The Marvelous Land of Oz: The First of Many Oz Sequels

I didn’t like The Wonderful Wizard of Oz, but I was curious about its future installments. However, when I opened up the second Oz book, The Marvelous Land of Oz, I was immediately presented with an author’s note, straight from L. Frank Baum himself. To paraphrase, it said that he was compelled to write a sequel at the behest of his fans. 

This further cements my original point with the first book. Similar to modern bad isekai, the writing was bare-bones, the characters were brain-dead and inconsistent, and the world lacked any semblance of rhyme or reason. And the cherry on top… he’s making it up as he goes along! Well, as someone who loves battle shounen, I can’t immediately rule out the possibility that Marvelous Land could be enjoyable. So without further ado, let’s begin!

In The Marvelous Land of Oz, a boy from the northern parts named Tip has a crap life. He’s stuck slaving away for Mombi, an annoying old coot that nobody likes. As a prank, Tip creates a vaguely humanoid figure with a jack-o’-lantern for a head (creatively named Jack Pumpkinhead by the way). Mombi uses this Powder of Life she (illegally) bought and brings Jack to life, after which Tip grabs him and they haul ass to the Emerald City.

Right off the bat, most of the issues from The Wonderful Wizard of Oz are present here. The story is, once again, incredibly haphazard, with every action feeling incredibly arbitrary. In fact, Tip and Jack don’t even know why they want to go to the Emerald City in the first place. 

I can at least appreciate the gumption that Baum had at the time. The creation of Jack, followed by the eventual creation of the saw-horse (a log with a horse-shaped head) is a pretty direct defiance of God. Frankenstein, which was a hip new novel at the time, did the same thing. But since this was a kids series, what Baum did was much more controversial. And while Frankenstein is supposed to be a social commentary on how humans shouldn’t play God, Baum doesn’t even remotely make any ethical quandary out of Jack and the saw-horse. Of course, now that every other fantasy world has an evil religious cult, the ballsiness of Baum’s efforts are kind of… non-existent by modern standards.

But you know what, there was something else about Marvelous Land that can be considered pretty groundbreaking. The main conflict of this novel ends up being the Army of Revolt, who usurp Scarecrow from his throne at Emerald City. The big humdinger about this is that the Army of Revolt are all women, tired of sexism. Unfortunately, like before, this is another case of an already-existing novel for older audiences conveying themes better. Feminism was already a thing thanks to Jane Eyre (thank you, Friends episode, for teaching me that without me having to read it). 

Also, Feminism is presented poorly in this novel. First off, the Army of Revolt is incredibly stereotypical. Their primary motivation for storming Emerald City is to use its tax money on clothes and jewelry. Plus, their weapons consist entirely of knitting needles, which can definitely hurt, but are still very “womanly”. Furthermore, the reader isn’t allowed any form of interpretation or moral ambiguity when it comes to the Army of Revolt; they’re antagonists, which means they’re evil.

One of my biggest issues with Marvelous Land in particular is one scene that, honestly, makes me question whether or not Baum ever received an education. Tip and Co. obtain a magic item, and the conditions to activate it require them to count to seventeen in increments of two. Since seventeen is an odd number, this seems impossible. One logical solution is to count by halves in increments of two, thus counting in increments of one whole number as a result, which sounds like the solution that actually gets proposed. However, they count to .5, then to one, then just count in increments of two from there. I reread their explanation for how that’s supposed to have worked at least five times and I legitimately did not get that logic. Does the magical item round to the nearest whole number when decimals are worked in? If you’re a calculus major or something, then please comment as to how that’s supposed to work.

Fortunately, this novel has a far better sense of humor than the previous novel… I think? The thing about media from decades’ past is that we modern people find things funny that weren’t at all intended to be funny. One line of dialogue I actually chuckled at was them encountering some asshole, and Jack casually commenting “What a nice guy!” It was funny because I had no idea if it was actually supposed to be sarcasm or not (since Jack was just born). Also, someone needs to make an Oz tier list fast. In the previous book, we learned that winged monkeys are SSS-tier, even more so than any of the Witches of the Cardinal Directions. In Marvelous Land, we learn that twelve mice are more powerful than professionally trained military personnel. Again, I have no idea if it was meant to be funny or if Baum was off his rocker (since the whole story was improvised). 

The characters are also much better… to a point. Jack would be an interesting “robot” character, but he’s pretty much sworn absolute loyalty to Tip; add breasts and he’d be no different from your typical objectified waifu. Since he considers Tip his father, it’s probably a consequence of that fact that dad was the end-all-be-all alpha-and-omega of the household at the time. Sadly, that’s about it for the cast. Tip and Mombi aren’t too interesting, and Jinjur—the leader of the Army of Revolt—is too contradictory for her ilk.

However, there is a potential silver lining. Of all the returning Oz characters, the most interesting ends up being Glinda the “Good.” Notice the quotation marks? Since she’s Miss Helps Everyone, Tip and Co. end up asking for assistance to deal with the Army of Revolt. Bizarrely enough, violence is her first solution every step of the way, despite how good she’s supposed to be. This could be setting up for a very complex character later on (since she’s the star of that ominous-looking final book and all). Unfortunately, I could be reading too deeply into this. After all, this was the time when extremism in Christianity was more prevalent, and it was understood that any heinous crime is justified as long as the victim is “evil.”

One of the biggest redeeming factors comes at the end. Of all the gutsy things Baum tried thus far, the big reveal in Marvelous Land is legitimately huge, putting the book about a century ahead of its time. In fact, I don’t even think Baum himself knew how significant it would be when he was writing it!

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Verdict: 6.85/10

The Marvelous Land of Oz isn’t great, but it’s better than The Wonderful Wizard of Oz (also, the illustrations are no longer superimposed over text). It at least gives me hope that the series will gradually get more and more trippy (and better) moving forward. Here’s hoping that I’m not wasting my time!

Atlantis: The Lost Empire — Twenty Years, and It’s Still One of Disney’s Most Unusual Films

Preface: I was going to post this sometime in June, when the movie would actually hit its twentieth anniversary. However, I feel like my posts have been getting awful lately. I’ve been running out of steam, and have been considering a hiatus. In other news, the Attack on Titan anime is slated to end before the manga. And since it looks like it’ll end with exactly one chapter left, Hajime Isayama will probably just tell MAPPA what happens, making it so that the anime will be one of the first to end before the manga while still being faithful all the way through. As such, to avoid spoilers, I will likely take a hiatus, not just from the blog, but from the Internet. It’ll be in early March, after whenever I publish a review of Raya and the Last Dragon. Well, with that out of the way, let’s get to the actual post!


The early 2000s was when I grew up, and as a result, a lot of Disney’s… er… projects at the time ended up being among my first impressions of the company. I mainly watched Disney Jr. back when it was called Playhouse Disney (nostalgia!), but I also watched some of the classics… sequels. Look, I was a kid, okay?! Fortunately, they didn’t solely focus on straight-to-VHS sequels. In fact, they followed-up their renaissance era of the 1990s by pulling a xerox era and COMPLETELY abandoning their typical formula. This led to what are considered the company’s biggest cult classics. I did say I was not going to do a retrospective of 2001’s Atlantis: The Lost Empire in my Three Musketeers retrospective, but you know what, it did turn twenty this year, so… Yeah. It’s been about three years since I last watched it, but to be honest, I’ve changed a lot even since then. So let’s see how it holds up (btw, unmarked spoilers abound in this one!).

In Atlantis: The Lost Empire, a nerd named Milo Thatch has had it rough. He’s been dead set on the idea that the waterlogged city of Atlantis is definitely real (which it is, since they show you a whole opening sequence of it sinking). Unfortunately, no one cares. Well… no one except for this old coot and his team of explorers who happen to be going on an expedition to find the place. 

Trying to do a fair review of this movie is hard, mainly because I have a lot more nostalgia for it than Three Musketeers. Even if I hadn’t last seen it three years ago, I would nonetheless have a dangerous amount of nostalgia going into it now. I rented Atlantis so many times from Blockbuster, I distinctly remembered a large number of scenes to this day, from Milo’s unique way of starting up a boiler, to Cookie making Rhode Island dance. I’m not a scholar, so all I can do is write about my experience at face value.

But where do I start? There’s a lot to say about Atlantis, mainly because of how different it is from most core Disney animated movies. It’s one of two with a heavy science fiction theme, plus it has no musical numbers, and it’s much more violent than most in the company’s filmography.

Despite that, Atlantis still has some of that Disney magic. It’s got high production values, charming characters, and a great sense of humor. It has one of the best feelings of pure adventuring spirit that I have seen in any Disney movie to this day, even if you know who’s going to survive due to a classic case of Red Shirts vs Not Red Shirts. The music is also great, with a main theme that actually gets played on the Walt Disney World status update channel on the resort room TVs, which is one of two times Atlantis has been acknowledged in Disney Parks (the other instance, unfortunately, no longer exists).

Of course, a consequence of having Disney magic is having those same old Disney tropes. As a kid, the movie felt as deep and layered as Isaac Asimov’s Foundation novels. But as an adult, Atlantis is not only straightforward, but lightning fast. A lot of character arcs are rushed, to the point of being glossed over, and the same almost goes for specific plot points. 

For example, in the part when they get to Atlantis, Kida shows Milo around the city, and it looks pretty alright at a glance, but she goes on and on about how the city is dying. You don’t really get a sense of how much is at stake without her telling the audience, which is a case of the good old “tell don’t show”, instead of the more time-honored “show don’t tell”. It seems that the spinning face machine (a.k.a. the Heart of Atlantis) works perfectly fine as long as it’s in the city at all, whether in space or underground, since you don’t see Atlantis actually lose power until after Rourke takes it away. But even then, the fish planes still function perfectly fine (compete with lasers). Other than that overly-analyzed aspect, most of Atlantis‘ other flaws are minor logic hiccups. From the forced romance between Milo and Kida, to the fact that the entire population of Atlantis somehow becomes master pilots of machines that they never used before for convenience’s sake, there are a lot of those little things that you kind of have to laugh off. Perfect with some friends, pizza, and booze!

The cast of Atlantis is rather interesting for a number of reasons. Milo Thatch is one of the few male lead protagonists out of the core Disney lineup, and I still love him to death. He’s similar to Quazi Moto from Hunchback of Notre Dame in that he’s not exactly a strapping young man such as Prince Eric. But unlike Quazi, who is honestly the same overly ideal Disney man personality-wise, Milo is a lot more flawed. In his mock presentation at the beginning, where you see him struggling to lift a shield, getting chalk all over his shirt and having to make a funny pose to fill in the image on the chalkboard, it is readily apparent that he is one of Disney’s most socially awkward main protagonists, if not THE most socially awkward. As someone who is both lanky and socially awkward, I did relate to Milo as a kid. Because of that, I can’t tell if my continuing love for his character is impartial or not.

The female lead is Kida, who is technically the most forgotten Disney princess of all time. Introducing the female lead protagonist over halfway into the movie is an unusual move for Disney, which is yet another reason why Atlantis stands out. Unfortunately, this does make her the most forgotten Disney princess for a reason. She doesn’t exactly do much outside of a few charming interactions, and she’s not even present during the climax on account of turning into a cryogenically frozen Super Saiyan. With her late introduction, her romance with Milo is even more rushed (fortunately, they don’t have a gross kiss at the end). Disney was not yet at their ongoing feminist Disney princess phase, so Milo still has to save the “damsel in distress”.

Oh, but they aren’t the only characters, not by a long shot. At this point, I’d only have to go over the antagonist and the marketable comic relief character, but not with Atlantis. The rest of the crew that joins Milo is one of the largest in Disney history (and—for the sake of today’s era of P.C.—one of the most diverse). Fun fact: I’ve seen this movie so many times, but it took until I watched it for this retrospective to be able to commit their names to memory. Since there were so many of them, I could never remember them all as a kid.

Every single one of them, from Audrey the tsundere to Vinny the pyromaniac and Best Girl Mrs. Packard, all have personalities as distinct as their character designs. Unfortunately, there was no way to develop a cast this big in the timeframe of a typical Disney movie. As a result, their backstories are given a very rushed run-down during a camping scene (likely made for that specific purpose). Plus, the way they warm up to Milo is way too instantaneous. And of course, them magically going to Milo’s side after Rourke’s Top Ten Anime Betrayal is one of those “because Disney” things that you have to laugh off.

And speaking of Rourke, let’s talk about that sumbitch. Similar to Hans from Frozen, his antagonist role is introduced incredibly late into Atlantis. But unlike Hans, Rourke’s has much more impact because he’s someone who Milo actually bonds with throughout the journey. They go through the same obstacles with the rest of the crew, and it’s heartbreaking to see him betray Milo later.

…Is what I would be saying if it wasn’t an incredibly predictable character arc. I’ve seen a lot of people say that something was “mind-blowing to them as a kid” as if that’s supposed to showcase how good the story is. But honestly, I find that statement to prove the inverse true. Kids are pure and sweet, but very impressionable and gullible. So me saying that Rourke’s betrayal scene—one of my first introductions to a plot twist in my life—blew my mind as a kid means nothing. You don’t even need experience to tell. Veterans would likely figure it out by looking at him, but there are two dead giveaways that he’s bad: Helga telling him “There weren’t supposed to be people here” (which implies that he planned to yoink the spinning face machine right out of Atlantis), and a cutaway to his men arming themselves with shotguns (pretty self-explanatory). Furthermore, the fact that he goes from mourning the men lost to the lobster robot to not hesitating to throw Helga off of a hot-air balloon makes him come off as over-the-top. I don’t want to be that guy who says that “more human” antagonists are objectively better, but they kind of squandered that opportunity with Rourke. It’s a real shame, because he’s pretty up there with Hans for most lacking charisma out of all the Disney villains.

If you still aren’t convinced that Atlantis is one of the most unique Disney animated features, check out the visuals. The characters are much more angular in design than in other Disney movies, and it is very heavy on CGI. Like I said before, sci-fi is unusual for Disney, and there are a lot of setpieces that you do not see often.

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After All These Years: 8.6/10

Atlantis: The Lost Empire is a cult classic for a reason. It might be nostalgia talking, but I think this might be in my Top Fifteen (or Ten?) Favorite Disney movies of all time. It’s got a lot of personality and very unusual choices which make it stand out from the rest, especially in the current era of soul-searching stories that they’re doing. I’d recommend it to people who don’t like Disney, and also to Disney veterans who want something different.

A Perilous Journey of Danger and Mayhem: A Criminally Underrated Trilogy

American history can be one of the most boring subjects in school. If only there was a more fun way to learn about it, specifically about America in the late 19th Century. While not ENTIRELY accurate, Christopher Healy’s A Perilous Journey of Danger and Mayhem series is perhaps one of the best historical fictions ever.

A Perilous Journey of Danger and Mayhem stars Molly and Cassandra Pepper; a rare daughter and mother pair (respectively). Cassandra’s aspiring to be an inventor, and submit a machine to the 1883 World’s Fair. But you know, sexism, so… she’s SOL. When she and Molly break into the venue to sabotage a competitor’s machine, they discover a Dastardly Plot (book 1 title drop) to take over the world!

The story is incredibly simple. A Perilous Journey of Danger and Mayhem is more-or-less an episodic trilogy where Molly and Co. go on adventures to stop the Saturday morning cartoon villain. There’s no real depth, but unlike those cerebral critics, I’m fine with that. Children’s media has evolved to where people aren’t afraid to expose them to horrific things, from sexual assault to racism to PTSD to the Holocaust, etc. But seriously, sometimes we just need to be entertained, especially since this generation is being exposed to social media, allowing news networks to beat all the despair in the world into their innocent little skulls. 

What brings this series to life is the amazing writing. The descriptions are vivid, and it’s so freaking funny. I don’t think I’ve ever LOL’d so consistently in a kids’ book series ever in my life! The pacing is also lightning quick, with sequences that would normally mark the end of an installment happening less than halfway through instead. Most importantly, the humor is absolutely on fire. But if you don’t like sarcastic comments, you might not enjoy this one.

The characters are also some of the best I’ve seen in Western fiction. Molly and Cassandra have great chemistry together, instead of the mom normally holding the kid back. The male lead is Emmet Lee, and since this is an inventor-themed series, I had to picture him as my boy Senku from Dr. Stone. Healy could’ve made real torture porn out of him, because he’s a Chinese-American living in a country that would ban Chinese immigrants at that point in history, but thankfully he didn’t. The biggest issue with the cast overall is that they sort of have the same delivery when it comes to comedy, despite all being different people…

…Well, except for my favorite character, Robot. Due to story events, an automaton made by Bell ends up gaining sentience, and Molly adopts it and names it Robot. He delivers some of the best lines in the entire series, in that robotic deadpan manner. And by the way, I can’t actually discuss the main antagonist, since they’re identity is a spoiler for book one. Just know that they’re the silly, mad-scientist-type villain.

If there are any real issues, it’s that there are snippets of that Disney-movie-trope of character-drama-that-you-know-will-inevitably-resolve-itself-because-it’s-too-light-hearted-to-not-do-so. Every instance is very short-lived, making it feel like the author put them in as a formality. Regardless, as the reader, you can choose to blitz through that crap and get back to the good stuff in a jiffy. There’s also kind of a bad case of virtue signaling, specifically with Feminism. I wouldn’t normally bring it up, but the difference here is that the story is good enough to not need to rely on the “Secret Club of Empowered Female Historical Figures.”

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Final Verdict: 9.45/10

I know that this is a really short review given that I covered an entire trilogy of books, but like I said before, A Perilous Journey of Danger and Mayhem is a clear-cut, silly little ride. It’s absolutely fantastic (and most importantly, not pretentious… for the most part), and I loved it to the bitter end. I recommend it if you are uncultured enough to want to have fun.

A True Isekai Pioneer: The Wonderful Wizard of Oz Novel Review

I don’t know what compelled me to do this. Isekai is one of my favorite genres (even though 99% of them are ass), so it only made sense for me to read a classic isekai: The Wonderful Wizard of Oz by L. Frank Baum. I recall watching the movie in a film class. All I remember is that Judy Garland is adorable, and that the movie itself is incredibly lackluster with the exception of the [aged] technical effects. The books (yes, books. There are fourteen Oz books actually) are sure to have much more substance, right? After all; the book is better than the film.

In The Wonderful Wizard of Oz, a girl named Dorothy is just chilling at her rinky-dink home in Kansas when a CYCLONE LIFTS HER HOUSE. She is abnormally calm during the situation and falls asleep while still in the eye of the storm. Dorothy (with dog, Toto) wakes up in Oz, where she is praised for having murdered the Wicked Witch of the East with her house. In order to get home, she must find the titular Wizard of Oz.

Thanks to this, I finally know where most modern Japanese isekai get their lack of depth. The writing in this book is as archaic as the time period. We get the bare minimum description of anything, and no sense of scale for any architecture in this world (also, get used to some unexpected usage of the word “queer”). There is next to no worldbuilding; stuff is just there for the sake of being there. Also, Dorothy has plot armor out of her ass thanks to a kiss from the Witch of the North. It’s sad that a lot of literature has not evolved since the turn of the 20th Century.

At the very least, the book has momentum. It doesn’t waste any words, and scenes that would normally take ten years to read in a modern isekai can be completed in minutes. The Witch of the North would be an exposition dump character, but thankfully, she only tells Dorothy what’s actually RELEVANT to the plot at the current moment. 

Unfortunately, the original source novel wasn’t as dark as I thought it would be. Normally, I don’t really care for super cynical stuff, but given the time period, I figured that the story would be really dark. But other than a few isolated scenes, such as the Tin Woodman’s backstory, it’s just about as lackadaisical as the movie. Oh, and in case you’re a fan of the movie, literally NONE of the famous lines are in the original. No “We’re not in Kansas anymore,” no “Lions and tigers and bears”; not even the cultic chant that the Witch of the West’s guards use when patrolling.

Furthermore, I did not like the cast of the book at all (surprise, surprise). They were not just boring but inconsistent. The worst of them is the Tin Woodman, who acts like he can’t kill anything but doesn’t hesitate to create an admittedly gorey mound of wolf corpses. And before you argue “Um people were super religious then and they didn’t really think animals have souls because God gave man dominion over animal”, just keep in mind that Mr. Woodman cries when accidentally stepping on a beetle. A beetle. 

And holy heck, this is apparently where the “real treasure was the friends we made along the way” trope came from, because these characters are about as brainless as the Scarecrow. They all want these specific traits, but they end up already possessing said traits. Normally, this would be meant for an epiphany at the end, but it doesn’t turn out that way (it’s actually kind of weird what happens). I feel like Baum didn’t put any more thought into this than a typical crappy Japanese isekai author. 

Another issue lies not just in the content of the story, but the publication. I got the 100th Anniversary edition, with gold pages, which made me think “This should be really well presented.” Wrong! This edition displays a large assortment of… uh… illustrations, but their placement is all wrong. Sometimes, you’ll see one before the actual depicted scene happens. But more often than not, they’ll SUPERIMPOSE TEXT over them. Who in their right mind thought this would be a good tribute to Baum’s legacy?!

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Final Verdict: 6.75/10

Call me an uncultured swine, but I didn’t find The Wonderful Wizard of Oz to be all that wonderful. No worldbuilding, no consistency, no visual descriptions, flat dialogue… this might’ve been groundbreaking at the time, but things have changed in 120-odd years. While some classics, like Dracula, age pretty well, this one has not, and I hate it when people act like all literary classics are still objectively great even by modern standards. 

However, I am at least curious as to what the rest of the series has to offer. Each installment seems to be pretty self-contained, so I hope to possibly review all fourteen books over a long course of time. I imagine that they get more and more effed up (the cover of the final book has people on fire in the background), and it might be fascinating to see. But as far as recommendations for the original classic are concerned… I’d hold off on it. There are better things out there, with better writing.

The Storm Runner Trilogy: Percy Jackson but with Mayan Folklore

The Rick Riordan Presents publishing imprint has breathed new life into Western children’s literature. Debuting with the hit Pandava novels, Riordan has allowed writers to present other foreign cultures in a Percy Jackson-styled fashion to offset the overabundance of ancient Greek, Norse, and Egyptian mythology in popular culture. In today’s blog, I’m covering The Storm Runner trilogy, written by J.C. Cervantes and published by, well, I just told you.

The Storm Runner stars Zane Obispo, who is just about to enter Catholic school. But this plan gets turned on its head when he runs into a beautiful and enigmatic girl (like you do), named Brook. She tells Zane that he is apparently destined to release the Mayan god of death, Ah-Puch, and he needs to stop that from happening. Pretty simple, isn’t it?

While I was groaning at the whole, “unremarkable boy who gets bullied is approached by the cute girl who tells him he’s special” schtick, The Storm Runner manages to be pretty darn entertaining. The story has fast pacing as well as that great, sarcastic humor that Percy Jackson fans know and love. There’s also some unique meta aspects to the series as well. The first installment is actually an in-universe book that Zane writes in between that and the second installment. He publishes it as a means of bringing other demigods together to do plot stuff. 

Unfortunately, I had some issues with it. The Rick Riordan Presents I.P. is meant to generate interest for other cultures in the minds of ignorant American children, but I didn’t find The Storm Runner that interesting. I’m sure the research is solid, but none of the Mayan gods themselves come off as particularly fascinating, nor do they feel creative in the context of the narrative. Sure, they integrate some modern elements into mythical locations, but that’s been done before numerous times.

This next problem is more-so a nitpick, because it’s entirely based on a single line of dialogue that really stood out to me, and because of it, I’ve wanted to assume that Cervantes thinks her audiences are actual idiots (since I take things literally on account of my autism). Basically, they end up in some city in Mexico at one point in the second book, The Fire Keeper. One of the characters doesn’t know which Mexican city it is at a glance, and in response, another character literally calls them “an uncultured swine”. I’m sorry, but that’s indirectly insulting the demographic. If they’re reading this to learn about another culture, then why berate them for not already knowing everything about it? I don’t know who the editor was, but this got past somebody at the publishing house, and it astounds me. 

The Storm Runner is further marred by some seriously uninspired characters. While Zane has some good one-liners, he’s really generic. Plus, he makes a certain eye-roll-worthy decision early on that really reduced my initial enjoyment of the books. Also, I felt like his lame leg was a “shock value thing” meant to market the series toward physically disabled people. The reason is that he later gets a power that makes his leg normal, which oh-so conveniently saves the author from having to worry about his leg during any scene with urgency.

Meanwhile, Brook is that role model-esque tomboy, and her sister, Quinn, isn’t that much better. Uncle Hondo, the supporting male, is the best character of the bunch, since he takes the scenario of the series really well for a regular human, and offers some good comic relief. I also like Mrs. Cab, the designated person with the prophecy (but with how many eyeballs she has in her house, she might as well have a prophec-EYE (kudos if you get that reference)), but she doesn’t get much screentime. Book two introduces Renata Santiago, a cute demigod girl whose only personality trait is believing in Erik von Daniken’s alien conspiracy theories that are about as ancient as the Maya themselves at this point.  

Normally, when I review these books series, I would discuss my thoughts on the final book in the last paragraph, since the ending is really important. But I’m gonna be honest, I lost interest in the story completely. When I had read book two, it was still new, so I had to wait for The Shadow Crosser to come out. And apparently, I just completely forgot a lot of the story. I know it makes me sound unprofessional, but that’s my honest experience. They kind of shoehorn in some MacGuffin (and these snarky twins) out of nowhere, while the characters spend a lot of time being all like “Oh my god the villains are so galaxy-brained what’re we gonna do!” 

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Final Verdict: 7/10

I’m sure that Cervantes put all her soul into this, but I don’t feel it. It’s even made me question whether or not I would still enjoy Percy Jackson if I reread it for the first time in over a decade! Honestly, I don’t know what The Storm Runner‘s many fans see in it. Like I said before, it does not give off a particularly fascinating impression of Mayan folklore. There’s no real harm in reading it, but I guarantee you that the Rick Riordan Presents I.P. has some way better stuff to offer (which I’ll get to when I get to it).

The Adventurers Guild Trilogy: Social Commentary for Kids!

Sometimes, the title of a series is so generic and unremarkable that I almost feel like it’s a red herring. I ask myself, “It’s trying so hard to look boring, but does that mean it’s actually legitimately good?” That’s a gambit that I hoped would pay off when I read through The Adventurers Guild series, written by Zack Loran Clark and Nicolas Eliopulous.

A half-elf boy named Zed and a typical human named Brock are ready to join one of Freestone’s many Guilds. They are picked for the Mages and Merchants Guilds respectively; however, this series isn’t titled The Adventurers Guild for nothing. Alasabel Frond, the leader of the titular Guild, yoinks them right out of their respective Guilds and drafts them into the Adventurers Guild. Now they have to protect the world from monsters known as Dangers, and like true warriors, they get nothing for it!

The Adventurers Guild isn’t quite as generic as it looks (key words: “quite as”, but we’ll get to that later). They at least put some good effort into the magic system. Each element is tied to a specific spiritual plane (or something), and they all have a signature that Zed can detect. The writers also pull no punches when it comes to the Dangers’ designs; get used to tentacles coming out of faces and other areas. The prose is also all-around great, but V.E. Schwab’s Shades of Magic taught me that good writing and good storytelling are two completely different talents. 

A lot of things irked me about The Adventurers Guild. One is that—like every modern fantasy and its grandma—there’s social commentary on a lot of bad -isms in society (none of which are commercialism). In addition to my problem with how heavy-handed it gets, The Adventurers Guild makes it unrealistic. And while I normally don’t mind a lack of realism, this case isn’t merely “Ooooh, magic! What is physics again?”; it’s a clash with the human mind itself. 

You’d think that people’d get their sh** together to fight a one-dimensional evil alien threat to the whole species. And yet, the bad -isms are still in effect in the world of The Adventurers Guild! Every authority figure in Freestone tries to get Frond arrested because of sexism. And when a group of elves seeks refuge at the start of the second book, they’re treated with unconditional racism. It felt so arbitrary, that the bad -isms were only there for the sake of bad -isms. I’ll acknowledge that the hatred against Zed is justified to an extent. A half-elf warlock is what caused the Dangers in the first place, giving the whole race a bad rep. But that doesn’t excuse the cases of sexism or anything else, really. 

Alright, alright. For the sake of argument, let’s just take the bad -isms at face value: a conflict in the story that needs to be resolved. But what is there to talk about? The thing with The Adventurers Guild is that beyond the social commentaries, the main plot really isn’t that interesting. Dangers are out there, go kill ‘em. That’s really it. 

But it damn well tries to be different, that’s for sure. It succeeds to an extent in the two main characters, Zed and Brock. These two both have secrets that they keep from each other, and it’s all “Ooooooh” and stuff. Unfortunately, they have very plastic and flat personalities. The rest of the characters… are just as flat. They’re relatable, which—if you’re not anal about writing—would make them super-duper amazing and lovable. But besides the occasional dumb “kid-like” interactions they have with each during their down time, a lot of their dialgoue feels forced. For someone like me, who has grown to love narcissists like Senku from Dr. Stone, I couldn’t care less about the cast of The Adventurers Guild. I had to do ridiculous things like picturing a character as Lord Don’ator to not fall asleep! The third book does introduce a pretty witty new character, who exists for sarcastic comments, and shows up too late to offset everyone else. 

And speaking of the third book, let’s talk about it in the least spoilery way possible. Remember when I said “beyond the social commentaries, the main plot really isn’t that interesting”? Well, that shows. Night of Dangers completely does away with social undertones and becomes a tedious slog that’s just as cliché as anything else, despite how the trilogy desperately tried to avoid it. The only saving grace is the admittedly enjoyable climax, but saying that it offsets everything else is a stretch. One character even deflects from the main issue super intentionally and it’s never explained why. 

Speaking of intentionally, that word is everything wrong with The Adventurers Guild. Virtually none of it felt natural; each story beat was 110% deliberate. As much as having a plan for the narrative is good (in fact, it’s essential), you can’t plan literally everything. You need to have a stream of consciousness effect when writing, which allows some aspects of the story to tell themselves. And if you end up needing to pull something out of your ass, go back and edit earlier parts so that it has proper context. I can’t describe exactly why, but I just felt in my writer-brain that this whole series was… wrong.

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Final Verdict: 6/10

The Adventurers Guild tried a lot of things, and it all felt flat to me. In the end, I have no idea what the takeaway of this series is. Is it that racism is bad, or that you shouldn’t keep secrets? Whatever it is, there’s definitely something out there that’s conveyed it better. While this isn’t the worst series on the market, it is still just about as bland as its name implies.

The Map to Everywhere and Magisterium Full Series Reviews

Escapist fantasy is often panned by critics and cynics as “childish crap for babies who want to avoid their real life issues.” But, you know, sometimes it’s important to just turn your brain off and stretch your neural legs in some fantasy world. The Map to Everywhere series, written by Carrie Ryan and John Parke Davis and published by Hachette Book Group, is just that; escapism at its finest.

On paper, Map to Everywhere is a pretty generic isekai. Marill Aesterwest is worrying about her sickly mother when she follows her cat to an abandoned drug store. In the parking lot is a magic body of water called the Pirate Stream, and she ends up going on a journey with a cool wizard guy and the unremarkable Fin to find the pieces of the Bintheyr Map to Everywhere. And even when they complete the it, that’s only the beginning.

If you couldn’t tell from the names I mentioned, the Map to Everywhere has a lot of clever word puns in it. It doesn’t stop at the words either; the multiverse of this series is one of the most imaginative that I’ve seen in a while. The Pirate Stream connects a whole mess of different worlds together, and they’re all very interesting setpieces, including an ice cap that’s so cold your breath will freeze into the words you say, and a sinking city that’s constantly reconstructing itself. Additionally, the Map itself is also more than just a couple of MacGuffins. The pieces of the Map actually have very meta functions, such as the compass rose finding other pieces, or the margins being able to hold impossible structures together.

The characters are also pretty darn good. I’ll get to Marill later, so let’s discuss Fin first. Fin is generic, but the authors twist the trope by making his genericness into a superpower; everyone he sees forgets about him. However, Marill doesn’t forget about him because… of love, I guess (their dynamic is my least favorite in the entire series). Supporting them is the wizard Ardent, shipwright Coll, and eventually the sassy Naysayer. But out of the bunch, my favorite character is Remy, introduced in the second book, City of Thirst. Remy is Arizona’s best babysitter, and she ends up tagging along on the Pirate Stream. She is the only other person who remembers Fin, and it’s simply because she’s a babysitter and not something as contrived as love. 

The writing is pretty solid, with a lot of dynamic font style changes to represent different things. However, the multiverse of Map to Everywhere also shoots itself in the foot. While the setpieces are inventive and descriptive, sometimes they’re just too insane to describe in human language. One of the worst offenders is a place that has chunks of land literally getting sucked into a whirlpool, and the gravity fields there make Super Mario Galaxy look logical.

The multiverse of Map to Everywhere itself also has issues. Magic in modern fantasy often violates its established ruleset, and they end up expecting you to suspend disbelief because “it’s magic.” Map to Everywhere constantly tells you that the Pirate Stream behaves however it feels, and this enables the authors to kind of do whatever they want and get away with it.

But the biggest problem is freaking Marill! She’s not just generic, she’s also annoying. Her entire driving force in this series is to be able to cure her dying mother’s sickness, but her drive gets way out of hand. There are a lot of times where she argues with Fin over whether or not the needs of the many outweigh the needs of the few, and it’s as contrived as heck. It only gets more ridiculous in the final book, along with an additional Mary Sue stipulation, and ultimately solidifies how much I didn’t like her.

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Final Verdict: 8.5/10

The Map to Everywhere is a flawed, but fun and corny fantasy romp that doesn’t overstay its welcome. It’s sure a heck of a lot better than stuff like Five Kingdoms! As long as you don’t require any insightful, intellectual life message to enjoy something, then there should be no harm in picking up the Map to Everywhere series.


Before I get into this post, I should remind you that J.K. Rowling’s Harry Potter is one of the most popular franchises in the world. And popular means marketable. Therefore, many other authors have tried to duplicate the series’ success. Some of these Harry Potter wannabe cases have resulted in book series such as Keeper of the Lost Cities and The Unwanteds, which are only appealing on extremely superficial levels. But sometimes, a little touch of a thing called “thought” can actually give a Harry Potter knock-off some of its own merits. Let’s see if that’s the case with Holly Black and Cassandra Clare’s Magisterium series, published by Scholastic.

In the modern world, magicians select random adolescents to test for magic potential. Anyone who tests positive is taken to Magisterium to learn to fight the Enemy of Death and his Chaos magic. Callum Hunt is taught to fear Magisterium, and is compelled to throw the examination. But he doesn’t just fail; he fails so spectacularly, that he passes with flying colors, and it’s off to Magisterium for him!

As much as he’s told to resent Magisterium, it doesn’t take long at all for that Stockholm Syndrome to set in, for the school isn’t just “Hogwarts-again”. While it’s not as defined in terms of its layout, Magisterium at least has a well defined (and simple) system. The years are labeled Iron, Copper, Bronze, Silver, and Gold, in that order, which also happens to be the order of the books, making it easy to remember. 

There is also the magic system: Fire, Water, Wind, Earth, and Chaos (spoiler, the fifth one is evil magic). It’s not very inventive, but it’s at least not like Keeper of the Lost Cities‘, “Hey, let’s have five billion different types of magic at once, because Sophie needs to be POWERFUL so that all the teenage girls will be inspired to be like her or whatever.” As you can expect, Chaos magic is the dark-type magic that can corrupt souls and junk.

The final decisive advantage that Magisterium has over the rabble is… that it’s SHORT! Hallelujah, holy shit! There are only five books in the series, at approximately 250 pages apiece, much better than Keeper’s “Lord of the Rings x10” length. This means that it can focus on just plot progression (i.e. what we actually care about), and not stuff like Keeper‘s stupid Sophitz Vs. Foster-Keefe drama, or Harry Potter‘s own #SaveTheDobbies subplot. And it’s actually a good plot to boot. The writing wasn’t the best, but it was at least enough to keep me wanting more.

Unfortunately, the short length also means that things end anticlimactically. Harry Potter had an epic final battle, involving so many characters that we’d seen since the very beginning finally duke it out with Voldy’s Death Pimps. But since the Magisterium books are so short, climaxes are here and gone. It’s not like Monogatari where they talk for so long that they forget to fight in the first place. There are battles, they’re just short and unceremonious. This also includes, sadly, the final battle, which I calculated to be around 15-20 pages in total. But hey… silver lining. Being short is still the better outcome.

In order to discuss the characters, I must spoil a reveal about our boy, Callum. This is a spoiler for the climax of the first book, so skip to the next paragraph if you don’t wanna read it. The thing about Callum is that he does not exist. At the end of book one, he is told that he is harboring the soul of Constantine Madden, who happens to be the Enemy of Death. This puts him through quite the moral conundrum; something that not even Harry Potter had to go through. Being the “bad guy” would seem to make him super unrelatable, since the kiddies want to project themselves onto the “righteous hero”, but he’s actually relatable in a different way, as he’s constantly suffering an identity crisis (typical of most kids as well).

We also have Aaron, who isn’t actually a Ron Weasely clone. Aaron ends up being a Makar, which is not the guy from Wind Waker, but instead the term for a Chaos magic user. The policy in Magisterium is “fight fire with fire,” as only another Makar can fight the Enemy of Death (I guess?). Call has to be his counterweight, which basically means that he has to make sure Aaron doesn’t get consumed (easier said than done). 

The female lead is Tamara, and she’s basically Hermione, minus being smart. She’s kind of a typical tomboyish girl who doesn’t really have anything interesting going for her. The final main character is Jasper, who is basically Malfoy, except he actually becomes an ally after a certain point. But other than his frequent, unfunny jabs at Call, he’s not too interesting either. 

In the end, the moral conundrum that they try with Callum falls flat. Sure, he has to deal with his whole crisis, but there’s always a defined antagonist to make him look good. Like I said in my review of Arc of a Scythe, not having a villain that the readers can sympathize with makes writing morally gray narratives really hard. Because of this, it never really feels like Callum has any issues whatsoever. I’ll admit that they do some stuff with Aaron later that’s pretty interesting, but it feels meh in the long run.

The only reason why there’s a moral conundrum is because Magisterium is run by twelve-year-olds. I get that it’s intentional, but it’s still dumb how the faculty are next to worthless. When Callum’s issue is inevitably revealed, at least half of them are like, “He’s a murderer, throw him in jail, arrgh!” with no hesitation. It makes sense for other students to be jerks about it, but the adults should’ve had a more rational approach because they’re… ADULTS. There’s also the policy on the Devoured, which is when a person gets too into their element. The Magisterium says that being Devoured turns you into a rampaging monster, yet EVERY SINGLE Devoured that appears in the story is WELL in control of their humanity. I get that’s also intentional… but that just makes it arbitrary.

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Final Verdict: 7/10

Despite all its flaws, Magisterium is still the best Harry Potter knockoff I’ve read to date. The authors try some interesting ideas, but once again, it seems that teaching young’uns about moral ambiguity is impossible. No! Kids must be raised believing that there’s only one-dimensional good and one-dimensional evil in the world! Well whatever… Magisterium has decent entertainment value. If you were threatened at gunpoint to read through all of a Harry Potter knockoff, then pick this one.

Welcome to the Space Show Movie Review

Hopefully G-Kids will add more anime movies to Kanopy, because the ones I’ve watched have been fifty-fifty. Patema Inverted ended up being an E.T. ripoff on the most superficial, empty level. But conversely, Welcome to the Space Show– today’s topic- ended up being an E.T. ripoff with just the right amount of whimsy to become something with its own identity.

In Welcome to the Space Show, five kids- Natsuki, Amane, Noriko, Kiyoshi, and Koji- go out to search for their missing rabbit when they find an injured dog instead. Of course, this dog is actually a space dog named Pochi. As a reward for saving him, Pochi takes the kids to a massive alien city on the moon. 

To briefly touch on the art style, Space Show has a lot of abstract and bizarre setpieces and scenes. This is where I would normally assume that there’s some pretentious pseudo-symbolism. However, based on the sheer off-the-deep-endness of the movie, that really isn’t the case. The basic theme of Space Show is just weird for the sake of weird, and it doesn’t care if you’re confused.

And it does get confusing. Although there is enough  foreshadowing to have continuity, the way everything all comes together results in a massive “WTF?!” at the end. As expected, the climax is about as absurd and over-the-top as it gets. Saying that they fight a giant cyborg dragon above an autonomous salaryman planet during a livestream being broadcast to the entire universe isn’t even a spoiler, just because describing the plot of Space Show is impossible no matter how hard you try. I could be a critic, and say, “Oh, visual spectacle is technically impressive, but it doesn’t justify the mindless [insert smart-sounding word here] BS”, but I won’t.

It’s because of the main characters that the mindless BS is justified. While these kids aren’t particularly interesting, they are definitely kids at heart. Normally, I’d dislike any “human” protagonists, because of my fierce antisocialness, but kids are an exception. Children, when not tainted by the many adults who seek to manipulate them, are the most pure, innocent, and lovable by far. The other characters aren’t that interesting outside of their designs, and the relationship between Pochi and certain other individuals isn’t entirely clear (i.e. it’s interpretive).

Of course, I can only justify so much. The movie does have some of those eye-roll-worthy tropes that tend to be in a lot of family friendly movies. First off, Kiyoshi has a whole plot line with his dead dad that means absolutely nothing. Plus, there’s the typical “let’s be dejected for fifteen minutes and abruptly bounce back after we say some sappy junk as if we weren’t even drowning in despair in the first place.” It’s kind of something you can’t avoid in these movies, so you’ll just have to deal with it.

Finally, the visuals. Space Show is stunning in every sense of the word. It’s abstract and colorful, with tons of beautiful landscape shots with a myriad of bizarre vistas. The aliens are all kinds of weird shapes (and there are a LOT of kissy lips attached to things). The animation is smooth like water, and all the characters are super expressive. It holds up really well for a decade old movie. Just be wary of anthropomorphic stuff if you’re against furries.

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Final Verdict: 9.15/10

Welcome to the Space Show is a great anime movie, and a great showcase of that childlike wonder that seven billion too many of us lose with age. Seeing it makes me wonder how A-1 Pictures became the mainstream-catering studio that they are generally known as today. I get that anime being by the same studio doesn’t really mean it’s the EXACT same team, but as far as I know, they haven’t made anything as bizarre as this at all in recent years. Well, regardless of the history of A-1 Pictures, Space Show is a fun film, and I recommend it to fans of E.T. and those who want something wiggety-whack.

Gravity Falls Full Series Review

The coronavirus of 2020 ended up giving me an opportunity to do something that I didn’t think possible: binge-watch an entire television show. I was going to settle for Avatar: The Last Airbender, but it turned out Netflix didn’t have it (thanks for sucking at having any animated programs as always (oh, and for the record, it wasn’t on Hulu either)). So instead, I chose Disney’s Gravity Falls. From what I know, Gravity Falls has become a modern cult classic; almost unanimous critical acclaim, but ultimately getting overshadowed by Phineas and Ferb and other, more “accessible” Disney IPs (the damn show doesn’t even have Disney Parks merch!). In this review, I see whether or not I made a mistake watching Phineas and Ferb while it aired instead of this.

In Gravity Falls, a pair of twin siblings by the name of Dipper and Mabel Pines are sent to the titular town in scenic Oregon to live with their great uncle, Stanford (known otherwise as Grunkle Stan). They mainly laze around his gift shop of urban legend junk, until Dipper finds some weird book detailing all kinds of strange phenomena in the town. Of course, it’s inevitable that they get involved in said phenomena.

The show follows the typical, episodic formula of any American, Saturday morning cartoon, but with a sense of chronology more befitting of a TV anime. The plot of each episode tends to be stand-alone, but it also lays the groundwork for a bigger story in the process (like when Grunkle Stan enters some secret base at the end of episode 1). They also make nods to earlier episodes throughout the show, further giving it a sense of continuity. One example is a piece of graffiti on the water tower; it’s only brought up once, but its image remains throughout the entire series.

Despite them frequently getting attacked by monsters, ghosts, manly minotaurs, and an evil visual novel that predicted the existence of Doki Doki Literature Club, Gravity Falls maintains a sense of lightheartedness, and I’m thankful for that. Based on the praise I had heard of the show, I thought it was going to be an incredibly pretentious, pseudo-intellectual cartoon with weird symbolism placed just to evoke a sense of deepness when there isn’t any.

But that doesn’t mean there isn’t weird voodoo at all. First off, there are secret codes that appear in the end credits of each episode that apparently either foreshadow later stuff or bark nonsense. There was also a real-life scavenger hunt while the show was airing (or so I was told), but I can’t exactly do that now. I’m glad that this was all the show does in terms of secret hidden lore, instead of rubbing its “genius” in your face like Monogatari. Of course, that will probably not stop series’ fans from calling you (or me) a filthy casual for not “appreciating the genius hidden meeting that makes Gravity Falls transcend modern media and human comprehension” or whatever, but that’s a given with any fandom.

Gravity Falls also has a great sense of humor that’s just about on par with that of Phineas and Ferb. I actually found myself laughing pretty consistently throughout, which was a pleasant surprise. There are also some great humorous details, the most notable of which is the Mystery Shack that they live in. Grunkle Stan’s job is to scam people from within the rundown cottage. The S in “Shack” frequently falls off, which both gets across the fact that the building is old, as well as the fact that Stan is a “Mystery Hack”. I dunno, little things like that are just great to me. Just keep in mind that this show is early 2010s… and that some dialogue is not up to the standards of the new resurgence in feminism. Basically, there’s a lot of gender stereotyping in Gravity Falls. It’s just your usual “boys like punching sh**, girls like boys and shoes”, but hey, I don’t know what sets people off these days.

The characters are also surprisingly solid. Although Dipper only has his frequent sarcastic remarks to save him from being a generic adolescent male, Mabel is Best Girl for sure. Her ditziness and general weirdness make her incredibly entertaining. The issue with them is that they have some “eye-roll-worthy” flaws, such as Dipper’s love for Wendy, one of Stan’s employees, along with Mabel’s annoying ability to fall in love at first sight. There are also cases of sitcom-like melodrama that occur between them, and this is where Gravity Falls feels the most trope-ish (and for the record, such tween drama is the entire reason that the final arc of the series is even instigated in the first place).

Grunkle Stan is also a very entertaining fart with great character development late in the series (even if he single-handedly doubles the length of the final episode for similar drama reasons), along with his other employees, Soos and the aforementioned Wendy. They’re pretty typical “big brother” and “big sister” archetypes, but they’re still likeable and have a lot of memorable lines. 

But hey, Gravity Falls is a town, and that means it has townsfolk. There are a number of very memorable, minor characters who appear at a very consistent rate, and make the area feel more like an actual community instead of an implied community. All these characters have quirky personalities and very distinct character designs, making their company very enjoyable. It’s amazing how much they all, including Toby, warmed up to me.

Unfortunately, the weakest link is in the antagonists. Gravity Falls has two major antagonists, the first of which is lil’ ol’ Gideon. He’s a posh, pompadour-wearing boy who is the Plankton of Grunkle Stan’s Krabs (wait, I think I messed up that analogy… ah, you get what I mean). Underneath his cheruby face is a conniving little turd who seriously wants Stan wiped off the face of the Earth.

Introduced at the end of season 1 is Bill Cipher, an Illuminati symbol with arms and legs. He has some strange motives that don’t come into play until pretty late into the series, well after his introduction. Just by looking at him, I can tell that most of the series’ hidden lore lies within him. I bet that the symbols on his “Illuminati Wheel” can be found in specific frames throughout the entire series, and reveal some sort of secret that will change all of humankind (and not at all mean what it’s intended to mean in the actual story).

Overall, these two are pretty entertaining, but ultimately fall short of beating villains like Heinz Doofenshmirtz from Phineas and Ferb (wow, I just made every fan of Gravity Falls angry). Doof comes off as a mad scientist trope, but becomes the most lovable character in the whole series as you progress through the later seasons. Gideon and Bill are just one-dimensional villains that are basically there out of obligation. Sure, maybe the “hidden lore” gives us more context for Bill than what they tell us, but it also might not at the same time.

The last point to discuss, as always, is the visual presentation. As expected, even for a TV show, Gravity Falls looks incredible. The animation is fluid (even if there are glaring cases of CG), and the color palette makes everything in the show pop. It’s definitely a nice step up from the hyper-budgeted TV anime that I’m used to.

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Final Verdict: 9/10

It might not be quite as good as Phineas and Ferb (“Boo, you filthy casual!” you exclaim. Look, it’s only the musical numbers and the superior antagonist that makes Phineas and Ferb better, okay?), Gravity Falls is definitely a fantastic cartoon. I’m kind of glad I didn’t watch it while it was airing, or I wouldn’t have been able to appreciate it from an adult standpoint. Regardless of if there’s some hidden metaphorical message in it, it’s still fun to enjoy at face value. I highly recommend it to anyone who has Disney Plus (as it’s probably not worth trying to catch it on reruns).

Nicola Travelling Around the Demons’ World First Impressions (Volumes 1-2)

So, it’s St. Patrick’s Day, and I wanted to make a post that would fit the theme. Seven Seas says that this manga, called Nicola Traveling Around the Demons’ World, felt like a European children’s picture book. European folklore > Irish folklore > St. Patrick’s Day… that’s close enough, right?

In this manga, the titular Nicola is found in the middle of the Demon World by some dude named Simon. They then decide to travel together. 

That’s it. That’s the whole premise.

Nicola is basically Yotsuba&! meets Somali and the Forest Guardian. It’s more like the latter, what with humans being discriminated from literally everything else in the world, but it has the much lighter tone of the former. 

Each chapter is a short story, which usually involves antics between Nicola and Simon, and Nicola doing good deeds without even trying. It’s a very sweet and heartwarming manga, in a way that’s not as superficial as If It’s for my Daughter, I’d even Defeat a Demon Lord.

Since Nicola and Simon never stay in one place for too long, they end up being the only characters that show up consistently. Nicola isn’t anywhere near as much of a liability as Somali, plus she has the spunk of Yotsuba. Most notably, she can use magic, which is rare, but can only produce flowers. 

If Nicola is Stan Laurel, then Simon is Oliver Hardy. He spends most of his time making sure she doesn’t do anything stupid, and that’s about it. He is a merchant of some kind, but his heart isn’t quite a golden idol, given the fact that he’s babysitting a kid with no pay.

The art is what makes Nicola very appealing. There’s hatching everywhere, and the characters are all very cartoony and expressive. It’s basically The Girl from the Other Side‘s general idea for a style, but used in a way that’s not as unsettling.

Current Verdict: 8/10

Nicola is no Yotsuba&!, but it’s definitely a good, cute read. It doesn’t have any fanservice, so even little kids can enjoy it. If you want a jolly fantasy romp, then join Nicola on her travels through the Demons’ World.