Miitopia (Switch): Your Most Insane Fanfic Come to Life

If you’re reading this, then I’m a time masochist. When you’re working a full-time job along with running a blog, you don’t exactly have much time left. All of the precious recreational time I have is spent working on the blog. Every single piece of media I select must now serve some purpose for it. It’s hard. I’ve had to veto a lot of stuff. There are a lot of videogames that I’ve been juggling, and instead of playing them based on mood, I play them based on a number of factors too convoluted to go into right now. But a wrench was thrown in when Nintendo re-released the insane 3DS RPG, Miitopia, on Switch, with an improved character creator and FREAKING HORSES. I loved the crap out of the old one, but I was hesitant to play this new one ONLY because I never had raw desire take hold. So of course, this post (with an overly long preamble) is my only justification for playing Miitopia AGAIN. On Switch.

In Miitopia, the Dark Lord steals the faces from everyone in the titular kingdom of Miis. You, along with a vast number of intrepid heroes, set forth to whoop his butt and get everyone’s faces back. 

If you know RPG basics, then you know that this game has a simple and predictable plot. But unlike most RPGs, which pretend to be something they’re not, Miitopia spoofs them up. It is chock full of hilarious, tongue-and-cheek dialogue. The charm oozes out of every pixel, and we’ll get to more on that when we cover some of the gameplay elements.

I’d normally discuss the cast of the story here. However, every copy of Miitopia is kind of like a snowflake; no two are alike. This is because of the game’s main selling point: the Miis themselves. The identity of literally every character is decided by you. They can be your closest friends, or—if you’re like me and have no friends—fictional characters. You can be a light novel protagonist and insert yourself into the story, fighting alongside your favorite waifus. You can ship Arin and Dan from Game Grumps, or ship either of them with Markiplier and PewDeePie. You can even dictate the villain; take out your hatred on your most hated person by making them the Dark Lord. Hate mainstream culture? Then make the Dark Lord Billie Eilish. You also get other allies, like the Great Sage and the three Fairy Sisters. Just keep in mind that—SPOILER ALERT even though it’s a common RPG trope—whoever your Great Sage is will end up being the true final boss. If you didn’t have online in the original, you’d be given some lousy presets for non-plot-relevant characters. But in this version, you can freely dictate their identities as well, but you’d have to take the time to make them from scratch (or, you know, have an online subscription). Although the game doesn’t tell you this, you can preemptively add Miis—complete with makeup and wigs—from the Mii Characters database on the title screen. Use this if you have a plan on who to include in the story. Oh, and when it comes to your party members, you can change their in-battle phrases. 

For some reason, however, it doesn’t quite work in the Traveler’s Hub area. Every visit spawns a random, non-plot-relevant set of NPCs, and ideally, these would pull from Miitopia’s save data just like anyone else.  You can still go into the record menu and change that, but you’d have to do it every time the area reshuffles, and it kind of gets annoying. I’ve noticed that it has higher odds of pulling from the data if you have more characters with no assigned roles already made, but if that was the case, you’d have to make a LOT of Miis for it to pull from there every time.

Regardless, improvements to Miitopia’s customization mechanic are, well, massive. The Mii making system seems pretty normal at first. But when you go to the Mii Characters tab on the title screen, you can add makeup and wigs. With these, the sky’s the limit. You can make an anime character, and have it be accurate for once. Just a couple things to keep in mind. First of all, the sky isn’t quite the limit. For instance, there are no pompadours, nor any hairdos that defy gravity. More importantly, the quiz NPC doesn’t take makeup or wigs into account during the minigames. This means if you have an advanced character, like Darth Vader or something, it’s going to be tough to recognize him.

The icing on the cake is the amount of personality that oozes out of Miitopia. There are so many little charming details that make it hilarious and fun. One example is this derpy tuba-like jingle for literally EVERY new character as they show up. When the Dark Lord first appears, you hear this ominous choir, abruptly cut off by that sound, causing intentional tonal whiplash. Beyond that, there are too many examples to list, like the occasional Psycho bit after character interactions or the fact that every ability has this fancy, anime-like cinematic for it when it’s used for the first time.

The personality is also present in the game’s visual and audio presentation. Miitopia has a quirky and cartoony vibe, which is basic yet appealing. The Switch’s superior power adds lighting effects that help give it a more whimsical vibe. The soundtrack is also surprisingly fantastic. The battle theme and the titlescreen music are unique to each area in the game, and the boss track is a real bop that still lives in my head rent-free.

Although combat would be an afterthought in a game like this, Miitopia manages to have legitimately fun combat. The battles are your basic JRPG turn-based formula, but there are a number of factors to add spice (and chaos) to this formula. First off, you get to choose everyone’s personality quirk. They all have advantages and disadvantages, that range from free evades to refusing a much-needed heal. They trigger randomly, and as a result, a lot of battles end up being luck-based to an extent. The game is balanced enough around this fact… well… to a point (we’ll discuss that later).

A much more important factor is Affinity. Characters can build relationships through various, self-explanatory methods, from battle, to being roomies at the inn, as well as other means. Levelling Affinities up can cause some powerful effects to happen, some of which can turn the tide of battle in your favor. Of course, these are also luck-based, but they feel awesome when they happen. However, random events, as well as certain moves and personality traits, can cause a rift in two characters’ relationship. When this happens, you need to keep them together until they make up, or use the Popstar’s insanely powerful skill that instantly resolves their argument (this doesn’t work if the Popstar is involved in said rift; something that happened to me way too often in my playthrough).

Exploration in Miitopia is divided into automated traveling courses. If a path splits off, you get to dictate where they go, and you’ll need to take EVERY PATH if you want to get everything. It can get repetitive, but using the ZR button speeds up gameplay and saves BUTTLOADS of time. It even works in cutscenes! Random events occur, from stumbling upon loot to characters suddenly being fed up with each other. It’s generally rare for these events to lead to an unfair game over, but it can happen in VERY specific circumstances.

In between each course, the party rests up at the Inn. Unlike most JRPGs, this is where the action occurs. Here, you arrange characters’ living spaces so that they can bond with one another. While in the Inn, you can feed characters food obtained throughout the adventure to permanently increase their stats. They have very random tastes, and more often than not, they will hate the food most tailored to their build. You can also gamble any Arcade Tickets found from adventuring to get money or items. I always did the latter, since you will always get something from the item roulette. These range from a random equippable item, to rare food, to a boost of XP or Affinity between two people. Spending money is another mechanic based on luck. You need to see if a character wants something, and give them the money to grab it. Equipment for characters come in tiers, which means that if a chest contains equipment, it will always be the next step up from whatever you have. Oh, and keep in mind that characters will sometimes fail to buy the equipment that you loaned them the cash to buy. New to the Switch version are Outings. These are fun little events that give sizeable Affinity boosts and are quite charming as well as varied. Also new to the Switch version is the Horse. This adorable, customizable companion is basically a fifth party member. By raising Affinity between your Horse and other characters, you can trigger new, unique assists in battle. These are insanely helpful! One of them is basically an ultimate move. It requires all MP, and has a unique effect depending on the class of whoever uses it. However, there’s one unwritten nuance that I learned the hard way: the horse will only assist as long as a character is in the stable with it, regardless of Affinity and if it accompanies you to battle.

Well, I ended up deviating from battle for a while. Anyway, though the amount of luck in this game appears daunting, Miitopia does allow some divine intervention. Sprinkles can be used to restore HP, MP, to revive a party member, and more. Your carrying capacity with these Sprinkles increases as you defeat enemies, but keep in mind that they don’t refill until after a course is done. There is also the Safe Spot, where one character can use their turn to rest and heal a percentage of HP and MP as well as cure any debuffs. Of course, this puts your party at three, so careful planning is needed.

I talked about pretty much every element in battle before the bread and butter of RPGs: classes! You can assign a class to each new party member, and after a certain point in the story, can freely change said class. They range from your usual Mage and Cleric, to the unusual Popstar, Chef, Cat, Flower, etc. For the most part, they all have good enough strengths to win no matter what. The exception is the Tank. I don’t mean the high-aggro defensive class; I mean a literal Tank. This class has high defense and high damage, but most of the latter are used at the detriment of the Tank’s Affinity. Its low base MP doesn’t help either. 

In terms of difficulty, Miitopia is surprisingly balanced. Like with any JRPG, you’ll be pretty frail at the beginning, but be relatively okay at taking control as the game goes on. Bosses, and this one type of enemy with an insta-kill attack, are pretty much the only real challenges in the main story. Unfortunately, Miitopia is one of those annoying games where three party members are A.I. despite the fact that this is a turn-based RPG and that A.I. shouldn’t be necessary. They don’t spam useless moves like Marin Karin, at least. In fact, the A.I. is pretty good at making choices that a real gamer would make. Unfortunately, the A.I. fails to take turn order into account, and will use HP Bananas even if a healer was going to go immediately after them.

The real difficulty is in the post-game. In addition to new and tougher quests, the post-game unlocks three secret areas, two of which have the secret Vampire and Elf classes (for all I know, there could be a third one because I still have yet to do everything in this game). I usually like to make new party members dedicated to these, but keep in mind that they’ll have a whole game’s worth of Affinity, equipment buying, and permanent stat building to catch up to!

The third and most involved post-game area is a massive city, split into EIGHT sectors, teeming with the most powerful mobs in the game. Each sector has a stronger version of a previous boss, all of which HURT. This place sucks, and is probably the one place where Miitopia’s chaoticness loses its novelty. It’s hard enough on its own, but when you have to worry about relationships failing, or a Stubborn character refusing to be healed, it becomes beyond irritating. And don’t get me started on the U.F.O. enemies! They can use an attack that steals all of a character’s HP Bananas, which cannot be evaded no matter what. You also don’t get the Bananas back when defeating them. This causes your coffers to be sucked DRY,  to the point where you can’t organically regain them within the game’s parameters as long as you proceed through that area; you actually need to grind for them. I can’t even imagine how it feels when you get to the end of the boss rush tower, just for a few, RNG-based boo-boos to kick in and cost the whole run. And according to the Medal list, there’s a second tower that I actually have never seen before. Who knows what that could be!

The post-game has one more nice unlock: the villa. With this, you can house a massive number of party members all at once, and freely create new ones. This helps alleviate the issue of there being more classes than party members in the main story. Unfortunately, the inn capacity doesn’t account for the addition of the horse stable, meaning that one person will always be alone if you want to build Affinity with the horse.

Oh, and one warning for true completionists: the Medals. These are in-game achievements, and the Traveler’s Hub guy tracks your progress with them. Getting all of these requires getting every class to the max level of fifty, maxing out Affinities, getting all of the different equipment items for every class, and more. This is where grinding becomes a must, and that kind of sucks. But to be honest, you’ll probably need to do it anyway to take on the aforementioned boss rush. I have never completed Miitopia, but I might make an attempt if I ever feel the need to veg out with something mindless. But if you undertake this task, do it with some music or Twitch streams in the background.

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Final Verdict: 8.75/10

An already great game is better than ever on the Switch! Miitopia is a quirky, fun adventure, perfect for relieving stress (as long as you don’t try the really BS stuff). I recommend it to anyone who just wants to be happy.

DuckTales 2017: The Reboot I Have Zero Nostalgia For

PREFACE: I know I’m supposed to be on hiatus, but I ended up backed up with way too many posts. I finished THREE more Oz books in this time, plus I decided to review Amphibia by each individual season. I also have a several that have been ready to go for months, but never had the time to publish them. Since I deactivated my Twitter, and don’t even read posts on my Facebook outside of the bands I follow (thank goodness they have a Favorites system), I should have no worries about spoilers for the Attack on Titan finale coming out very soon, especially since the final season of the anime is getting a part two.


Before we begin (Hooray! Another preface!), I have a confession to make. I was a sheltered nineties kid. I never watched Spongebob Squarepants until I was well into middle school because it and other cartoons were too extreme for me (and, well, because I would’ve probably mimicked some of the dangerous cartoon stunts and killed myself). As a result, there were a LOT of popular shows from the late 20th Century through the turn of the 21st Century that I never watched, and would always feel a little disconnected whenever my favorite YouTubers would discuss them at length. I never got to see Dexter’s Laboratory, Powerpuff Girls, Wild Thornberrys, Hey Arnold… and even as a budding Disney fan, I never got to see DuckTales (I was only allowed to watch Mickey’s House of Mouse, among some of the stuff on Disney Jr. back when it was Playhouse Disney). But because I heard good things, I reluctantly dove into the 2017 reboot of DuckTales without any of the nostalgia and prior experience that I would’ve wanted to have going into it. Well, I suppose I can view it OBJECTIVELY then. Oh, by the way, since I know nothing about the old DuckTales or the other ‘90s Disney shows, I don’t know what’s new or old (also, I didn’t bother looking any of it up).

In DuckTales, Donald Duck is unemployed (not surprising). So, he dumps his three nephews onto his rich Uncle, Scrooge McDuck. The guy doesn’t give a rat’s arse about them… at least not until after they end up accompanying him to the lost city of Atlantis. After that, the boys go on all sorts of wild adventures with Scrooge (and plucky girl-duck, Webbey), where all kinds of hilarity ensues.

But it sure doesn’t feel that way sometimes. Similar to Gravity Falls, DuckTales has some semblance of an overarching narrative, but it’s disjointed in season one. Some early episodes end in unresolved cliffhangers, and made me do a double-take a couple of times. Fortunately, once season two starts, it’s practically a straight-up linear narrative, with episodes picking up from where the previous ones left off. Sometimes.

Unfortunately, the context of the thing is also not entirely clear. I figured that, as a reboot, it would have a number of nods and carry-overs from the original show for the sake of being faithful. However, the way everything is all reintroduced leads me to believe it’s a sequel. The villains clearly already know Scrooge, after all. At the same time, it could be a prequel, because it’s established as the first time in a decade that Donald speaks to Scrooge, plus it’s the first time that the triplets see Scrooge at all. Also, Daisy Duck is introduced in Season 3, and it is very apparent that they had never met her before. But then… how do you explain the lack of Webby and others in stuff like Mickey’s Once Upon a Christmas? OR MAYBE it’s in a different universe entirely?! Regardless, DuckTales definitely expects you to be acquainted with Donald Duck, his three nephews, and Scrooge McDuck at the very least. If you grew up with a TV, then you probably passed that part.

So, enough about structure… is the SHOW actually any good?! The answer is a resounding “Yes, Definitely, Absolutely!” (Oh wait, wrong show…). DuckTales has the same modern and clever sense of humor that Disney has consistently been able to nail since the start of the 2010s (knowing what audiences find funny is part of being as mainstream as Disney). There are also some great meta commentaries, like the first Darkwing Duck episode, which is a commentary on reboots of popular I.P.s (and a commentary on the show itself as a result). The show also sets out to answer some of the age-old questions surrounding the cast… such as the identity of the triplet’s mother, Della Duck. Additionally, I’m pretty sure that this is the first time in Disney history that they started making fun of Donald’s… er… accent. Unfortunately, there is some melodrama at various points in this series, but it’s a bit more justified than Gravity Falls, as it helps resolve flaws that these beloved characters have had for decades. It’s so weird seeing new developments for these characters who’ve been around for so long… and I love it (and they probably did half of this stuff in the old show).

As expected, DuckTales has a large ensemble of memorable characters. Scrooge is pretty much exactly the same as he always was: daft, yet a freaking bad-ass. Donald is also the same, which I’m not complaining about, because… well… he’s been my favorite out of the three O.G.s for twenty years. I know he can be a big S.O.B., but I dunno, I always loved the guy. Also, whenever he enters his berserker state, it’s a show of force that should place him on any Top Ten Most Powerful Anime Characters list. Like I said before, he gets amazing new character development thanks to the whole Della thing, but you also get inside Donald’s head on a much more intimate level than ever before, and possibly the most in Disney history.

Most surprisingly, the triplets are legitimately enjoyable… at times. Huey, Dewey, and Louie were once all little turds who always caused trouble, but now they’re little turds who always cause trouble while having defined personalities. Huey’s brainy, Dewey’s reckless, and Louie is… er… unchanged. They also must’ve entered puberty, because they actually sound like people instead of high-pitched Donalds. They get great character development that helps resolve their shortcomings, which is why I thought this was a sequel, because they’re definitely turds all the way through in older stuff. Unfortunately, due to the fact that this is a Saturday morning cartoon, it hardly feels like they really grow. Louie can learn to not be a greedy jerk in one episode, but then proceeds to keep being a greedy jerk in another episode. These characters need to have poor judgement, or else… Who can teach our kids important American values?!

In addition to the main ducks, we have some newcomers… I think (this is what happens when you don’t watch the old show!). One of them is Webbey (whose grandmother is swole as all heck, and may or may not be in a doujin with Donald). She is literally Mabel from Gravity Falls (down to having a grappling hook), so I have no complaints here. What I do have complaints about is a girl named Lena that she befriends early on. While I have no problem with her personality, the audience is shown that Lena is in cahoots with one of Scrooge’s old nemeses (who I presume is carried over from the old show?). This results in, yes, an American Dragon-type situation, and if you read my old review of Marissa Meyer’s Renegades, you’d know how I feel about that. (at least that whole arc concludes by the end of season 1). 

Fortunately, there’s always a silver lining, and that lining is Launchpad. He’s basically Soos from Gravity Falls, except even more brawn-over-brain. His dialogue and lovable idioticness is always entertaining. In addition, there’s Scrooge’s kind-of-evil mad scientist, Gyro Gearloose. Gyro has an intern named Fenton, who ends up becoming a tokusatsu hero named Gizmoduck. A ways into season 2, Della does return to the McDuck household. Other than being—pardon my French—a hot mom, she doesn’t have much experience at being a mom, and she has a lot of character development to go through. They also integrate some obscure characters, such as the aforementioned Darkwing Duck, as well as the Three Caballeros, to introduce them to a new generation (and me). 

Unlike Gravity Falls, DuckTales has some great antagonists (Oh snap). Flintheart Glomgold (who I assume is a carryover?) is basically the Scottish villain from Kim Possible combined with Drakken from Kim Possible, making him a fun guy with hilariously over-the-top plans—I mean—schemes. There’s also the Beagle Boys (who are all brothers from a single mother), and Mark Beaks, a living incarnation of social media and clickbait. Oh right, and there’s Magica de Spell, who is just Duck Maleficent.

Disney doesn’t cheap out (well, not always). The animation in DuckTales is fluid, vibrant, and appealing, with a neat, comic book aesthetic. The new designs aren’t as jarring to get used to as the thing that I refer to as “Modern Mouse” (unless you can’t handle Donald’s EDGY, BLACK sailor suit). The instances of CG are pretty obvious, but that’s probably my anime-watching PTSD talking.

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Final Verdict: 9.75/10

This version of DuckTales has been fantastic from start to finish. Of course, it’s not perfect, but it’s definitely my favorite Disney Channel program (sorry, Gravity Falls). I recommend it if you want to see classic Disney characters in a new, modern light.

Mission: Yozakura Family is Literally All About the Waifu (First Impressions, Chapters 1-30)

Spy X Family is a manga about a spy who makes a fake family, and that’s all well and good. But they’re not the only ones on the block. Mission: Yozakura Family has a family made entirely of spies. It’s managed to last a year in Jump’s ruthless gauntlet, so that means it must be doing something right. 

In Mission: Yozakura Family, a shy boy named Taiyo Asano has been coping with the abrupt death of his parents and brother (which is not at all a cheap emotional hook). His only friend is this girl named Mutsumi Yozakura, the adorable school idol. When Taiyo is attacked by Mutsumi’s overprotective brother, Kyoichiro, he is introduced to the Yozakura family (of spies). Because he’s the ultimate husbando (and because he doesn’t want to get assassinated), he marries into the family and vows to protect Mutsumi with his life.

I don’t know of many manga attempting to combine gag shounen with battle shounen (apparently, Katekyo Hitman Reborn! is one example, but SOMEONE (*cough* Viz *cough*) doesn’t have the manga licensed), but Yozakura Family has been a real fun time. Of course, there really is no narrative to speak of. The death of Taiyo’s family is pretty much glossed over until it gets to the designated “It wasn’t really an accident” plot development (which, honestly, isn’t a spoiler because that pretty much always happens).

The sillies are what matter, though. Yozakura Family is loaded with bombastic, over-the-top comedy that completely disregards realism, including a literal spy magazine and social media group. I also have to post a trigger warning: there are cases of minors (and adults) carrying firearms to school, so if you have any memories tied to an actual school shooting, then this manga might not be for you. There haven’t BEEN any school shootings so far, but I doubt that’ll stop you from being triggered. Also, as of where I left off, the manga hasn’t gone straight-up full battle shounen, like many gag series do. 

Unfortunately, Yozakura Family fubars one of the most important aspects of shounen: training. They show some of Taiyo’s training early on, but it’s gone over super-fast. It’s so abrupt that he goes from wimp to Bruce Willis overnight. Since this is primarily a gag shounen, I’m not too butthurt about it, but I’m definitely the minority in that.

This manga has a great cast of characters (for once). Taiyo is kind of that generic guy, like always, but the series isn’t called Yozakura Family for nothing. While Mutsumi herself is that “waifu” type, her siblings are where the personality comes in. Kyoichiro might (read as: “will”) annoy some people, but I think his ludicrous devotion to Mutsumi, plus his overly lacking subtlety of how much he hates Taiyo is hilarious. Her other siblings have very distinctive character design and memorable personalities, but sadly, they don’t have too much screentime. In any case, the antagonists are all fun, even if a lot of them (so far) have been in the throwaway category. 

The art is great. It’s simple, but effective. The action scenes are swift and packed with line work, while the facial expressions are on point. It’s what you’d expect from a shounen manga.

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Current Verdict: 9/10

Mission: Yozakura Family is starting off strong. I have no idea how popular it is, so I don’t know if it’s going to be ending soon, but I hope it has a solid run down the road. Of course, you can never truly know with a Jump manga.

Jujutsu Kaisen is at least Better than Kimetsu no Yaiba (First Impressions, Chapters 1-75)

Weekly Shounen Jump has had some really great manga, and it’s had some not so great manga. While they have a system to weed out the latter, cases like Kimetsu no Yaiba show that it’s not perfect. A little manga called Jujutsu Kaisen (published in English by Viz) has risen to a pretty high level of popularity, without the need of a successful anime adaptation (even though the anime will no doubt make it quite popular overseas). Let’s see whether or not it deserves its popularity.

In Jujutsu Kaisen, a high-schooler named Yuji Itadori has a run-in with Megumi Fushiguro, a student from the curse-fighting Jujutsu Highschool, when he seeks a cursed object that Yuji’s classmates have come across. Yuji helps him fight back the curses that attack them, but things get hairy. Yuji ends up eating the cursed object- a severed finger- and becomes more than powerful enough to fight the curse, but is nearly possessed by the finger’s owner, Ryomen Sukuna. Due to Yuji’s strange ability to suppress its power, he’s recruited as a new student of Jujutsu Highschool in order to collect and consume the rest of the fingers… after which he will be executed. 

Let’s cross that bridge when we get to it; this is a First Impressions, after all. I had thought, based on Chainsaw Man, that Jump is trying to become more mature in order to recover from the slump it’s been in lately (a lot of series from 2019 onward have sold poorly), but alas, it seems that Chainsaw Man is an exception and not the rule. Despite how often it waxes poetic about life and death, Jujutsu Kaisen is a pretty typical shounen manga. 

As expected of most Jump manga, Jujutsu Kaisen starts by getting us acquainted with the main characters as they fight random enemies in self-contained mini-arcs, followed by a training arc. For the most part, the ideas of cursed energy and techniques are pretty generic, but the neatest aspect of the combat in Jujutsu Kaisen is the domain techniques. These are basically field effects that look really cool, and add a bit of spectacle to the fights.

The manga picks up after twenty-odd chapters, which is when the first major arc starts. It introduces the main antagonist (who will likely get replaced by someone less memorable if the manga ends up running for eight more years), and ups the ante by a lot. And I mean A LOT.

Typical shounen manga means a pretty one-dimensional cast. Yuji is a pretty generic, brash idiot, and the thing with Sukuna seems more like something to make him edgy than to give him a moral crisis. His classmates, Megumi, and the female lead, Nobara, aren’t that interesting either outside of their fighting abilities. Fortunately, Jujutsu Kaisen at least tries with some of its characters. Yuji’s teacher, Satoru Gojo, has got a pretty good sense of humor, for instance. There’s also some other students in other classes who are pretty wild, such as a literal panda bear, as well as some interesting folks from their rival school in Kyoto (such as mah boy Toto). 

The art of Jujutsu Kaisen is where it shines. It’s sketchy and dirty, but full of personality. The fight scenes are fast and spectacular, and really help the manga shine. The character design is also excellent, with a plethora of good-looking women.

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Current Verdict: 8.75/10

Jujutsu Kaisen is indeed a very mainstream manga. However, with great art, and a number of admittedly creative ideas (such as a decrepit old geezer who fights with an electric guitar), it stands out from the rabble. I recommend it to any battle shounen fanatic.

The Hero Is Overpowered But Overly Cautious Volume 4 Review

Last time on Cautious Hero, Rista and Seiya end up in Ixphoria, the SS Rank world that Seiya failed to save in a previous life. Rista opens a gate to make adjustments, but a werewolf breaks through. Adenela kills it, but it mutters something about having already left its mark. Seiya immediately heads to Ixphoria, saying “Everything’s going to be okay”. When they arrive, it turns out the werewolf’s attack left Seiya with amnesia, and a reckless personality. Rista manages to get him to hold back, then an old guy helps guide them to safety, where they encounter Braht, one of Seiya’s old buddies. After a bit of an argument, Seiya grabs a rusty sword and heads out to fight the boss, Bunogeos. Rista manages to turn the sword into a platinum sword, and Seiya is able to beat some of the enemies by using his high-level spells in ACTUAL combat. But Bunogeos shows up and captures them. Fortunately, Seiya is able to destroy the iron bars by headbutting them, and recovers his memory in the process. The refugees aren’t giving him a warm welcome, so Seiya beats them up (yep, he’s back alright). Unfortunately, he also hates Rista, because it was her fault that he couldn’t be perfectly prepared. He promises to defeat Bunogeos, so he changes his class to Jolly Piper, with Earth Mage as a secondary job. They sneak underground, and Seiya utilizes a makeshift spitball gun to take out the enemies. It’s super effective! They repeat this strat for a while, then seek out Bunogeos. Curiously enough, Seiya starts squealing like a pig while spying on Bunogeos. Unfortunately, they aren’t able to find a weakness before being detected, so they fight him head-on. But of course, Seiya learned the ability to change classes himself, and thus is able to make quick work of him, even when he tries to enter his second phase. When they head back to the spirit world, Seiya masters shape-shifting, turning himself into Bunogeos (the pig squealing was practice for this), and Rista into a fish beastkin. They head to Termine, where they shapeshift and join the beast squadron. Rista is sent to the former queen of Termine, Camilla (her mom), whom she is instructed to torture (she doesn’t though). The day of the ritual comes upon them, and Rista returns to her mom. However, Grandleon is there, holding a doll that Tiana (past Rista) made for her, and that’s what finally breaks her. Rista appraises it, and sees a memory of her past life. The queen is now about to be executed, and she interrupts Seiya’s ritual to get him to save her. And you know what, he decides to fight Grandleon on his own. It’s rough, but Seiya pushes his new Berserk skill to its utmost limits, and manages a narrow victory.

And guess what… there’s more where that came from! In this volume, the Machine Emperor Oxerio sends his machine corp to attack Termine. Seiya gets about as over-the-top as usual with his perfect preparedness, and disregards the public as he fortifies the city. But in addition to Oxerio, he has an evil sorceress named Celemonic to take care of in the latter half of the volume.

In fact, Seiya is more sadistic than ever. He genuinely trolls us- the readers- and shows complete disrespect towards literally everyone. When a disturbing secret regarding the killing machines is revealed, he doesn’t even bat an eye. Seriously, if you didn’t like Seiya before, then you’re only hurting yourself by continuing to put up with him. What do you think about Seiya at this point? Leave a comment with your thoughts!

As far as newcomers are concerned, we get introduced to a rogue killing machine named Kiriko, who has a kindhearted personality. There’s also the introduction of yet another goddess who continues to follow the trend of being an eccentric weirdo. As far as development of existing characters is concerned, everyone is more-or-less the same. You know the saying: “If it ain’t broke, don’t fix it.”

I must still praise the author for not making the series so repetitive despite how simple it is. Seiya goes above and beyond, at one point showing us he doesn’t even need to be conscious in order to beat back his enemies. The solutions to problems get more over-the-top and creative than ever! But a seasoned reader like myself should know that this consistent rate in quality is likely too good to be true.

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Verdict: 9/10

Cautious Hero is on fire, as always. Bu according to the afterword, the Ixphoria Arc ends next volume. MyAnimeList still says this series is ongoing, but what could possibly happen after this? Well, I suppose the only solution is to wait and find out! 

There Was No Secret Evil-Fighting Organization (srsly?!), So I Made One Myself! Volume 2 Review

Last time on There Was No Evil-Fighting Organization (srsly?!) so I Made One Myself!, Kimemitsu Sago gains some phenomenal cosmic power. He decides to use those powers to form both a crime-fighting organization, as well as said organization’s enemies, which he fashions out of telekinetically manipulated water. He meets up with a rich chuunibyou named Shiori Kubaragi, and she helps fund the project. They name their group Amaterasu, and set themselves up in a bar that they buy and name Ama-no-Iwato. They recruit the Buddhist fanatic Touka Hasumi, the cocky Shouta Takahasi, and a monkey. After a battle against a large water blob of Sago’s creation, the CIA catches wind of what’s going on…

…as well as some aliens. Specifically, one alien, named Lonalia Linalia Baba-Nyan. Despite her name, she is neither a cat nor an old lady; she’s a straight-up elf loli. On her world, demon Lord’s are an endangered species, and she yearns to fight a real calamity-type one instead. So, she goes to our world and catches wind of Shouta fighting a water blob, and ends up getting roped into the whole thing.

The big irony with her character is that, despite being a fantasy person, Earth’s lack of magic makes her unable to actually do anything magical in the first place. It really showcases how cynical modern society is (or maybe it’s just a way to keep the series relatively grounded). 

In other news, the occult is experiencing a big boom thanks to Sago, with Tokyo’s population getting a big boost due to tourists. The police and other investigative organizations are getting involved too, and it naturally becomes a big issue for him.

Unfortunately, Secret Organization seems to still be stuck on the exposition-heavy writing. Once again, words- and not action- govern the progression of the plot, making it still pretty tedious to read. It’s a real shame, considering that the actual scenes, as opposed to the montages, are where the story is at its best.

At the end of the volume is another episode with Nicolas Stallone, the CIA agent from before. I assume that his role will be limited to these bonus chapters, until he ends up getting roped into the main story later. It just stinks that his sections are the most tedious of all.

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Verdict: 7.5/10

There is some charm to Secret Organization, but in execution, it’s really tedious. Like I said in my Ascendance of a Bookworm post, I don’t have the time or money to read just anything. I gotta pick and choose what I want the most, and sadly, I might have to abandon Secret Organization someday. But hey, if you love it, more power to you.

Combatants Will Be Dispatched! Volume 2 Review

Last time on Combatants Will be Dispatched!, underpaid Kisaragi employee Agent Six is sent as a spy to a fantasy world, so that the company itself can conquer it later. He goes with a sassy pretty-girl android named Alice, and they set up camp in the world. They meet the gropable royal knight, Snow (who isn’t as morally correct as she seems), along with the princess, Tillis. Six and Alice get paired up with a chaotic chimera named Rose, and a wheelchair-riding weirdo named Grimm (but hey, both are cute girls). The Demon Lord’s army attacks, but Six manages to hold them off easily, thanks to Kisaragi technology (patent pending)! However, doing so cost him too many Evil Points, and if he goes back home now, he’s in for a rude awakening from his supervisors. So, he chooses to stay (and grope Snow some more). 

After a brief chapter to re-acquaint us with the girls, we find that the town is running short on water, and they can’t get any new water because Six changed the rain machine’s password to something lewd. Fortunately, the neighboring kingdom of Toris has some water crystals that Tillis is going to negotiate for. The problem is that the prince of that kingdom is a real perv, so Six and the others are to accompany her. 

They plan to have Snow flirt with him so they can catch him being a perv. But of course, Snow’s a greedy woman, and she intends to fully get with the prince. It really showcases what a horrible person she is, and it’s hilarious (what’s even more hilarious is that the guy denies her advances). All this is just the beginning of the antics in this volume!

New Kisaragi agents transfer to this world from Earth, but we only get introduced to one of them, Tiger Man. He’s a grrrrrrrreat character whom I want to see more of, but he seems to be someone who’ll only pop up once in a while. We get introduced to a new Demon named Russell, but he’s perhaps the least interesting character so far. At this juncture, Combatants‘ biggest issue is introducing lovable characters other than those in the main group, especially compared to existing volumes of Konosuba, such as the tenth one, which made Iris of all people into a new Best Girl.

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Verdict: 8.75/10

This is a great volume of Combatants Will Be Dispatched!, but whether or not it’ll stand up to Konosuba is still up in the air. In the afterword, the author implies that our protagonists will be more heroic, which would admittedly be kind of a cop out, especially since scummy protagonist’s are this guy’s forte. I guess we won’t know until the next volume drops!

Sleepy Princess in the Demon Castle First Impressions (Volumes 1-5)

Cover of volume 1

In this turbulent age of “gotta-go-fast-gotta-go-fast-gotta-go-faster-faster-faster-faster-faster-SonicX“, we all appreciate an opportunity to just lay down, cozy in bed, and sleep. The main character of Sleepy Princess in the Demon Castle, published in English by Viz, clearly appreciates it, and not even being a hostage of the Demon King will stop her from accumulating a world record breakin’ quantity of Z’s!

The aforementioned main character is a deadpan, loli princess named Aurora Syalis Goodreste, and as discussed, she is the Demon King’s prisoner. However, she doesn’t really give a crap as long as she can nod off to sleep. But the castle isn’t really the best place to sleep, so she goes off in search of things to make her own accommodations. Simple.

When it comes to characters, Syalis herself seems to be the entire selling point of this manga. It doesn’t take long to ask yourself if Syalis is the demons’ prisoner, or the other way around. She ruthlessly rips and tears demons apart with a nifty pair of scissors, and ends up making quite a name for herself. And since she’s a hostage, the demons can’t really do much to her besides carry her back to her room. 

The other demons are perhaps the weakest aspect of the manga. Each and every single one of them, from a random mook, to the Demon King himself, basically play the straight men who react to all of Syalis’ actions. The interactions are entertaining, but they don’t get much personality themselves. If anything, you just end up liking them out of pity more than anything else.

The true charm of Sleepy Princess is in the art. Not only do the panels flow well, but the main character looks super adorable (which is the most important aspect, by far). A lot of the other demons, even the ones who show up for five seconds, have great designs as well. The manga also has a lot of videogame meta-humor, as dialogue boxes straight out of a retro JRPG pop up often when Syalis accomplishes tasks.

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Current Verdict: 8.5/10

Sleepy Princess is pretty darn good so far, but it’s another case where it could get boring if it runs for too long. Without any clearly defined story arcs, at least not yet, most chapters are self-contained and don’t have the continuity of other comedy manga, like Kaguya-sama. Nonetheless, it’s a great manga, with a great loli (always important), and I recommend it to anyone who wants a modern twist to those old-fangled fairytales.

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Anime Reception Prediction: Sleeper Hit (no pun intended)

I don’t know when the recently announced anime for Sleepy Princess is going to air, but when it does, it will probably be well-received. However, it could get overshadowed by whatever the “next big thing” is, especially if another battle shounen or isekai comes out that season.

The Hero is Overpowered But Overly Cautious Volume 1 Review

Cover of volume 1

Isekai has fallen into a rut of tropes lately, so naturally the way to make isekai great is to subvert the crap out of those tropes. For example, Ascendance of a Bookworm, and Otherside Picnic. However, one relatively recent isekai, The Hero is Overpowered But Overly Cautious (short version, Cautious Hero), conforms to isekai tropes so hard that it implodes and ends up subverting them in its own unique way!

In the realm of the gods, a goddess named Ristarte is charged with summoning a hero to save a world from a generic evil force. She leafs through the resumes of some average Joes when she comes across Seiya Ryuuguuin, who has great stats but a cautious personality. She summons him because his cautiousness shouldn’t at all be a problem. The story, uniquely enough, is told through the perspective of Rista, so you get to experience the cringe-inducing hilarity of Seiya alongside her.

The selling point of Cautious Hero revolves entirely around our cautious Best Boy Seiya. His personality makes him super untrusting and condescending towards others, like an edgelord without the edgelordiness! Watching his interactions with the other characters is what makes this light novel so appealing. Seiya follows through on his exploits. After every battle, he heads back to the gods’ realm to train. He also makes three of every piece of equipment, just in case (sometimes, even breaking to Rista’s room and pulling out her hair to craft better kits). He uses top-tier magic against slimes, and even against the dead bodies of enemies (just in case they regenerate). This causes him to destroy the towns he’s supposed to have saved in the first place, which he funnily enough doesn’t care about. The most important aspect of Seiya is his catchphrase, translated by Yen Press as “I’m perfectly prepared.” I’m not gonna lie, but I literally started fangushing at one point with this catchphrase, and it’s only volume 1. I love this meme and I hope it stays forever.

The only real issue (other than the usual stuff that isekai’s critics would hate) is that as a result of Seiya’s indisputable greatness, almost everyone else gets the shaft, which is a shame because a lot of other characters are also great. Rista is a good girl and a great audience surrogate with a lot of personality. We see some of the other gods, and out of all of them, Valkyrie has the most potential (plus she’s on the cover of volume 2, so I know that there’s more with her). Mash and Elulu, two companions Seiya recruits, are the blandest characters by far, but it’s on purpose because they literally exist just to carry Seiya’s massive inventory.

The art in Cautious Hero is great. The illustrator really captures the characters’ personalities in their facial expressions, which is important for a parody series such as this.

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Verdict: 9.5/10

Sorry, for the short blog, but this series is as simple as a retro JRPG. You know the old phrase: “Less is more.” A simple twist to something that’s been done a million times breathes new life into the isekai genre with Cautious Hero. If it continues like this, it will become one of my favorite light novel series of all time.

Sadly, the anime is going to air six episodes by the next volume release, more than enough to adapt the first two volumes and beyond, so being a “I-was-a-fan-before-it-was-cool” hipster isn’t gonna last for much longer. But nonetheless, reading Cautious Hero is worth it at any time, and it will have you perfectly prepared for the days ahead.