Inu-Oh: A Japanese History Musical

Man, I really hate seeing adaptations of stuff before reading the source material. The phrase “the book is better than the film” cannot be truer in the anime world, a medium notorious for cutting corners and taking creative liberties that ruin the heart of the thing. However, I had no choice with Inu-Oh, based on one of the stories in a book called Tales of the Heike; a book not licensed for legal Western use to my knowledge. Thing is, though, that it’s by Science Saru, and they have a vision for it that’s only possible in the Twenty-First Century. 

In Inu-Oh, a blind biwa player named Tomona meets the titular Inu-Oh, a person who was disfigured because of a curse. It turns out that the latter’s curse can be lifted if he performs the stories of the fallen Heike soldiers from important battles throughout Japanese history (or, in the context of the movie, relatively recent news). Nothing left to do but to form a traveling theater troupe and become famous!

Science Saru really is an excellent animation studio. This is the third movie of theirs I have seen, and all three of them are drastically different visually. Ride Your Wave looked aggressively generic, while The Night is Short, Walk on Girl looked all weird and liquidy. Inu-Oh is like Ghibli’s The Tale of Princess Kaguya on steroids. It combines traditional ink-brush-y art styles with modern anime visuals to make a stunning visual experience. The mouths of characters might look off-putting to some, but that’s just manga legend Taiyo Matsumoto for you. Yes, the creator of Tekkonkinkreet did the character designs.

Speaking of characters, they are no doubt the weakest parts of the movie. The only real characters are the two protagonists, and they’re pretty simple for the most part. Honestly, there really isn’t much to say about them. However, that’s okay this time around, since the whole point of the movie is the music. 

By the way, Inu-Oh is a rock opera. It doesn’t take long for Tomona—hence known as Tomoari—to don garish makeup and glamorous clothes like someone who didn’t know whether or not they wanted to cosplay as Gene Simmons or a Buddhist priest. Inu-Oh’s dancing rivals that of Michael Jackson, while the troupe somehow manages to create show-stopping stage effects that match that of this century despite it being a thousand years before. Although there are only three musical numbers, they are long, intricate, and utterly moving. 

However, all of that is shallow compared to Inu-Oh’s voice actor… at least his Japanese voice actor. Inu-Oh is voiced by none other than Avu-chan, vocalist of Japan’s famous glam rock band, Queen Bee. I have spoken of them once or twice, and sadly, I ended up falling out of their music despite how much I wanted to enjoy it. Despite how little I care for Queen Bee to this day, I’ve dearly missed Avu-chan’s utterly amazing vocalwork. It was bittersweet and nostalgic to hear them again for the first time in years, and boy, they REAAAAALLY go ham in this movie. Inu-Oh is one of the reasons to never watch dubs. There is no way in hell anyone can replace Avu-chan in their role, and I feel sorry for whoever did in the dub.

If there is any real flaw with the movie, it’s that there isn’t much closure. To be as vague as possible, the main protagonists do find closure in a way, but for the most part, that’s it. I really can’t elaborate further than this. It has a bittersweet and anti-climactic end, but it’s thankfully not on the level of abrupt nonsense of Ghibli movies. 

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Final Verdict: 9.75/10

Inu-Oh is a truly spectacular movie. It is an example of the creativity of animation and why animation is better than anything in Hollywood. It also shows the power and passion of a nation that actually cares about animation in the first place. I could pretty much recommend it to anyone… except for those who are triggered by gore. There are only a couple of scenes, but they’re still there.

Usotoki Rhetoric Volume 1 (Advanced Review): Liar, Liar, Heard you Lie Sir

Aaaaah… shoujo. The manga term for romantic relationships, giant sparkling eyes, and hearts being set a-flutter. Every time I read a shoujo manga, I didn’t exactly like it, including some of the household classics. Well, maybe that’ll change, thanks to Ritsu Miyako’s Usotoki Rhetoric. I was offered an advanced copy of One Peace Books’ first published volume (you know, the small team built on The Rising of the Shield Hero and a dream?), and I took it. You’ll know why once I tell you its novel premise.

In Usotoki Rhetoric, Urabe Kanako exiles herself from her rural village, because everyone hates her due to her psychic power to hear lies. In the big city, she runs into a financially unstable detective named Iwai Soma. Naturally, he has her help him solve cases so he can make fat stacks. Presumably, they’ll fall in love.

Oops, I forgot to mention the setting: Japan during the Showa Era, i.e. the 1920s. If you’re a real weeb, then Usotoki Rhetoric will feel quite interesting. People have the old-school hair and the kimonos. It also makes sense for Kananko to be discriminated against, since people would’ve been more superstitious at the time. 

Unfortunately, nothing is perfect, especially if you’re not a shoujo fan. On the bright side, the art is more tolerable than other shoujos, where characters have gems surgically implanted into their eye sockets and chins that can impale someone. However, it’s still shoujo art, trading intricacy for intimacy. The humor feels identical to literally all other shoujo manga I have ever read. There are plenty of the “person says something stupid and begets an overeaction from someone else” trope, but being a shoujo, the energy and spontaneity is toned down a lot from what I’m used to in shounen. Also, the constant running joke of Soma being poor just feels kind of unremarkable.

Furthermore, as a caveat of reviewing just the first volume, the duo already seems—as the kids say it—dummy busted. Kananko’s power is limited only to people who lie on purpose, and when dealing with criminals themselves, it’s not really that vexing. So far, they run into the perp immediately, and it’s only a matter of acting accordingly. Meanwhile, Soma is—you know—a detective. He latches onto small details and is actually more competent than his pockets would lead you to believe. As it stands, Kananko just seems to be an insurance policy.

So far, Usotoki Rhetoric is set up to be an episodic mystery series. They solve a case, and since malt shops weren’t invented yet, they just move onto the next one. They vary wildly in urgency, from attempted arson on a child to petty theft. I was hoping for a murder case, but that does not occur in this volume.

As far as characters are concerned, there are only three mainstays: Kanako, Soma, and Soma’s friend, Hanasaki (I think that was his name?). Well, if you know your shoujo, then you might as well have met them. Kanako is that weak and awkward girl who has to get used to not being hated for being unique. She starts to get more confident in this volume alone. Soma is handsome and aloof. He’s kind of a troll, and his willingness to swindle people in between cases—such as by using Kanako so he can read minds as a street performer—is supposed to juxtapose his hunkyness with some flaws. Of course, if you’re familiar with a lot of shounen and seinen, he’s still a saint by comparison to some OTHER people. 

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Current Verdict: 7.5/10

This volume of Usokoti Rhetoric lays the groundwork for what could be a decent mystery series, but that could easily fall apart if the cases don’t get complex enough. The portrayal of Showa Era Japan feels quite minimal to the point of seeming entirely irrelevant. The main characters’ relationship isn’t cringy, but I’m not exactly attached to them either. I’m sure shoujo aficionados would love Usotoki Rhetoric, but I am simply not that kind of person.

The Great Ace Attorney Chronicles: I MISS THIS SERIES SO MUCH

PREFACE: I originally split this review into two parts, the first of which I recently deleted. The reason was that I wanted to jump in on the hype of Great Ace Attorney, but I couldn’t possibly beat both games in time. I’m sorry for not keeping my usual standards to heart. My second part of the review was so awful, I decided to shift gears to a full, proper review. I hope you enjoy it!


Time for a long story. While this is the first Ace Attorney game I’m covering on my blog, this is definitely NOT the first Ace Attorney game I’ve played. In fact, I’ve played through these games with my sister for years. Thing is, that was way before I had this blog. We played up through Spirit of Justice (with the exception of the Edgeworth games, but thankfully NintendoCaprisun had his videos of them for us), but that was five years ago. Now, we both have jobs. However, that didn’t stop us from squeezing what little time we had for a massive and unexpected adventure: an official U.S. release of The Great Ace Attorney spinoff series, with HD remasters for the Switch. 

In The Great Ace Attorney, we turn back the clock to the early 1900s, to Phoenix Wright’s ancestor, Ryunosuke Naruhodo. His lawyering career begins when he has to defend himself after a man is shot to death while he happens to be holding a gun found at the scene. Thus starts a saga that continues for generations.

The story structure will seem pretty familiar; episodic cases that build up to a bigger plot. And similar to the Edgeworth spinoffs, this one plays with your expectations. In fact, despite the lack of returning characters, The Great Ace Attorney felt very emotionally tense, considering its entirely new setting and cast. Some cases feature a jury (who actually exist this time, unlike Apollo’s game), and they change their minds a lot, making trials even more nerve-wracking when the scale leans toward guilt. While there are no straight-up bad cases, the third case is definitely where the game starts in earnest.

The writing in The Great Ace Attorney is great as always. From wry humor, to raw emotion, and spine-tingling suspense, Capcom once again demonstrates their writing prowess (if only that carried over to other games (*cough* Monster Hunter Stories 2 *cough*)). However, there are some big changes in the overall feel, more so due to this localization. And if I may write one more sentence, I’ll have an excuse to elaborate in a nice and organized new paragraph.

First off, the localization retcons the Ace Attorney universe. The main games have been set in an ambiguous country that could pass as just about anywhere, with the U.S. localization being set somewhere in California. However, The Great Ace Attorney universe doesn’t just scream Japan, but other countries as well. Fortunately, you aren’t required to know anything about old-timey world culture in order to solve a case, but Japanese honorifics are used without explanation.

Furthermore, the humor is very… hm, at times. It’s the 1900s, which means… racism. Ace Attorney has never held back on stereotypes, but it’s really nasty here. Foreigners act like Japan is a massive sh**hole, like an anime fan who hates ecchi. Their culture is even insulted right in the middle of their most supreme courtroom. You’re meant to chalk it up to English people being hotiy-toity, but I actually own a Japanese mythology research book, written at around that time, by an Englishman who fell in love with Japan, even shaming his own culture in one chapter. But when the story shifts to the U.K. itself, even our Japanese intrepid heroes act as if their own nation is a sh**hole. The U.K. definitely has the more advanced technology, but they even imply that the country has a richer history, which is a very subjective thing that’s neither right nor wrong (and is probably just meant to hype up London in the context of the story and I shouldn’t be reading into it this hard). 

ANYWAY, the characters, despite being all newcomers, stand within Ace Attorney’s cast as my favorite in any visual novel franchise. Ryunosuke is another new face, and I mean NEW. The first case isn’t just his first case as a lawyer, but he’s also had no experience in law whatsoever. He has a really unique arc where he gradually acquires the confident Ace Attorney animations we know and love over the course of the first case, and it’s wonderful to see. The Maya Fey of this game is a waifu named Susato, who is a bit of a kuudere; she’s condescending in a deadpan way, but some Maya-like qualities shine through at times (and she often proves herself a better lawyer than Ryunosuke). The Gumshoe is none other than Sherlock Holmes. Yes, I know the text says “Herlock Sholmes”, but if you play with Japanese audio, he is referred to as Sherlock Holmes. Based on this, I assume the reason for a lack of localization was a copyright thing, similar to the Stands in Jojo. In any case, he’s as confident as he is wrong about his deductions, i.e. he’s wrong a LOT but loves himself nonetheless. As much as I love Gumshoe, this guy grew on me very quickly. Screw it; he’s my favorite detective in the series, second only to Gumshoe (sorry Ema). Our prosecutor is Barok van Zieks. As one of the hunkiest antagonists thus far, he behaves like a scarier, more aggressive Klavier Gavin, where he’s sometimes willing to help the defense if things happen to go a certain way in the trial.

While the first game is great, the second game—Resolve—is truly a work of art. It’s the first linear sequel in the series, being a direct continuation from the first game, Great Ace Attorney Adventures. Resolve is easily as intense as Edgeworth 2 and Spirit of Justice. Resolve introduces the designated “case from a long time ago that started everything”, and this latest—or rather, first—incident is of a serial killer called The Professor.

Whenever I think they have run out of ways to play Ace Attorney, Capcom manages to surprise me. The Great Ace Attorney tries (no pun intended) fun new ideas both in and out of court. For instance, multiple witnesses can take the stand at once, and have their own testimonies. As a result, one person can have a reaction to what the other person says, and naturally, it’s a good idea to pursue that nervous tick. Unfortunately, this mechanic might be one of my least favorite gimmicks in the series. With one exception, each instance has a big “!” pop up, so it’s not even a case of having to know their poses enough. Also, it requires suspension of disbelief because the court itself proves to be the most braindead it has ever been. One example is when a witness is seen practically strangling another witness right on the stand. I know that Ryunosuke is supposed to have powers of observation, but you don’t need that power to notice these tells.

In trials with a jury present, you also have the power of the Summation Exam. Basically, when the jury unanimously votes guilty (which, in series tradition, will happen often), you get to hear their reasoning. At this juncture, you take a pair of statements from the jurors’ that contradict one another, and reveal said contradiction. Ryunosuke paces like a badass when tearing their reasoning apart, and it feels really good. The one dumb thing about it is that you’re warned not to press anyone during the tutorial, but you actually will need to press jurors for every solution after the first examination.

What’s extra super fun is the Deductions. Sherlock has a ridiculously over-the-top routine where he makes a wildly incorrect series of statements about an NPC, and it’s up to you to correct them by examining the NPC, the location, or by presenting evidence. These sequences kind of take a while, since you basically have to go through them twice, one to hear the initial take and two to correct it, but they’re awesome.

As a spinoff, Great Ace Attorney proves to be very difficult because it plays with your expectations of the series’ tropes. If there’s any pro-tip I feel like I should give, it’s to REALLY examine any new evidence as soon as you receive it. There aren’t many times where they’re like “If you didn’t examine any evidence you should do it now”, either. Also, dialogue in a specific case is actually affected by whether or not you examined a piece of evidence at the earliest opportunity. 

For a port made from the ground up during a thing-I-should-probably-not-bring-up-because-you’re-probably-sick-of-seeing-it-attributed-to-things-that-shouldn’t-have-anything-to-do-with-it, The Great Ace Attorney looks beautiful. The models are as on-point as always, but the environments are lovelier than ever, thanks to the Switch. They even have light sources flickering just like they would be in that time period. 

Unfortunately, this game probably has the weakest soundtrack I’ve heard in the whole series. Some of the character themes are good, but by keeping true to the time, I feel like they might’ve trapped themselves. And worst of all, the “Pursuit” theme shows up the least often in this game. Maybe that’s because of Ryunosuke’s character arc, but it still stinks.

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Final Verdict: 9.75/10

The Great Ace Attorney Chronicles was a better duology than I could have ever imagined. And the worst part about it is that it’s over; no more Susato Takedown, and no more Holmes. And until the mysterious seventh core Ace Attorney game comes out, there’s no more of the series as a whole right now. But as much as I loved these games, finishing lifts a weight off me because of how much harder it is to schedule play sessions. Regardless, The Great Ace Attorney Chronicles is a must for series veterans. That’s just elementary, my dear fellows.

A Perilous Journey of Danger and Mayhem: A Criminally Underrated Trilogy

American history can be one of the most boring subjects in school. If only there was a more fun way to learn about it, specifically about America in the late 19th Century. While not ENTIRELY accurate, Christopher Healy’s A Perilous Journey of Danger and Mayhem series is perhaps one of the best historical fictions ever.

A Perilous Journey of Danger and Mayhem stars Molly and Cassandra Pepper; a rare daughter and mother pair (respectively). Cassandra’s aspiring to be an inventor, and submit a machine to the 1883 World’s Fair. But you know, sexism, so… she’s SOL. When she and Molly break into the venue to sabotage a competitor’s machine, they discover a Dastardly Plot (book 1 title drop) to take over the world!

The story is incredibly simple. A Perilous Journey of Danger and Mayhem is more-or-less an episodic trilogy where Molly and Co. go on adventures to stop the Saturday morning cartoon villain. There’s no real depth, but unlike those cerebral critics, I’m fine with that. Children’s media has evolved to where people aren’t afraid to expose them to horrific things, from sexual assault to racism to PTSD to the Holocaust, etc. But seriously, sometimes we just need to be entertained, especially since this generation is being exposed to social media, allowing news networks to beat all the despair in the world into their innocent little skulls. 

What brings this series to life is the amazing writing. The descriptions are vivid, and it’s so freaking funny. I don’t think I’ve ever LOL’d so consistently in a kids’ book series ever in my life! The pacing is also lightning quick, with sequences that would normally mark the end of an installment happening less than halfway through instead. Most importantly, the humor is absolutely on fire. But if you don’t like sarcastic comments, you might not enjoy this one.

The characters are also some of the best I’ve seen in Western fiction. Molly and Cassandra have great chemistry together, instead of the mom normally holding the kid back. The male lead is Emmet Lee, and since this is an inventor-themed series, I had to picture him as my boy Senku from Dr. Stone. Healy could’ve made real torture porn out of him, because he’s a Chinese-American living in a country that would ban Chinese immigrants at that point in history, but thankfully he didn’t. The biggest issue with the cast overall is that they sort of have the same delivery when it comes to comedy, despite all being different people…

…Well, except for my favorite character, Robot. Due to story events, an automaton made by Bell ends up gaining sentience, and Molly adopts it and names it Robot. He delivers some of the best lines in the entire series, in that robotic deadpan manner. And by the way, I can’t actually discuss the main antagonist, since they’re identity is a spoiler for book one. Just know that they’re the silly, mad-scientist-type villain.

If there are any real issues, it’s that there are snippets of that Disney-movie-trope of character-drama-that-you-know-will-inevitably-resolve-itself-because-it’s-too-light-hearted-to-not-do-so. Every instance is very short-lived, making it feel like the author put them in as a formality. Regardless, as the reader, you can choose to blitz through that crap and get back to the good stuff in a jiffy. There’s also kind of a bad case of virtue signaling, specifically with Feminism. I wouldn’t normally bring it up, but the difference here is that the story is good enough to not need to rely on the “Secret Club of Empowered Female Historical Figures.”

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Final Verdict: 9.45/10

I know that this is a really short review given that I covered an entire trilogy of books, but like I said before, A Perilous Journey of Danger and Mayhem is a clear-cut, silly little ride. It’s absolutely fantastic (and most importantly, not pretentious… for the most part), and I loved it to the bitter end. I recommend it if you are uncultured enough to want to have fun.

Mickey, Donald, Goofy: The Three Musketeers is a Needle in a Haystack of Straight-to-DVD Cash-Grabs (Retrospective)

The early 2000s were not Disney’s best era. A lot of it was plagued by the notorious, straight-to-home-video sequels. Fine, I’ll admit that I loved them as a kid (my whole generation did probably), but nowadays, they are generally accepted as guilty pleasures at best. But among those sequels was something that I held near and dear to my heart. It was an adaptation of Alexandre Dumas’ novel, The Three Musketeers, with a slap of Mickey on it, simply titled Mickey, Donald, Goofy: The Three Musketeers. I NEVER hear this one brought up, AT ALL, making it one of the more remote and obscure projects to feature Mickey Mouse in Disney history. Nonetheless, I loved it as a kid. However, both my DVD player and the DVD broke around 2005-6, rendering me unable to watch the movie for all time. At least, that’s what I thought, until it plopped into Disney+’s catalogue completely unannounced. As of the writing of this post, I hadn’t watched it in FIFTEEN YEARS. It’s time to see if it’s an underrated gem or if it deserved to be discarded!

…Is what I would say if I didn’t have some concerns writing this post. Normally, a retrospective is written under the assumption that the person reading has seen the media and knows it well. That’s why I was able to spoil the crap out of March of the Wooden Soldiers when I covered it. But despite Mickey Three Musketeers being well-within the “Okay you can spoil it because everyone knows the story already” range, I’m pretty damn sure that next to NO ONE knows this story. As a result, I’m going to color any spoilery parts as white, leaving you to spoil yourself by highlighting them. Oh, and for the record, since I’m both a millennial and an uncultured swine, I never actually read the source novel, so I’m not going to be evaluating this movie from an adaptation standpoint.

Following an arbitrarily meta opening sequence, we enter a France of yesteryear and focus on three plebs named Mickey, Donald, and Goofy. After being saved at a young age by some local Musketeers, they slave away as janitors with hopes of being able to achieve glory as Musketeers themselves. Well, they get a good shot at it when Captain Pete plans to mousenap Princess Minne, that’s for sure.

The standout thing with Mickey Three Musketeers is that it’s very much an homage to the classic cartoons from the very beginning of Walt Disney’s career. This excited me because I always thought that the ones that starred Mickey, Donald, and Goofy as a team, such as Clock Cleaners and Moving Day, were the absolute best. Furthermore, this is the last piece of media featuring all three characters as major protagonists that I know of (and Kingdom Hearts doesn’t count because they’re accompanied by a bunch of anime turds in that). In any case, the humor and hijinks of the classic cartoons ring true throughout this movie, and they were a very welcome treat for me.

Another thing done old-school is the music. Much like cartoons of the past, background music didn’t just create mood, but sound effects as well. It had a lot of energy that most movie soundtracks lack these days. Unfortunately, in the case of the musical numbers, there is a drawback to doing the music old-school. I had no recollection that this movie had them, and for good reason; they are among the most forgettable in Disney history. They’re all arrangements of classical pieces; which are fitting for the period, but wholly unoriginal. The only one that I enjoyed was when Goofy—of all people—becomes a lady killer and seduces Clarabelle.

Since this is sort of an ode to the classics, you must keep in mind that there are no such things as stakes in Mickey Three Musketeers. I recalled this being like a Tolkienian epic when I was a kid, but through the wizened eyes of an adult, it was short, straightforward, and predictable. There’s even a part where Mickey almost drowns to death (the one scene I remembered distinctly after all these years), and I didn’t even bat an eye at it. Any sense of drama is resolved in mere minutes, typical of most mainstream Disney flicks sure, but still an important thing to mention nonetheless.

You’d think I don’t need to do any character passages, but for the sake of completion, I will anyway. These guys have been the United States’ best ambassadors for almost a hundred years, and there’s a good reason for that. Mickey is arguably the first ever Gary Sue (until you watch the last segment of Mickey’s Twice Upon a Christmas and realize that he’s just as capable of being a temperamental piece of sh** as Donald), but he’s pure-hearted and legitimately hard to not love. Best Boy Goofy is as perfectly derpy as always, nothing more to say there. My least favorite character, in the case of this movie, ended up being my boy Donald. For some reason, they give him a character arc where he starts off as a complete wuss. He’s a detriment to the plot, and he just magically changes into his regular self two-thirds into the film like nothing ever happened. I don’t know why they did that but I also don’t know why they made so many low-budget sequels to their classic films at the time.

Fortunately, good ol’ Pete shows why he is one of the most enduring Disney villains of all time (with his legacy ending on a poor note in Epic Mickey: Power of Two). He’s a perfect combination of being funny and pure evil, and—dammit—I miss the sumbi****! Appear in more things, Pete! Anyways, the most pleasant surprise was the aforementioned Clarabelle. She’s the sexy secretary who ends up getting reverse-Stockholm Syndrome for Goofy, and she was real fun for her brief amount of screentime in the movie.

Unfortunately, the other women suffer. Minnie (and—to an extent—Daisy) are breathing MacGuffins and nothing more. They offer no resistance to assault, which can trigger some… people who respect women as individuals. If they could criticize Hamilton for being historically accurate, then they can criticize this movie, too.

Last but not least, the visuals. It’s a straight-to-DVD, but it’s enough. The film isn’t gorgeous, but since it feels like a cartoon, it’s okay. Because of this, they were able to go hog-wild with all of the noodly limbs and such. The art is simple and bright, making it easy for the young’uns to comprehend.

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After All These Years: 8/10

Mickey, Donald, Goofy: The Three Musketeers is great, though it’s nothing compared to 21st Century cult classics, such as The Emperor’s New Groove. But you know what, it’s reminded me that Treasure Planet is on Disney+ and that I haven’t seen it in just about as many years as this. I might do a retrospective on that… by next year at the earliest (don’t expect it honestly). As far as this movie is concerned, I recommend it if you want some old-fashioned cartoon hijinks, and don’t have the priceless Walt Disney Treasures DVDs to experience it the vintage way.

Demon Slayer: Kimetsu no Yaiba Full Series Review

This was honestly a very tough review to write. I got into Demon Slayer: Kimetsu no Yaiba (published in English by Viz) months before the anime- that freaking anime- aired. At that time, it had a pretty niche fanbase, like any anime-less manga would in the West. But my whole perspective of it changed when the anime launched- especially the viral nineteenth episode- and made the franchise mainstream overnight. Kimetsu no Yaiba has become one of Jump’s bestselling manga in recent years, even overtaking One Piece as the #1 bestseller of 2019. It has now become the embodiment of everything I hate about mainstream culture and marketing, similar to how I feel about BABYMETAL (which I’ll cover in a future post). I was going to give it a relatively high-ish score at first, but how much will my contrarian-ness affect the score now?

So, Kimetsu no Yaiba’s premise is as simple and unoriginal as it gets. In Taisho Era rural Japan, Tanjiro Kamado lives a happy life with his mother and siblings. But of course, he comes home one day to find his whole family dead (easy emotional hook, check), i.e. slaughtered by a demon. Only his sister, Nezuko, has survived, but she’s become a demon herself (cute girl who needs to be protecc, check). He then goes on a journey to become the #1 Demon Slayer (lofty goal, check) and kill the guy who orchestrated it all.

If you couldn’t tell, Kimetsu no Yaiba is mainstream to the Nth degree, following each shounen trope with little to no deviation. Fortunately, the mangaka at least seemed pretty aware of this, and chose to breeze through a lot of training and entrance exams to get to the real demon-whooping that readers actually want. After Tanjiro joins the Demon Slayers, he basically goes out with Nezuko (who is conveniently small enough to carry in a box) and fights whatever demon is terrorizing whatever area. The only saving grace of the narrative is its fast pacing.

The characters aren’t much better. Tanjiro is your typical, wish fulfilment protagonist. He runs on plot armor, and is inexplicably loved by everyone, even the demons that he cuts down; every single one of them goes through their “tragic backstory” to make you sympathize with them at the last second before Tanjiro kills them, and then they thank him for being a good person in their final breath. His sister, Nezuko, is marketing incarnate. She basically exists to be cute (which works, as I have seen on the message boards when the anime aired). Sure, she can actually hold her own in combat, but her cuteness is definitely a higher priority and a big factor to the franchise’s success.

There are a couple of saving graces, however. Joining Tanjiro are Zenitsu and Inosuke. Zenitsu can be annoying, given that he’s a big fat wuss who exists to provide comic mischief, but when he falls asleep like Bodkin from Wizards of Once, he becomes a super powerful bad-ass. Inosuke is a buff chuunibyou who wears a cool boar mask. These two aren’t the best characters in the world, but they’re enough to make Kimetsu no Yaiba more enjoyable.

Given the traditional battle shounen structure, Kimestu no Yaiba is full of throwaway antagonists who rarely last more than an arc. But among them is the actual main antagonist, Muzan Kibutsuji. He is a legitimately intimidating villain who has a very suave aura about him. He might be an a-hole to his minions, but he’s at least dressed fabulously.

Sadly, that’s pretty much it for the cast. What remains to be discussed are the many other Demon Slayer people that Tanjiro looks up to. I always forget who they are almost immediately after every reading session of the manga, so that really speaks of how unremarkable they are. The only one I remember is Giyuu, but that’s just because he’s the first one encountered, and his name is funny.

In the end, the one thing I can appreciate about Kimetsu no Yaiba is the fact that it ends startlingly quickly; clocking in at 205 chapters despite its insane popularity. Out of everything in the manga, the best thing that could’ve happened was for it to end, so that the mangaka didn’t have to worry about shoehorning in unremarkable antagonists just to pad it out for ten more years (like DBZ and Naruto).

The art is, uh, an effort. I’m not gonna crap on the art like everyone did when the anime came out. Sure, it’s not as “clean and crisp” as the anime, but it has a unique charm to it. Also, the fights are more than visually appealing enough. But like what critics said about the anime, the great art can only go so far to offset such a cookie-cutter narrative.

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Final Verdict: 6.75/10

Demon Slayer: Kimetsu no Yaiba is a fairly enjoyable manga that managed to end on the best possible note. Is its popularity undeserved? Hell yes. Is it the worst thing ever? Not quite. Like I said in the beginning, I’m being extra harsh on the manga because the anime was insanely successful due to the inherent appeal of Tanjiro’s simple and idealized personality, Nezuko’s cuteness, the visual spectacle, and the presence of famed composer Yuki Kajiura. Raw, human emotion, not perturbed by critical thinking, is imperative in order to enjoy Kimetsu no Yaiba; enough to have your heart melt from the backstories of people that you know for five seconds. By now, it should be obvious if this manga’s your cup of tea, so decide accordingly.

Jigokuraku First Impressions (Chapters 1-40)

Artwork from Viz site

You’ve gotta love edgelords sometimes. There’s a little charm in their hackneyed “to kill or not to kill” monologues. Oh, and gore too. And out-of-left-field comic mischief. Jigokuraku: Hell’s Paradise, simulpub in English on Viz’s digital Jump subscription, has got all of that to spare!

In a dark period of Japan’s past (sorry, I’m not weeb enough to tell what era it is just by looking at it), the edgy ninja known as Gabimaru the Hollow is pending execution. However, nothing they try will actually kill him! So, the shogunate recruits him, among other criminals, to journey to a strange island and recover the elixir of life. He is accompanied by swordswoman Sagiri Amaemon, who must watch over him, and immediately decapitate him if he steps out of line. But since this is a battle shounen, she’ll probably never do that to him.

So far, it’s pretty fun. The beginning makes you think it’s going to be a battle royale, but they got bigger fish to fry. And by fish, I mean the giant mutant Bosatsu that live on the island. Basically, imagine if Shou Tucker from Fullmetal Alchemist was Buddhist. The island has a very surreal and creepy, yet whimsical feeling to it, and it makes me curious as to what it has to offer. There are also some powerful, human-looking foes that are super swole and can freely genderswap any time that they want. 

The characters, for the most part, are decent enough. Gabimaru is pretty nonchalant, edgy, and fun. Sagiri starts off as a whiny, “character who gets crapped on for being a woman because it’s historically accurate”-type, but she becomes much more resourceful at ten-odd chapters in. One of my favorite characters is probably the sexy female ninja Yuzuriha. Although she looks powerful, she’s very aloof and doesn’t even seem to take the mission seriously. But she’s still fun to see. I also like Gantetsusai, who is a tall, powerful swordsman that ends up being the “frenemy” of the group, and of Gabimaru in particular.

Sadly, I can’t figure out if these characters are based on actual people from history. The only thing I could recognize were two brothers whose dad was one of the 47 Ronin. Hopefully I’ll be a big enough history buff to be able to say something authoritative during the full review of the series, once it ends.

The art in Jigokuraku is great. It’s very rough and sketchy, with vivid details and great action shots. Word of warning, there is complete female frontal nudity, as well as gore, so stay away if you hate that stuff.

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Current Verdict: 8.25/10

Jigokuraku is a fun, enjoyable, and somewhat addicting historical fiction manga. I recommend it to any fans of battle shounen and edgy stuff.

Descending Stories Full Series Review

I think it’s safe to say that there are only two ways that a Westerner would be exposed to the Japanese performing art known as rakugo. One way is the Ace Attorney case that had rakugo and notoriously expected you to know real life information about Japanese cuisine in order to be able to solve the case. The other way is to read Descending Stories: Showa Genroku Rakugo Shinju– published in English by Kodansha Comics- or watch its anime adaptation (okay, so technically there are three ways but the latter two both involve the same thing). Because of the Ace Attorney case, I was left very confused as to what this rakugo thing is. So, I basically read this manga all the way through as a form of research.

And here’s a small warning: DON’T read this manga for research! Descending Stories jumps right into the rakugo theme expecting you to already have a basic idea of what it is. Although you can at least figure out some terms thanks to footnotes and context clues, it doesn’t really serve any purpose as to what the appeal of rakugo is. If you want that, you’re going to have to read the bonus sections where the author literally documents different areas of rakugo. From context, rakugo itself seems to be an event where you watch a man kneel down and tell a story out of a pre-written selection while also doing the voices and mannerisms of all the characters. I didn’t actually do any research on rakugo so that I could dive into this manga fresh and from the perspective of an average Joe who wouldn’t know about it themselves.

Descending Stories is a slice-of-life manga, with rakugo as a narrative theme, more than anything else. The main character, Yotaro, is an ex-convict who has finally served his time in jail. Upon release, he seeks out Yakumo, a rakugo-ist(?) who performed at his prison, because Yotaro was inspired by him. When he finds the man, he’s turned down from becoming a rakugo apprentice, but is allowed to freeload and figure out how to rakugo on his own. Oh, and also, the whole overarching narrative revolves around Yakumo’s friend, the late, great Sukeroku (late, as in dead). This is a manga about coping with loss.

Similar to Ascendance of a Bookworm, I have a hard time discussing the characters because they are just normal people. While Yotaro is the main character, technically, half of the manga is actually focused on Yakumo and Sukeroku’s backstory. Keep in mind that depending on their rakugo status, their names will change like that guy in the Secret Show. It’s not that hard to get used to because the recap at the beginning of volumes 2 and onward tell you who’s who every time.

I think the art is the weakest aspect in the manga. Although it’s got a distinct, humble style, every character looks like they’re making duck-lip expressions, which clashes with the theme of loss, and basically any scene that’s meant to be taken seriously. At the very least, the panel flow is perfectly fine, and has some strong double-page spreads.

Geez… I… I’m gonna be honest, I don’t know what else to say about Descending Stories. My preferred genres are battle shounen and isekai, yes, but I’ve been more than capable of enjoying the more “cultured” manga. Heck, Naoki Urasawa- the mangaka of 20th Century Boys and Monster– is one of my favorite mangaka of all time! Plus, there’s Kasane and ACT-AGE that I love too, and don’t even get me started on the masterpiece that is Space Brothers. I’m more than certain that Descending Stories is a great manga. My beef with it is probably the art, which I find really important for the actual conveyance of the story. If Urasawa did the art for this, I might like it more.

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Final Verdict: 8.5/10

I gave Descending stories a lot of benefit of the doubt. I can see the makings of a great drama manga here, but I just couldn’t get into it like the drama manga I previously mentioned. It also didn’t help me appreciate rakugo itself, which is unusual because I find that manga are the only time that I appreciate a real-world things that I normally find boring. If you want something with more “culture” than those “mindless” battle shounens, Descending Stories has culture to spare!