Kuma Kuma Kuma Bear Volume 2 and Infinite Dendrogram Volume 12 Reviews

Kuma Kuma Kuma Bear Volume 2

Last time on Kuma Kuma Kuma Bear, a girl named Yuna logs into her favorite MMO, World Fantasy Online, during a new update. She is given some game-breaking bear-themed equipment as a gift for playing for a long time, and is sent to an unfamiliar part of the game world in said bear equipment, with her level reset to 1. She saves a girl named Fina from wolves, and the two of them head to the nearest town with the mob loot. They sell it at the guild, and Yuna spends her hard-earned cash at the inn. The next day, Yuna- guess what- registers at the guild, but only after- guess what- beats some red-shirted upstarts. She then buys a ton of throwing knives, along with a sword and butchering knife, as well as some normal-people clothes. She also acquires bear-themed magic, which she practices on some wolves. She beats enough of them for it to instantly promote her to E-Rank at the guild. Some of the friends of that guy who she beat up start slandering her, and as a result, she is forced to undertake a goblin-slaying quest with them. The required amount is fifty, and she offers to fight them all herself and give them the credit so they stay off her back. She goes with the female adventurer, Rulina, defeats them all herself (double the required amount and a boss), and earns respect among the other group. Over time, Yuna defeats so many monsters that she becomes D-Rank with no effort, and hires Fina to butcher the spoils. They go on a quest to fight tigerwolves, which go down easily. Lastly, Yuna spends a heap of cash on an empty plot of land, and constructs a bear house to live in.

The bear-themed antics are just as bear-themed and… un-antic-y (professional term) as last time. Honestly, I struggled to write anything of substance in this post, and that’s why I’m pairing it with a review of Infinite Dendrogram Volume 12. The second volume of Kuma Kuma Kuma Bear is almost exactly the same as the previous one.

At the current rate, it seems that it’s going to commit to being an episodic CGDCT isekai, which for some (many) people, is enough (especially with the bear onesie). Yuna visits some noble guy, which- I’ll admit- her apprehensiveness to the request was actually kind of funny. But afterwards, Fina’s mom is sick, and Yuna- being the OP protagonist she is- restores her to perfect health almost instantly. Everything happens so unceremoniously that it bores me to tears. Furthermore, the “let’s tell you the same chain of events you just saw but from Fina’s perspective” thing does not die down in this volume.

The issue really is the bland and basic writing style. While there comes a point where TOO much finesse can make you sound like a pretentious hack, not enough will make your work seem lifeless. I couldn’t be immersed in any fashion, and I could barely visualize anything besides Yuna.

You know what, Yuna really is the only thing that matters, isn’t she? She doesn’t just look adorable, but she also helps people for no reason. WHAT AN AMAZING AND NOT-AT-ALL IDEALIZED PERSON. I feel like the author expects people to love her because of how good she is. Well, us critics got a name for girls like her: Mary Sue.

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Verdict: 6/10

Kuma Kuma Kuma Bear is so superficial. It’s cute, it’s relaxing, but it relies entirely on Yuna’s cuteness. If she didn’t have a bear onesie this thing would not sell. All of her powers are typical stuff, but they just have the word “bear” tacked on to them; they aren’t even puns! Compare it to Invincible Shovel, which actually uses shovel-like properties, such as “digging” through people’s memories, or “burying” entire castles. My chances of reading more Kuma Kuma Kuma Bear are next to nil. I’m going to be so salty when the anime airs because I KNOW that people are gonna be all over Yuna’s bear suit and her good will, WHILE SOMETHING LEGITIMATELY GOOD AND ORIGINAL LIKE TO YOUR ETERNITY WILL GET SHAFTED BECAUSE FUUUUUUUUU-! Anyway, if you like CGDCT and isekai, then Kuma Kuma Kuma Bear will do just fine.


Infinite Dendrogram Volume 12

Last time on Infinite Dendrogram (volume 10), Ray goes to college while also having a new accessory made for him that would help him resist poison. That’s it for him. In Caldina, Hugh Lesseps gets involved with some crazy woman named AR-I-CA on a quest to find a bunch of sealed boss monsters that were stolen from Huang He. A powerful mafia called Mirage goes after them, but they become a non-issue real fast when Dancing Princess Hiuli defeats them all by herself. Gerbera, in the Gaol, also gets stronger as she trains with her new friends in Illegal Frontier, led by the King of Crimes, who is incidentally involved in what is going on at Hugh’s end. Things are looking intense, AND WE FINALLY GET TO SEE WHAT HAPPENS NEXT.

Er, well… not quite? The stuff that happened last time felt like setup, and this volume feels like… more setup. The developments last volume end up being ignored in favor of some new ones. First off, Figaro’s yandere girlfriend, Hannya, is released from the Gaol. She hates couples… which is why it’s so perfect that she was released during the time of a lovey-dovey festival in Gideon.

There’s also some new political developments, mainly this arranged marriage with Princess Elizabeth and one of Huang He’s princes. In order to butter them up, they hang out during the aforementioned festival. They also hint at a potential alliance with Caldina in the future, but nothing seems to come of it yet. 

The volume starts with some more insight on Kashimiya, this iai-fighting dude that we only got to see a blip of once upon a time. But after that, the bulk of it is the lovey-dovey festival. And yeah, it kind of feels like a filler volume, even moreso than the Gloria prequel fight. The interactions between the characters are genuinely cute, but this is the first time I’ve seen the overarching story get backseated this violently in Dendro

Things do ramp up toward the end; Dendro always has to have a crazy fight scene or two. But as far as character development goes, it’s really only Figaro and Hannya who get it. We do get introduced to some new Dendro A.I. but we’re still kept in the dark; in fact, the prequel volume told us more than this one did! And as usual, we still don’t get to see any of Legendaria nor Ray’s sister. 

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Verdict: 7.5/10

I don’t know what it is, but this is probably my least favorite Dendro volume so far. It’s a cute little mini-arc that set some stuff up, but it’s been a long time since something intense happened. Something big needs to happen, and fast, or this great series could REALLY become the next SAO (and I mean that in a bad way).

Infinite Dendrogram Volume 11 Review

Last time on Infinite Dendrogram, Shu Starling recently became a Superior-tier player on the titular VRMMO. Now, with his newfound powers, he must defeat the new Superboss, Tri-Zenith Gl- “Hey, hang on a hot minute!” you cut in, interrupting my recap. “We already know that Shu beat Gloria! They brought that up, like, eight times already! That happened BEFORE volume 1 of Infinite Dendrogram!” Yeah, exactly. This volume is a prequel to volume 1. “But what about the crap in volume 10?! There was gonna be a mass Gaolbreak, led by the King of Crime!” Yeah, I know, I know… but this is what we have instead. Filler volumes definitely have a bit of a reputation, but Dendro has had a good track record with filler. Let’s look at this volume objectively, and see how it measures up.

So, as established (or what WOULD’VE been established if you didn’t cut me off), good ol’ Jabberwock summons Tri-Zenith Gloria, a Superboss of Infinite Dendrogram. As teased throughout the whole series, this is the strongest monster that has ever been in Dendro

The worst part of the volume is at the beginning. It starts with a guy named Foltesla (who I’m not sure we’ve actually seen up to this point? This series has so many characters, man), who is the first to challenge Gloria. Since we already know the outcome, he loses spectacularly, and the battle feels long-winded as a result. Fortunately, the volume wastes no time actually getting to the people we care about: Figaro, Tsukuyo, and Shu.

Unfortunately, this volume of Dendro does little to develop any of those characters besides Figaro. Shu is already a Superior at this point, and all it does for Tsukuyo is give context as to why her cult is allowed to run rampant in Altar (which may or may not have already been explained earlier in the series anyway). While the Figaro backstory is nice, it doesn’t really change the way I look at him. In fact, as much as it looks like it’s going to show a rare case of him fighting in a team, it doesn’t work out that way at all; what really happens is that each person fights part of the boss one at a time.

If this volume does anything long-term with Dendro, besides a number of new ominous developments at the end, it’s Gloria. “Why does an already defeated Superboss matter?” you ask. Well, we’ve been seeing Ray kick ass after ass after ass since the very beginning. He’s evolved his Embryo to have some amazing utility: counterattacking, reversing debuffs, range… and not to mention the crap from his many unique equipment pieces. But what Gloria does is remind us that he’s still got a long way to go. I mean, he’d literally die instantly just by being near Gloria. 

But even when knowing the outcome of this battle, it’s still pretty darn intense. It doesn’t just show you how powerful Gloria is, but how powerful Shu is. This volume really made me hope that Ray ends up fighting Shu later, just to see how amazing it could be.

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Verdict: 8.5/10

Once again, Dendro comes out with a filler volume that’s better than a good volume of Log Horizon (and yet that’s the one that’s considered the indisputable best). I’m still stoked for more antics next volume, as well as the potential start of an intense new arc!

Infinite Dendrogram Volume 10 Review

Cover of volume 10

Last time on Infinite Dendrogram, Ray fought a lot of people (like he always does). This time, he uses the pent-up powers of his Miasmaflame Bracers to summon the true form of Gardranda, the first boss he ever defeated (which is a cute girl, of course), and she helps him defeat Hell General Logan Goddhart (who lost because he’s a whiny brat who doesn’t actually know how to play the game). But it’s not over yet, for the ancient weapon Arca-Vesta has rebooted itself and is about to destroy Quartierlatin! The strange Tom Cat guy he met before heads down into the ruins to fight it. Turns out, he’s actually Chesire, the A.I., and the Incarnations that the ancient weapons were created to destroy are actually the A.I.’s of Dendro itself. Cheshire uses his power to make infinite clones of itself to fight, but it doesn’t do crap because Arca-Vesta is comprised of two machines: A ground-based one which constantly gets healed by the other, flying machine. Arca-Vesta sets out to destroy the town, but Ray and Azurite try to fight it. The obvious solution is to destroy both parts at once, but how? It doesn’t help that the flying one has an ability to distort space and expand the distance between itself and the ground so it’s much further than it appears. But fortunately, Ray has the Shining Despair he got from Monochrome, which travels at the speed of light. So, with the help of Azurite (and his horse, Silver, using one of its hidden skills for the first time), they’re able to defeat Arca-Vesta. Oh, and fun fact: Azurite is actually the Princess of Altair. OH MY GOD I DIDN’T SEE IT COMING (sarcasm).

So, this volume… I knew that this was inevitable, but here it is: the first volume to contain nothing but side stories. Normally, in something like SAO or Overlord, this feels like the author saying, “Hi, I don’t actually know what the plot moving forward is going to be, so here’s some crap to tide you over,” and it ends up being equatable to the filler arcs of anime of old. But Dendro has proven its side stories to be not just wholly entertaining, but also essential for the overarching plot.

This volume has two types of chapters, episodes and side stories, and both are important. Ray begins his juggling performance, with college and Dendro as the balls. We also get to see Gerbera’s character arc progress down in the gaol with Sechs Wurfel, the King of Crime. Plus, this volume introduces two new and incredibly rare types of Embryos.

There are several chapters, but I need to focus on the one that isn’t like the others: Pallid Pages Part One. In it, we get some Hugo action for the first time since Franklin’s Game IIRC. He ends up getting caught up in a MacGuffin fetch quest, with a strange lady named AR-I-CA, that appears to be a setup for possibly the next big arc. AR-I-CA is some wild bi lady who has what is perhaps the most broken Embryo thus far, and she’s a real hoot.

The one issue with this volume is that we get to see at least a taste of every region in Dendro, except for the one that they’ve been teasing since volume 1: Legendaria. To add salt to the wound, we still don’t get to meet Ray and Shu’s superhuman sister.

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Verdict: 8.5/10

Like DanMachi, Dendro knows how to make really enjoyable side stories that are actually plot relevant. While I’m so ready for what happens next, the author stated in the afterword that volume 11 is just gonna be Shu’s fight with Gloria. Sure, it’ll be really cool to see the battle that everyone keeps talking about ad nauseam since volume 1, but man… I rrrrrreally wanna know what happens next!

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Anime Reaction Prediction: Heavily Criticized, but Popular

You know that the SAO critics are gonna hit the Dendro anime like trucks, and there’s no stopping them, especially if it airs on Crunchyroll, where the shows that cause the major hubbub normally end up. Also, LN fans, like myself, will notice everything wrong with it (which looks to be a lot), and characters like Gouz-Maise will likely be marred by bad CG. However, since Dendro is one of the better of its ilk out there, SAO fans will probably eat it like Nemesis eats, period, regardless of the production issues it inevitably will have and the criticism it will inevitably receive. Of course, since there will be stuff like the new season of Haikyuu!! and Quintuplets airing during the same season, it might not get that much recognition (which, to preserve the sanctity of the source material, would be good).

Infinite Dendrogram Overview (Volumes 1-9)

Welcome to my first “serious” blog post on Weeb Revues. Today, I’m starting with one of the best and most underrated light novels on the market, Infinite Dendrogram, published in English by J-Novel Club. This is an overview of volumes 1-9.

Infinite Dendrogram is truly a case of not judging a book by its cover. At first glance, it looks like a shameless knockoff of Sword Art Online, complete with an overpowered protagonist and a harem. However, there’s actually a lot more substance and personality in Dendro.

The first thing that makes this no ordinary light novel is the concept revolving around the titular VRMMORPG, Infinite Dendrogram. The game is probably the most advanced application of VR ever; unlike what was essentially a JRPG but with the VR gimmick, Dendro is programmed to feel like a REAL world (in a way that’s more substantiated than in SAO‘s Alicization Arc). The NPC’s, called tians, have no idea that Dendro is an RPG, and the existence of human players- masters- is programmed into the game’s lore. The tians are all dynamically programmed to live and grow like real people, and actual history takes place within Dendro completely out of devs’ control. The other thing about tians is that they permanently die if destroyed. This isn’t like your JRPG where you can get that quest to find medicine for some girl’s grandma early on, forget about it, then remember 50 hours later and it’s all fine. In Dendro, that girl’s grandma is dead, and furthermore, that girl will hate you for your neglect.

The other important aspect of Dendro is the Embryo system. Along with the traditional job system of most JRPGs, you have Embryos, which are basically Stands from Jojo’s Bizarre Adventure in Dendro form. When Embryos hatch, their appearance, and abilities are based on the personality of its user and their preferred battle style. Unfortunately, the golden rule of Embryos is that there are no rules. This aspect will probably be a turn off to a lot of people. However, look at these positives: 1) No creative restrictions means an “infinite” variety of abilities and battles, and 2) The Embryos at least behave within their own individual rules once established… for the most part. Embryos also have several stages of evolution that can happen anytime and with unpredictable results. This system was basically put in to give the author several justifiable ass-pulls whenever the main protagonist is thrust into a scenario that they cannot power out of with what they have.

However, more often than not, the fights in Dendro are actually some of the most legitimate and “videogamey” out of any fights I’ve seen in light novels. The author’s prose makes them impactful and thrilling. Furthermore, fights rely more so on preparation and knowledge of game mechanics than good ol’ nakama power.

If there is any flaw with the writing, it is the fact that there are a lot of exposition dumps. In fact, a lot of them happen right in the heat of battle, and some of them are entire flashbacks of stuff. However, unlike SAO, these dumps are much shorter and more engaging, and actually, have plot relevance to the story, or at least explain characters’ abilities.

This is all well and good, but what keeps making me come back to Dendro is its surprisingly varied cast. However, the worst character is, sadly, its main protagonist, Mukudori Reiji, known in-game as Ray Starling. He’s about as Gary-Stu-Goody-Two-Shoes as it gets. Dendro tries to justify it by having characters make fun of him for doing things as stupid as trying to save a girl at Level 0; so weak that brushing up against someone almost killed his avatar. But even then, it gets old, especially after his reaction to an overly obvious reveal in volume 9.

The real color is in literally everybody else. From Ray’s pun-making brother, Shu, to his maiden-type Embryo, Nemesis, this thing has got some characters with great personalities. I don’t want to talk about anyone else due to spoilers, but they’re just so lovable. Dendro also does a great job of building up to characters. Most of the cast of characters are alluded to early on, as opposed to having them show up for the first time with no context while the main character gets chastised for not knowing about someone SO FAMOUS, which makes the world feel that much more organic.

The last aspect of Dendro is the art. I’m not going to be talking about the art much for light novels because it’s not that important; however, I can at least give a brief blurb about it. The art is neat and stylistic, but there is still better LN art elsewhere.
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Verdict: 9/10

Overall, Infinite Dendrogram is an incredible light novel series, and I recommend it to anyone trying to get into light novels; EVEN Sword Art Online‘s critics.

This marks the end of my first blog entry on Weeb Revues. How was this first review? Sorry it was overly long, but there was a lot of ground to cover in this one.