Grimgar of Fantasy and Ash Overview (Volumes 1-8)

This is a review of a light novel that I had abandoned around two years ago: Grimgar of Fantasy and Ash, one of J-Novel Club’s first publications. It looked great, then I read about two volumes and… just couldn’t get into it. I know that slow burns are a thing, but due to the sheer length of the series, plus me not yet having my IRL job at the time, I literally couldn’t afford to continue with it. But over the course of the last couple of months, I tried giving it a fair shot from where I left off.

In Grimgar of Fantasy and Ash, twelve people end up in this world- all Breath of the Wild style (including the amnesia). But unlike Link, they just go to the nearest town and GET A JOB. That’s basically about it; a perfect opening for a sandbox JRPG. That analogy is pretty apt, because this world is- of course- run on videogame physics.

Since it IS a JRPG world, Grimgar operates like one, specifically by having a slow and boring start. Most of the first volume is them just getting acquainted with the world. It is generic and boring, and shouldn’t have taken so much time to get acquainted with in the first place. Grimgar reminds me a LOT of Goblin Slayer, one of my least favorite LNs of all time (the group even gets called Goblin Slayers), and it could’ve even inspired that cesspool of D&D tropes. 

“Well, that’s only an issue for the first few volumes, right?” you ask. I thought that would be the case at first. But Grimgar is a “realistic” isekai. That means no lofty goals, no big bads to take out, no nothing. The whole point of the story is just… to survive. For some people (*cough* critics *cough*), this sounds like the greatest thing ever. And for some, the idea alone is enough, based on the positive reviews I’ve read. But the idea alone is never enough for me. The execution is more important, and Grimgar’s execution isn’t exactly on point.

At first glance, it seems the author really shows how ruthless the world of Grimgar is. Plot relevant characters do actually die, and it’s not always obvious who’s wearing the red shirt at any given time. Furthermore, it does a great job at showcasing the team’s struggles and shortcomings. Unfortunately, there are a ton of tone shifts. You know, have a story that takes itself SO DAMN SERIOUSLY and then suddenly throws in an ecchi scene. NO, you’re doing it wrong! Golden Kamuy and One Piece are rare gems that can mesh opposing attitudes all too organically, but Grimgar is no such gem.

The cast is ultimately what made me abandon Grimgar two years ago. Having twelve main characters immediately can be overwhelming in a book. In something like Danganronpa, sure, you’re introduced to sixteen main characters, but you didn’t have to worry about picturing them. I remember taking half an hour at the prologue just because I had to establish an image of all twelve people simultaneously. Fortunately, the author had the courtesy to split them up. The main MAIN group consists of Haruhiro (the leading protagonist), Ranta, Yume, Shihoru, Moguzo, and Manato, with the addition of Merry later on. 

Sadly, they aren’t that interesting. Haruhiro genuinely cares about his comrades, almost to a fault. But other than that, he’s a typical, bland self-insert. They try to justify this by having characters say something like, “He should be the leader because he’s the most ordinary” or something… but I still didn’t give a rat’s ass about him.

Ranta is the best and worst character in the whole series. He’s the best character because he has the most personality, memorable scenes, and feels the most fleshed out. Conversely, he’s the worst character because he’s a perv and is responsible for pretty much every tonal clash in the whole series (oh, and this person named Anna, who comes up later, is the female version of Ranta). Besides him, most of the others fulfill typical tropes like “deadpan loli” and “gentle giant”. There is some semblance of character development, which is enough for some (i.e. most) people, but for me, it falls flat in the face of their already boring personalities.

Visually, Grimgar has a true JRPG look. Watercolor paint style with desaturated but appealing colors give it an Octopath Traveler vibe. It also makes me wish that the quality of the art matched the actual story (oooooooh snap). 

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Verdict (Average of All Eight Volumes): 6.85/10

Although I can appreciate what Grimgar of Fantasy and Ash sets out to do, I’m not one of those people who gives A’s for effort. From its boring characters, to dialogue that’s so far out of left field that it circumnavigates the earth and ends up back in right field, it’s just too many negatives and not enough positives. Grimgar feels like something meant to be inherently appealing to critics above all else. Maybe I’ll revisit it, but for now, I just can’t. If all you care about is that it’s “realistic”, “human”, and “poignant”, then you’ll probably enjoy Grimgar more than me.

Isekai Rebuilding Project Volume 2 Review

Last time on Isekai Rebuilding Project, a salaryman named Eiji Kazama is summoned- by a strange woman known only as the Inspector- to a fantasy world that had recently been saved by a plucky, teenage boy. This turns into a mish-mash of various eras of Japanese history and begins to destroy itself as a result. When he gets there, he is partnered with a dragon named Tiamat, who proves to be a real hoot. In the first town, a disease that previously ravaged urban Japan is working its way here, all thanks to white rice! Fortunately, all Kazama has to do is introduce pork into the town’s diet. So, he prepares to hunt this world’s closest equivalent: the gagd (hey, I didn’t come up with this name myself). The hunting goes smoothly, and they bring a good load of gagd meat back to Lishua. He also cooks some Sunday mochi as a sweeter alternative. This, naturally, grabs the king’s attention, and Kazama and Tiamat meet with the guy. He’s the descendant of the hero, who was named Shizuru Mishima. The hero ends up being Kazama’s brother-in-law, who had committed suicide six years ago. But Kazama has no time to dwell on that when he dies of poisoned tea, courtesy of the king. Back in purgatory, the Inspector tells him that the king monopolized the knowledge of “gagd” and refined sugar for himself, and went to war with another country that suffered from the same disease. Millions of people died, but due to the declining economy, people settled back to brown rice, making Kazama’s project a success. He is disgusted at this development. But when he realizes that Tiamat was not only the actual person summoned to fix the world (with Kazama as her assistant), but his own fiance, Ayano, in dragon form, he is given one final chance to save that world again.

One thing I didn’t get at the start of this volume was that he was summoned to the point in time where he’s initially summoned to the castle. So, that means the war technically doesn’t happen yet (I think?). I just wanted to put that out there because I was confused about it at first. 

Anyway, the issue surrounding Azur gets resolved pretty smoothly; all it needed was a change of venue. But as we learned last time, the neighboring country of Noura has the same problem with beriberi. So, the natural thing to do is head over there. 

He’s accompanied by new faces, and by new faces, I mean existing faces who use magic to acquire new faces. Tiamat, Baze, and Hieronymus (the latter two of which are the Fenrir and Cait Sith that I didn’t mention in the recap because I thought they’d be one-time characters and not mainstays) all gain human forms. I didn’t like this because up to this point, I’d been picturing Tia as Wheezy from the REAL greatest isekai ever written: Dragon Tales (*sarcasm*). There’s also the Murdock troupe, a team of circus people led by a guy named Murdock (no sh*t, Sherlock). 

But hey, it’s not always politics here in Isekai Rebuilding Project. This volume’s main conflict is one that many-a fantasy character has had to deal with time and time again: goblins. The interesting thing about them is that the group of them is unusually good at various tactics that goblins wouldn’t specialize in. There’s an interesting possibility that another human was summoned to lead them… But regardless, it’s up to Eiji’s squad to stop them.

Unfortunately, the execution could be better. While the banter between Eiji and Tia is entertaining, the other characters are pretty boring. Also, the power of Eiji’s companions really don’t showcase any stakes whatsoever. Locations are still not given any personality or description, further baffling me as to how the illustrator was able to create such gorgeous art with no reference.

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Verdict: 7.75/10

Isekai Rebuilding Project isn’t bad, but it’s definitely looking to be another one of those low-key, feel-good fantasy series. It still has potential to become something bigger than what it is now, so I’ll keep it on my radar.

Re:ZERO -Starting Life in Another World- Overview (Volumes 1-11)

Cover of volume 1

What happens when you read a story that cares more about its characters than its narrative, but YOU end up caring more for its narrative than its characters? Well, for me, that’s how I feel with the immensely popular and subversive Re:ZERO -Starting Life in Another World-, published in English by Yen Press. Even after eleven volumes, I am just at odds with this.

As much as I enjoy the story, I must preface this by vehemently saying that this is NO Steins;Gate. Steins;Gate was- and still is- a brilliant sci-fi thriller with weird characters, fascinating mechanics and powerful tension building. Why did I mention Steins;Gate? Well, that’s because our protagonist, Subaru Natsuki, is sent to an alternate world. But instead of being overpowered, all he can do is repeat events within a set time frame by dying and respawning, with a power called Return by Death. His incentive to actually use it is to help a cute waifu named Emilia (Oh Emilia…). Hence, the Steins;Gate comparison that I’m pretty sure EVERYONE’S made.

Anyhow, with a premise like this, there is plenty of time for the amazing and mature (and not at all try-hard) sensations of torture and despair, since- after all- our boy Subaru must retry the same events several times. Back when I had started this series, a year before I got into the superior Steins;Gate, I thought that this was a brilliant idea.

In execution, there is a rather big flaw. It’s not so much at the beginning, but the Return by Death premise has more and more come off as a devious plot to pad out the narrative to me. Not that there aren’t arcs where we gain valuable information about the world (such as the agonizingly long one that spans volumes 5-9), but a lot of times, the deaths of Subaru are really cheap. Oh, you didn’t know about this serial killer running around town? Sorry, die and try again. At least in Steins;Gate, it was  obvious what points in the story caused the conflict to fester, but here it’s basically like playing an old-time videogame: Keep dying over and over again until you have the whole thing memorized.

I guess I’m not being fair because the two series’ have vastly different plot structure, but it’s just that Re:ZERO does seriously drag on. The worst example so far is having an entire mid-boss fight across ALL of volume 7, then when you think everything is resolved in volume 8, suddenly it throws in an extra wrench just to kill Subaru again and drag the arc a whole extra volume. 

But when Re:ZERO actually feels like firing on all cylinders, it is a real pleasure to read. Well, at least in terms of the overarching plot. The first nine volumes are very psychological, and cover a theme that’s very unconventional for isekai. After that… well, I’ve only read two volumes of what I call the “season 2 material”, but it’s definitely a LOT different (but still really slow).

But as great as a plot can be, the cast ends up having a more lasting impression in most cases, especially in a character study like this. The characters of Re:ZERO are often a subject of very long and very heated debates. For me, I’m either in the middle with them or I don’t care about them whatsoever. 

Subaru is okay. Sometimes. He has great character development (though it’s slow, like everything else), and there are times when he exudes some genuine badassery. But for the most part, he’s naive and annoying. The others don’t fare much better. Emilia is the textbook “perfect girl”, and like the textbook “perfect girl”, she has the fatal flaw of no substance whatsoever. She SOMETIMES has interesting interactions with Subaru, but those are few and far between. 

Besterestereresteresteresterest Girl Rem is… well… not the best. She is the best, relatively speaking (within Re:ZERO itself), but I feel like she gets too much credit. To make another Steins;Gate comparison, she’s basically an inferior Kurisu but with a morning star.

The others aren’t  worth discussing in depth. Ram only exists to mispronounce Subaru’s name, at least for the first couple of arcs, which stops being funny after a while. Roswall is cool, but he goes out of his way to contribute as little to the plot as possible, and even consistently manages to mar its progress. There are many other characters, but I won’t mention them due to spoilers. I will say that the antagonists have been interesting so far, though. In fact, I’ve basically been continuing this series just to behold the main antagonist whom they’ve been building up to since volume 1. But in all honesty, it’s a BIG problem when a primarily character-driven story has such forgettable characters. It’s one thing if you can give all their motivations the proper context so that it actually makes sense in some way, but if your reader is so bored that they won’t be able to appreciate it because they’ll probably have drifted off to sleep, then it kind ends up preaching to the choir. I even have notes that I always use for reference in any non-manga material I read, and I’ve rarely had to refer back to them as often as I had to for Re:ZERO. You gotta be REALLY sensitive in order to grow as attached to them as you’re expected to.

The art is very visually pleasing. The girls are all drawn in this cutesy-wutesy style, with very unique eyes and facial proportions compared to most anime girls, that likely serves to lure readers into a false sense of security before the sh** hits the fan (kinda doesn’t work anymore now that the series has gotten so notorious). The illustrations convey a lot of emotion in each given scene, whether it’s just a girl being cute or someone (namely Subaru) breaking down in despair.

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Verdict: 8/10

Overall, Re:ZERO is nonetheless a great LN. Better than most on the market, at least. It’s slow in terms of plot progress, but it’s at least THERE as opposed to something like Overlord. I’ll definitely try to finish Re:ZERO for now. As far as recommendations go, while there are still a number of superior isekai series, Re:ZERO is still a great psychological drama with plenty of waifus.