thought I had watched 75% percent of the show after the first three seasons; but apparently, there’s going to be seven. So, let’s see if the show is worth the big investment.

The Dragon Prince starts out with a truly draconic exposition dump. Basically, there was this land of Xadia that had all this cool magic and stuff. But once one single person discovered evil dark magic, the elves took it out on the ENTIRE human race and forced them to move west. A powerful dragon named Thunder guarded the border, but everything changed when the Human Nation attacked (had to; it’s supposed to be comparable to Avatar). They used dark magic to slay Thunder, and killed his little egg bearing his heir, the Dragon Prince. War between the two halves of the world was just a shot away.

In the present day, we have two princes who live in a fancy schmancy palace by the name of Callum and Ezran. Life is all well and good, but everything changed when the Moonshadow Elf Nation attacked. So, they get sent away for their own protection. Meanwhile, an Elf girl named Rayla whiffs the chance to kill a human and now all of her friends hate her. The three kids inevitably cross paths, and it is revealed that the Dragon Prince is miraculously still alive. I guess we’re hoofing it to Xadia, then!

Before we can discuss the content of the narrative, this is one of those shows where it’s important to discuss the visuals first. The Dragon Prince is a fully CG show, similar to RWBY, and that tends to put off a large number of people. As the first show of this type that I watched, I found it to be pretty tolerable. The backgrounds appear to be fully hand-painted, like with Avatar, and the lighting and particle effects really help the world pop. The real issue is the character design. They have a cel-shaded style that doesn’t look all that bad, but for some reason, everyone moves at a very choppy and inconsistent framerate. I imagine this must be a stylistic choice, since I figured Netflix being rich enough to allow for models to move at 60 fps (also the fact that most modeling software these days function at that rate as well). But regardless, it’s definitely better to look at than most CG I’ve seen in anime and stuff.

So, I wanted The Dragon Prince to be dumb and fun, and boy, did I get what I wished for! This show is a kind of adventure fantasy that just isn’t common enough these days; too many of them are busy being political, dark, brooding, and in a lot of cases, ripping off Harry Potter. But nope, The Dragon Prince is a good ol’, “ragtag team of kids against the world” kind of fantasy, just like Avatar, except with a more modern sense of humor. There are some politics, but it’s incredibly clear-cut as to what the correct solution is, and it’s very explicit as far as which figures are smart and which are manipulable idiots.

However, just because The Dragon Prince is both dumb and fun, that doesn’t mean the latter is enough to justify the former for some people. While I am enjoying the show a lot thus far, the story is simplistic on a near child-like level. While it does try to be morally ambiguous by having the war be kind of the fault of both races, individual characters’ moral structures are written all over their sleeves. They don’t even try to hide the evilness of The Dragon Prince’s main antagonist, which is definitely a turn-off to those who like those layer-caked villains. The show can also be hard to take seriously even when it tries to be serious. In fact, the episode loading screen on Netlflix shows a screenshot of the fully hatched Dragon Prince, which spoils that he survives almost dying of hypothermia at the end of season one.

I’ll at least give them some slack for even remotely original worldbuilding. Instead of the tired Four Good Ol’ Elements, the world of The Dragon Prince comes packed with the Six Primal Sources, such as the Moon and the Stars. But functionally, they really aren’t that much different from the same elements of Avatar. It’s similar to how Trails of Cold Steel calls dark magic “Time Magic” and stuff. Look, don’t expect super originality from this thing, okay?

Especially not the cast. The leading male protagonist, Callum, would be unremarkable if it didn’t sound like he was voiced by the voice actor of Sokka from Avatar (he even makes the same wry comments as Sokka at times). He’s the stepson of the king, which would normally make him the victim of many a bully, but the issue seems to have next to no plot relevance; I can at least be thankful that they didn’t paint by numbers THAT much. Meanwhile, his stepbrother, Ezran, is- despite being the youngest- the moral support of the trio. Whenever drama unfolds in the group, he makes things right, almost in an overly convenient, Steven Universe kind of way. Furthermore, Ezran gets some genuine growth starting in the third season.

The female lead is the elf, Rayla. She’s a typical tomboy, but she’s also a bit of Mary Sue, since her first revealed trait is the inability to take a life. She’s also tsundere to the max, and it’s almost too obvious that she and Callum are going to be lovers. But despite how brooding she can be, she has some cute interactions with the boys all the same.

But I don’t like the entire crew. My least favorite characters are the animals that tag along: Bait and Zim, the latter of which is titular Dragon Prince who is not at all named after a cult classic cartoon from the early 2000s. Bait is very inconsistent; he’s useful, thanks to his flash ability, but he also tends to be the direct cause of some conflicts. Zim is just ADORABLE, and I do not like him because of that. I can imagine that both of these characters have toys based off of them in shopping malls everywhere. And to top it all off, Bait and Zim sometimes engage in a shipping war over Ezran.

The main antagonist is a geezer named Verin, the king’s royal advisor. Spoiler alert, the royal advisor is a bad man! Never seen THAT before! Fortunately, he is actually pretty interesting, because all of the evil things he’s doing are out of an obsessive devotion to the kingdom, and he genuinely thinks it’s good. I do have some kind of theory about him that has not yet been confirmed, but if I’m correct, his whole character arc could be undermined and he’ll become a typical one dimensional villain.

Other antagonists include Verin’s kids, Sorin and Claudia. They aren’t inherently evil, but they are both very stupid, and end up being easily coerced into following the princes and “accidentally letting them die” without even knowing that it’s a bad thing. But despite their stupidity (or rather, because of it), they have some great spats with each other, which provides some of the best humor in the series, and plus, they are genuinely good kids at heart. Sometimes, I enjoy their scenes more than the main group’s. The second season also introduces an incredibly sexy villain named Aaravos, but there’s not much known about him at this time.

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Current Verdict: 8.65/10

I know, I know… I just scored The Dragon Prince .15 points more than Avatar. I’m sorry. I know that Avatar is definitely a better crafted fantasy epic, yet this show was more fun to watch for whatever reason. It has its flaws, but it’s definitely shaping up to be something great. I recommend it to any fantasy fans (unless you like the dark and brooding stuff, in which case, stay the heck away from this show).

Deathbound Duke’s Daughter: Erika Aurelia and the Seafarer’s Ruins Review

I have a confession to make: a couple of years ago, I read the first volume of My Next Life as a Villainess: All Routes Lead to Doom, and wholly disliked it. Maybe it improves, but all I saw was a typical, slow-paced, “grounded and realistic” slice-of-life fantasy that tried to hide that fact with an interesting premise. “Now what does that have to do with the topic at hand?” you ask. Well, you’ll see when I describe the premise of Deathbound Duke’s Daughter, published in English by J-Novel Club.

Deathbound Duke’s Daughter is a blatant clone of My Next Life as a Villainess. An unnamed character, who was apparently murdered at her workplace, is reincarnated as Erika Aurelia, the antagonist of her favorite otome game, Liber Monstrorum. Erika has a red shirt on, and is destined to die at the very beginning of the game. With her wits, the new Erika might be able to reverse her fate.

The immediate difference with Deathbound and Villainess is the world that the “games” are set in. In Villainess, Katarina is harassed by the student body, or accosted by bandits or something (I actually forgot because, to reiterate, I didn’t exactly like that series). On the flipside, Liber Monstrum proves to be the Dark Souls of visual novels; there’s vampyres, werewolves, and all kinds of Lovecraftian horrors that await. 

This gives Deathbound a much more adventurous vibe than Villainess, which automatically makes it a great light novel for me (even though “objectively” it’s bad because it doesn’t involve solving personal, human issues *sarcasm*). It wastes no time diving into the titular Seafarer’s Ruins, where Erika must save some kids from being King Midas’d to death, and more importantly, saving herself by having their hypothetical dead spirits not curse her.

However, the characters- like many-an isekai- leave much to be desired. Erika, despite supposedly being evil, is just about as un-evil and plain ordinary as Katarina from Villainess. The other major characters include Claus and Anne Hafan. The former is a typical overpowered self-insert protagonist (but he’s not the MAIN protagonist, which makes him subversive! *sarcasm*), and Anne is just a boring moe blob.

The art for this novel series is great, especially the cover art. It has a very whimsical look. However, the interior illustrations look kind of weird to me. It’s probably because it’s shoujo-looking, and I find that artstyle to be weird in general.

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Verdict: 7.5/10

Deathbound Duke’s Daughter is definitely a better version of My Next Life as a Villainess. However, it’s not perfect. If it doesn’t grow some personality soon, then I’ll end up dropping it just as hard as I did its clone. For now, I recommend it to fans of Villainess, as well as Ascendance of a Bookworm and Mushoku Tensei.

Welcome to the Space Show Movie Review

Hopefully G-Kids will add more anime movies to Kanopy, because the ones I’ve watched have been fifty-fifty. Patema Inverted ended up being an E.T. ripoff on the most superficial, empty level. But conversely, Welcome to the Space Show– today’s topic- ended up being an E.T. ripoff with just the right amount of whimsy to become something with its own identity.

In Welcome to the Space Show, five kids- Natsuki, Amane, Noriko, Kiyoshi, and Koji- go out to search for their missing rabbit when they find an injured dog instead. Of course, this dog is actually a space dog named Pochi. As a reward for saving him, Pochi takes the kids to a massive alien city on the moon. 

To briefly touch on the art style, Space Show has a lot of abstract and bizarre setpieces and scenes. This is where I would normally assume that there’s some pretentious pseudo-symbolism. However, based on the sheer off-the-deep-endness of the movie, that really isn’t the case. The basic theme of Space Show is just weird for the sake of weird, and it doesn’t care if you’re confused.

And it does get confusing. Although there is enough  foreshadowing to have continuity, the way everything all comes together results in a massive “WTF?!” at the end. As expected, the climax is about as absurd and over-the-top as it gets. Saying that they fight a giant cyborg dragon above an autonomous salaryman planet during a livestream being broadcast to the entire universe isn’t even a spoiler, just because describing the plot of Space Show is impossible no matter how hard you try. I could be a critic, and say, “Oh, visual spectacle is technically impressive, but it doesn’t justify the mindless [insert smart-sounding word here] BS”, but I won’t.

It’s because of the main characters that the mindless BS is justified. While these kids aren’t particularly interesting, they are definitely kids at heart. Normally, I’d dislike any “human” protagonists, because of my fierce antisocialness, but kids are an exception. Children, when not tainted by the many adults who seek to manipulate them, are the most pure, innocent, and lovable by far. The other characters aren’t that interesting outside of their designs, and the relationship between Pochi and certain other individuals isn’t entirely clear (i.e. it’s interpretive).

Of course, I can only justify so much. The movie does have some of those eye-roll-worthy tropes that tend to be in a lot of family friendly movies. First off, Kiyoshi has a whole plot line with his dead dad that means absolutely nothing. Plus, there’s the typical “let’s be dejected for fifteen minutes and abruptly bounce back after we say some sappy junk as if we weren’t even drowning in despair in the first place.” It’s kind of something you can’t avoid in these movies, so you’ll just have to deal with it.

Finally, the visuals. Space Show is stunning in every sense of the word. It’s abstract and colorful, with tons of beautiful landscape shots with a myriad of bizarre vistas. The aliens are all kinds of weird shapes (and there are a LOT of kissy lips attached to things). The animation is smooth like water, and all the characters are super expressive. It holds up really well for a decade old movie. Just be wary of anthropomorphic stuff if you’re against furries.

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Final Verdict: 9.15/10

Welcome to the Space Show is a great anime movie, and a great showcase of that childlike wonder that seven billion too many of us lose with age. Seeing it makes me wonder how A-1 Pictures became the mainstream-catering studio that they are generally known as today. I get that anime being by the same studio doesn’t really mean it’s the EXACT same team, but as far as I know, they haven’t made anything as bizarre as this at all in recent years. Well, regardless of the history of A-1 Pictures, Space Show is a fun film, and I recommend it to fans of E.T. and those who want something wiggety-whack.