Weeb Reads Monthly: August 2021

Well, here it is. Another irrelevant monthly post because it isn’t August whatsoever. But hey, at least being super picky with light novels means that I’m going to have glowing reviews of all of them, right?


Do You Love Your Mom and Her Two-Hit Multi-Target Attacks? Volume 10

This could’ve been the final volume. But NOPE. Instead, for the penultimate installment, we get a bunch of filler stories. But like other filler volumes, the final chapter alone is actually plot relevant, so you can’t skip it! The filler chapters aren’t bad, but it’s the principle of the thing. As I’ve said numerous times, this is an expensive and time-consuming industry. Well, whatever. 

Verdict: 7.25/10


Eighty-Six Volume 8

Right at the start, we get our goal for this volume: to capture some base somewhere, which will have some information about the secret base that has the secret shutdown code that can end the war. Oh, right, Frederica is a princess for some reason that may or may not have been properly foreshadowed (knowing light novels, probably not), and she’s the key to all this.

Clocking in at two-hundred-seventy-seven pages on BookWalker, I believe this was one of the longest volumes… and one of the weakest. Even when things ramped up in the second half, it just didn’t feel engaging. I just couldn’t get a sense of 3D space in the base they went to (I could’ve just been tired though). Also, this area really has zero purpose. The ghost operating the boss of the volume doesn’t even have a name or character. I see no reason why they couldn’t push for the hidden base. They could’ve spent the whole volume training for it, and I would’ve liked it better.

Also, spoilers here. The volume has a fake death, along with a Deus Ex Machina… either that or I was just REALLY tired (or bored) of it. Nothing quite says “I tried to be cynical but I failed” more than a fake character death. I swear, if the final arc doesn’t start with the next volume, I might end up dropping what I had originally considered one of the best light novel series out there.

Verdict: 7.5/10


Otherside Picnic Volume 5

It’s business as usual here in Otherside Picnic; episodic chapters where weird stuff ensues. It’s surreal and creepy as always. Well… not exactly “as always”. I took a week-long break from reading stuff, and it felt really nice. So, it might be the stress of having to keep up with this stupid and expensive market that’s coloring my impression of today’s volume of Otherside Picnic.

But regardless, it might just be one of the weaker volumes. And that’s mainly because it’s not really that creepy compared to previous installments. The odd-numbered chapters in particular were very unceremonious. Weird stuff happens, but they’re situations where the protagonists weren’t in danger. Runa Urumi regains consciousness in this volume, but as huge as that sounds, it’s put to the wayside. Fortunately, the even-numbered chapters are as weird and scary as expected. This was not a bad volume by any means, it’s just that half of it doesn’t meet the series’ standard.

Verdict: 8.65/10


Durarara!! SH Volume 2

Now that we established the main premise, it’s time for Durarara!! SH to start in earnest. Unlike most light novels, time isn’t wasted as our new unlikely trio investigates the disappearances. It’s obvious that Celty didn’t do it, and she arrives to tell them that right off the bat. Also… I effing love Celty. 

Basically, this volume concludes the arc that was established in the last volume. We get some more development with Yahiro and Himeka, and more teasers as to whether or not Izaya is still alive. I don’t know if it’s the aforementioned stress from reading, but I didn’t enjoy this volume as much as the first one. Due to the sequel curse, SH is destined to not be as popular. I wouldn’t consider it bad, though. It just came out at a really bad time for me.

Verdict: 8.65/10


Conclusion

I’m really letting the stress get to me, aren’t I? It’s already stressful keeping up with an industry like this that has no subscription service dedicated to it. Part of me wants to swear off light novels forever. Even the ones I really, really love. But in better news (at least for me), there are no light novels I care about being published this month! If one or two happen to sneak by (because Yen Press likes dropping release dates short notice), they’ll be covered in the October 2021 installment.

Blood Like Magic: A Family Drama With a Cyberpunk Twist

I don’t consciously try to read books about racism. But when I began Liselle Sambury’s new series opener, Blood Like Magic, I was greeted with a disclaimer that basically said: “This book is about racism.” Well, let’s see how soul-grinding this one is.

In Blood Like Magic, families of witches get magic by having their periods (and Westerners think anime should be banned?). A young’un named Voya Thomas just had her period, and the next step after that is to have her nigh-impossible-to-fail Calling. Assuming you’ve had experience with urban fantasy before, what do you think happens when it comes to the main protagonist attempting some sort of magic test that everyone else in the world could do just fine? If you think Voya fails, you’d only be half-right. She calls Mama Jova, who—of course—happens to be the Dark Souls of the Thomas family.

So, the disclaimer at the beginning implies that Blood Like Magic is even more heart-rending and brutal than any other urban fantasy out there. It’s not. There is one scene (arguably two?) where racism is referenced at all. The scene in question is brutal, but it’s extremely out of left field. The reason for it is because Blood Like Magic is set twenty-eight years in the future, and in this future, racism isn’t that prevalent. Voya says that she has never been called a racist slur, nor conditioned to feel ashamed of being Black.

However, the book is still—to some extent—about racism, or at the very least, the fancy term known as “systemic racism.” Despite it not being in-your-face like in Legendborn, it still abounds in society itself. An example is showcased by NuGene, a big genetics company with a lot of weight in society. Apparently, if your genetic code implies that you might have a violent personality, you’ll be treated like a serial killer without even committing any crimes (or something), and this just so happens to be more punishing when it comes up in a Black person. The company’s employees insist on doing the whole “use gender identity at the end of their names” thing, but it turns out they’re hypocritical homophobes, which is shown when Voya’s transgender cousin is given the wrong set of chromosomes in their official record. 

The cherry on top is that Voya, as narrator, still uses those same race labels, despite the fact that they should be archaic given the context. In a way, Blood Like Magic more cynical than any other books of its kind. No matter how much progress we make, those in power won’t change. In that way, Blood Like Magic has left me emotionally distraught not in the moments of reading it, but when reflecting on it afterwards.

ANYWAY, let’s discuss the actual story! If you’ve read a YA novel, Mama Jova’s task will seem straight out of the edgiest urban fantasy ever: Voya must kill her first love. Fortunately for her, she joined a gene-matching program by the aforementioned NuGene, and was paired with Luc Rodriguez, the sponsor son of NuGene’s CEO. Of course, they hate each other as soon as they first meet. Key word: “first”.

After being given her task, Blood Like Magic becomes part-romcom, part sci-fi mystery as she juggles a classic tsundere relationship with Luc, and this weird stuff her family’s been hiding from her. It’s balanced surprisingly well, especially since YA novels this thick (just under five hundred pages) tend to drag. I read it with my butt clenched waiting for that inevitable conspiracy to be revealed.

Normally, I’d criticize the characters, but this time… I don’t actually hate them even though I should. By themselves, pretty much everyone is either unremarkable and/or very snarky. But together, their chemistry made them among the more tolerable YA casts I’ve seen. I loved Voya and her cousin, Keis, bouncing witty remarks at each other, or Granny—who basically runs the Thomases—asserting her absolute authority. Even what would be a cringe-inducing, formulaic tsundere relationship between Voya and Luc ends up seeming more legitimate and believable than “I hate you! I hate you too! *Proceeds to viciously make out*”.

Despite all its novelty, Blood Like Magic still has a lot of those annoying YA tropes. If you guessed that Voya falls in love with Luc and can’t kill him, then congratulations! You’ve read at least one YA novel! At the very least, the story manages to play out in a way that’s quite unexpected for the genre.

~~~~~

Final Verdict: 9.5/10

I’m probably wrong and off-base about a lot of what Blood Like Magic is trying to say. But regardless, the thing to be invested in is without a doubt the families’ relationships. And I use a plural possessive noun because I don’t just mean the Thomases; I’m referring to their relationships with each other, as well as with the other witch families. Overall, I’d recommend Blood Like Magic just for the emotional story of Voya’s family.

Well, This is Interesting: Wizardthrone — Hypercube Necrodimensions Album Review

[Writer’s Note: This review was written and completed well before the incident regarding Christopher Bowes and the members of Gloryhammer. For those who don’t know, leaked private chats from four years ago have revealed the men to be racists and sexists. I do not want to open the endless debate regarding cancel culture, and at this time, their fate is undecided. After much deliberation, I have decided to leave the original post as is, but I at least acknowledge that I am aware of the controversy.]

When it comes to the very popular subgenre of metal known as death metal, certain household names come to mind: Cannibal Corpse, Behemoth, Children of Bodom, Arch Enemy, and more. Yet, being the uncultured, un-cerebral pig I am, I have yet to enjoy death metal at all. In fact, I only ever gave the second aforementioned band an attempt and I hated them. Since death metal has had such an influence on the metal community, to the point where most bands these days at least have a growler on backing vocals, I felt I had no right to be considered a metaller unless I could like a death metal band. And my most recent attempt is a new outfit known as Wizardthrone.

Wizardthrone entered our realm, in the midst of the ongoing, unholy pandemic. Sporting Jordi LaForge glasses, these wizards have graced us—unworthy as we are—with their presence… Their members’ first names are merely initials, and yet… one of these guys feels familiar. C. Hyperiax Bowes in particular makes me think of pirates and undead unicorns of war for whatever reason. Some individuals might glean other things, such as goblins, from specific members of the group. In 2021, they unleashed their first album, known only as Hypercube Necrodimensions; the topic of today’s post.

I normally despise death metal album covers for trying so hard to be scary that they look like nonsense. Fortunately, Hypercube Necrodimensions‘ art is legitimately awesome. The composition is exquisite, with a lovely combination of green and black. I can actually identify the image’s subjects along with its background, unlike other album artwork of this ilk.

It was my pitiful human brain’s fault for having any doubt in these wizards of death metal. Right off the bat, I was blown away by the incredibly intricate riffage that makes the subgenre appealing. However, Wizardthrone kicks it up a notch. In addition to the hyper-aggressive jams, they incorporate synth and symphonic elements as well. They even have a dedicated narrator. Hm… it’s like a more extreme version of Gloryhammer. I suppose that they could’ve learned from all three of their albums and made a whole album of their own in the brief time they’ve been in our dimension; they are wizards, after all (it’s not like at least one of them is actually IN Gloryhammer). 

If you watched the music video, you’d notice that their lyrics don’t have anything to do with death, murder, or various methods of torture. A lot of newer extreme bands have actually broken that stereotype (they just happen to be the ones that aren’t talked about enough), and Wizardthrone is one of them. They tell a lot of fun and nonsensical space opera stories, some of which pertain to the Wizardthrone they name themselves after. 

“Four billion years have passed and all we truly know is this” / “That astral deities still dwell within the deep abyss” / “Beyond the universal law of stellar entropy” / “Extra-galactic masters of mortal reality” / “The path we chose must soon me judged in kind” / “A quantum flux until the end of time” / “A black sun rising, the eldritch moon” / “Behold! Arise! Macrocosmic doom!”

Of course, these lyrics would sound like drivel if their vocalist wasn’t good at his job. Fortunately, that’s not a problem. With a more tenor and gravelly voice, Wizardthrone’s vocalist sounds both fluent and venomous. It must be really hard to have to speak our substandard, primitive language, let alone growl in it. Props to him!

~~~~~

Final Verdict: 10/10

As much as I loved Avaland and VEXED’s debuts, Wizardhtrone’s Hypercube Necrodimensions both met and surpassed my initial expectations. I know this is a hot take, but I would definitely claim this to be the best metal debut—and my new musical obsession—of the year. It’s incredible how they’re able to make death metal that doesn’t sacrifice extremeness in favor of accessibility (as someone who’s listened to Behemoth, I can say that Wizardthrone is at least as heavy as them, if not moreso). Even if you don’t like death metal, I’d highly recommend Wizardthrone. I particularly think that Christopher Bowes, the creator of Alestorm and Gloryhammer, would love this band. Wait… Christopher Bowes… C. Hyperiax Bowes…? Nah, that’s impossible!

P.S. No post this Saturday. I don’t think I need to tell you why.

The Infinity Courts: What If Siri Ran the Afterlife?

I don’t know why I’m still trying to get into YA novels, considering that I tend to not like them. But sometimes, you just have an impulsive, smooth-brain moment. And in this particular impulse, I decided to try Akemi Dawn Bowman’s The Infinity Courts, the first in what is—according to Goodreads—a trilogy. I’ve apparently made a habit of reviewing individual installments of book series as of late, so I guess I’ll continue that pattern again!

In The Infinity Courts, a typical teenage girl named Nami Miyamoto is about to have the night of her life: a graduation party, whereafter she and her crush, Finn, will have their happily ever after. But when her dumb friend makes her buy something spur-of-the-moment, Nami has a true isekai-light-novel experience when she is shot in a convenience store and is awakened in a strange world known as Infinity. Everything here is perfect, which means it’s actually not even remotely perfect. And it doesn’t take long for Infinity’s Residents to start hunting her down.

I suppose that, being at most the one-third point of the bigger story, the following statement would be said too soon. But I’m going to say it anyway: if you’re looking for something that’ll make your brain gears whirl, then The Infinity Courts is not it. The world of Infinity is more-or-less that of The Matrix. Just like in those whacky conspiracy theories, our smartphone A.I.s—with this world’s model being named Ophelia—end up ruling the human race and want to brainwash everyone. Nami joins your typical Resistance group in an effort to take Ophelia down.

However, there is at least a bit more creativity this time around. Infinity has a lot of appealing and surreal setpieces, as implied by the map at the beginning. It helps that we get a good enough description of these setpieces; not too much and not too little. A lot of names are just common nouns with uppercase letters, but it’s not as excessive with that trope as other YA novels.

It also helps that Bowman is a legit good writer. Even though The Infinity Courts is a case of “same sh** different day”, I was thoroughly engaged with the story and wanted to know what happened next. It’s not too pretentious with metaphors, like most YA novels tend to be (even if it asks those philosophical questions a lot).

The cast is also surprisingly likable… for the most part. A lot of the resistance people are decent folks who just really prioritize the Colony above all else. However, Nami—despite being named after One Piece‘s Best Girl—is an incredibly hard sell. Like your typical YA female protagonist, she’s self-deprecating, and doesn’t want to fight the Residents even when shown how they enslave and torture humans. And of course, she has mysterious abilities that no one else has, even if this particular instance kind of makes sense, given her weird sense of sympathy with her smartphone in life.

Gil is the other hard sell. He’s a middle-aged, war torn veteran trapped in a teenager’s body, but some of that teenager-y-ness manifests as well. He’s so hard-headed and angsty, and is also that guy who hates the main protagonist just to be an asshole. The other leading lad is Prince Caelan, one of the four Princes of Infinity. He’s, well, Mr. Perfect, and is—for the time being—the only Prince to get an actual character arc. The main antagonist, Ophelia, is your typical robot overlord; she’s all like “humans are all born racist and violent and evil”, and thinks that trying to remove them from Infinity is an objectively good thing.

~~~~~

Final Verdict: 8.75/10

The Infinity Courts is not original whatsoever, but it reinvents the wheel in a pleasantly surprising way. I’m more than willing to commit to this series, which is saying something considering how I feel about YA novels. I recommend it if you want raw entertainment, but don’t expect your thoughts to be provoked.

Weeb Reads Monthly July 2021

Yen Press just HAS to publish their new light novel volumes at the end of every month, don’t they? This month was particularly bad because several volumes dropped on the day that this would’ve been posted otherwise. Because of that, I had no choice but to post this in the wrong month, making it irrelevant! And guess what: this is probably going to be the case with every single one of these monthly posts forever! Hooray (am I cursed or what?)!

So I’m a Spider, So What?! Volume 12

Light novels and YA novels seem to have something in common, and it’s that you can have a story arc that is—for all intents and purposes—supposed to be action-heavy. And yet, when you actually get to that part, it turns out that there’s next to no action whatsoever. That’s this volume.

It’s at least better than Julius’ volume. However, don’t rejoice in Best Girl White’s return as narrator. You see, her POV is only in the first and last chapter, and the rest are each taken over by a different character. And boy oh boy… I forgot who almost all of them were. The author does include an overly large bio of each person at the start of their chapter, but I still found myself not caring about them (regardless of if I remembered them or not), and it royally killed the pacing. This is the climax of the series, and you waste our time with backstories that don’t contribute anything to the current moment.

Also, it’s not much of a climax since our protagonists are so stupidly powerful. Furthermore, merely remembering what happens in earlier volumes (which the series is now caught up with chronologically) kills any form of, you know, not knowing what’ll happen. It really shows that the weird timeline storytelling was kind of a shallow gimmick.

Verdict: 6.5/10


Combatants Will Be Dispatched! Volume 6

This is a pretty random volume, to be honest. It’s just various shenanigans that don’t seem to have any real connection to each other, from exploring more of the planet to apprehending a weird criminal. As with Konosuba, focus was never meant to be the core source of appeal anyway.

The aforementioned weird criminal, Adelheid, is as bizarro as you can expect. Despite not being one of the high-and-mighty Heroes from the real world, she sure acts like one. In that classic way of subverting “good guy protags”, she causes mayhem and is completely oblivious to the fact that she is doing harm. And, well, that’s about all there is to cover. Shenanigans and over-the-top action are abound as always.

Verdict: 8.5/10


DanMachi Volume 16

It’s been sixteen volumes, and it’s finally time for Syr to have a character arc! It’s been blatantly clear that she had something to do with Freya, given the fact that they both love Bell, and she’s finally going to make her move. In fact, she proposes a bet with Freya to see who can win his heart first at the Harvest Festival. 

Overall, it’s a solid volume. There are a lot of cute interactions between Bell and Syr that have been long overdue. There is also a huge reveal at the end, which is something I saw coming since the beginning of the series yet caught me off guard at the same time. In fact, I’m still not sure of the logistics behind it.

Verdict: 8.5/10


The Executioner and her Way of Life Volume 2

It feels like it’s been forever since the follow-up to the really awesome first volume of this series. I’ve been chomping at the bit to see what Menou plans to do with Akari, as well as what other insanity is going to take place. And, well, it’s not like I save the best volume of the post for last or anything… but I have a feeling that this one’s gonna slap.

The strange duo find themselves in Libelle, which has a nice view of one of the other Four Major Human Errors: Pandemonium. We get a preview of it in the prologue, and it’s more-or-less the setting of Torture Princess scaled down to a small archipelago with a nasty fog covering it. Not a fun place.

Anyway, due to a lack of travel funds (and the author wanting to find an excuse to put out a self-contained conflict given the nature of the light novel medium), Menou has to solve a classic drug trafficking issue. And, well, it’s pretty telegraphed who the culprit is: Manon Libelle, the daughter of the guy in charge of the town. She’s very unrealistically evil for a teenage girl, but that’s just the kind of series Executioner is. 

Also, it looks like we get some context as for Akari’s suspicious behavior at the end of the previous volume. She indeed knows that Menou is trying to kill her, and furthermore, the events of the series as we’re perceiving them aren’t even Akari’s first experience in this world. Time travel also seems to have given her a weird split personality… or something. 

Overall, this is a phenomenal volume, which further cements Executioner as one of my new favorite light novel franchises (for someone who doesn’t particularly like dark stuff, I sure like all the effed up light novels for some reason). To top it off is a crazy climax and some big developments. Next volume when?!

Verdict: 9/10


Conclusion

Boy, this market is so overwhelming. I don’t know how other people can keep up with this stuff when I can barely keep up with the things I’m dead-set on finishing! And now thanks to release timing, I’m probably never going to be able to make these posts in the correct month ever again. Oh well!

Why the Cyberpunk Genre is Stale: A Rant

The cyberpunk genre is definitely not as huge as it was in the late Twentieth Century, but it’s still a genre that a lot of people love and think is mindblowing. But as I said in my first impressions of the manga, No Guns Life, I find the genre to be not-so-mindblowing. In fact, it’s second only to romance (ROMANCE!) as my least favorite genre of all time. This rant details why, based on my admittedly small experience with the genre.


The Human Condition, Turns Out, is Pretty Conditional

To begin this passage, I’ll tell you about a memoir I came across, once for no particular reason (as in there’s no particular reason why I came across it, not why I’m telling you about it). I forgot its title, but it was published in the early 2000s, and it was about a deaf person who willingly signed up to have a computer installed that would essentially replace their dysfunctional human ears. According to the book’s description, the person had an existential crisis and began to question whether or not they were human, simply because they were hearing a “digital interpretation of a real sound instead of the real sound” or something. Although I never read it, coming across this book is one thing that made me question the popularity of cyberpunk.

Why would you have an existential crisis over one part of your body being a machine? I’ve seen this trope before. The main character sometimes has a robot arm or something, making them a cyborg, and then they’re all like “I’m not so human anymore.” My grandfather, who I love dearly, got an intramuscular pacemaker implanted in his heart, and it’s been proving to be one of the best health decisions he’s ever made. But by cyberpunk logic, he would no longer be considered my grandfather, let alone a human being, because the organ that gives him life is not entirely “organic”.

Beyond the scope of cybernetic augments, the trope makes cyberpunk extremely pretentious because it’s all under the notion that humans are special. Sure, we’ve evolved abnormally fast and done some crazy things, but that doesn’t make us special. There’s this one episode of the Neil DeGrasse Tyson reboot of Cosmos where he goes down a list of different animals who display traits that are conventionally thought of as distinctively human. It shows that we aren’t that much different from other species. Because of this, the big “What makes us human?” question that often frames the cyberpunk genre seems pretentious to me. And for the record, that’s why I hate the word “human” as an adjective for a well-written character arc.


“Robotic Overlords”

I’ve seen enough cyberpunk to differentiate between cyborgs and androids. While the previous passage mainly focused on cyborgs, this one will focus on androids, and A.I.’s in general. Androids are 100% machines, built from scratch, with the  intention to be sentient. Out of all the cyberpunk tropes, these guys can at least be done in an interesting way, if done well. But of course, I find them to almost never be done well.

Part of it is because it feels like nobody has bothered trying anything new with them in the past forever. While not technically cyberpunk, Isaac Asimov’s I, Robot did something important with the android trope in the Three Laws of Robotics. To sum them up in one sentence, the Three Laws of Robotics are a set of codes that make it so androids cannot harm humans, and also have to protect humans over themselves. The fact that this essentially robs what are technically living, sentient beings of their rights as people does raise some legitimate questions. But sadly, it feels like writers just repeatedly ask this same question over and over again in cyberpunk.

The whole “humans are special” stigma also applies to androids at times. If there’s one that isn’t evil, it usually hates its own existence. They observe humans and are all like “Wow, emotions are beautiful. Why don’t I have those?” They would give anything to be human, but the fact that they even want something means that they kind of already have what they wanted in the first place. The problem is that I’ve never seen any progress with the trope after the character arc of Data from Star Trek: Next Generation.

Like I said before, androids are the smallest problem I have with cyberpunk. But A.I. are worse. Technically, androids are A.I., but I’m kind of referring to sentient computer programs as opposed to humanoid machines. I’ve never seen this character type done in a way that’s interesting. They’re either some Mr. or Ms. Existential Crisis that—like Data—wants to be human, or something that wants to take over the world “for the good of the human race.”

A recent example of me having been disappointed by an A.I. is  a visual novel that I watched YouTuber NintendoCaprisun play a while back: Eliza. Again, I don’t know if it counts as cyberpunk, but I wanna talk about it anyway. Eliza is about the titular A.I. program, programmed to serve as a therapist. This could’ve been interesting, but nope, they cop out big time. Eliza feeds prompts to a human proxy to read aloud to the client as a form of A.I. therapy. I had hope with Eliza in that first client, when it was able to essentially pretend that the human proxy itself was  speaking to the client, when they were actually still reading the prompts. But from there, it goes south. All Eliza can do is provide a preconceived response to every patient, which doesn’t help them, and it concludes by making them load up on prescription drugs. And when you’re able to deviate from the A.I.’s responses at the end of the game—Whaddya ya know?—it low-key instantly helps everyone. Instead of making us consider the possibility that A.I. could be used as a psychiatrist, they do the “normal” thing and make it bad. I want to say that the message of the game is that A.I. technology is at such an infant stage that no one really knows what the future holds. But with the way the game presents itself, and the fact that its main antagonist wants to use Eliza to steal people’s information for his company’s gain—a typical conspiracy theory trope—I’m led to believe that they didn’t have the guts to challenge conventional thinking. The game slanders conspiracy theories left and right in its dialogue, but sadly, doesn’t practice what it preaches.


Don’t Believe Everything You Hear On the Internet

The Eliza part of the rant feeds into this passage. Cyberpunk first came around during a genuinely scary time in U.S. history, and it kind of warranted the social commentaries. But these days, it feels like the basis for cyberpunk is in the toxicity of social media.

You see, the media thrives on attention. And to generate attention, they have to present the news in a way to make people buy it. Sadly, because of how the human mind works, people are more interested in something negative than positive. As a result, the media will present certain bits of information and withhold other bits in such a way to make it seem that the world is ending. Many people know this and try to shrug it off, but there’s a very vocal, vulnerable part of society who will take it to heart, and if you have a social media account, you will be bombarded with this constant cynicism.

Some of these cyberpunk worlds, and dystopian worlds in general, are ruled by censorship and facist governments, and they’re supposed to be an allegory to our own society. And just… no. Ever since the U.S. federal government formed, people  seem to live under the impression that the president can—at any time—just do whatever he wants, without checks and balances. The U.S. Constitution was made specifically so that it doesn’t happen, even if George Washington and Alexander Hamilton both knew that the country’s political climate would go to hell. If I can’t take our actual society seriously, I can’t take a fictitious world based off of it seriously.

Am I wrong about this? I admit that I’m pretty out of the loop with society, and it often feels like I live in a different world. Everyone else seems to legitimately believe that George Orwell’s 1984 is happening right now, even though the book was an allegory to Communism. Also, they act like censorship is a current, prevailing issue in this century that’s rapidly worsening, as if the government can just disappear anyone at anytime, like in that “F.B.I. open up!” meme. I have no idea where people get this impression, and maybe that’s because I’m falling for that very censorship. How about I move on before I continue to counter-argue with my own post?


Oh No, My American Values!

I don’t know how to say this without sounding like a bad person, but I feel like a lot of writers are not willing to explore the less comfortable themes of cyberpunk. It’s not really anyone’s fault; people are raised on whatever cultural values of, well, whatever place they grow up. Cyberpunk is supposed to explore some darker areas, but in my experience, they take anything that an average person would fear, and don’t bother turning that fear into interest.

My biggest example is Arc of a Scythe (assuming it’s a cyberpunk). I covered it in detail once before, but basically, it’s set in a world where immortality is achieved, and specific humans are hired to govern all death in the human population. If it sounds scary to you, then you’re probably an average person. The author does the basic, obvious thing and makes the idea objectively terrible. A system like this could work, given an insane number of background checks, but in the context of the story, it’s the typical “absolute power corrupts absolutely”. No room for interpretation. And why? Because the idea is too uncomfortable. 

This also gets hammy when it comes to messing with individuality, something I’ve learned is highly prioritized, in the U.S. in particular. You know, the opposite of Spock’s famous “the needs of the many outweigh the needs of the few” line. I most often see this tackled with the issue of altering people’s memories. First off, while the idea is scary, how the crap are we supposed to have that technology? The only way we can give someone false memories is to meet an amnesiac and tell them incorrect information about their identity. I sincerely doubt it’s possible to use technology to inject someone’s brain with an entire prefabricated lifetime. The other application is making an A.I. and giving it a real human’s memories. While that is also scary, my argument is: what’s the practicality of doing that?! That’s just a critical system error waiting to happen, and with how expensive they are, you don’t want to do that. Regardless of how this trope is handled, individuality is pushed to the Nth degree. It’s annoying, especially given COVID, where that individuality made people not willing to follow protocols for the sake of national health.

A great example of this tired trope being subverted is Ghost in the Shell, which I can at least admit is one of the better cyberpunks out there. SPOILERS for the ending: Kusanagi willingly fuses with another cyborg, and it’s painted as a good thing. What an outlandish turn of events, and all it took was coming from a country that’s not as uppity about the self as the U.S. of A!

One final thing I need to mention, which happens to be short enough to not get its own section, is that I have autism. As a result of living in society as someone with autism, I’ve had to study my own mind in order to combat my many anxieties; something I’m still doing to this day. So when the blurb says “This made me really look at the world and myself differently”, they probably mean that, since it actually WOULD be their introduction to such deep thoughts. My lack of interest in cyberpunk themes can easily be chalked up to the fact that I’ve already done the deep thinking that the genre is supposed to make you do for the first time.


A Silver Lining

Not to toot my own horn, but I’m nowhere near as conditional as a lot of other people on the Internet. I’ve seen so many comments from people who act like it’s written in stone that “generic protagonists” or “simplistic narratives” are objectively bad. Despite how much I rag on romance and slice-of-life, I enjoy some very specific ones. And I think the same for cyberpunk as well. The aforementioned Ghost in the Shell is one example. Furthermore, despite everything I’ve said, they still have some good entertainment value from their visually appealing settings (almost all of which look vaguely like Tokyo, which is a bonus for me), sexy sci-fi outfits, high-octane action, electronic soundtracks that pack ambience as well as adrenaline.

I might have ended up ranting about science fiction as a whole and not just cyberpunk (which is ironic because I had a separate rant about that). In any case, cyberpunk really isn’t as stale as I claimed in the post title. Like every other genre, 90% of it is crap. While it still bothers me that people actually think that this media rooted in archaic Red Scare thinking has any kind of accurate representation of our future, the genre is at least more respectable than romance.


Postscript

Look, full transparency here. This whole post was me trying to make a Hail Mary pass at disputing the common consensus that stuff like 1984 are accurate to our current society. Honestly, given my anxieties, I am actually all too willing to take cyberpunk worlds as accurate portrayals of our future. I mean, how many U.S. election results have been falsified? That, in addition to COVID data, including the stats on the CDC’s own website? I’ve also seen, in limited capacity, the notion that hackers are developing A.I. to pose as world leaders. Also, I don’t think I’m alone when it comes to feeling that crushing pressure to consume the same predetermined set of media, lest I be cast off from the human race.

But at the same time, what if it’s not society at all, and cyberpunk is just as BS as I made it out to be. Recently, I’ve had to dive into my own mind, and learn how human insecurities work. Our anxieties are not directly caused by society, but by how we respond, emotionally, to the stimulus from society. Basically, what if—in the same way that the media uses topics like illegal immigrants and minorities (which have real issues) as scapegoats for America’s problems—we use allegedly corrupt governments and censorship as scapegoats for our own individual problems? In that case, cyberpunk is just a shallow method to reaffirm those beliefs.

Look, I know America is not perfect; it never was. But at the same time, the Founding Fathers were idiots for making the American Dream something as impossible as a perfect nation. Sorry for rambling… Basically, cyberpunk can be a great subgenre, I just try to take it with a grain of salt.

Miitopia (Switch): Your Most Insane Fanfic Come to Life

If you’re reading this, then I’m a time masochist. When you’re working a full-time job along with running a blog, you don’t exactly have much time left. All of the precious recreational time I have is spent working on the blog. Every single piece of media I select must now serve some purpose for it. It’s hard. I’ve had to veto a lot of stuff. There are a lot of videogames that I’ve been juggling, and instead of playing them based on mood, I play them based on a number of factors too convoluted to go into right now. But a wrench was thrown in when Nintendo re-released the insane 3DS RPG, Miitopia, on Switch, with an improved character creator and FREAKING HORSES. I loved the crap out of the old one, but I was hesitant to play this new one ONLY because I never had raw desire take hold. So of course, this post (with an overly long preamble) is my only justification for playing Miitopia AGAIN. On Switch.

In Miitopia, the Dark Lord steals the faces from everyone in the titular kingdom of Miis. You, along with a vast number of intrepid heroes, set forth to whoop his butt and get everyone’s faces back. 

If you know RPG basics, then you know that this game has a simple and predictable plot. But unlike most RPGs, which pretend to be something they’re not, Miitopia spoofs them up. It is chock full of hilarious, tongue-and-cheek dialogue. The charm oozes out of every pixel, and we’ll get to more on that when we cover some of the gameplay elements.

I’d normally discuss the cast of the story here. However, every copy of Miitopia is kind of like a snowflake; no two are alike. This is because of the game’s main selling point: the Miis themselves. The identity of literally every character is decided by you. They can be your closest friends, or—if you’re like me and have no friends—fictional characters. You can be a light novel protagonist and insert yourself into the story, fighting alongside your favorite waifus. You can ship Arin and Dan from Game Grumps, or ship either of them with Markiplier and PewDeePie. You can even dictate the villain; take out your hatred on your most hated person by making them the Dark Lord. Hate mainstream culture? Then make the Dark Lord Billie Eilish. You also get other allies, like the Great Sage and the three Fairy Sisters. Just keep in mind that—SPOILER ALERT even though it’s a common RPG trope—whoever your Great Sage is will end up being the true final boss. If you didn’t have online in the original, you’d be given some lousy presets for non-plot-relevant characters. But in this version, you can freely dictate their identities as well, but you’d have to take the time to make them from scratch (or, you know, have an online subscription). Although the game doesn’t tell you this, you can preemptively add Miis—complete with makeup and wigs—from the Mii Characters database on the title screen. Use this if you have a plan on who to include in the story. Oh, and when it comes to your party members, you can change their in-battle phrases. 

For some reason, however, it doesn’t quite work in the Traveler’s Hub area. Every visit spawns a random, non-plot-relevant set of NPCs, and ideally, these would pull from Miitopia’s save data just like anyone else.  You can still go into the record menu and change that, but you’d have to do it every time the area reshuffles, and it kind of gets annoying. I’ve noticed that it has higher odds of pulling from the data if you have more characters with no assigned roles already made, but if that was the case, you’d have to make a LOT of Miis for it to pull from there every time.

Regardless, improvements to Miitopia’s customization mechanic are, well, massive. The Mii making system seems pretty normal at first. But when you go to the Mii Characters tab on the title screen, you can add makeup and wigs. With these, the sky’s the limit. You can make an anime character, and have it be accurate for once. Just a couple things to keep in mind. First of all, the sky isn’t quite the limit. For instance, there are no pompadours, nor any hairdos that defy gravity. More importantly, the quiz NPC doesn’t take makeup or wigs into account during the minigames. This means if you have an advanced character, like Darth Vader or something, it’s going to be tough to recognize him.

The icing on the cake is the amount of personality that oozes out of Miitopia. There are so many little charming details that make it hilarious and fun. One example is this derpy tuba-like jingle for literally EVERY new character as they show up. When the Dark Lord first appears, you hear this ominous choir, abruptly cut off by that sound, causing intentional tonal whiplash. Beyond that, there are too many examples to list, like the occasional Psycho bit after character interactions or the fact that every ability has this fancy, anime-like cinematic for it when it’s used for the first time.

The personality is also present in the game’s visual and audio presentation. Miitopia has a quirky and cartoony vibe, which is basic yet appealing. The Switch’s superior power adds lighting effects that help give it a more whimsical vibe. The soundtrack is also surprisingly fantastic. The battle theme and the titlescreen music are unique to each area in the game, and the boss track is a real bop that still lives in my head rent-free.

Although combat would be an afterthought in a game like this, Miitopia manages to have legitimately fun combat. The battles are your basic JRPG turn-based formula, but there are a number of factors to add spice (and chaos) to this formula. First off, you get to choose everyone’s personality quirk. They all have advantages and disadvantages, that range from free evades to refusing a much-needed heal. They trigger randomly, and as a result, a lot of battles end up being luck-based to an extent. The game is balanced enough around this fact… well… to a point (we’ll discuss that later).

A much more important factor is Affinity. Characters can build relationships through various, self-explanatory methods, from battle, to being roomies at the inn, as well as other means. Levelling Affinities up can cause some powerful effects to happen, some of which can turn the tide of battle in your favor. Of course, these are also luck-based, but they feel awesome when they happen. However, random events, as well as certain moves and personality traits, can cause a rift in two characters’ relationship. When this happens, you need to keep them together until they make up, or use the Popstar’s insanely powerful skill that instantly resolves their argument (this doesn’t work if the Popstar is involved in said rift; something that happened to me way too often in my playthrough).

Exploration in Miitopia is divided into automated traveling courses. If a path splits off, you get to dictate where they go, and you’ll need to take EVERY PATH if you want to get everything. It can get repetitive, but using the ZR button speeds up gameplay and saves BUTTLOADS of time. It even works in cutscenes! Random events occur, from stumbling upon loot to characters suddenly being fed up with each other. It’s generally rare for these events to lead to an unfair game over, but it can happen in VERY specific circumstances.

In between each course, the party rests up at the Inn. Unlike most JRPGs, this is where the action occurs. Here, you arrange characters’ living spaces so that they can bond with one another. While in the Inn, you can feed characters food obtained throughout the adventure to permanently increase their stats. They have very random tastes, and more often than not, they will hate the food most tailored to their build. You can also gamble any Arcade Tickets found from adventuring to get money or items. I always did the latter, since you will always get something from the item roulette. These range from a random equippable item, to rare food, to a boost of XP or Affinity between two people. Spending money is another mechanic based on luck. You need to see if a character wants something, and give them the money to grab it. Equipment for characters come in tiers, which means that if a chest contains equipment, it will always be the next step up from whatever you have. Oh, and keep in mind that characters will sometimes fail to buy the equipment that you loaned them the cash to buy. New to the Switch version are Outings. These are fun little events that give sizeable Affinity boosts and are quite charming as well as varied. Also new to the Switch version is the Horse. This adorable, customizable companion is basically a fifth party member. By raising Affinity between your Horse and other characters, you can trigger new, unique assists in battle. These are insanely helpful! One of them is basically an ultimate move. It requires all MP, and has a unique effect depending on the class of whoever uses it. However, there’s one unwritten nuance that I learned the hard way: the horse will only assist as long as a character is in the stable with it, regardless of Affinity and if it accompanies you to battle.

Well, I ended up deviating from battle for a while. Anyway, though the amount of luck in this game appears daunting, Miitopia does allow some divine intervention. Sprinkles can be used to restore HP, MP, to revive a party member, and more. Your carrying capacity with these Sprinkles increases as you defeat enemies, but keep in mind that they don’t refill until after a course is done. There is also the Safe Spot, where one character can use their turn to rest and heal a percentage of HP and MP as well as cure any debuffs. Of course, this puts your party at three, so careful planning is needed.

I talked about pretty much every element in battle before the bread and butter of RPGs: classes! You can assign a class to each new party member, and after a certain point in the story, can freely change said class. They range from your usual Mage and Cleric, to the unusual Popstar, Chef, Cat, Flower, etc. For the most part, they all have good enough strengths to win no matter what. The exception is the Tank. I don’t mean the high-aggro defensive class; I mean a literal Tank. This class has high defense and high damage, but most of the latter are used at the detriment of the Tank’s Affinity. Its low base MP doesn’t help either. 

In terms of difficulty, Miitopia is surprisingly balanced. Like with any JRPG, you’ll be pretty frail at the beginning, but be relatively okay at taking control as the game goes on. Bosses, and this one type of enemy with an insta-kill attack, are pretty much the only real challenges in the main story. Unfortunately, Miitopia is one of those annoying games where three party members are A.I. despite the fact that this is a turn-based RPG and that A.I. shouldn’t be necessary. They don’t spam useless moves like Marin Karin, at least. In fact, the A.I. is pretty good at making choices that a real gamer would make. Unfortunately, the A.I. fails to take turn order into account, and will use HP Bananas even if a healer was going to go immediately after them.

The real difficulty is in the post-game. In addition to new and tougher quests, the post-game unlocks three secret areas, two of which have the secret Vampire and Elf classes (for all I know, there could be a third one because I still have yet to do everything in this game). I usually like to make new party members dedicated to these, but keep in mind that they’ll have a whole game’s worth of Affinity, equipment buying, and permanent stat building to catch up to!

The third and most involved post-game area is a massive city, split into EIGHT sectors, teeming with the most powerful mobs in the game. Each sector has a stronger version of a previous boss, all of which HURT. This place sucks, and is probably the one place where Miitopia’s chaoticness loses its novelty. It’s hard enough on its own, but when you have to worry about relationships failing, or a Stubborn character refusing to be healed, it becomes beyond irritating. And don’t get me started on the U.F.O. enemies! They can use an attack that steals all of a character’s HP Bananas, which cannot be evaded no matter what. You also don’t get the Bananas back when defeating them. This causes your coffers to be sucked DRY,  to the point where you can’t organically regain them within the game’s parameters as long as you proceed through that area; you actually need to grind for them. I can’t even imagine how it feels when you get to the end of the boss rush tower, just for a few, RNG-based boo-boos to kick in and cost the whole run. And according to the Medal list, there’s a second tower that I actually have never seen before. Who knows what that could be!

The post-game has one more nice unlock: the villa. With this, you can house a massive number of party members all at once, and freely create new ones. This helps alleviate the issue of there being more classes than party members in the main story. Unfortunately, the inn capacity doesn’t account for the addition of the horse stable, meaning that one person will always be alone if you want to build Affinity with the horse.

Oh, and one warning for true completionists: the Medals. These are in-game achievements, and the Traveler’s Hub guy tracks your progress with them. Getting all of these requires getting every class to the max level of fifty, maxing out Affinities, getting all of the different equipment items for every class, and more. This is where grinding becomes a must, and that kind of sucks. But to be honest, you’ll probably need to do it anyway to take on the aforementioned boss rush. I have never completed Miitopia, but I might make an attempt if I ever feel the need to veg out with something mindless. But if you undertake this task, do it with some music or Twitch streams in the background.

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Final Verdict: 8.75/10

An already great game is better than ever on the Switch! Miitopia is a quirky, fun adventure, perfect for relieving stress (as long as you don’t try the really BS stuff). I recommend it to anyone who just wants to be happy.

Weeb Reads Monthly June 2021

Welcome to what is most definitely the shortest installment of Weeb Reads Monthly yet! There are only three titles here today, and at the time of writing this, there aren’t many light novels I’m looking forward to in July either. So, let’s get right to it I guess!


Konosuba Volume 14

Three volumes left after this. I’ve already been feeling like this series is running out of steam, but that could still be a placebo effect from me worrying. Is Konosuba going to end on a good note? Can’t exactly answer that question today, can we?

Fortunately, this is the best volume in a while. And the main reason is that it’s back to the Crimson Magic Clan! This is my favorite setting in Konosuba because literally everyone in it is some form of smooth-brain idiot. We also get to see more of our resident snarky armor, Aigis.

The antics are more-or-less the same, but they are much funnier than recent volumes. As always, we get more shipping war time, as Kazuma once again has a heart-to-heart with both Megumin and Darkness. Also, it looks like the final arc will FINALLY start in the next volume!

Verdict: 8.5/10


Re:ZERO Volume 16

Finally, a new arc, and it’s after a TIME SKIP?! That implies there was a whole year of no tragedies; unusual for Re:ZERO. Well, something awful is going to happen in this volume, it’s just a matter of what and when.

Unfortunately, because of how tonal whiplash works, this is moreso an establishing volume than anything else. I wouldn’t normally mind that, however… this is a dummy thick establishing volume!  Most of it is a reintroduction to a myriad of previous characters, and—to me—it shows how clumsy this cast is, because I forgot a lot of them. At the same time, it’s kind of arbitrary how many characters are brought back; even one of the random thugs from the VERY BEGINNING of the series is included in this pot. Why? 

Reinhard’s dad appears at some point, but whether he’s actually going to be relevant remains to be seen. The actual plot doesn’t start until the last twenty pages of this three hundred page volume. We are introduced to a new Witch Cultist then, but I won’t spoil what happens since that’s not how I roll.

Verdict: 7/10


ROLL OVER AND DIE! Volume 4

Geez, that took no time at all, did it? Well, here it is; more insanity. The royal army has been assimilated by the Church, which basically means that the Church controls all of society. That’s not exactly good, is it? 

In any case, Flum’s former party is in even more disarray, with Cyrill now going AWOL. Also, the Children are just going on a rampage, Flum gets an ominous warning about something that’s going to happen in four days, and Chimera is still at large. Oh, and Maria is an Uzumaki thing now, but since she’s still herself despite her face being messed up, Linus gives her a chance (right, those two are AWOL as well. Is Jean the only one left at this point?). 

Most of the plot is focused on fighting the already-established antagonists. There are some weird developments about the world here, but a lot of it is swept to the side. I had mixed feelings toward Cyril in this volume because she meets one of the Children, but has trouble killing it after having seen said Child will thousands of people to commit suicide in gruesome fashions for no reason. ROLL OVER AND DIE! does fall for a lot of clichés, and sadly, the “I can’t kill the mass murderer because I’ll be just as bad as the mass murderer” thing rears its ugly head. I guess Cyril’s degraded mental health is supposed to justify it? I dunno. To be honest, character development is all over the place. The nonsensical suspense is what’s been carrying this series for me. Overall, it was another smashing installment with an insane climax.

Verdict: 9.45/10


Conclusion

Well, there weren’t many volumes I cared about this month. But at the very least, they were more than adequate. It’s like quality supersedes quantity or something. Let’s hope next month will be just as good!

Reborn as a Space Mercenary: To Boldly Go Where No Self-Insert Isekai Protag Has Gone Before

Well, time to read another isekai. What does this one try to do to stand out? If you couldn’t tell from the insanely long title, Reborn as a Space Mercenary: I Woke Up Piloting the Strongest Starship!, this one is in the dark void of space! Is that enough to make it good?

In Reborn as a Space Mercenary: I Woke Up Piloting the Strongest Starship!, a young man named Takahiro Saido (henceforth known as Hiro) wakes up in his Stella Online ship, the Krishna (PS: Stella Online is an MMO that he played to death, as per usual with this stuff). As expected, the Krishna is insanely strong and Hiro has no trouble becoming powerful. Typical stuff, really.

And I mean typical. His starship isn’t only super powerful, but he’s also amazing at piloting it. He aces the hardest test in the Merc guild without breaking a sweat. Also, he gets some early loot from pirates and it nets him a fat chunk of space smackaroos. And of course, he saves a young, exploitable girl with no more motive than an innocent pure heart.

So, the writing is the same as any light novel: if it’s not a girl, it’s not worth describing. Have fun trying to visualize the surely intricate sci-fi architecture, whatever it may look like. In any case, the story for this volume is a simple establishment of characters, with some space skirmishes to show how awesome Hiro is. 

And while we’re on the subject of Hiro, let’s discuss the cast of characters. As expected, there isn’t much to them. You’d think that Hiro, being a space Merc, would make him morally ambiguous, but… it doesn’t. He’s your usual kind of guy, only interesting quirk being his deep desire for carbonated beverages. The first cute girl is a space elf named Elma, who at least has some kind of personality trait. The aforementioned girl he saves, Mimi, is the same waifu tragedy, straight from the book of tropes. The only notable thing about their chemistry is that they are very openly romantic with each other. And by that, I mean Hiro regularly alternates between the two of them in bed.

~~~~~

Verdict: 6.85/10

Reborn as a Space Mercenary: I Woke Up Piloting the Strongest Starship! is relatively harmless, but it’s about as unremarkable as a garden variety isekai (hence why this review is stupidly short). I don’t see myself committing to this one unless I magically obtain some bonus time when future volumes release. But who knows? Maybe you’ll like this one more than I did.

A VERY BELATED Review of Amphibia’s Second Season

To Season 1 Review


I hate streaming sometimes. I don’t know if the whole season is out on Hulu right now, but for some unholy reason, it definitely wasn’t back when the season two finale of Disney’s Amphibia (created by Matt Braly) aired. I had to wait for it to come out on Disney+ to watch it! In any case, with all the pieces in place, it’s time for the show to begin in earnest. Let’s FINALLY get to it! Oh, and uh, spoilers from last season.

When we last left our intrepid heroes, Anne had a brief but tumultuous reunion with her friend Sasha, who is now buddy-buddy with an army of power-hungry toads. They fought, Anne stood up for her beliefs, and ‘Lean on Me’ ensued. Now separated again in good old Naruto and Sasuke fashion, the only thing left to do is haul ass to Newtopia and find out what to do with the MacGuffin that got Anne to Amphibia in the first place.

Right off the bat, season two is a major improvement. Since the crew is on the move, there is a much wider variety of setpieces. From sketchy inns, to a desert, and… Grunkle Stan?! If that wasn’t an indication of how creative the show gets, then I don’t know what is. In any case, the real treat is Newtopia itself, the biggest and most beautiful setting yet. It’s so big, that a hotel is enough for an entire episode. It is a vibrant and culture-filled location, which sadly lasts a mere five episodes before they must go a’questing again.

Just because there’s more cohesion doesn’t mean that there aren’t Saturday morning cartoon hijinks. Like Avatar, their travels take them on random detours, each with a self-contained conflict, most of which have no bearing on the plot. Even in Newtopia, they manage to cleverly find an excuse to put in filler episodes; stuff like waiting for someone else to analyze the important MacGuffin for them. There is also an issue of episode chronology. Exactly one episode was aired last October, outside of the proper order, just for them to work in a Halloween special. And to rub salt in the wound, subsequent episode broadcasts were delayed until March of this year right after that episode (I’ll give you three guesses why). It’s kind of stupid that it’s the one time that Amphibia goes out of chronological order (at least as of now). 

The characters have improved greatly since last season… to a point. Anne does get some huge growth as things get intense throughout this season, but she’s the same smooth-brain that she usually is. In fact, the characters don’t just continue to make poor judgements; it gets so bad that they start to become self-aware of it. Hop Pop eventually has to face the consequences of his hiding the MacGuffin in the garden at home (watched over by the guy who grows tulips), which leads to great development on his part. Sprig and Polly remain relatively unchanged, with the former being about as much of an ignoramus as ever.

Let’s finally discuss the other teenage girls who ended up in Amphibia along with Anne. As you know, Sasha ends up with the toads, the arch nemeses of the frogs. She aids their captain, Grime, and hits it off with him. Sasha seems like an abusive friend, but it also feels like she genuinely likes Anne and is only pushing her because of weird friend morals (at least through her perspective). As a small aside, Grime ends up being quite the likeable guy, and his chemistry with Sasha is some of the best in the series.

The other friend is Marcy Wu. She’s a strange combination of complete ditz and galaxy-brained, and is immediately way more likeable than Sasha. Similar to Sasha, Marcy ends up netting a fancy military job in the Newtopian Army. Good thing their King isn’t sus, or else we’d have something to worry about! All three girls’ character arcs get the bulk of this growth in the form of three temples, conveniently catered to their strengths and weaknesses.

~~~~~

Verdict: 8.65/10

Amphibia clearly reinvents the wheel in every way. But for some reason, I still find myself thoroughly enjoying the show. This season was a big step up, and at least leaves me very much anticipating the next (and final?) season. Of course, I won’t be watching ANY of that season until the whole thing airs!