Here we go again, time to see another Disney movie on opening day (well, I know this post isn’t coming out on opening day… but you know what I mean). I’m gonna admit that I was worried about this one. Lightyear ended up being one of my biggest disappointments with Pixar in YEARS, and while Turning Red was great, it wasn’t meant to be better than Lightyear. Strange World also has something that always, ALWAYS sets the Internet on fire, even though it’s pretty commonplace nowadays. That’s why I try to watch movies I care about on opening day… even though I would prefer them to be on Disney+ as well (at least that’s something they did right with Disenchanted).
In Strange World, the famous explorer Jaeger Clade is ready to make the discovery of a lifetime on the other side of the unconquerable mountain range that looms over his hometown of Avalonea. He drags his son Searcher (and some other people) on this journey. Searcher discovers a radioactive green corn, dubbed Pando, that has enough power to jumpstart Avalonea to a new age. Jaeger, sadly, doesn’t take kindly to this and abandons his son. Twenty-five years later, Searcher starts his own life as a farmer, but must take on the explorer mantle again when Pando mysteriously starts dying off.
So, Strange World is a lot for a Disney movie. I can almost guarantee that kids will have no idea what’s going on until they’re eighteen. On the flipside, this is perhaps the most catered to adults that a Disney animated feature has ever been. As strange as the world in Strange World is, the real strange world is the strange world of family relationships. The entire plot revolves around Searcher, his son Ethan, and Jaeger, who is of course still alive in the titular strange world beneath the mountains.
Before continuing on, I might as well fan-gush over this strange world. Who needs Avatar, which just looks exactly like Earth but plants glow sometimes, when you have the surrealistic wonders put forth by Disney visionaries? The movie explodes with beautiful colors, odd creatures, and epic landscape shots. Too bad Avatar‘s going to eat this movie nonetheless…
Anyway, complaints about Hollywood being jury-rigged against animation aside, the story of the Clades is the heart of the movie. When the three generations of Clade meet for the first time, the drama goes through the roof. Ethan thinks Jaeger is cool, Searcher doesn’t like Jaeger, Searcher doesn’t want Ethan to be like Jaeger (and holds Ethan back in the process of protecting him from his grandpa), and Ethan just wants to be… Ethan. To be blunt, if you’re a seasoned veteran of fiction, Disney movies, and life in general, then you already know all three men’s character arcs from start to finish. Fortunately, this age-old theme is still relevant, as there are certainly plenty of Dead Poet Society-esque parents out there who need a wake-up call. Also, Strange World executes on it really well, not getting too manufactured in favor of shock value while managing to hit home all the same.
Oh, right, there is still the whole dying green corn thing… Well, that debacle ends up having a legitimately clever twist. I won’t spoil what it is, but it’s definitely not human machinations this time. The idea of humans not being a vile plague is always a novelty these days.
Based on how aggressively I talked about the three Clade men up to this point, it sure sounds like they’re the only real characters. Well, they’re the most fleshed out, that’s for sure. Jaeger might be a jerk, but he has some funny moments of being a real grandpa. Searcher is a classic dad character, wanting to protect Ethan and his home. Ethan is just a cool kid caught between a rock (Searcher) and a hard place (Jaeger).
Everyone else is still quite likable, regardless of screentime. This includes that one guy with glasses whose name I don’t know at all; he’s funny. However, he’s not the comic relief supporting character; that would go to Splat, a native of the strange world. Splat is your usual mute, marketable character, who speaks in its own sign language and is very bouncy all the time. Ethan’s mom, Meridian, is perhaps the best. She can do anything and everything, all while being a mom.
Final Verdict: 9.25/10
Strange World has got to be one of the most intricate movies that Disney has put out (even though that’s not saying much). It deals with family… er… family… and… Actually, the entire thing is just one big commentary on families. Wow, good job contradicting yourself. Anyway, my love for it is NOT a contradiction, and I suggest you round up your father and/or son and watch this with them!
I’ve definitely been getting a bit more into indie games lately (mostly because they’re relatively cheap), but most of the ones I’ve played are very much in the raw gameplay category. Of course, indie games are just as well known for being more “video” than “game”; as in, they fall into the realm of artistic and emotional experiences that have definitely turned the meaning of the word “videogame” on its head. From Journey, to What Remains of Edith Finch, Gris, and more, a lot of these are highly acclaimed and have brought tons of gamers to tears. I’ve watched people play a lot of the aforementioned titles, mostly from StephenPlays and his wife, Mal. While those games definitely presented themselves really well, I never cried over them. And honestly, it does kind of make me self-deprecate when I’m literally watching people break down in sobs and I… don’t. Basically, the crux of this long-winded preface is me thinking “What if it’s because I’m not playing these games myself? What if I need to be the one moving the character and pushing the buttons and looking at them from my own TV?” This is what’s led me to trying one of the latest emotional indie games, Spiritfarer. Well, that and the fact that you get to construct a cool boat in it.
In Spiritfarer, a girl named Stella suddenly awakens in the River Styx (or something). This creepy hooded guy named Charon looms above her, and says that he’s retiring from his job as the Spiritfarer. Stella, and her cat Daffodil, are given Everlights, which make them the new Spiritfarers. Their task is to find any spirit who isn’t ready to pass on and help them to pass on (which, in terms of gameplay, is to spoil them rotten until they’re happy). When they’re ready, she is to take them to the Everdoor, where they will finally join Prince in the afterworld, a place of never-ending happiness, where the sun shines both day and night.
Normally, I discuss story, gameplay, and audio-visuals in that order. However, because of how Spiritfarer is, I’m actually going to discuss it in reverse, mostly because I want you to writhe in suspense over whether or not I—as the heartless machine I am—cried over the game’s story. For reasons I’ll get to throughout the review, the gameplay and story rely on how the game looks and sounds.
At a glance, Spiritfarer seems just alright visually. Indie games with hand-drawn art styles are nothing new, and this one looks no better than an American graphic novel (and if you’ve read my review of The Witch Boy, you’ll know how much I don’t care for that artstyle). However, you can’t truly appreciate Spiritfarer’s visuals without actually playing the darn thing, and lemme tell you… this ended up being one of the most beautiful games I’ve ever looked at. The colors are striking and vibrant, with beautiful lighting effects. The character design is fantastic, with every person having a unique and creative look. What really surprised me was the animation. Like I said, games done in hand-drawn style are nothing new, but I daresay that Spiritfarer has phenomenal animation. They know that good animation comes down to subtle mannerisms and minute details. And despite being a silent protagonist, Stella dynamically reacts to dialogue, which helps make her feel alive as well. Word of warning, though. Remember how old videogames loved giving you seizures? Something similar occurs in this game during specific scenes, such as when you welcome a new character to your boat.
The soundtrack is just as deceptively fantastic. As one of the few people who actually loved Zelda Breath of the Wild’s soundtrack, Spiritfarer’s was just as enchanting. It’s super chill (except at certain points, which I’ll cover later) and soothing. But unlike Breath of the Wild with having one overworld theme and then the final dungeon theme, Spiritfarer has several different themes. Sometimes, I’ll play as inefficient as possible just as an excuse to chill (that, and the fact that I’m never efficient in these kinds of games).
Regardless of what I end up thinking of the story, what made me more invested than anything was Spiritfarer’s gameplay, which will be discussed at length. In essence, Spiritfarer plays like a 2-D Raft, where you collect resources through various methods in order to craft facilities and structures for your boat. The system is pretty simple and intuitive, and you can place buildings anywhere within your boat’s space, since it’ll auto-construct ladders. The tricky part, especially early-game, is wrestling with the boat’s size. The various facilities come in wild shapes and sizes, and it’s as fun as it is frustrating to try and clutter it all together. Fortunately, there is an edit feature where you can freely move the buildings without having to dismantle and rebuild them.
There’s also plenty of upgrades for your rig. You can go to Al’s Shipyard to increase the boat’s size, unlock new facilities, and a host of other things. One of the best aspects of this is that your quest menu will actually list the next upgrades, showing you what you need without having to go to Al’s just because you forgot what was required. You can also upgrade individual facilities, but you need to unlock those upgrades as they come. Stella herself also has upgrades. You earn Obols as payment from newly welcomed spirits, and by donating those to various shrines found throughout the world, you can give her improved mobility and whatnot. It gives the game a sort of metroidvania vibe, even though it really isn’t.
So how do you get resources? Well, the main way is to visit various islands. Your map starts out pretty small, but expands as you explore further. And while you could theoretically shoot in the dark for a new island (especially on repeat playthroughs if you know where they are), you can also receive quests and random messages in a bottle that will mark out those otherwise darkened areas. Like Wind Waker, your boat actually needs to sail to it. And honestly, I think the sailing in Spiritfarer is better than in Wind Waker by a long shot. Once you start getting new facilities, you can kill the long sailing times by doing tasks (more on that later), fishing, or just straight-up relaxing. The ship cannot move at night, but that can be remedied by going to bed. Just remember to ring the bell just outside of your room to wake your guests (and also remember to never ring it unless the time display on the HUD has the bell symbol, especially not while they’re supposed to be asleep).
Also unlike Wind Waker, there are a lot of resource gathering areas that regularly respawn en route (although you can and should go out of your way for them if you don’t have a straight shot to your next island). THESE are where things get fun. Despite the game not having any stakes or feeling of death, these special respawning zones (with the exception of collecting drifting crates) make resource collecting fun and exhilarating. From jumping around to collide with space jellyfish that live in random rifts in space-time, to letting yourself get struck by lightning to capture it in empty bottles, Spiritfarer somehow makes an adrenaline-pumping experience even though you can’t die. The soundtrack ramps up during these sections to make it even more fun. One of the best parts is that despite how “casual” Spiritfarer is, you are still rewarded for having intrinsic platforming skills, since you get more resources that way.
That philosophy extends to the facilities in the boat. Normally, the loom or the furnace are used like normal crafting tables, except you sometimes have to wait a minute for results. Here, you have to make them yourself. From playing a rhythm game to speed up plant growth to precisely cutting logs into planks, there are different mechanics for making various resources. Again, you are not straight-up punished for doing bad, but doing good gets you a bonus increase in results. They really keep you busy while the boat is moving. If you can’t stand the long journey (or don’t have any speed upgrades), you can sail to a bus stop (once unlocked) to fast travel around the world.
Cooking is done really well in Spiritfarer. At first glance, it seems like the usual “put ingredients in, get a thing, and slam your head against the wall trying every possible combination in order to get all the recipes”, but it’s a bit more than that. One thing I learned was that you could insert up to five of the same ingredient to get five that dish at once with the cost of more cooking time. Furthermore, your kitchen is a deceptively good source of coal because the sawdust you obtain from cutting logs can be cooked into it. There are also treasures that contain recipes so you don’t always have to brute force them.
SO… all of that covers what you can do on your way to a given island. How about when you GET to an island?! Sadly, the islands are hit-or-miss. Some are just flat albeit lovely plains, while others have a fair share of nooks and crannies. In any case, you will regularly need to visit these places to replenish your basic resources. Fortunately, the preview of it on your map will indicate if resources have respawned, which is a really nice touch.
As expected from a resource collecting game, the platinum trophy is tied to obtaining at least one of every item in the game. These are presented to a lovely walrus named Susan, who is probably one of the best collector-type characters I have seen in any videogame. At certain milestones, you will get some great rewards, so stop by often.
Anyway, I’ve just talked about the faring part of Spiritfarer for about ten years but not the spirit part. Basically, you find wayward souls on various islands. A lot of people are dead in this world (for some reason), but the ones you want will have a silhouette over their heads. When recruited, they will begin to make the ship their own. As previously discussed, you need to make them happy.
The main way of doing this is to complete quests. This ranges from building new facilities (like their own private quarters) to going to particular areas of story relevance to them. You also have to worry about their moods. You’ll have to feed them regularly, keeping their individual tastes in mind. One of my gripes with the game is that the feed menu itself doesn’t show you their preferences, but honestly you just need to regularly look at their favorites (in the Mood tab) BEFORE you select feed. Unfortunately, they also fail to show what you’ve fed them already, making it an incredible grind to find their favorite dish. As far as I know, there is no trophy for finding everyone’s favorite food (and if there was then I missed it).
You also need to make sure you talk to them whenever an exclamation point or a random text box appears. Usually, it’s just a reminder that they’re hungry or have a quest; but sometimes, you get random tidbits of their backstory. You should pay attention to what they say, because if they talk about an unpleasant memory, it will decrease their mood, and you should respond appropriately by giving them a hug (yes that’s a thing in this game).
So, we’re finally onto the story. The story that many have said is emotional, heart-rending, and powerful. I’ll admit that I was impressed. The writing is phenomenal, with a lot of dry humor that somehow fits in well with the more emotional stuff. All of the characters have basic personalities, but are given more life by the excellent writing and emotive expressions. The game is great at building anticipation for releasing them, and the actual cinematics when that happens are breathtaking.
And yet, I didn’t shed a tear.
There are some reasons that can be blamed on the game. While the writing is really good, a lot of the more nuanced aspects of the spirits’ character arcs are very loose. Heck, you won’t even be explicitly told exactly how they died. Also, you could literally just be checking on them while you make your rounds, and they’ll suddenly be like: “Let me share with you this traumatic memory!” I tried to pay attention for the most part, but it’s hard to pay attention while you’re trying to make sure everyone (including assorted farm animals) are fed, your windmill is actually rotating, your plants are watered, while also squeezing time to smelt ores or use the loom. This game was something that had to be left up to interpretation, but the Lily Update that came out early 2021 straight up tells you Stella’s backstory and each spirit’s role in the overarching story.
However, the blame still rests on me, and it probably has to do with my autism. I say that the characters are loose and interpretive, but that could easily be my inability to understand people. There are some aspects of the brain that completely elude our best neurologists to this day, which are part of some sense of “understanding” that I do not have. Most neurotypical people can probably read the lines of these spirits as it is, and piece together exactly what happened to them—down to their cause of death—with no problem. In fact, based on one of the patch notes I read, the fans knew more about one character than the devs themselves! Honestly, I feel jealous. Games like this are part of why I question if I like having autism.
Regardless of what the exact backstories of these characters are, with Spiritfarer being a slice-of-life, they’re all going to amount to being a normal, realistic, human issue of some kind. People and critics seem to think that those are the most objectively and unequivocally fascinating narrative themes, but I don’t. I suppose you can blame my autism again.
Also, my impression has sort of been colored by the content updates. It’s not really the content of the updates, but the fact that they were announced when I was in position to beat the game. Since I wanted to play those first, I ended up waiting months for them. And as a result, a lot of the plot was lost to me. My clearest memories are the above passages that you just read, written while they were fresh in my mind (this review, consequently, took over a year to write to completion).
Beyond all I’ve discussed, there are still a couple of flaws with Spiritfarer. It’s nothing game-breaking, but I don’t want to sound like that guy who glosses over issues just to sound “right”. First off, while the game appears to be pretty open world, progress is deceptively linear. Usually, these kinds of games gate you from certain progression by just not giving you certain resources, and having you craft what you can in order to gradually find those resources. Spiritfarer is a lot more strict than that. The resource collection events, such as lightning and stuff, are tied to a specific character, requiring you to have them on your boat before you can obtain the resource. Also, certain regions of the game are locked behind specific boat upgrades. Those upgrades require a Spirit Flower, which is only obtained by releasing a spirit, making the game even more linear. This also, sadly, can make you look forward to releasing a spirit, which kind of kills the emotional value of the sequences. Other than that, some chests require blind leaps of faith to reach. There’s no punishment for missing, of course, but the lack of bottomless pits doesn’t make that kind of level design any less annoying.
It also gets grindy if you go for the platinum trophy. Fishing isn’t too bad if you can find the optional upgrade that allows you to catch even the most difficult fish in less than a minute. The problem is the cooking. If you don’t look up all the recipes, you’ll end up brute-forcing a lot of them. While most items take any of a given type of food, some are more specific. It didn’t make the game fun anymore, so I just gave up on it. Oh well, like Hudson Hornet said: “It’s just an empty digital cup.”
Final Verdict: 9.65/10
Spiritfarer is one of the greatest casual gaming experiences of my life, and definitely one of my favorite indie games. It didn’t make me cry, but it’s something I will never forget. I’d try the other two games by this team, but they—in a stark contrast to this game—look rip-your-ass-off-difficult. Hopefully they’ll start working on a new project soon-ish? In any case, I recommend Spiritfarer if you like Stardew Valley and Edith Finch and stuff.
There are times when a manga is so unique and otherwordly that you can’t even come up with an intro to segue into a review about it. This is the case for The Girl from the Other Side: Siúil, a Rún. It’s no surprise a weirdo like myself would find this among his favorite manga of all time.
In The Girl from the Other Side, a curse has ravaged the world, turning people into undying beasts (which is also contagious, by the way). A young girl named Shiva is sheltered from it all, in the care of one of these creatures, simply named Teacher. She seems to be immune to the curse, but that only paints a “Kidnap Me!” target on her back.
The Girl from the Other Side is straight up whimsical. The plot is simple to follow, yet it constantly asks new and intriguing questions about what’s going on. I found myself sucked into the narrative, and always wanting more. It felt relaxing, yet suspenseful. It gets confusing fast, but everything is tied together shockingly well towards the end. There really isn’t anything wrong with the story as far as cohesion goes.
Given the fact that it stars a girl and a monster who live together, The Girl from the Other Side is incredibly easy to compare to The Ancient Magus’ Bride (also, both manga are published in the same magazine to boot). In comparison, The Girl from the Other Side is much darker in tone, and has a lot more focus on its overarching narrative. There’s also no hints of romance, unlike The Ancient Magus’ Bride, which has romance to spare. Due to the fact that Magus’ Bride has sort of devolved into a Harry Potter clone in recent volumes, I’m willing to declare that The Girl from the Other Side is the better of the two.
The characters are its only flaw, though. While Shiva and Teacher’s interactions are one of the manga’s greatest strengths, everyone else is kind of just there. Fortunately, the bulk of the story is centered around Shiva and Teacher anyway, so it’s not as consequential as something like Overlord.
Something else you may consider a flaw is that it intentionally leaves some plot threads unresolved, namely, closure when it comes to the curse itself. While we learn of the reason behind it, there is no effort to lift it once and for all; the story is strictly about the relationship between Teacher and Shiva. Call it a cynical social commentary or a liberty taken to help the story flow, but that’s just how it is.
Everything comes together with the manga’s downright enchanting and mysterious artstyle. While the cover art is both dreary and quaint, using simple desaturated colors, the actual manga itself is where the art shines, or rather, where it darkens. The artstyle in this manga uses the Gestalt theory of art, and creates shapes by filling negative space with black in just the right way. It makes an otherwise generic fantasy world stand out really well. I want every page as a desktop wallpaper, please.
Final Verdict: 9.5/10
The Girl from the Other Side is a short and practically perfect manga. It might not have waifus or pulse-pounding action, but it’s something that is very unlike most series of its kind. Hopefully the movie adaptation will be just as good!
So yeah, funny looking title, right? Well, it’s no secret that Monogatari has had its ups and downs. That much is certain. But in case you couldn’t already tell what my final thoughts on the series ended up being, let me just give you a hint: I’ve at least made my peace with it. And if you still don’t know what I’m alluding to, then… you’ll have to wait until the end of the review.
Tsukimonogatari [Pictured Above]
After taking a hundred pages to get out of bed, Araragi is feeling a bit more vampiric than usual. Instead of confiding in Meme, he confides in Ononoki, the shikigami of Kagenui, instead. As expected of the series up to this point, Tsuki spends more than half of its length getting to the crux of the issue (it seriously opens with a twenty-page rant about alarm clocks).
And when it actually gets to that issue, it goes just as is to be expected of the series up to this point. I get that it’s like, “Haha, NISIOISIN is so whiggety whack! What a wild and crazy guy, building up to something big and intentionally not making it a big payoff!” But at this point, it’s starting to get old fast.
This is a collection of short stories interspersed throughout the entire timeline of the main series. It’s so long, that Vertical published it in two parts. The stories are basically the typical conversations Araragi has with the others in the setup phases of a lot of volumes… over and over and over again, but with no core narrative. Fortunately, it does pick up towards the end. The final chapter in this collection is set after the previous volume and leaves you on a cliffhanger.
Owarimonogatari Part 1
I don’t know if it was excitement over starting the final arc, but this volume felt like the best in a while. Of course, however, NISIOISIN has to be a massive troll. Instead of following up on the events at the end of Koyomi, we are taken BACK TO THE FIRST SEASON OF THE SERIES. Yes, that far. In October, Araragi and Ogi (Meme’s neice introduced a while back) are trapped in a classroom that’s crucial to Araragi’s past. That part is as trolly and bullcrappy as usual, but the social commentary is at least something with a tangible meaning, as opposed to something like “Brushing your teeth is to absolve your mouth of sin.” This is the first volume where Ogi gets to shine, and it shows that she’s one of the best characters in the franchise.
However, that’s only one chapter. After-the-fact, a girl from Araragi’s past creeps up after two years: Sodachi Oikura. Yes, a new character. All of this happened way back in season one. If any of this was referenced in earlier books, then hooray. But if not… AAAAAGH! As for Ogi, she is my favorite and least favorite character. She’s extremely charming, but she’s the anti-Hanekawa. And funnily enough, that almost makes her worse than Hanekawa. While Hanekawa solves problems in .5 seconds and claims she only knows what she knows, Ogi solves problems in .5 seconds and claims that Araragi is the one who knows the solution (when he never does). She chastises both him and the reader, yet I still like her. Ogi really helped me enjoy this series for the first time in a really long while.
In any case, while Ogi is one of the strongest Monogatari characters, Sodachi is one of the weakest. She’s kind of a whiny brat, and doesn’t have any interesting quirks. Also, the logic behind her actions make no sense, but at this point in the series, we have to suspend our disbelief.
Owarimonogatari Part 2
This is part two, but NISI is—as always—a troll; this volume isn’t set as a follow-up to part one, but in the middle of the SECOND SEASON. Uuuugh. I don’t even know anymore. Anyway, in this volume, Araragi and Kanbaru are attacked by a phantom suit of armor that has some sort of link with Shinobu. And for some reason, every time we have a Shinobu problem, we have to consult in Izuko Gaen.
And like every time we’ve had to confide in her, it takes about half the volume to get to her. I also want to say that every time we’ve confided in her, she just tells us what’s already obvious enough from context. Oooooo. In any case, this is the first volume in like forever that actually has action in it. While Owari is definitely shaping up to be a worthy ending, this volume wasn’t as fun as the last one.
Owarimonogatari Part 3
Part 1 was set season 1, Part 2 was set in season 2, and Part 3 is actually a proper follow-up to whatever happened in… one of the volumes? If you couldn’t tell, I’ve been writing each passage for this post as the books were released by Vertical. As a result, it’s been about half a year since I actually read the earlier parts of season 3. So yeah, I had no idea what was going on. But oh boy, NISIOISIN is sure a genius for writing out of chronological order hyuck hyuck!
This volume has three chapters, and for what I think might be the first time in the series, the chapters smoothly bleed together. I can’t say what happens in the first chapter because it spoils the end of… er… one of the volumes in this post. However, the second chapter is basically a non-stop splurge of Senjo and Araragi just hanging out, and it’s actually pretty cute. The third and most important chapter is about Ogi, and the biggest twist in the series.
Oh, and by the way… I couldn’t comment on Izuko Gaen’s pretentious “knowing everything” quirk because I hadn’t finished Chainsaw Man yet. If she really knew everything, she’d only be able to say “Halloween” until she dies! Eff you, Gaen!
The final, final book of Monogatari. The final book… that I didn’t read. If you couldn’t tell from how long it took for this post to come out after the previous Monogatari posts (I hadn’t even used witty titles for my posts at that time), I had put off Zoku for a long time after it dropped on BookWalker. I didn’t want to read it. I had tried my damndest to finish Monogatari, but to be real, I had way more hate than love for it, which leads into my…
Honestly, I don’t know what to say about Monogatari. There were some genuinely good moments throughout the series. But honestly, it’s incredibly pretentious. Fans know and accept this in their love for the series. I… er… well. It’s one of those “cerebral” franchises, where no matter how well thought out and scholarly a negative opinion of it is, fans can just defend it with a “you’re not smart enough”. As much as I love being contrarian, this is a case where my own intelligence as a writer is on the line.
Speaking of writing, I can at least say that the writing of Monogatari is a heap of bullcrap (and a waste of the talented illustrator Vofan). I’ll acknowledge that it takes talent to extend some of these conversation topics to the absolute insane length that NISIOISIN does, but why? The dialogue feels like it’s this way for the sake of being a troll, yet the author is considered a genius for doing it. In fact, he’s considered a genius specifically for committing literally every cardinal sin of writing.
You know what, however, there is one thing I absolutely despise about Monogatari. It’s what makes the series so pretentious, moreso than anything else. Based on how it’s presented, NISIOISIN seems to think that there’s nothing more fascinating than human relationships. While human relationships are needlessly complex to the point where they need scholarly essays written about them, there’s stuff more fascinating than us. Why are we so great? What about the infinite scope of the cosmos, or the intricate beauty of nature? I know I’m in the minority about this, but hey, that’s nothing new!
Over the past couple years, I’ve been learning to stop giving an eff. Since there’s no subscription service for this stuff, I have to pay hefty flat rates for the few stuff I actually enjoy (and the time I don’t ever have). People on toxic sites like MyAnimeList act all high and mighty, and I was just done with it. WordPress has been a breath of fresh air, with great bloggers like Irina and RiseFromAshes doing the unthinkable acts of being civilized. I might cover something popular like this from time to time, but what I really made this blog for is to give limelight to stuff that most people would have never heard of. Most importantly, I’m D.N.F.ing Monogatari simply because I can, and I don’t have to live by any Internet schmuck’s metric to be happy. Call me an uncultured swine if you want; at least I get to be myself.
This Final Thoughts section has been longer than my reviews of the actual novels combined. So, you know what, I’m just going to plop my final score for the whole series right down there. Read it and weep.
Preface: Guess what? I’m going to Disney again this year, not once but twice! The first of the two trips is in a couple of weeks. Unfortunately, the hiatus I took earlier has still backed me up by a lot. While I could schedule some posts to be published during the trip, I just didn’t want to think about it on Disney property, especially since this is a special year for my relatives. As such, you’re going to get a special treat: from tomorrow to May 1st—the week before the trip—I’m going to post every single day. All of these posts have been ready to go for a while, so don’t worry about them being crappy!
Just because I was on hiatus doesn’t mean I didn’t read new light novels on release! Unfortunately, by not posting a review of The Executioner and Her Way of Life within the first week it came out, my review is not exactly going to be relevant. Oh well, that’s just how I roll!
In The Executioner and Her Way of Life, a boy named Mitsuki is summoned to another world. However, he’s rejected faster than Naofumi from The Rising of the Shield Hero. Alone and without a home, he has a fateful encounter with a girl named Menou. She’s nice and sweet and loving, and SHE STABS HIM TO DEATH. Yeah, this story’s actually about Menou, a girl hired by the church of Faust to kill all Otherworlders before their powers cause untold destruction. Unfortunately, her next target is probably the most overpowered isekai protagonist of all time: Akari Tokitou, a girl who can reverse time whenever she’s mortally wounded, effectively rendering her unkillable.
“Plot hole!” you exclaim, “Why not kill her by poisoning her or torturing her slowly so that she begs for the sweet release of death? Since it only reverses mortal wounds, then you can hurt her as much as you want without killing her…” Actually, that gets explained in the story. The special powers that Otherworlders use are uncontrollable, and are really scary when they go haywire. Menou’s entire homeland—including its inhabitants—were turned to salt by one of these powers, with Menou as the sole survivor. She cannot risk anything that could set off Akari’s power, especially given that the power is literal control over time.
In terms of writing, well… Executioner is about as redundant as most light novels. They give good enough context for you to glean key information on the worldbuilding, but then explain it all in the next passage. However, this one is much more bearable just by being a damn good story. The main purpose of the volume is the journey to the capital of Garm, where the shit inevitably hits the fan. There’s an action sequence en route, but there really isn’t a point to it but to stir things up.
The key to this series is in the cast, and they are quite an interesting bunch. Menou’s problem is that she has to act all friendly toward Akari in good old Among Us Impostor fashion. As you could imagine, this will inevitably result in something similar to [name redacted] from Attack on Titan, who ends up getting so caught up in the role that they have an identity crisis. Unfortunately, all this psychological crap regarding Menou is just told to us instead of something that could be organically developed. Menou at least makes up for it by being kind of a badass.
My favorite character so far ended up being Momo. She’s this loli who’s yandere to Menou, and she’s very entertaining. As expected from most lolis, she is also quite adept in the subtle art of murder. Unfortunately, the two other major players end up being a weak spot. Akari is kind of a YA protagonist, who arbitrarily falls head over heels for Menou because of fate. She’s apparently the one Otherworlder who isn’t a sociopath, and it’s supposed to be a whole “moral ambiguity” thing. We also get to see the skimpily-clad princess, Ashuna, but she’s a typical fight-savvy lunatic.
The Executioner and Her Way of Life is starting off great so far. Of course, that doesn’t necessarily mean the whole series will be great. For now, I recommend it to isekai and yuri fans!
P.S. with SPOILERS
Alright, so I’m kinda annoyed that the whole “church is bad” trope ended up rearing its ugly head again, despite how unique this series is. Fortunately, the crazy crap with Akari at the end definitely makes up for it. Apparently, she knows that Menou is trying to kill her, and is pretending to play along. Also, in the future, Menou’s mentor is going to try to kill them all in the salt place? Yeah, this one’s going to be very complicated moving forward.