As someone who is so disconnected from society, it makes sense that I would have been out of the loop for the new, borderline-mainstream Canadian outfit, Spiritbox. They have established a massive following with only two EPs and a couple of singles, and their first proper album, Eternal Blue, has been hyped up as the best metal debut of the year. I listened to their earlier stuff out of curiosity, but this is the real test. For the sake of keeping up with the metal market, I had to listen to this highly anticipated album.
Spiritbox was originally composed of vocalist Courtney LaPlante and guitarist Mike Stringer. They released the original Spiritbox debut EP by themselves, but since then have recruited bassist Bill Crook and drummer Zev Rose. Apparently, their 2020 single ‘Holy Roller’ was what put them on the map. Will Eternal Blue slap, or will they be a one-hit wonder?
I normally talk about album cover art first, but what is there to say? It’s blue, and… eternal. They’re new, so I’ll give them slack. Also, I gotta stop having OCD for good album covers, because some artists just don’t have those.
As far as Spiritbox’s musical style is concerned, I have—surprise, surprise—failed to see their novelty. The reason is, similar to VEXED, I went into their music knowing what subgenres they were labeled under. And to be blunt, I think only one of them actually applies. From what I’ve read, Spiritbox is considered “post-metal” and “djent” in addition to metalcore and prog-metal. It sounds like a lot, but that happens when you make up subgenres that aren’t real (Oooooooooh snap!).
To use Layman’s terms, Spiritbox is prog-metal, albeit very moody prog-metal. For how crunchy the guitars sound, most songs are very melancholic, and have a very echo-y vibe to them. That’s it. If this is supposed to be post-metal, then I don’t think post-metal is “post” enough. Also, how can a music genre be “post-something” if the original genre still exists?
Musically, Eternal Blue is very solid, and very heavy. There are a lot of unexpected tone shifts, often in the space of the same track, and there is an impressive amount of variety when it comes to different atmospheres. The lyrics, however, didn’t really resonate with me. It felt like a more progressive spin on early 2000s Evanescence stuff, a band whom I wasn’t entirely sold on. The only song I really felt something toward was the final track, ‘Constance’, a song dedicated to LaPlante’s late grandmother, and people who have dealt with dementia.
Need more hot takes? I’m not particularly impressed by LaPlante’s performance. I’m sure she’s a good person, but when reviewing music, I must evaluate how vocalists sound. And here’s my evaluation: LaPlante’s got solid clean vocals, but has pretty meh growls. To use another 2021 debut by way of comparison, I enjoyed Megan Targett from VEXED marginally better, at least in the growling department.
Final Verdict: 8.75/10
Despite my complaints, Eternal Blue is a solid enough record for me to at least keep my eyes trained on Spiritbox in the years to come. You could chalk it up to me as “not being cerebral enough”, but the real struggle with Eternal Blue is understanding what makes it cerebral in the first place. Sure, there’s whacky, out-of-left-field hooks, but that’s just a metal thing, because metal musicians can do whatever the ding-dang-crap they want. Eternal Blue feels like nothing more than a great album, as opposed to “a game changer”, according to Metal Injection, who also say “the metal scene may never be the same after this”. I’d recommend it, but I wouldn’t consider it the debut of 2021. Even if you could exclude Wizardthrone—the band I had named debut of the year—because of the controversy, I have been listening to another contender who’s been under the radar, and you’ll see my review of that record fourteen days from today!
I don’t intend to be out of the loop with literally EVERYTHING; I just am. If this band wasn’t loosely considered metal, I wouldn’t have seen it pop up on Apple Music’s Metal tab, and I would have never known about it EVER. Maybe Eddie Trunk would have talked about it, but I’m always at work when Trunk Nation is on. On impulse, I gave this new artist a try. But why did I decide so impulsively? That’s not like me.
Well, in case you’re like me and don’t know what is so significant about this band, pay attention to the acronym “WVH”. Those are the initials for Wolfgang Van Halen. Yep, the son of the late, great Eddie Van Halen. This solo career began in the aftermath of Eddie’s tragic passing [insert blurb about how last year was an absolute catastrophe even though there were a lot of worse years out there here], and Wolfgang fully intends to carry on his family’s legacy on his own. And I literally mean “on his own”, considering that he is the vocalist as well as EVERY SINGLE INSTRUMENT performed on the record.
I normally don’t care for rock or hard rock album cover art, but I gotta say that Mammoth WVH has some awesome cover art. It’s not the fact that a giant crab is attacking a parking lot that gets me, it’s the businessman in the foreground. He is just so nonchalant about the whole thing. It looks like all he’s thinking is “Goddammit, that’s MY car! F***, my insurance does NOT cover Kaiju attacks!”
Initially, I was very concerned with this, not because of anything regarding the music itself, but me; thing is, I was never a particularly big fan of Van Halen. I acknowledge Eddie’s talent as a guitarist, but the band itself just didn’t quite speak to me for some reason. I still put on some of their songs occasionally, but I would pick a lot of my eclectic, modern European metal bands over Van Halen. I don’t know if it’s hyperbole to say that my life would be at risk if I didn’t like Mammoth WVH, especially since it appears to be doing really well across the board (it’s probably riskier to say that I don’t like Van Halen).
Fortunately, I don’t have to worry about not liking Mammoth WVH because I actually LOVE this album! To make up for conforming, here’s a hot take that’ll make you hate me: I think I like this better than anything Wolf’s dad ever put out. The reason for that is simple; this sounds nothing like a Van Halen album.
And I believe that is objectively the best aspect of the record, not as far as the music is concerned, but when it comes to Wolf as a person and a musician. Influence from Van Halen can be gleaned from the album, sure, but this isn’t Eddie, it’s Wolf. The different-ness of this record from anything released by Van Halen fills me with admiration for Wolf, and how he lives his father’s legacy. He’s a really cool dude, a REALLY cool dude. I wanna emphasize just how cool he is because he apparently gets a lot of trolls on social media from toxic Van Halen “fans”, and that’s just not cool. I’m just gonna make a wild claim: I don’t think anyone would know Eddie better than his son. That just seems logical.
Anyway, this is more-or-less the first old school rock n’ roll album that I have ever voluntarily played since becoming a metalhead. Technically, Band-Maid counts, but they definitely lean more strictly toward metal when it comes to hard rock. Mammoth WVH is a lot more like that old song that tells the terrible lie of “New music ain’t got the same soul, I like that old time rock n’ roll.” Basically, what I mean is that the songs are simple and catchy. Some are heavier than others, but overall have that super-retro feel to them. Since it’s Eddie’s son, there is no shortage of sick riffs, such as the one on the second verse of ‘Mr. Ed.’
If I have any problems with the record, it’s the lyrics. As not just as a metalhead, but a super backwards-thinking metalhead with autism, I tend to lean toward the nonsensical end of lyrics. And since Mammoth WVH is an old-school album, it warrants old-school lyrics. You know, the usual themes of “Be angry at everyone besides yourself” and whatnot. Of course, there are songs pertaining to Eddie, such as ‘Distance’, and those are the times where the lyrics slam like a brick wall of feels. But other than that, it’s pretty garden variety stuff. Of course, that’s just me and my bias against rock.
Final Verdict: 8.75/10
Since it’s technically not metal (I think?), I can at least say that Mammoth WVH is without a doubt the best rock debut of the year. I actually still prefer Band-Maid’s Unseen World since it’s heavier, but this is a really good start for Wolfgang. The fact that someone who was never a huge fan of Van Halen has such a glowing review of this album should say something. I am definitely going to commit to following Wolfgang’s new solo career, and I recommend you do the same.
In one of my older posts, I ripped into everyone’s favorite Japanese kawaii-desu metal crossover band: BABYMETAL. In their defense, I only listened to their first two albums, which doesn’t tell you crap about a band in the long run (unless it’s with god-tier bands like Alestorm). Also, that post was horrible, and I wasn’t as much of a metalhead then as I am now. With a much firmer grasp of the genre (and its ludicrous number of subgenres), I decided to try BABYMETAL again.
Anyway, in the off chance you haven’t heard of BABYMETAL, here’s a basic run-down. They formed in 2010 under the guiding hand of producer Key “Kobametal” Kobayashi. Their style is, obviously, a fusion of googoogaga J-pop with metal. But unlike most traditional metal bands, the girls have zero know-how with the genre, the songs are all composed by people behind the scenes, and the instrumentation is done with hired help. Somehow, they have managed to catapult themselves into mainstream status, earning acknowledgement from figures like Rob Zombie, and the Metal God himself; yes, Rob Halford likes them. And they probably don’t even know who he is. I’m not jealous on behalf of other bands at all.
First off, one criticism that I will still stand by is their album cover art. Every single one is just the band’s name with different Photoshop effects on it. I’m sorry, but I’ve never loved a band with horrible album covers. Maybe some of the ones from the olden days are a bit dated, but with the power of current technology (and freelance artists online), anything should be possible. A real album would’ve had, like, ridiculously busy hand-drawn art of Japanese highschoolers shooting zombies with machine guns.
So, the music. Um. Where do I even start? Upon reexamination, a lot of it is quite good. Of course, for me “quite good” is not a particularly high score. The sound production is great, and they do genuinely sound like metal, strictly in terms of music. And given the branding, the melody and lyrics are really catchy. I can thank Ghost and Amaranthe for making me realize that pop and metal work well together; after all, metal has its roots in R&B. But for some reason, I still wasn’t entirely enthralled.
Admittedly, I have no idea how the music industry as a whole works, but I feel like part of why I’m not enthralled is because the music production is manufactured. While some people can decide to not care that something is manufactured, I feel like there is a visible effect. None of the music is written by the girls, nor by the hired band. And that just feels… weird. There’s some kind of chaotic beauty when it comes to a band (with italics): even if it’s only two members, I want to believe that multiple band members bouncing ideas off of each other is important for the creative process. Of course, if it’s not, then feel free to reprimand me in the comments!
Because I’m insane, I didn’t only base this post on the music itself. I just had to consult the Internet as to why people like BABYMETAL, and then indirectly offer responses to each answer. Keep in mind that a lot of these were Reddit posts from well before other Japanese artists like BAND-MAID started to gain a foothold. But you know what, BABYMETAL is still one million times more popular than them, so they aren’t entirely outdated!
According to what I gleaned, they apparently have wild live shows. As someone who’s never been to a concert, I can neither agree nor refute that. Someone else, in addition to the Apple Music bio, says that they adapt all kinds of metal subgenres into their music. Honestly, metal has such a maze of subgenres that I don’t even know if the bands themselves know what their own stuff falls under. For example, Oceans of Slumber’s OFFICIAL Facebook bio says that they’re a prog-metal band from Texas. However, every review of any of their stuff I read was all like, “Oh boy, this is great doom metal!” So who do I trust? For me, BABYMETAL has only encompassed thrash, power metal, and straight-up vanilla metal. For the sake of simplicity, I’m just going to believe it to be a fact so that I don’t go insane from subgenre inflation.
A lot of the other reasons given by the less than 1% of humanity that can’t help but feel represent the entire human race are mostly refutable. Well, not refutable, per sé; they are technically correct as far as BABYMETAL itself is concerned, such as the notion that BABYMETAL is very clean and family-friendly by metal standards. However, their reasoning doesn’t appear to take many other bands into account, like a cappella metal band Van Canto for example (who predate BABYMETAL by a LONG TIME). That’s why I feel like most BABYMETAL fans aren’t really metalheads, because as a metalhead, I feel like they should at least know of a lot of these other bands by comparison. Some of the comments I’ve read implied that all the bands they had listened to were stale, and BABYMETAL taught them to love the genre as a whole again.
I must say: Who the eff have these people been listening to (or lack thereof) to think that?! In just the past ten years alone, metal has gotten more varied than ever, and without BABYMETAL’s help, thank you very much. If you name me a reason to love BABYMETAL, I can recommend at least two other bands that satisfy the same condition (and obviously, they do it better). If you have listened to these other bands and still like BABYMETAL more, at least you had a fair comparison to make.
But you know what, I can’t blame people for having never heard of these other bands. Becoming mainstream puts you in a position of robbing the poor to feed the rich. What I mean by that is that you’ll get so much attention, the niche bands who have to work harder to get attention get exponentially less attention unless they become mainstream themselves. I, for instance, haven’t heard of most of my niche bands until I magically stumbled upon them by looking at random lists in Apple Music. But even before then, I knew I had something missing musically in my life. You just have to be explorative, which is easy if you have a streaming service for music. It’s not at all hard to follow the metal market. Have some of BABYMETAL’s older fans completely shut themselves out of the market due to nostalgia? And if so, why did BABYMETAL of all things drag them back into the fold? J-Rock News had an article with interviews of fans of various ages, but none of them explained exactly how they came across BABYMETAL. I know I did because of Mario Maker. But how could an old geezer who doesn’t follow the market come across them WITHOUT also coming across these other bands?
Seriously though, the gap between mainstream and niche is monumentous, especially in a country as powerful as the U.S. In my experience, BABYMETAL is the only 2010s band to become this big in American culture. Beyond them, the most popular American hard rock and metal bands have still been Linkin Park and Slipknot for the PAST TWENTY YEARS. What about Oceans of Slumber, Helion Prime, A Sound of Thunder, or In This Moment? All new, shiny American metal bands, and yet they’re still little babies in diapers. The latter even had a Grammy nomination and I still don’t know ANYONE who’s even heard of them.
Another reason for my not liking them is something I didn’t write in the old post, but something I had discussed with another blogger in that post’s comments. It was actually my first ever interaction with RiseFromAshes (who has great Japanese pop culture blogs, by the way)! Plugging aside, the thing that bothered me about BABYMETAL has to do with how Japan is viewed on an international scale. By being an idol-metal outfit, they cement the stereotype that Japan is all about goofy silly kawaii-desu sensory overload nonsense. As someone who’s studied the nation at length, I know that this stuff is a big part of Japanese culture. However, an uninformed American might not necessarily understand kawaii-ness is a recent addition to something much deeper and infinitely more complicated. BABYMETAL gives off an impression that Japan can’t be manly, even with a genre as manly as metal, and makes things rough for old-fashioned-type J-metal bands such as Lovebites.
I also read a big fat post on Reddit about BABYMETAL being special because they’re accessible. I don’t know enough of the facts to vouch for the age variety of fans they claim to have, but I can say that I don’t like how accessible they are. What pisses me off about it is that it’s framed as if their accessibility is factually good. In my experience, the toxicity of fandoms has consistently been proportional to its size. Yet, the notion that “accessibility = good” is arbitrarily a fact makes me feel like a subhuman species. Of course, that could be how I’m reading into whoever wrote that. As much as I try to sound as subjective as possible on my reviews, someone could see my values and think that I’m assuming that those values are factually good. Being human is fun, isn’t it?!
But you know what, no matter how much I can explain with facts, this all remains an opinion. In the end, I cannot explain why I’m not in love with BABYMETAL. I don’t think Su-metal is a particularly talented singer, for starters. I welcome the earworm that is Ghost’s ‘From the Pinnacle to the Pit’, but songs like ‘Gimme Chocolate!’ feel like an ear-parasite. And as far as memey-ness is concerned, any band with Christopher Bowes has more memes in one song than BABYMETAL has in an entire album.
Overall, I like BABYMETAL more, but I also dislike them more. The music is better than I thought, sure. But now, my envy toward them is worse than ever. Not only have they taken more attention from a lot of Japanese bands, I now realize that they’ve taken attention from a massive slew of Western bands as well. It’s good, but I don’t know what makes people (including the Metal God) think that BABYMETAL is one of the greatest things since sliced bread. Well, it’s not exactly new for me to have animosity towards something mainstream, is it?
Evanescence is a strange band all right. They went mainstream overnight with their massively popular first two albums, Fallen and The Open Door. Unfortunately, things got complicated within the band and they have since gone on numerous, long hiatuses. Their 2011 self-titled album wasn’t just different, but it was also the first after a long hiatus very early in the band’s career. Needless to say, they’re still strong numbers-wise, but nowhere near as much as they were.
As mentioned in one of my older music posts, I decided to check them out. I enjoyed Fallen and The Open Door, but I never fell in love with them. And it’s probably because I wasn’t in love with those albums, that I was able to enjoy the 2011 album with an open mind. Saying that anything beyond those first two albums is Evanescence’s best work seems to be the minority opinion these days. So, of course, I want to piss off their fandom by saying that 2021’s The Bitter Truth is their best album yet. Let’s see whether or not I agree with such a claim myself.
Of course, I gotta look over the album cover first. I always thought Evanescence had weak album cover art, and The Bitter Truth is no exception. It’s just a mouth with a pill on the tongue. If I wasn’t already listening to this band before the album’s release, I probably would’ve ignored it when stacked up against others. Good thing that what matters is the music!
I might as well start by discussing the pre-release tracks, since those technically came out first. Most of them are good, but they’re kind of… ordinary. Of course, I’m probably just saying that because I—again—am not a diehard Evanescence fan. My least favorite track of the pre-releases ended up being ‘Yeah Right’, but not because of the song itself. Musically, it’s good, but when the band stated that it took them a decade to write it, my impression of ‘Yeah Right’ was colored in a negative way. By way of comparison, Queen’s ‘Bohemian Rhapsody’ was written and recorded a couple years faster. My favorite track (of the pre-releases) ended up being ‘Use My Voice’, which felt like it had the same pompous, tween spunk of their classic stuff, while still feeling different stylistically.
In fact, the whole album feels like that. The Bitter Truth retains more of their original, early 2000s emo style than the previous studio outing (which was a decade ago. Holy shit). There’s your usual gothic synth, as well as the sad piano (although they’re still missing the world’s smallest violin). Even the lyrics are their old brand of dreary, esoteric nonsense. For example…
“I’m not fine” / “I don’t know if I will be alright” / “But I have to try” / “I know you’re with me, so what if we do fall apart?” / “Give into all that we are” / “And let all the broken pieces shine.”
Um… I guess that’s relatable? Those lyrics sure take me back to when I was a miserable, friendless child in high school that no one understood. But to be honest, Evanescence is the kind of band where the lyrics don’t matter. Vocalist Amy Lee can sing the menu of Papa John’s Pizza and we would still love her. Even though she’s all old and stuff, she’s still as talented as ever.
If there’s any real problem with this album, it’s kind of… Evanescence itself. Like I said before, I enjoy them, but I never once thought that anything they made—even Fallen—was worth all the hem and haw. I don’t even think Lee is the goddess that most fans consider her. They’ve been working in the music industry for twenty years, and there are debuts that I would consider better than this album.
Final Verdict: 8/10
Evanescence’s The Bitter Truth is—indeed—their best album (according to moi). However, it’s just not god-tier. I don’t know why this band is so big, when Fallen is outclassed even by stuff that was out at the time. I can’t recommend this to someone who’s not acquainted with Evanescence; there’s just so much better out there. I feel like only fans of the group can love it.
Preface: If you’re wondering how I already have a review of Attack on Titan the day after it finished, don’t worry; I didn’t pirate it! There are official channels through which to finish this manga right now, at least in the U.S. One is to read the last leg of it on Crunchyroll’s manga tab that they actually updated after the death of Flash even though most people never use it. Alternatively, you can buy the remaining chapters on BookWalker for about 2 USD each. Of course, you’ll have to have read all thirty-two currently published U.S. releases for it to work. But you know what, at least you’d be supporting the actual creator!
There are types of stories that have existed since the dawn of man. Romance, for example, as full of BS as it is, is one of the most enduring story types of all time. Stories like Hajime Isayama’s Attack on Titan are insanely common; plucky teens thrust into a world of strife against some “mysterious enemy” that the main character “happens” to be “special” enough to save the world from. However, Attack on Titan is probably one of the best variations of this story ever created. And here’s why.
The plot is nothing new. We have the Titans—the “mysterious enemy”—ravaging mankind and driving them into hiding behind some walls (“But what about the possibility of an AERIAL ATTACK?!” Squidward Tentacles exclaims). After the designated first-chapter-death, the “plucky teens” join the designated “cool fighter people” and, well, fight the Titans.
I’m gonna tell you straight. You likely already know what’s going to happen, thankfully minus the dumb romance sideplot. As much as this series excels at foreshadowing and build-up, you don’t need it. If you’ve read stuff like this before, then you can probably make several ballpark guesses on what the low-down of this manga’s world is and at least one guess would probably be correct.
But you know what, strong execution beats lack of originality. The rules of how the different units of the military work are all thought out (even if the Survey Corps are the only ones who matter), the “parkour gear” or whatever it’s called is one of the coolest things I have ever seen, and there’s always something engaging going on in terms of plot progress. Even during a later arc that is notorious for its utter lack of Titan combat, the manga consistently keeps the momentum going.
Most of the time, I’m not a fan of “human” characters. But unlike cardboard boxes such as Rimuru Tempest from TenSura, Isayama actually seems to understand the definition OF a human being in the first place, especially what it’s like to be a teenager who has to live in a world of despair, and to have their perception of their established facts of life turned upside down numerous times. Wow, that was all one sentence…
First off, the three main characters—Eren, Armin, and Mikasa—somehow manage to maintain a relatively platonic relationship throughout the whole series. Two male characters and one female character, all of which are childhood friends, is a perfect love triangle, and any [bad] YA author would’ve done it in a heartbeat and ruined the story forever. Mikasa clearly has some level of “thing”-ness for Eren, but it’s seldom ham-fisted into your face but instead shown visually merely by the scarf that she wears; a gift from him when they first met. The fourth main character is Best Boy Levi, who is raw badassery and intellect rolled into one handsome boy. What’s there to dislike? The supporting cast is also phenomenal. From gambit-happy Erwin Smith, to potato-eating Sasha Blouse, to Actual Best Girl Krista, these kids are surprisingly easy to love.
This manga warrants a reread, because re-experiencing the story by watching the anime from the beginning, after having read past chapter ninety, really shows how organically they have developed over time. I cringed at the first episode, at Eren’s incessant whining, thinking, “Is this really the SAME GUY who I grew emotionally attached to?” THIS is character development at its finest.
“Rough around the edges” is an understatement for the art in this manga. Based on the “rules of art” that have been established over the years, Attack on Titan has “objectively” bad art. It’s not smooth nor crisp, but for me, it somehow “works” (It’s as if art was never meant to be assigned rules to begin with…).
If there is one “rule of art” that it follows, it’s gesture drawing. The many (MANY) tiny strokes in Isayama’s technique helps to convey motion in a spectacular fashion. I didn’t need the anime’s sakuga to feel the force of the parkour gear as our intrepid heroes flew through cities and forests, striking Titans as they went. All this in addition to his great sense of good panelwork makes Attack on Titan a tightly paced read. Not even the dialogue-driven chapters feel like a waste of time.
For the last paragraph, I’ll touch on the one thing that always ends up being divisive for long-running battle shounen series: the final act. Don’t worry; I’ll word it in the least spoilery way possible. Late-ish in Attack on Titan, an epic battle—one of the best in the series—unfolds in spectacular glory. But the aftermath opens up a can of worms that drastically changes the entire tone of the manga. Although it is still a great arc, the biggest problem is that it introduces a metric ton of new characters that I honestly didn’t care about, let alone remember their names in the first place. It also didn’t help that this was the arc where I had caught up on the most recent chapters, and ended up playing the waiting game most often. Since I’m always pressed for time, I can’t reread volumes to make sure I still remember stuff.
And honestly, like a lot of long battle shounen, the plot gets pretty complicated. There’s even the possibility that it was retconned at some point. But you know what, I still love this manga to death. You gotta give mangakas some benefit of the doubt, since a lot of them are forced to make this stuff up as they go along. No matter how confusing it got, I still loved Attack on Titan all the way through. Isayama knows how to make a story feel engaging regardless of what’s happening. That takes talent.
Final Verdict: 9.8/10
Attack on Titan is one of my favorite manga of all time. Isayama draws (no pun intended) influence from the very best of Western culture, without using any of the BS, to make a fantastic battle shounen series that miraculously maintains a consistent state of cohesion for a decade-long runtime. I’d recommend it if you want a shounen series that’s light on the fanservice, but I also just recommend it in general. The biggest issue will likely be the art if it doesn’t suit your tastes, but other than that this manga is a masterpiece through and through.
Weekly Shounen Jump has had some really great manga, and it’s had some not so great manga. While they have a system to weed out the latter, cases like Kimetsu no Yaiba show that it’s not perfect. A little manga called Jujutsu Kaisen (published in English by Viz) has risen to a pretty high level of popularity, without the need of a successful anime adaptation (even though the anime will no doubt make it quite popular overseas). Let’s see whether or not it deserves its popularity.
In Jujutsu Kaisen, a high-schooler named Yuji Itadori has a run-in with Megumi Fushiguro, a student from the curse-fighting Jujutsu Highschool, when he seeks a cursed object that Yuji’s classmates have come across. Yuji helps him fight back the curses that attack them, but things get hairy. Yuji ends up eating the cursed object- a severed finger- and becomes more than powerful enough to fight the curse, but is nearly possessed by the finger’s owner, Ryomen Sukuna. Due to Yuji’s strange ability to suppress its power, he’s recruited as a new student of Jujutsu Highschool in order to collect and consume the rest of the fingers… after which he will be executed.
Let’s cross that bridge when we get to it; this is a First Impressions, after all. I had thought, based on Chainsaw Man, that Jump is trying to become more mature in order to recover from the slump it’s been in lately (a lot of series from 2019 onward have sold poorly), but alas, it seems that Chainsaw Man is an exception and not the rule. Despite how often it waxes poetic about life and death, Jujutsu Kaisen is a pretty typical shounen manga.
As expected of most Jump manga, Jujutsu Kaisen starts by getting us acquainted with the main characters as they fight random enemies in self-contained mini-arcs, followed by a training arc. For the most part, the ideas of cursed energy and techniques are pretty generic, but the neatest aspect of the combat in Jujutsu Kaisen is the domain techniques. These are basically field effects that look really cool, and add a bit of spectacle to the fights.
The manga picks up after twenty-odd chapters, which is when the first major arc starts. It introduces the main antagonist (who will likely get replaced by someone less memorable if the manga ends up running for eight more years), and ups the ante by a lot. And I mean A LOT.
Typical shounen manga means a pretty one-dimensional cast. Yuji is a pretty generic, brash idiot, and the thing with Sukuna seems more like something to make him edgy than to give him a moral crisis. His classmates, Megumi, and the female lead, Nobara, aren’t that interesting either outside of their fighting abilities. Fortunately, Jujutsu Kaisen at least tries with some of its characters. Yuji’s teacher, Satoru Gojo, has got a pretty good sense of humor, for instance. There’s also some other students in other classes who are pretty wild, such as a literal panda bear, as well as some interesting folks from their rival school in Kyoto (such as mah boy Toto).
The art of Jujutsu Kaisen is where it shines. It’s sketchy and dirty, but full of personality. The fight scenes are fast and spectacular, and really help the manga shine. The character design is also excellent, with a plethora of good-looking women.
Current Verdict: 8.75/10
Jujutsu Kaisen is indeed a very mainstream manga. However, with great art, and a number of admittedly creative ideas (such as a decrepit old geezer who fights with an electric guitar), it stands out from the rabble. I recommend it to any battle shounen fanatic.
JRPGs are my favorite genre of videogames by far. Even though I understand that a lot of them are time sinks and take a long time to really strut their stuff. Just how much benefit of the doubt should they get? After my first impressions of Dragon Quest XI… about a year ago, I finally managed to finish the game. Let’s see how it measures up now.
Hopefully you don’t play JRPGs for the story because DQXI goes out of its way to be a bog-standard JRPG. The plot is about the main character, whom you get to name whatever you want. He is a special hero guy who needs to fight a big bad atop the same World Tree that’s been ripped from Norse mythology for about the 12,221st time to date.
First things first, I do get that this game is meant to be an homage to simpler times. JRPGs these days get so layered that it’s near impossible to keep up (looking at you, Trails of Cold Steel), and DQXI is a good break from that. However, cliche is cliche.
But of course, I believe in execution over ideas. And for DQXI, I feel kind of mixed. At first, the cutscenes seemed pretty short and sweet; enough to get the point across since they know you’ve seen all this before. But in the second half of the game, it started to take itself super seriously, and the cutscenes got more abundant. The cinematics felt bog-standard, and even half-assed at times. I felt like this game didn’t know if it wanted to provide a streamlined narrative or if it wanted to pass itself off as something more epic.
And to be honest, it’s more so me instead of the game. In my life, I’ve seen variations of the same lines of dialogue hundreds, if not thousands, of times. I decided that I needed to pick my battles when it came down to if I wanted to be emotionally invested in a story, and DQXI did not make the cut. I see comments like “It’s cliche, but it has a ton of heart” for stuff like this, and that’s when I realized that the appeal of Dragon Quest as a whole is that human emotional mindset that eludes me to this day.
In addition to the narrative, the characters embody JRPG tropes at their most uninspired and cliche; the very definition of by-the-book. The only character that I liked was Sylvando, but that’s more so because his archetype is inherently difficult to mess up compared to everyone else. And Toriyama… I’m sorry, but it feels like this man’s finally starting to run out of steam as an artist. While the art style itself is timeless, after this many years, one can only come up with so many ideas. Either a character is more or less ripped straight from Dragon Ball (like the main character, who looks too much like Android 17), or it appears Toriyama just took a stock fantasy design and slapped his signature face style on it.
I am ragging on the story and characters a lot, but if there’s one positive, it’s… the fact that this game came out in the 2010s. If anyone’s familiar with the good ol’ days (or watches a lot of YouTubers who play old games), you’d know that localization was a BIT terrible back then. They botched numerous translations, and straight-up censored any presence of Japanese culture (which Yo-Kai Watch does anyway *grumble* *grumble*), and anything that Westerners would consider taboo. As a result, it’s weird to see a lot of old tropes not censored in DQXI. We have plenty of porno mags, actually translated as such, and the game’s weird obsession with trying to involve the main character and his older half-sister in an incestuous relationship. They do censor prostitution with the onomatopoeia “*puff* *puff*”, but that could be chalked up as a timeless Dragon Quest meme that just stuck over the years. Another BIG distinction is that this is the first JRPG I have ever played that refers to KO’d party members as “dead”. SO EDGY. The story writing might be meh, but at least the flavor text isn’t!
And even then, sometimes the flavor text has TOO much personality. For example, if there’s anything you are unable to do in the game, the text is arbitrarily read as “You can’t currently do XYZ yet”. As a writer, I learned to not have such redundancy in text, and it bothers me that it’s in an official game; it felt like they were just bragging about how good their localization is. Another standout feature is that every area has its own [racist] dialect. While some of them are cute, these accents are often so thick that I had legitimate trouble reading them. Sometimes, too much of a good thing is bad.
Fortunately, what I really care about is gameplay. DQXI is a good, old fashioned, rootin’ tootin’, retro JRPG. When battle starts, you pick your character’s command when it’s their turn, and do the move. Everything is as it says on the tin. If you’ve played a JRPG, you’ve played this one. Battles can also be set to go extra fast, just in case you need to grind, but this game isn’t designed to be grindy (but that doesn’t mean grinding isn’t encouraged, like for materials and stuff).
Thankfully, DQXI has a lot of modern quality-of-life mechanics. For example, you can press Y on the pause menu to instantly heal every party member in the most MP-friendly way possible (THANK YOU). Also, whenever you sell an item, the shopkeep will warn you if you’re about to sell something one-of-a-kind.
Conversely, there is a very Earthbound-like inventory management mechanic. Each party member can carry only so many items, including equipment. Fortunately, there are infinitely large bags for excess items, equipment, as well as a slot for key items. Transferring items is pretty easy, but you gotta remember to do it, or else you’ll be thirty-plus hours into the game, in a tough battle, and only have poop-tier healing items.
The modern twist that Dragon Quest XI uses to stand out is Pep Powers. With Pep Powers, your character basically goes Super Saiyan (since this is an Akira Toriyama game, after all), and if the right party members are Pepped, you get access to what essentially are Dual and Triple Techs from Chrono Trigger, and as expected, being able to try out all these combinations is no doubt the best aspect of the game. However, there are a number of issues. Although the game says that Pep kicks in after your character takes a lot of damage, similar to a Tales Of game’s Overlimit, in my experience it seems to be purely random. Furthermore, the Pep status goes away as soon as you use one Pep Power, or after a certain number of turns, which the game thankfully gives a visual indication on the last turn that it’s available on. What sucks is that the Pep Powers are the coolest aspect of the game, yet you cannot control the conditions at which you use them other than with items that you don’t get until AFTER YOU BEAT THE FINAL BOSS. Fortunately, ending a battle in the Pep state causes it to carry over, which can help in a tougher battle; but at the same time you’d have to grind battles if you wish to rely on Pep for said situations.
Another thing I find tedious is the game’s skill tree. Normally, I love skill trees in JRPGs, however, Dragon Quest XI‘s is really stingy. You only get skill points on level up, which starts off small but comes in bigger chunks at higher levels. This is good because most skills require 6, 10, or even more skill points each. There is a mechanic to unlearn skills, but it can only work on entire categories, which is a pain if you only want to drop one skill.
One of the most interesting aspects of the game is that everyone has different weapons they can use, such as a regular sword or a greatsword for the main protagonist. Each section of their skill tree is devoted to one of the weapon styles, plus an additional style that’s unique to them only. I’ve been doing skill trees by committing to a single section at a time, which is likely not the way the game intends, since skills are pricier the further out from the center you go, and it’s a real pain. The game lets you re-equip different weapons mid-battle without taking up your turn, which is nice, so it’s possible that the game wants you to fill in multiple branches at once.
The crafting system in Dragon Quest XI is really fun. With the Fun-time Forge, you can craft new equipment with materials you find around the world (as well as their recipes). This starts a minigame where you have a limited number of strikes to fill up gauges on different areas of the equipment. You want to fill it up to the green section, but REALLY want to fill up to the arrow on each gauge (which will be indicated by it turning yellow). The closer you get, the better the final product will be, with the best being a Perfection. Forging things successfully gives you Perfectionist Pearls, which can be consumed to reforge something to make it stronger. Make sure you reforge as many things as possible, because it doesn’t just increase stats, but the power of bonus effects, like elemental and status resistances. Levelling up the main character also boosts your forging skills, which can increase your Focus and allow him to learn Flourishes, which are special moves that make the minigame even more interesting than before. Options are limited early on, but it gets rather interesting on the tougher equipment.
The world of DQXI is- although colorful and vibrant- very large and bland. I get that this world was designed with the ability to be played in old school top-down style or 3D, but that doesn’t mean it’s any less uninspired. Also, the game’s soundtrack is kind of meh, but it doesn’t grate on you unless you start doing tedious stuff like material farming. The towns have the best personality and the most thought put into them, but they seem to act like vehicles for padding the game more than anything else.
Oh, speaking of padding: get used to that a lot. Like I said before, each first arrival in a new town has you running around towards numerous objectives that take place throughout the town itself. The worst case is the interlude in between the first two acts of the game. In it, you have to play through four consecutive scenarios, each starting a party member by themselves, and none of them are even remotely enjoyable besides the first one. You can also potentially permanently miss collectibles during these scenes, and I only say “potentially” because it’s not entirely clear if optional stuff done in these scenarios has impact for later (if this was a Final Fantasy or Tales Of game, it definitely would).
But after that agonizing section, the game truly starts. It sucks that it takes about thirty-five hours, but it really does go from a slightly-above-average JRPG to a straight-up great JRPG. There is so much more depth, and each party member gets a ton of new abilities after going through huge epiphanies in their character arcs. Once you start this part of the game, it appears that you can tackle things in any order you choose… until you are gated time and time again by several annoying prerequisites. I hate it when games do this, and DQXI is no exception.
As far as side quests go, there aren’t as many as most JRPGs. However, there is also a side section where you find weird ghosts that unlock different areas of past Dragon Quest worlds in a special, 2D only zone. The biggest problem with 2D mode is that the text box color and font color can be very straining to read. Plus, you can’t save in this place at all, which reduces the incentive to knock out many quests at once. These never expire, so it’s ideal to do them all at onces towards the end of the game (also, you don’t have to gouge your eyes out at the freakin’ UI for as long since you’d be higher level).
The game also has a Draconian Quest setting, which lets you custom set some handicaps which will make the game harder. I chose one where NPCs can sometimes lie, because I thought they would give me false game advice, such as, “Use this ability on this enemy, whoops that actually does the opposite of killing them,” but the lies are all gobble-di-gook and the game plays a jingle whenever one actually occurred. It’s funny if it happens with a story-important NPC, but I imagine it gets really hard if you have tough enemies and no armor handicaps. The later parts of the game would be nightmarish like this.
When it comes to a casual campaign, DQXI is relatively tame. As long as your party is at its proper level, and you understand the mechanics, it isn’t too difficult. There are some dumb quirks, however, such as the fact that enemies can randomly start with an advantage even when you get a pre-emptive strike. Another really stupid thing is the case with any status that can be cured by attacking the afflicted person. If you use an attack that targets all enemies, you will target the person with the status as well. I have gotten characters killed because of this. Also, I have a pet peeve for any JRPG where you can’t see the turn order in battle, and DQXI is one such case.
Like any JRPG, DQXI has gambling. Fortunately, DQXI has one of the most generous cases of gambling in any JRPG. The game has two casinos, the second of which comes up during the second act. Naturally, the latter casino has the better prizes. In fact, the first casino doesn’t have anything worth buying long term, except for some recipe book. The other casino has a great weapon for Sylvando, some really useful equipment, and the only purchasable MP restoratives in the game.
The only method I used to earn tokens was the good old slots. I wasn’t old (read as: stupid) enough to gamble IRL, so I never got to understand how things like blackjack and roulettes work. The Slime Quest slots had twelve pages of instructions, and I couldn’t understand crap. I presume the regular slots are the least lucrative method, but they’re reliable. Use save scumming often, and build up enough tokens off of the low paying machines to bet big on the red, high paying machines. The slots are very generous; once you build two of a kind, the game is likely to indulge and complete it for you. You also have a chance of a Mrs. Slime giving you a push if you’re one away from completing a combination. The best thing that can happen is Metal Mode, which will temporarily double the value of everything. Generally, I had much more luck during this state than regular slots. Earning Free Spins is also great because it prioritizes using them over Silver Spins. Thus, earning them during Metal Mode will effectively give you extra Silver Spins. Getting five 7s in Metal Mode gives you the jackpot, and I’ve earned around seven of them during my gameplay. This is by far the easiest gambling area in any JRPG.
If there’s anything I’ll give props to Dragon Quest XI for, it’s perhaps having one the most substantial post-games of any JRPG I’ve ever played. It doesn’t just open up an entirely new story arc, but it gives you tons of new quests, the Ultimate Key to help access new areas, and more. Unfortunately, the whole premise of the post-game is so bad that it makes any remotely salvageable aspect of the main story null and void.
To sum up the post-game, you basically travel back in time to pre-emptively defeat the final boss (don’t worry; it’s a completely different fight the second time), which causes an EVEN EVILER EVIL to appear. While it’s typical for new villains to show up for no reason in battle shounen, the time travel aspect is what kills it. Toriyama is no stranger to the trope, but in this particular instance, a lot of the genuine struggles of the latter half of the game are completely wiped off the slate. One of your main party members dies, and is brought back with no consequence. Any amount of character development is out the window. With the exception of two party members, you just experience abridged versions of those same struggles that feel way stiffer than the first time around. And all the new abilities that they awakened at that point? Mr. Popo just waves some pixie dust and they learn it all back instantly! I was willing to give the plot some sort of benefit of the doubt, but this post-game arc crosses the line. I mean, wow.
One final confession before I give the final score: I’m publishing this review without having completely completed the post-game. I’m sorry, but I have next to no time in my life. I simply do not like DQXI enough to effectively double the length of the game (yes that’s how much there is to do after the final boss). But honestly, I doubt that beating the final FINAL boss will single-handedly change my opinion of the WHOLE game.
Final Verdict: 8/10
Dragon Quest XI is a great JRPG, but it’s not the best. I find it baffling that a lot of people in the community seem to absolutely adore this game, as if it was one of the greatest JRPGs ever. Maybe they figured out how to manipulate the Pep Powers, which could’ve enhanced the experience. It could be a generational thing; it borrows elements from Final Fantasy 6 and Chrono Trigger, and while veterans might see an inferior variant, kids who’re playing DQXI as their first ever JRPG would have their minds blown nonetheless. Overall, I’d recommend DQXI if you’re a JRPG junkie, but there are a lot of other things that outclass it.
Volume 18 of Sword Art Online marked the end of the massive Alicization Arc. Now, we can finally go to a new arc, in a new wor- wait, why is there a map of the Underworld inside volume 19? Oh my God. Of course… This is Kawahara. We can’t go to a new proper arc without some filler in between! This review covers the two-part filler arc: Moon Cradle.
Moon Cradle is set during the two hundred year time period that Kirito and Asuna are trapped in the Underworld, after they beat up Vecta and Poopoo (Laughing Coffin guy), and turn Alice into an android (or something). Everything’s all well and good, until a goblin is accused of murdering a civilian. It’s up to detective Kirito once again! After all, he’s solved a whopping one other mystery in his life; he’s perfect!
The first volume is basically figuring out who the murderer is, and the second volume is catching the booger. Like other SAO filler arcs (besides the Asuna one), Moon Cradle is incredibly boring. Furthermore, Kirito and Asuna get free plot armor, since we’ve SEEN them return from the Underworld in the previous volume. He also showcases more of his OP-ness from scenes like being able to force open a Vecta-only door with no problem.
The characters don’t get much better either. Sure, Kirito and Ronie (who’s role in the Alicization Arc I completely forgot) get to spend some time together, but it’s more so a kick in her crotch, since Kirito and Asuna will always be THE couple. But hey, at least Kirito is as “good” and “inspirational” as he always is (*proceeds to wretch*).
And similar to most of SAO, despite the urgency of the situation (which ends up escalating to both a murder and a kidnapping), the characters find some time to goof off. “Should we solve this mystery?” “We should, but I think we should have a picnic lunch first!” This is almost Log Horizon level of characters actively choosing to not advance the plot.
But the term “advance the plot” is applied loosely here. Most of the investigation is them discussing the nuances of the Taboo Index over and over and over again. And the one time they do something investigative, they just whip out some magic that allows them to witness the crime as it occurred! At this point, I’ve lost all knowledge (and care) of how the magic system in the Underworld works, so if you can prove whether or not the spell they did was possible within the world’s logic, then have at it and explain it to me in the comments section.
To end off the arc is a less-than-stellar climax. It builds up to the possibility of a team of two women fighting the bad guy, which would have been a nice change of pace. I say “would have been” because Kirito shows up right at the end and takes all the credit like the scientists who stole that one lady’s discovery of DNA. The actual conflict isn’t even resolved, and Kawahara even points that out himself in the afterword. But despite this, he’s chosen to start a completely new arc because… reasons?
Alicization was the first remotely descent arc in SAO, and now we have this. I’m sorry for being so rude, but I was seriously, lividly tired of that blasted Underworld! Well, it’s over now. So let’s hope beyond hope that Unital Ring is even worth half the pain of putting up with everything that leads up to it!
I’m not even sure if this counts as an album review; I’ve been following RAS since their debut in 2018, and literally every song they’ve released leading up to their first album, ERA, is on said album. This post is also more so of a discussion on the band itself than a review of the album, and I was indecisive as to whether or not I wanted to post it at all. Basically, I’ve been working on an updated version of my Top Japanese Music Artists list from the tail end of the last decade, which now features ten people, and I was debating between RAS and Gacharic Spin for 8th place. While I ultimately decided to go for the latter, I still wanted to bring up RAS, hence this post!
If you’re not familiar with the BanG! Dream franchise, then… you’re not alone. From what I understand (i.e. Wikipedia), BanG! Dream started as a manga and expanded into all mediums- from anime adaptation to a mobile game- featuring in-universe all-girl bands based on real life all-girl bands who actually put out the music. Confused? Don’t worry; so am I. I don’t get the point of the mobile game (other than money of course), but I feel like that Bushiroad could’ve done just as well with the ACTUAL HUMAN BEINGS working for them. And if this music is supposed to advertise the mobile game and anime, I don’t get how it’s even supposed to do that. Why follow a fake version of a band when there’s, like I said before, ACTUAL HUMAN BEINGS?
Bang! Dream has covered lots of genres, but they haven’t even remotely dabbled in metal (Roselia is hard rock). But that changed with RAISE A SUILEN. With their first single, R●I●O●T (I tried my best with the hovering dots in the title, okay?!), the band presented a new sense of angst for the franchise. With their combination of synth, aggressive guitar playing, and dubstep, they’re poppier than Crossfaith, but heavier than Passcode. Furthermore, this is the first BanG! Dream release to feature the real life band on the cover art!
The music has great consistency and energy. They’re fast and loud, while also catchy enough to be played on the radio. The brand new songs on the album are very enjoyable (even if a couple of them are my least favorite RAS songs released thus far). One thing that I’m surprised by is that they haven’t done any power ballads, which is good, because I don’t find BanG! Dream’s ballads to be that spectacular. In terms of percentage of songs enjoyed, RAISE A SUILEN should’ve placed on my Top Ten over Gacharic Spin.
And yet… Why didn’t they? This is going to sound stupid, but for a “rock band-themed franchise”, I hesitate to consider RAS- and the others for that matter- actual rock bands. First off, if you look up any of their songs, you won’t see any of the band members credited for actual song composition. While I do understand that the producer for a band is just about as important as the members themselves, I still expect the band members to write their own stuff. And speaking of production, RAS sounds a bit too polished and refined for a metal band. Part of why I like Gacharic Spin better is because the production for them has the crunch that I expect from a bona fide rock band. And compared to other rock bands, the members don’t seem to have that much talent. While they definitely play their respective instruments, you’d be disappointed if you expected them to be on par with- say- Kanami Tono or Midori Tatematsu.
Following that last paragraph up is an even stupider reason: RAS isn’t anti-status quo enough. While not straight-up pop, they definitely put emphasis on trying to gain mass appeal with how they’re marketed. This is readily apparent in various ways, such as the fact that all BanG! Dream band members are obligated to Tweet at nauseum about every episode of the BanG! Dream anime as it airs just to force it to Japan’s trending tab. Another the reason that I enjoy Gacharic Spin more- even if I do find some songs to be not too great- is because of the fact that they convey the feeling of hanging out in the house of whoever has the biggest garage and just jamming together for fun. I’m sorry, but a band embracing the spirit of rock, like Gacharic Spin does, is very important for me to like them.
Yeah, I’m aware that I’m the ONLY one who cares about that crap. But if you look at the music in a vacuum, RAISE A SUILEN’s first album is a “HELL YEAH!” in all caps. While the members don’t do any of the songwriting (as I prefer), there is at least some talent behind the scenes. If you think that BanG! Dream is too idol-y, give RAS a chance to prove you wrong. Leave me a comment on your thoughts of RAS, and BanG! Dream as a franchise!
I don’t get romance. At all. That’s not a surprise if you’ve read any of my posts in the past. But manga usually convinces me to like something I normally wouldn’t. One of the most popular romance manga in recent years is Quintessential Quintuplets, published in English by Kodansha Comics. Did it win my heart? Find out!
In Quintessential Quintuplets, the five Nakano sisters are seriously failing at school. Fortunately, their filthy rich dad hires a tutor for them: the smart-talking Futaro Uesugi. One guy, one house, five cute girls. What could possibly go wrong?
While I don’t understand romance, it’s easy to understand why Quintuplets is popular. Chapter one concludes with a teaser of the series’ ending: Futaro marries one of the five sisters. This single decision is undoubtedly why Quintuplets is so big (or was so big- I’ll elaborate on that in a bit). The author knows exactly how fandoms work; with a canon ship built, it’s up to the fans to argue and banter over whom Futaro plans to set sail with.
It just boggles me that people can become so invested in these ships. Social media networks and subreddits of all kinds get ripped asunder, all over a fictional boy’s relationship with a fictional girl. They act like the entire world depends on him picking the right person. But is Quintuplets still enjoyable for those who don’t spend their free time fretting over ships?
The story is actually darn entertaining… for the most part. Quintuplets operates like a sitcom; when it’s just the main characters goofing around, it’s a pretty heartwarming good time. But once the drama kicks in, it’s an annoying, eye-roll-inducing slog. It’s tough to bring drama into something like this without making it a cringefest. Since it’s fictional, we know that everything that happens is entirely decided by the author; it’s really hard to make this kind of stuff seem natural, so I’m not too salty about it.
Unfortunately, it goes up in smoke at the end. The author does one of those stupid things where the story goes through several “what if” scenarios, none of which end up being canon, even in the case of the girl who actually wins. And when Futaro makes his decision, it feels arbitrary; all five girls more-or-less equally inspire him, and thus it feels like a roll of the dice. I’ve read discussions, and it seems that people really got into the nitty-gritty on the logic (or illogic) leading up the final decision, and as someone who has a hard time understanding relationships (let alone relationships between five siblings), I can’t vouch for ANY of those statements.
So how about the characters? Futaro is incredibly generic and unremarkable, but that’s okay, since the manga is called Quintessential Quintuplets and not One Essential Onetuplet (i.e. we only care about the Nakano sisters). I am baffled that people are meant to pick one of them and love them unconditionally, and that’s because they’re all kind of equal. I didn’t really like or dislike any of them. One standout thing about all five girls is that they’re female characters in a harem manga that actually get character development. And since character development is arbitrarily one of the absolute objectively good things in literature, I can definitely understand the girls’ appeal. But like I said before about human relationships, I never understood the logic behind any of the girls’ actions, which added to my not caring about them as characters.
The art is marketable and inherently appealing. Cute girls with blush cheek, check. Clip Studio backgrounds, check. The girls stand out thanks to their hair, and they take advantage of that to disguise themselves as each other (except they actually have varied hair colors in the color art. OOPS). It’s what you’d expect of a light and fluffy manga like this.
Final Verdict: 6.5/10
As far as romcoms go, Quintessential Quintuplets is a decent com, but a viscerally terrible rom. Also, and I’m sorry for this, but I’m docking points for this manga encouraging one of the most toxic mindsets on the Internet in the form of a shipping war. If you want Quintessential Quintuplets, then go for it, but as far as I’m concerned, there’s many better manga out there.