The Adventurers Guild Trilogy: Social Commentary for Kids!

Sometimes, the title of a series is so generic and unremarkable that I almost feel like it’s a red herring. I ask myself, “It’s trying so hard to look boring, but does that mean it’s actually legitimately good?” That’s a gambit that I hoped would pay off when I read through The Adventurers Guild series, written by Zack Loran Clark and Nicolas Eliopulous.

A half-elf boy named Zed and a typical human named Brock are ready to join one of Freestone’s many Guilds. They are picked for the Mages and Merchants Guilds respectively; however, this series isn’t titled The Adventurers Guild for nothing. Alasabel Frond, the leader of the titular Guild, yoinks them right out of their respective Guilds and drafts them into the Adventurers Guild. Now they have to protect the world from monsters known as Dangers, and like true warriors, they get nothing for it!

The Adventurers Guild isn’t quite as generic as it looks (key words: “quite as”, but we’ll get to that later). They at least put some good effort into the magic system. Each element is tied to a specific spiritual plane (or something), and they all have a signature that Zed can detect. The writers also pull no punches when it comes to the Dangers’ designs; get used to tentacles coming out of faces and other areas. The prose is also all-around great, but V.E. Schwab’s Shades of Magic taught me that good writing and good storytelling are two completely different talents. 

A lot of things irked me about The Adventurers Guild. One is that—like every modern fantasy and its grandma—there’s social commentary on a lot of bad -isms in society (none of which are commercialism). In addition to my problem with how heavy-handed it gets, The Adventurers Guild makes it unrealistic. And while I normally don’t mind a lack of realism, this case isn’t merely “Ooooh, magic! What is physics again?”; it’s a clash with the human mind itself. 

You’d think that people’d get their sh** together to fight a one-dimensional evil alien threat to the whole species. And yet, the bad -isms are still in effect in the world of The Adventurers Guild! Every authority figure in Freestone tries to get Frond arrested because of sexism. And when a group of elves seeks refuge at the start of the second book, they’re treated with unconditional racism. It felt so arbitrary, that the bad -isms were only there for the sake of bad -isms. I’ll acknowledge that the hatred against Zed is justified to an extent. A half-elf warlock is what caused the Dangers in the first place, giving the whole race a bad rep. But that doesn’t excuse the cases of sexism or anything else, really. 

Alright, alright. For the sake of argument, let’s just take the bad -isms at face value: a conflict in the story that needs to be resolved. But what is there to talk about? The thing with The Adventurers Guild is that beyond the social commentaries, the main plot really isn’t that interesting. Dangers are out there, go kill ‘em. That’s really it. 

But it damn well tries to be different, that’s for sure. It succeeds to an extent in the two main characters, Zed and Brock. These two both have secrets that they keep from each other, and it’s all “Ooooooh” and stuff. Unfortunately, they have very plastic and flat personalities. The rest of the characters… are just as flat. They’re relatable, which—if you’re not anal about writing—would make them super-duper amazing and lovable. But besides the occasional dumb “kid-like” interactions they have with each during their down time, a lot of their dialgoue feels forced. For someone like me, who has grown to love narcissists like Senku from Dr. Stone, I couldn’t care less about the cast of The Adventurers Guild. I had to do ridiculous things like picturing a character as Lord Don’ator to not fall asleep! The third book does introduce a pretty witty new character, who exists for sarcastic comments, and shows up too late to offset everyone else. 

And speaking of the third book, let’s talk about it in the least spoilery way possible. Remember when I said “beyond the social commentaries, the main plot really isn’t that interesting”? Well, that shows. Night of Dangers completely does away with social undertones and becomes a tedious slog that’s just as cliché as anything else, despite how the trilogy desperately tried to avoid it. The only saving grace is the admittedly enjoyable climax, but saying that it offsets everything else is a stretch. One character even deflects from the main issue super intentionally and it’s never explained why. 

Speaking of intentionally, that word is everything wrong with The Adventurers Guild. Virtually none of it felt natural; each story beat was 110% deliberate. As much as having a plan for the narrative is good (in fact, it’s essential), you can’t plan literally everything. You need to have a stream of consciousness effect when writing, which allows some aspects of the story to tell themselves. And if you end up needing to pull something out of your ass, go back and edit earlier parts so that it has proper context. I can’t describe exactly why, but I just felt in my writer-brain that this whole series was… wrong.

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Final Verdict: 6/10

The Adventurers Guild tried a lot of things, and it all felt flat to me. In the end, I have no idea what the takeaway of this series is. Is it that racism is bad, or that you shouldn’t keep secrets? Whatever it is, there’s definitely something out there that’s conveyed it better. While this isn’t the worst series on the market, it is still just about as bland as its name implies.

Phantom Tales of the Night First Impressions (Volumes 1-3)

Sometimes, there is a case where a knockoff of a popular series is better than said popular series. Phantom Tales of the Night, published in English by Yen Press, initially comes off as a knockoff of Clamp’s classic manga, xxxHolic. But upon further inspection, it’s something much better.

Phantom Tales of the Night stars the unnamed proprietor of the mysterious Murakumo Inn. He allows anyone to stay at his inn- from humans to monsters. The man asks only one thing from you in return: a secret. You don’t even need to be aware of your secret, such as the case of Tokihito Sasaki, a high school student who’s secretly been dead for quite some time.

This manga mostly contains episodic chapters that slowly contribute to a bigger story. One immediate advantage that Phantom Tales has over xxxHolic is that YOU DON’T NEED TO READ AN ENTIRELY SEPARATE MANGA IN ORDER TO UNDERSTAND WHAT’S GOING ON. As a result, this manga has a much simpler plot. But just because it’s simple, doesn’t mean it’s not intriguing. After all, there’s the question of who the proprietor of Murakumo actually is.

The characters consist of three main protagonists: the proprietor of the inn, who’s merely referred to as Owner, and his two servants, Butterfly and Spider. Owner is, obviously, the Best Boy. He’s a cold, heartless man who doesn’t give a crap about anybody unless they have secrets for him to eat. Yet despite this, he’s a freaking badass, with plenty of epic shots all to himself. His secret is obviously going to be juicier than the Krabby Patty Formula, and I can’t wait to find out what it is!

His buddies are interesting. Butterfly is incredibly handsome, but ditzy, while Spider is the brute force guy. Their personalities clash regularly, and some great comedic scenes result, as out of place as they may be. Each chapter gives you bits and pieces of all three protagonists’ backstories.

There’s also a number of minor characters in Phantom Tales. Some, such as the aforementioned Tokihito, appear multiple times. But most of the time, these minor characters are just one-time visitors to the inn, ranging from regular humans, to assorted yokai, such as yuki-onna. If you’re no stranger to xxxHolic, you’d know that things generally don’t work out too well on their end.

Phantom Tales is one of those manga that relies on its visual presentation the most. It has a vividly detailed style that can go from beautiful to horrific at the turn of a page, and naturally, I love it. This is where the manga is the most similar to xxxHolic, but thankfully, the characters’ limbs aren’t spaghetti.

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Current Verdict: 9.45/10

Phantom Tales of the Night is amazing and underrated. Hopefully it’ll never get an anime adaptation, so it’ll stay perfect and pure forever. If you’re in the mood for a mind trip, then pack up your darkest secrets and stay a night at Murakumo Inn.