Crystal Project: An Unexpected Marriage of Hollow Knight and Final Fantasy V

I got a long story with this Crystal Project. Basically, I haven’t actually beaten it. I have played the vast majority of it, though; enough that I feel like I can write a final piece on it (also I’m a filthy casual so it’s not like I follow the standards of the gaming community anyway). Also, I really want to talk about it, but if I try to push myself to grind out the rest of it, I might end up hating it, because some of the side stuff in the game is utter BS. I might not even finish it at all because the kind of experiences I want in games is starting to change (which is my fancy way of saying I suck). So… yeah, here’s this mess of a review of a game I’ve only done about 75% of.

In Crystal Project, you and your fully customizable party find themselves in the land of Sequoia, looking for adventure, and Crystals that give you new jobs. This game fully embraces the core spirit of JRPGs of old, and as such, the story is almost non-existent.

Before getting into the gameplay, let’s look at Sequoia first. It doesn’t seem like much just from the game’s screenshots, but I found myself growing attached to the quaint and vibrant voxel-art style. It’s like Minecraft, but cozier. The character designs are a bit lifeless, but that’s probably because it REALLY wants to have the old-school vibes, including how sprites tended to not be very expressive back then. The soundtrack is also really good, plus the game shows the name of each song and credits its composer on the HUD whenever you enter a different area (this doesn’t happen for battle themes, though).

What might attract an RPG-aficionado to Crystal Project is its Elder Scrolls-like sandbox structure. You are thrown into the game with no sense of direction, and no motive other than the pure desire to explore the world. The game is almost self-aware of this during what little plot the game actually has. In any case, the world is fully non-linear. Not only that, but it’s actually a metroidvania. This is one of the things that stands out about Crystal Project, and lemme tell you, exploring Sequoia is its own reward, and that alone makes the game worth buying. Combining the design philosophy of metroidvanias in a fully 3D space is truly something. You never know when an unassuming little alcove will lead to a whole new part of the world (seriously, that happens a lot)!

The other standout feature is the game’s platforming aspect. There are no invisible walls; just geometry. And most of said geometry can be stood upon, including opened treasure chests, NPCs, and light fixtures. If you’ve played Crosscode, then Crystal Project makes a good competitor in this department. 

Of course, just because it’s a competitor doesn’t mean it’ll win. While the platforming in Crystal Project is fun to figure out, there aren’t many instances of opening easy shortcuts back up. If you fall at any time, you more-than-likely have to walk all the way back to where you were…

Which brings us to one of the biggest turn-offs in Crystal Project: limited fast travel. Like many metroidvanias, you’re going to be backtracking a LOT. There are plenty of fast travel points scattered throughout the world, but only one can be assigned as active at a time (unless you enable the setting to activate three at a time), along with any number of Shrines that you find throughout the world. If there’s any pro-tips I can give, it’s to establish a warp point as high up as possible; no matter how far something is horizontally, descending is always faster than ascending. You will be able to earn various mounts, many of which allow for a LOT of developer-intended sequence breaking throughout the overworld.

What’s worse is that you can’t heal directly from the fast travel points themselves; you gotta find an inn or other source of healing. Fortunately, this can be offset with consumable items. I know what you’re thinking: “I’m not going to use consumables except on the final boss! But since I made such a habit of not using them, I forgot to use them on the final boss!” Well, too bad. With such limited means of recovery, you gotta do it. Fortunately, enemies universally tend to drop basic healing items very often for this exact purpose. 

Another big caveat is the map. While the map itself is great, getting the maps of each area is not. Again, think of it as a metroidvania; you gotta earn the map. My advice is to simply explore, and talk to any NPCs you see; one might be hoarding a map or two to themselves.

Combat is nothing new, yet it feels fresh at the same time. Like in classic JRPGs, you have unlockable jobs. Level up those jobs, and carry those skills over by assigning it as a sub-job while you work on something else. Learn passive skills to equip your characters to mix and match many types of playstyles. Battles are your basic turn-bases format. However, you get to see a LOT more of the action than in perhaps any RPG ever. Crystal Project allows you to see your stats, enemy stats, what attack an enemy will do, how much damage it’ll do, how much damage you’ll do; literally every parameter that is calculated during an RPG battle. This gives combat a fun puzzle element that is truly unique to the genre. And most importantly… Bosses are susceptible to status ailments! This really showcases the focus on strategy in Crystal Project.

Difficulty-wise… holy crap this game is tough. Even if you had the fundamental knowledge of turned-based RPGs—which you’re definitely expected to have—there are a lot of intricate systems, such as how aggro works. Also, an ability as basic as using consumable items in battle is restricted to a specific job. But even when you get that job—and start finding pouches to increase inventory space—Crystal Project can still shred you. Although mobs in the overworld are color-coded to indicate their danger level, I’ve gotten destroyed many times by enemies that the game said I was on par with. There really is no advice but to master the system as soon as possible. It doesn’t hurt to grind either; money is quite necessary, after all. 

One positive is that the dev of Crystal Project doesn’t hate gamers like how it feels with most indie games that try to be Dark Souls (which feels like at least 90% of them to be honest). The options menu contains customizable assists that make the game easier, and you’re not shamed for using them. You can increase the amount of XP, job points, and money you earn to save on grinding, for starters. You can also skip the game’s notoriously BS minigames that you need to win a lot in order to get everything (although I think you’ll be relying on RNG to win if you do that), and increase the maximum level cap, which I only feel would only be necessary for the superbosses.

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Final Verdict: 9/10

Crystal Project can definitely be called unbalanced and unfair, but it’s still a very novel subversion of JRPG tropes, and one of the most underrated games of the year. I will probably use the minigame skip and increased level capacity as I work toward finishing it… much to the ire of the invisible people on the Internet. Anyway, you’ve been warned as to how brutally difficult it is. Proceed with caution (unless you’re a real gamer, in which case you can probably beat it with no assists).

I Actually Agree With Public Consensus for Once?!: Mammoth WVH — Self-Titled Album Review

I don’t intend to be out of the loop with literally EVERYTHING; I just am. If this band wasn’t loosely considered metal, I wouldn’t have seen it pop up on Apple Music’s Metal tab, and I would have never known about it EVER. Maybe Eddie Trunk would have talked about it, but I’m always at work when Trunk Nation is on. On impulse, I gave this new artist a try. But why did I decide so impulsively? That’s not like me.

Well, in case you’re like me and don’t know what is so significant about this band, pay attention to the acronym “WVH”. Those are the initials for Wolfgang Van Halen. Yep, the son of the late, great Eddie Van Halen. This solo career began in the aftermath of Eddie’s tragic passing [insert blurb about how last year was an absolute catastrophe even though there were a lot of worse years out there here], and Wolfgang fully intends to carry on his family’s legacy on his own. And I literally mean “on his own”, considering that he is the vocalist as well as EVERY SINGLE INSTRUMENT performed on the record.

I normally don’t care for rock or hard rock album cover art, but I gotta say that Mammoth WVH has some awesome cover art. It’s not the fact that a giant crab is attacking a parking lot that gets me, it’s the businessman in the foreground. He is just so nonchalant about the whole thing. It looks like all he’s thinking is “Goddammit, that’s MY car! F***, my insurance does NOT cover Kaiju attacks!”

Initially, I was very concerned with this, not because of anything regarding the music itself, but me; thing is, I was never a particularly big fan of Van Halen. I acknowledge Eddie’s talent as a guitarist, but the band itself just didn’t quite speak to me for some reason. I still put on some of their songs occasionally, but I would pick a lot of my eclectic, modern European metal bands over Van Halen. I don’t know if it’s hyperbole to say that my life would be at risk if I didn’t like Mammoth WVH, especially since it appears to be doing really well across the board (it’s probably riskier to say that I don’t like Van Halen).

Fortunately, I don’t have to worry about not liking Mammoth WVH because I actually LOVE this album! To make up for conforming, here’s a hot take that’ll make you hate me: I think I like this better than anything Wolf’s dad ever put out. The reason for that is simple; this sounds nothing like a Van Halen album.

And I believe that is objectively the best aspect of the record, not as far as the music is concerned, but when it comes to Wolf as a person and a musician. Influence from Van Halen can be gleaned from the album, sure, but this isn’t Eddie, it’s Wolf. The different-ness of this record from anything released by Van Halen fills me with admiration for Wolf, and how he lives his father’s legacy. He’s a really cool dude, a REALLY cool dude. I wanna emphasize just how cool he is because he apparently gets a lot of trolls on social media from toxic Van Halen “fans”, and that’s just not cool. I’m just gonna make a wild claim: I don’t think anyone would know Eddie better than his son. That just seems logical.

Anyway, this is more-or-less the first old school rock n’ roll album that I have ever voluntarily played since becoming a metalhead. Technically, Band-Maid counts, but they definitely lean more strictly toward metal when it comes to hard rock. Mammoth WVH is a lot more like that old song that tells the terrible lie of “New music ain’t got the same soul, I like that old time rock n’ roll.” Basically, what I mean is that the songs are simple and catchy. Some are heavier than others, but overall have that super-retro feel to them. Since it’s Eddie’s son, there is no shortage of sick riffs, such as the one on the second verse of ‘Mr. Ed.’

If I have any problems with the record, it’s the lyrics. As not just as a metalhead, but a super backwards-thinking metalhead with autism, I tend to lean toward the nonsensical end of lyrics. And since Mammoth WVH is an old-school album, it warrants old-school lyrics. You know, the usual themes of “Be angry at everyone besides yourself” and whatnot. Of course, there are songs pertaining to Eddie, such as ‘Distance’, and those are the times where the lyrics slam like a brick wall of feels. But other than that, it’s pretty garden variety stuff. Of course, that’s just me and my bias against rock.

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Final Verdict: 8.75/10

Since it’s technically not metal (I think?), I can at least say that Mammoth WVH is without a doubt the best rock debut of the year. I actually still prefer Band-Maid’s Unseen World since it’s heavier, but this is a really good start for Wolfgang. The fact that someone who was never a huge fan of Van Halen has such a glowing review of this album should say something. I am definitely going to commit to following Wolfgang’s new solo career, and I recommend you do the same.