Slime Rancher: A Wholesome Management Game Draws Near!

I had known about Slime Rancher for a while thanks to StephenPlays’ First20 video he made years ago. I never watched the video, but it at least got me to acknowledge the game’s existence. And when I finally looked at its Steam page, I kind of wanted to try it. So, here we are. I just love making time management increasingly difficult.

Slime Rancher throws you in like cold turkey as you assume the role of Beatrix LeBeau, who runs a slime ranch in the Far, Far Range. Raise slimes and profit, basically. That’s it.

Like many games of its kind, Slime Rancher is complicated. The basic idea is to corral slimes, and feed them food to earn plorts, which are sold for money. However, you have to account for the many different slime types, as well as their behaviors and diets. Also, slimes can eat plorts, and eating a different type than their own turns them into a largo slime. These poop out plorts of both source types when fed, but eating a third type turns them into dangerous tarr slimes that can cause SERIOUS trouble.

The game doesn’t hold your hand, but in a good way. You get all the knowledge you need in your Slimepedia, and it’s up to you to figure out how to make all these different systems mesh. If you jump the gun trying to raise multiple types of slimes too soon, it’ll get ugly and high-maintenance. Also, if you place too many slimes without the higher wall and ceiling upgrade for their corral, they can pile up enough to escape pretty easily and eat your stuff (and each other’s plorts, creating more tarr). 

Fortunately, things really get going once you get cash. Spend it on various facility upgrades, as well as expansions of the ranch to allow more variety (and room) for slimes to be raised in. Essential upgrades include the jetpack, for exploring, and the ability to store and use water, ideally against tarr slimes. However, new upgrades seem to unlock completely at random. There are likely hidden prerequisites, but it’s not all clear what those are.

Exploration is the key here. There’s a LOT to the Far, Far Range. It’s full of presents, which are pretty useless as they only contain cosmetic items. The important stuff are the map stations and gordo slimes. The former is self-explanatory, but gordo slimes are large, stationary slimes that come in every type. Feeding them a lot of the favorite food of that slime type will give you important rewards, from keys to unlock new regions, to your source of fast travel from one region back to the ranch. While the world ends up being pretty small, there is a lot to it. The best aspect about it is that its design allows for sequence breaking in a lot of spots. With enough jetpack upgrades, you can fly up to the highest point in the level!

The lab opens up a massive portion of the game. With it, you can craft gadgets with Slime Science. These gadgets can place automated devices to find resources, and more importantly, the ability to create your own fast travel points for yourself and for items found while exploring. Simply deposit plorts and the various resources found with the automated devices into the refinery, and consume them in the fabricator to create your gadgets. Buy blueprints to get more rewards.

However, despite the “family friendly” tag on Steam, Slime Rancher can be tough. Not only will it be overwhelming at the beginning, but those tarr slimes are very scary early on. You can easily avoid them spawning on your ranch, but they can naturally spawn in the overworld (and I wasn’t willing to test if they can spread to your ranch from there). They can’t even be dealt with until you get the ability to store water, but once you do, they aren’t so bad.

You can disable them by playing the game in Casual Mode, but that doesn’t remove feral slimes. These guys will very aggressively hunt you down until you feed them something. Unfortunately, slimes are weird with acknowledging food. While not a problem on the ranch, since you can just vomit it into their corral and they’ll eat it eventually, but obviously feral slimes are a different situation. There were way too many times that I fired their preferred food directly at them, and had that food completely ignored, while I got bodied. Also, the Slime Sea is an instant death trap, and there are areas where you will have to platform over it. If you want a real challenge, play the game in Rush Mode, where you’ll need to be the best dang rancher you can be to make money fast.

In addition to a large world, there are side distractions, one of which is The Wilds. Here, you’re thrown into an area filled with feral slimes, and the entrance as well as the exit is in a random location. Collect as much of the special fruit found only in this area and redeem them for rewards to aid you in your ranch.

There’s also a fun challenge from this narcissist named Mochi. With her, you do a timed minigame where you collect lightning projectiles to shoot at an area-exclusive slime for their plorts. These plorts are automatically collected, and you turn them in for a lot of money as well as other perks.

The third and final side activity is the Slimulation. This is a virtual replica of the overworld. Vacuum up glitch slimes, which disguise themselves as regular slimes (but with Ditto faces), and as geometry that isn’t present in the real version of the world. After a while, glitch tarrs will appear to cause chaos. Once the exit portal appears, follow the guides to escape before you become a virtual snack. All glitch slimes are converted to bug reports, which are redeemed for an exclusive resource as well as other rewards.

The biggest problem with Slime Rancher is that completion, as is with most games like this, can be a hassle. While the map is good for your bearings, it’s not easy to find stuff in the world. Gordo slimes are marked off after you feed them once, and gadgets that you place get added to the map as well. But that’s it. Treasure pods—both unopen and otherwise—cannot be marked on here. In addition to a number of strange achievements, you must also earn a highscore in Rush Mode, which is a money-focused speedrun mode with a time limit.

~~~~~

Final Verdict: 9/10

Slime Rancher is an addictive and wholesome management game that puts a smile on my face. I already have the sequel wishlisted, and hopefully it’ll expand on the established mechanics to make something even better than this. I recommend it if you like management games like Stardew Valley.

Black Skylands: My First Early Access Experience

The idea of playing games in Early Access was always interesting to me. If you don’t know what Early Access is, allow me to define it: basically, you pay to play a partially finished game, and support it as it develops over time. Of course, the biggest risk is the possibility of the game having to be abandoned for whatever reason. One such thing apparently happened last November with Among Trees. However, there are a lot of popular Early Access games, such as Raft, Death Trash, and Satisfactory. There are also some that are more off the beaten path, such as Black Skylands.

In Black Skylands, you have your usual race of humanoids who live on sky islands (or skylands, hence the title drop). This world, known as Aspya, has been plagued by the Swarm (a common noun turned into a proper noun, as is tradition). The main protagonist is a girl named Eva, and her dad is captain of the Earners. He has a crackpot plan to journey into the Eternal Storm because he thinks the solution to beat back the swarm is there. However, when scientists bring back a sample of a Swarm creature, everything falls apart. Seven years later, Eva has to fix everything herself.

It’s easy to impulsively buy Black Skylands because it is gorgeous. I’ve grown to love pixel-art, and how deceptively versatile it is for conveying different artstyles. This game is vibrant, and full of color. As you sail on your skyship, you’ll see creatures of all sizes that are just there for cosmetics; from flying manta rays above you, to massive behemoths that thankfully hang at much lower altitudes. Unfortunately, the nature of the game’s top-down perspective can make characters look the same in the overworld. That’s why they have their portraits during dialogue.

The weakest part of the game is no doubt the story. A lot is thrown at you very fast, and the worst part is the catalyst of all of it: the aforementioned incident regarding the Swarm creature. In its aftermath, this dude named Kain turns into a maniacal sociopath, whose faction, the Falconers, pillage and murder the people of Aspya in some twisted sense of justice. It’s your usual “absolute power corrupts absolutely,” and the worst part is why. He gets mad because his bird died in the incident. While I can’t imagine the grief from losing a pet animal, I don’t exactly think it’s a reason to form a dystopian government.

Fortunately, Black Skylands shows fantastic potential even in Early Access. In fact, I’ve played finished games that were worse. There’s a ton of stuff to do in the overworld, most of which is on the various skylands. These are full of resources, treasures, quests, and more. By defeating all enemies on a skyland, you reclaim it from the Falconers. Doing this rescues the population, who for some reason, act as a currency to enable special passive upgrades. Islands can be retaken, but it doesn’t happen that often, and the game at least shows a time limit on the HUD (something I’m pretty sure other games with similar mechanics don’t do).

Inventory management can be an issue. Your skyship can only hold twenty items at first, and they don’t stack. Quest-relevant NPCs you need to transport are stored in crates and count toward that inventory, which is admittedly pretty funny. The rub is that essentials for your ship to not go derelict, such as fuel canisters, repair kits, and ammo boxes, take up this space as well. 

There’s a lot to do in your main base of operations, the Fathership, as well. This place has seen better days, and it’s up to you to fix all of it from the ground up. Like in many games of this kind, you consume resources to build facilities that produce more important resources.

The best part is customization. There are a ton of weapon types and playstyles to pick from. Most weapons can have mods installed, which can be crafted or found in mod crates scattered across the world. Your skyships also have a wide variety of components to equip. Unfortunately, equipment tends to become useless fast, since you can level up facilities faster than you can get all the resources necessary to craft every piece of equipment, allowing you to get the next tier of equipment.  

Yes, I said skyships just now. Once you build the ship workshop, you can buy new types of ships and new parts for them and modify literally every aspect of them. As of this review, they only have four types of ships. From what I can tell, there are no cases where you need the little lightweight ship to fit into a narrow passage (although there are some really narrow passages that I have NO IDEA how to get through). 

There are also artifacts. By solving puzzles scattered throughout the world, you obtain crystals that grant you and your ship cool abilities. These are very helpful, and naturally, they can’t be spammed. Eva’s artifacts have a cooldown period, and the ship consumes energy, the latter of which can be replenished by destroying the many asteroids scattered throughout the world, or flying enemies. It doesn’t regenerate over time or when you take it to the shipyard, which kind of sucks, because I don’t think the asteroids respawn either.

Combat is where things get interesting. Black Skylands has a fun mix of range and melee combat. You have your arsenal of guns at your disposal, but it’s encouraged to use your grappling hook for sneak attacks, or to yeet people off of cliffs. Your only source of healing is medkits, but refills tend to be common enough.

Speaking of the grappling hook, you better learn that thing fast. It’s your main source of movement over the vast skies below. Fortunately, if you fall, you don’t immediately die. For some reason, you can somehow try to grapple the nearest grabbable ledge and save yourself. It’s really nice, especially when you’re learning to use the darn thing.

Skyship flying can be difficult at times. They seem to have so much momentum that once they hit top speed, I could let go of the gas and it would move forward perpetually until I hit the brakes. Also, the cannons on them are… interesting. They point at different angles depending on the ship, which makes combat a bit weird. Also, the controls are kind of bizarre; you can only shoot just the right cannon or all cannons. The Annihilator Beam artifact helps because it is a head-on frontal attack. 

So far, Black Skylands is surprisingly difficult for a chill sandbox game. Once you’re asked to go to the ice region, the game really starts to test your grappling and fighting abilities. Fortunately, dying has virtually no penalty… not that I would know that from experience, of course *sweating emoji*.

One thing that can end up being a downer is that fast travel costs money relative to the distance from point A to point B. This sucks because you need money for a lot of things. It’s plentiful enough in the overworld, but it’s amazing how fast you can empty your pockets. One protip that you’re never taught is that cabbage, the cheapest crop to grow, sells for an obscene amount of money for such a common resource. As far as I know, cabbage isn’t used for anything else, so they probably intended for them to be your main source of income.

~~~~~

Current Verdict: 8.75/10

Black Skylands could become one of this year’s most underrated games once it’s complete. Hopefully, that’ll actually happen, considering that this isn’t as popular as the aforementioned Early Access titles. As fun as it is, the lack of many facilities, among other small things, betrays its incomplete state. If the game gets cancelled, I’ll update this post with that information. Otherwise, I highly recommend you give it a try if it strikes your fancy, and support its development by doing so.