Peach Boy Riverside: Not Your Grandma’s Momotaro (First Impressions, Volumes 1-3)

This was a spur-of-the-moment decision for me. Normally, I tend to have a bulk of blog posts ready to go well in advance. But at the start of this year, I really dropped the ball. I started a lot of reviews but had no intention to post until the respective series were finished, like The Owl House for instance. I decided to pick up Peach Boy Riverside for three reasons: it’s by the creator of Miss Kobayashi’s Dragon Maid (even if the artist is different), it’s getting an anime that I can hope to ride the hype of, and it’s about the legendary Momotaro… to an extent. 

In Peach Boy Riverside, Princess Saltherine (henceforth known as Sally) wants to go on a journey, despite her overprotective dad. Fortunately, a pretty-boy named Mikoto shows up and sweeps her off her feet. The thing is that he’s someone who came from a peach, and killed a bunch of ogres (yes they localized the name “oni” for some reason). 

Despite how shoujo the manga looks, Peach Boy Riverside ends up being very shounen, and surprisingly edgy. It’s pretty normal stuff for the most part, but when Mikoto gets serious, he gets all “SAO-villain-y” and has upside-down hearts in his eyes. 

To be brutally honest, the manga up to what I’ve read has been a pretty typical shounen fantasy. It starts off with being completely aloof, then Sally is suddenly like “I’m going to end all racism!” The Momotaro aspect isn’t even evident, beyond the whole “boy who fights oni” thing. The world doesn’t feel defined enough to even tell if it’s an alternate Japan or a straight-up fantasy realm.

And, of course, I wasn’t particularly fond of the cast. Mikoto is the bread and butter of this thing, because pretty-boys are popular and he’s super strong. He is kind of an ass, which sets him apart from other men of his ilk, but that doesn’t make him any more remarkable. In addition to him is Sally, who is pretty much your typical power fantasy girl, and Frau, a bunny girl who’s basically one of those tragic waifus that you’re supposed to fry buckets for. Volume two introduces a female ogre who ends up being named Carrot after going through the whole shounen “from bad to good” thing, but so far, she’s merely been the peanut gallery.

The art, sadly, is not by Coolkyoushinja, but someone else who’s nowhere near as good. The manga has a very basic, standard look with very “stock”-looking character designs across the board. The action looks nice, but even that is outclassed by other series.

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Current Verdict: 7.35/10

Peach Boy Riverside isn’t awful, but it’s not that engaging right now. Mikoto being a creep, and the unsubtle social commentary, are more-or-less what this manga is running on, and it could peter out at any moment. I recommend it if you like TenSura, since Mikoto is the same type of character as Rimuru.

Horimiya: Realistic to a Fault (First Impressions, Volumes 1-5)

As someone who’s been more into manga than anime, I’ve frequently heard people discuss manga that deserve anime adaptations. And in those discussions, Horimiya has consistently come up. It didn’t look too interesting to me, but when it actually got its anime adaptation confirmed, I read a bit in order to see what the hubbub was about.

In Horimiya, a girl named Kyouko Hori seems like a typical high school girl, but has a secret life where she has to take care of her entire house (baby brother included). Her life changes after a chance encounter with the seemingly stoic Izumi Miyamura, who is actually some kind of goth dude or something. Since they both have secrets, that gives them some sense of commonality, and they decide to become secret friends.

To be honest, I don’t get the big deal with Hori’s secret. Miyamura’s I get, because of the dress code and all that. But why does Hori have to keep her thing a secret? “Oh my gawd, she’s a responsible, upstanding citizen who cares for her family. How disgusting.” I’m not saying it’s easy for her to support her household while going to high school, but I don’t get why she has to keep it a secret. 

Also, I have no idea if this is a romcom or merely a rom. The reason is that nothing in Horimiya is actually, you know, funny. There are definitely jokes, but a lot of it is really bog-standard. The manga uses a lot of the “text box tells you what’s supposed to be funny” thing; I have no idea what it’s called. It’s where the character is like “Why is this guy acting weird?” and the text box points at that person saying something like “Has no idea that they’re the reason why he’s acting weird”. Yeah, I dunno what it is. Sleepy Princess in the Demon Castle and Dragon Goes House-Hunting use this technique a lot better, mainly because those manga have actual comedy in them (Ohhhhh snap). 

At the very least, they don’t beat around the bush with the romance. However, that doesn’t make their relationship any less cringe. They practically confess their love to each other as early as volume two, but try to pretend like they never said it. I guess the positive is that they are actually dealing with their own emotional anxiety instead of being like “Why did I feel weird holding his/her hand? I DUNNO MAN!”, but it still left me unwilling to give any of my spare rats’ asses to them. 

What really made me not care about their relationship was Hori and Miyamura themselves. Like I said before, I have no idea why she can’t tell anyone about her family situation. I get that teens are judgmental, but she can’t even tell her teachers “Sorry, my grades kind of suck because I’m forced to care for my younger brother all by myself.” Miyamura is a bit more tolerable, since his tattoo thing can be a big deal. The running joke of his “feminine” traits don’t make him much better.

There are also other characters and I don’t like them either. From jealous Ishikawa to… also jealous Remi, everyone in Horimiya has basic romcom tropes, with little-to-no personality. “Eeeeeeh but that makes them realistic,” you argue. I’m sorry, I don’t understand why people think subdued characters are more human. In my experience, REAL teenagers are much louder and bombastic than the cardboard cutouts in most slice-of-life series. I’ve even seen grown men and women playing around like children (well, specifically on Twitch but it’s still an example), and I sincerely doubt that anyone can actually grow up to be THAT boring in real life (and if you do, I feel sorry for you). 

The art of Horimiya is just about as flat and subdued as the people in it. If you told me that this was a redrawing of a web manga á la One Punch Man, I would not believe you. The characters are only distinguishable from each other due to their hair, but they would easily blend into a crowd of other series’ characters their age. The facial expressions feel like they’re from a how-to-draw-manga book, and have no impact because they’re all “realistic” looking.

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Current Verdict: 6.25/10

This is something I could’ve only brought upon myself. Horimiya is probably good for a romance, but I simply hate romance with every fiber of my being. I wanted to check it out because of the anime hype, and now I know that I’m going to be very mad during the January 2021 anime season when everyone I follow is going to be Tweeting about how great the anime is and make me even more stressed out than I already am on social media—*huff huff* Anyway, I recommend Horimiya if you deeply care about human relationships.

Trails of Cold Steel III is so Stressful I Don’t Know if I can Finish It (let alone the Series)

When I first saw the announcement of The Legend of Heroes: Trails of Cold Steel III coming to the Nintendo Switch, I was flabbergasted. They are all part of a continuous narrative, so why push people to play a game in the latter half of the story? Well, given how Cold Steel II ended, Cold Steel III is revealed to be a much more viable entry point than I thought. HOWEVER, I will be spoiling plot aspects of both previous games, as well as expecting you to know basic gameplay mechanics. Read my review of the first game if you are interested in the franchise. Unfortunately, if you couldn’t tell from the title of the post… I have some issues with this one.

When we last left our intrepid hero, Rean Schwarzer, he concluded his first year at Thors Military Academy by fighting a palette swap of the first game’s final boss that LITERALLY HAD NOTHING TO DO WITH THE OVERARCHING PLOT (sorry, still salty about that). With the war over (at least as far as Erebonia is concerned), what could possibly go wrong? Well, a year later, in a suburban town west of Heimdallr called Leeves, Rean becomes an instructor of a new Class VII to take on an old threat: literally Ouroboros again.

Cold Steel III comes off as fanfic-like at the start. In fact, things wind down so much that this is perhaps the slowest opening—narrative-wise—in the series so far. The war is over, people have graduated… if it weren’t for the flash-forward intro, similar to the first game, I wouldn’t have been willing to believe that III had a plot at all. Fortunately, it does do some good things, one of which is including tons of areas entirely new to the franchise. From Sutherland Province, to Crossbell (which has a lot of references to the Japan-only Crossbell games that Western players will be hopelessly confused by), you will be visiting locations that have been merely mentioned in previous games. Erebonia feels bigger than it ever did before! 

Furthermore, there are a number of new, big plot developments. Thanks to being able to experience Crossbell firsthand, we finally get to see just how much weight Erebonia has been placing on the small province. It is quickly made apparent that the war is far from over, and things ramp up like they never have before. We also get some much-needed insight on the Gnomes, Black Workshop, and Hexen Clan.

But at this point, the series starts to become more like its JRPG cousins, and by that, I mean it has more of the soap-opera-like plot twists that make no sense (For example (SPOILERS): Crow is alive, and George is evil (END SPOILERS)). Also, I realized that you can’t really get by with Cold Steel alone. I began to lose track of all the different terms and factions, and it got to the point where I was straight-up lost in the plot. Whatever they’ve been building up to is something that began since the first Trails of Heroes (or whatever it’s called). If I actually played all—what, ten?—of these 80+ hour apiece JRPGs, I’d probably have all the familiarity I need to truly understand the series.

New school means an entirely new student body, and new towns means entirely new NPCs. Since you’re expected to have grown attached to the cast of the first two games over the course of 160-200 hours, Cold Steel III has the hardest cast of characters to like. Fortunately, it does a good job of distributing familiar faces. For example, one of the new Class VII members is actually Altina from the second game. Also, the Principal is the sexy General, Aurelia le Guin. People like Alfin, Elise, Sharon, and more all appear (and Prince Cedric actually DOES stuff for the first time in the series). For the record, I ended up really not liking—or rather, not understanding—Alisa’s mom more than ever. While she always had a weird way of loving her daughter even though she seemed like a crappy parent, Sharon’s backstory (SPOILERS) that she actually murdered Alisa’s dad, Alisa’s mom knew this, and yet… raised Sharon as her own? God, even by JRPG standards that’s a leap in logic… (END SPOILERS)

In any case, a Cold Steel game is a Cold Steel game, and the new faces end up being loveable enough. Overall, it was hilarious to see Rean’s new students react to all the different tidbits about him, such as all the famous people (and women) he knows. Juna is an interesting case; she’s from Crossbell, which doesn’t exactly have the best impression of Erebonia. However, Altina and Kurt ended up being kind of underwhelming by the series’ standards. The former comes off as a PTSD waifu that the MC has to teach to “have a soul” through “wove”, and Kurt is basically a combination of Cold Steel I Rean and Machias. Also, a lot of the other students outside of the new Class VII were pretty unremarkable as well. Fortunately, my favorite quickly ended up being Freddy. Who doesn’t love a beady-eyed weirdo who cooks bugs?

Many Thors alumni appear in the game. We get to see the adult forms of the old Class VII, as well as other students. The thing that they all have in common is that they haven’t changed, and they’re all very physically attractive (seriously freaking adult Elliot is a smexy boy right out of Liberty’s Kids). Surprisingly enough, the OG Class VII still has some new stuff for us to learn, even after all this time. The game makes up for its low amount of total party members by having some of the old gang appear as temporary party members.

Unfortunately, I had some issues with the way the characters were handled (other than the fact that you get way too many character notes). Character development was all over the place. A lot of the time, it felt like the game actively disliked the main party members. Like I said before, old characters become guest party members throughout the game. However, they always end up at higher levels, with more well-rounded abilities, as well as the whole “temporary” thing adding incentive to use them. New players will likely gravitate to them just for the manpower, and it kind of undermines the actual new characters. You could argue that it’s symbolic; it shows that new Class VII has a long way to go before they can match O.G. Class VII, but it doesn’t help that there are entire in-game days that are spent entirely with members of the original gang.

Furthermore, I feel like they mucked up Reany-Beany a bit. First off, a major event happens in between Cold Steel II and III: the Northern War. You get to see a bit of this at the end of Cold Steel II, but it’s basically a hostile takeover of a country called Northern Ambria. It’s such an important event, and it’s mentioned so often that I thought it was its own game. I came to realize that the whole thing was made to justify re-learning Rean’s Spirit Unification (okay maybe it’s not the WHOLE reason), and it felt kind of weak.

Things have improved substantially in terms of audio and visuals. With this being the first game in the series released on PS4, the visuals have the stylized look that has become the standard for anime JRPGs. The models are all updated, and they look amazing. From the fabrics of clothing, to lighting, I can finally feel truly immersed in the world Zemuria. The soundtrack is around the same quality, but it feels much less intrusive than in previous games.

Before we get into gameplay, I must make a quick declaration. If you are marathoning this on PS4… BUY THE DIGITAL GAME FROM THE PLAYSTATION STORE. The physical edition of Cold Steel III does not give you the DLC, unlike the digital version (and MacBurn taught me that I NEED all fifty Zeram Capsules if I’m gonna beat all four of these games). The Switch version does have the DLC, but I read (on an Amazon question) that the fourth game will include the same save data carryover mechanic from Cold Steel II, but APPLIED TO ALL THREE PREVIOUS GAMES. Use these factoids to decide which version you want. If you do buy the game digitally, keep in mind that the stupid expensive deluxe edition only comes with exclusive cosmetic DLC, but none of the item-based DLC (yours truly learned that the hard way). So if you only want your fifty Zeram Capsules, buy the standard version. Also, it’s sad to say that Turbo Mode is no longer with us. Press F for respect. To compensate, you can use the Options button to skip cutscenes.


Daily Life

There is one immediate difference with your Orbment settings: the ability to have two Master Quartzes at once… sort of. The second Master Quartz slot is for a Sub-Master Quartz. Whatever Master Quartz is set to the Sub slot will be much weaker, but still immensely helpful, especially since there seem to be less slots for regular Quartz in this game. The cool thing is that you can equoi something as a Sub-Master Quartz while it’s equipped as someone else’s main Master Quartz without actually taking it OFF of that person. It helps streamline Quartz management and makes it a LOT easier to level up multiple Master Quartz at once. Another thing about Master Quartzes is that there are a lot of new ones (fortunately, Moebius is still in this game. Thank Aidios). Heck, there aren’t just new Master Quartzes, but new Arts as well. It was really jarring to relearn all of this stuff. In fact, it might’ve been easier if this was my first game in the series. 

Since we’re back at square one, we have to open slots on the Arcus units all over again. Fortunately, as long as you get Septium Vein as soon as possible, you can easily max out everyone’s slots. But… that doesn’t mean you’re done with Sepith. Not even close. All Quartzes can now be used at an Orbment facility to be upgraded into their rarer form with the usual stat boosts. You need three regulars to get a rare, and three rares to get a super-rare. That’s a lot, especially if you want more than one. Also, U-Materials are needed to this, making them more valuable than ever. The other thing is that you can trade rare Quartzes at the pawn shop to get one-of-a-kind Quartzes that are usually obtained in quests… including duplicates. I was able to get three Septium Veins pretty quickly (which only needs a rare Crest and a few U-Materials) and have the amount of money I normally have by endgame by the end of the third chapter. This is an interesting system because it makes you decide if you want to grind to get a powerful Quartz early, or wait until you get it for free. It’s a tough call, especially when you unlock the ability to obtain the Gem series of Quartzes, which are more broken than ever.

In addition to the usual junk, scenes called Sub Events now need to be sought out. They’re generally marked on the map, unless there are hidden ones I don’t know about. The bathhouse in the dorm always triggers one such event, so use it whenever it’s available. While some of them seem meaningless, I like doing all of them because it feels good.

Just because you’re an instructor now doesn’t mean you don’t have to worry about AP anymore. In fact, you also have to worry about the academy’s Campus Enhancement Rating. Basically, completing quests specifically related to the school (which have their own section titled “Branch Campus Quests”) as well as doing the aforementioned bathhouse events increases this number. AP and CER contribute to two separate ranking systems, which doubles the rewards as well as the stress.

Speaking of extra rewards and stress, reporting character notes, battle notes, and book notes now nets you rewards. As usual with the games, some Bonding Events yield character notes and some do not, making save-scumming a must if you want to get 100% (btw one person’s character notes are obtained out of sequence for no reason). I literally drove myself insane making sure I talk to everyone, and even with save-scumming for Bonding Events, I missed several notes. Since the final reward is most likely a Master Quartz, I will never get 100% in those either. Oh, and milestones also increase Campus Enhancement, making a THIRD thing I couldn’t 100%!

Bonding gets more complicated than before. In addition to your disgustingly limited Bonding Events, Cold Steel III adds Gifts. These are sold in various shops, and can be given to a specific character directly from the inventory screen. to increase your Bond with them. Some of these Gifts expire, so I’d make sure you have a pretty far wad of cash on you at all times. Also, the nakama power you get from bonding no longer goes to your link level; instead, it goes to a separate Bond Level, which measures just how 007 you are. Okay, maybe that last part was a joke… In actuality, increasing Bond Levels does… nothing? Kind of a disappointment. But at the very least, this new way of handling relationships finally gives an even balance between Rean and everyone else’s link levels.

Fishing has changed substantially. First off, instead of Angler Points, you trade specific species of fish for goods. Plus, you can buy upgrades to your fishing capabilities. “But fishing is easy in these games!” you think. Well, the mechanics are a lot newer and a lot harder now. The amount of fish you can get is based solely on your bait count (which can FINALLY be purchased for Mira instead of five U-Materials). When you fish, you must press the circle button when the arrow points to a specific line on the circle. The great thing about this is that you have to press the circle button when it lines up with a line that has blue, green, and yellow sections (in order of difficulty to hit). At first, I thought the smaller, yellow section meant rarer fish. But no, this part determines the rarity of what the fish drops, which I found to be a great improvement. Instead of mashing face buttons, you hold the circle button to reel the fish in. The line can break if you hold it for too long, especially if the fish is mad while you’re doing it. But since you’re able to catch such wildly different fish at once, knowing if you have caught all the fish you can at a given point in the game is next to impossible.

Recipes get a new upgrade as well. In addition to finding books, you are able to try a restaurant’s recommended dish. This allows you to learn new recipes that way too. But the best improvement is that you can have people cook from outside of your party! Now you don’t have to reorganize everybody just to make a specific Unique Dish.

If things in this game couldn’t get any newer, Blade falls by the wayside like any fad among elementary schoolers and is replaced with Vantage Masters. This game is… a lot. It’s basically Yu-Gi-Oh meets Triple Triad meets Pokemon TCG. It would take a whole separate review to describe the rules, and even then it won’t make sense to you. You just gotta experiment, and find those exploits that every card game has. But since there are now visible penalties to losing, save-scumming is recommended. 

Field studies return in the form of field exercises. They’re basically exactly the same, but the entire student body goes to the location. In addition to the quests you’ll receive, the students that come with you can give additional quests that go towards the Campus Enhancement Rating. Unfortunately, they follow a much tighter formula than the first game. Basically, you start Day 1 by going down the highway to receive your requests, then you do those requests, along with an investigation report, to finish the day. The bad guys of that particular arc attack at the end of the first day, and then Rean is forced to spend Day 2 fighting those bad guys with several Old Class VII members. While there is a little variance, I did not welcome this dip in variety.

Just when they couldn’t add any more to do, they did. Munk is now working at Radio Trista, Rosine is apparently a secret service nun (which is a scene I missed in the previous game?), and Vivi is a journalist. Munk wants material for his radio shows, which are obtained from NPCs that have Sub Event icons over them. Rosine wants the Black Records, which are found as treasures. Vivi wants photogenic, well, photographs of nature. Turn these in by calling them on the ARCUS, which can also be used to check mail and stuff.


Deadly Life

Many new mechanics are introduced right off the bat. One is the new Charm status effect. It’s like Confuse, except that they ONLY attack allies. Obviously very sexy and very dangerous. Also new is the Break system. This functions just like the Ys series and Octopath Traveler; hit people enough it reduces their defenses to nothing while stunning them for a turn. Inflicting Break will make enemies lose their next turn, guarantee item drops, and make every regular attack and Craft Unbalance them. 

Ever feel like you have too many Bravery Points? Well, now you can spend them on Brave Orders on any character’s turn. They don’t actually use that turn, so it’s objectively good to do. They provide all sorts of useful effects to the whole party, after all. Also, you can earn Bravery Points as turn bonuses now, as well as receive a bonus that lets you use Brave Orders for free. This makes it much more difficult to decide if you want to use Burst. Fortunately, using Burst does increase Break damage by 900%, making it a good panic button if you just need to Break something fast. An ideal strategy is to save up for Burst, use it at the start of a battle to Break all the enemies instantly, and then wail on them with attacks and/or Crafts to get the guaranteed Unbalance and gain back all five Bravery Points. But sometimes, the Brave Orders can turn the tide of a fight in an instant… which is why Overdrive is no longer with us.

I never mentioned the mechanics of breaking crates before, but it’s really important to do it in Cold Steel III, not that they weren’t great for grinding items in the previous games. In this game, breaking crates fills up a little charge meter. When it’s filled up enough, you can perform Assault Attacks, which greatly damage all enemies’ Break meter and give you a big advantage. The same actions that fill up the assault meter also restore CP, so make sure you always break stuff!

Mech battles are better than ever. Thanks to Mr. Schmidt, a whole slew of Panzer Soldats are now distributed to students. This means that *foams at the mouth* you get to fight with multiple mechs at once. The mechanics are largely unchanged, but it’s good to know that there are now consumable items that can be used specifically for restoring mechs. Fortunately, the EX Orb mechanic isn’t any more complicated than it was before; any EX Orb applied to Valimar affects the whole team.

The few changes that are present serve to make these fights much more difficult. Charge only restores 500 EP instead of the full thousand, for one thing. The most stressful aspect is how it handles partners. All selected partners alternate between each other. This means that you can’t have Altina spam her physical reflect shield and win every fight; you actually have to think now. My brain welcomed this change, but my heart sure didn’t. For the record, these take the place of practical exams, both on dedicated Panzer Soldat days and on optional battle during Free Days which increase Campus Enhancement.

Enemies get some new toys as well. Some can enter an Enhanced state, which comes with boosted stats at the expense of a weaker Break meter. YOU NEED TO BREAK THEM IN THIS STATE ASAP, unless you WANT your face to get ripped off. In fact, I died to the FIRST BOSS because my normal defensive plays just didn’t work. But as soon as I prioritized inflicting Break, I was able to do it. It gets much easier when everyone learns their S-Crafts. One helpful thing is that it seems like bosses can’t use S-Crafts unless they’re in their Enhanced state, allowing you to stop what are usually instant game overs.


Stressful Life

I knew it was a risk trying Trails of Cold Steel, due to the length and amount of missable content. The first two games felt manageable enough, but III pushed me over the edge. They really don’t want you to earn AP in this game. From Chapter 3 onwards, there’s a serious spike in the amount of quests with multiple outcomes. Some of them aren’t so bad, such as “win this tough battle”. But some of them are really arbitrary, such as a bike chase quest that doesn’t actually have you race with the bike but instead do a series of adventure game logic bull. Also, you will be expected to have knowledge of previous Cold Steel AND Legend of Heroes games (gee good thing they’re trying to get Switch players into the series STARTING with III), as well as some remote real-world stuff. In addition to that, some AP events feel like they require trial and error (unless I’m as dumb as a ignoramus). But hey, at least hidden quests are no longer a thing (which is ironic because this is the first time they actually warn you about them even though they’re all marked on the map)!

When I say it pushed me over the edge, I mean it. I mentioned this once on the mystery award blog, but I got autism. I’m gonna be real, when I had a rough time with AP throughout the series, I had an honest meltdown. It was about the level of a Getting Over It or Cuphead rage video. I would hit myself and the floor of my house, and it was not a good time. Normally, I wouldn’t be so salty about it, but Trails of Cold Steel IV has a true ending, and I probably need AP past a certain threshold to get it. 

“You’re not finishing a game?” you ask, “Filthy casual…” Look, I’m not a professional gamer. I rarely have time to game versus my other stuff, and so, I need to choose wisely. I need to choose something that won’t drive me to drink (since the real world is perfectly good at doing that on its own). I just don’t know if Trails of Cold Steel is worth it. What also made me consider this possibility was an even more obscure RPG, which has become one of my favorite games of all time: CrossCode. It’s tough. It has its issues (like really picky puzzle execution), but it’s a game that I can deal with. The combat is more fun to boot, and the combat was my one incentive to finish Cold Steel. Well, I still have my PS4, so if I want to finish it someday… it’ll be there.

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Current (Possibly Final) Verdict: 9.5/10

Trails of Cold Steel III is definitely the best installment thus far. However, things are getting more stressful than ever. Going into this series without a guide is suicidal if you want to get 100%, but I should at least be proud of managing as much as I could (Oh, and since these games are so niche it’s questionable whether or not there is a good enough guide to begin with). I come off as a hypocrite, potentially dropping a game I gave such a high score. I don’t want to undersell what a well-made series Trails of Cold Steel is, it’s just not the kind of game for me. With my new gaming-oriented schedule, I’ve been branching out the different types of game I play, but ones where you can miss a lot of stuff, on top of having to worry about getting a good ending, are not ones I can tolerate. Reading this, you’ll know exactly what you’d be getting into with Cold Steel. So, look at yourself and judge accordingly.

Mission: Yozakura Family is Literally All About the Waifu (First Impressions, Chapters 1-30)

Spy X Family is a manga about a spy who makes a fake family, and that’s all well and good. But they’re not the only ones on the block. Mission: Yozakura Family has a family made entirely of spies. It’s managed to last a year in Jump’s ruthless gauntlet, so that means it must be doing something right. 

In Mission: Yozakura Family, a shy boy named Taiyo Asano has been coping with the abrupt death of his parents and brother (which is not at all a cheap emotional hook). His only friend is this girl named Mutsumi Yozakura, the adorable school idol. When Taiyo is attacked by Mutsumi’s overprotective brother, Kyoichiro, he is introduced to the Yozakura family (of spies). Because he’s the ultimate husbando (and because he doesn’t want to get assassinated), he marries into the family and vows to protect Mutsumi with his life.

I don’t know of many manga attempting to combine gag shounen with battle shounen (apparently, Katekyo Hitman Reborn! is one example, but SOMEONE (*cough* Viz *cough*) doesn’t have the manga licensed), but Yozakura Family has been a real fun time. Of course, there really is no narrative to speak of. The death of Taiyo’s family is pretty much glossed over until it gets to the designated “It wasn’t really an accident” plot development (which, honestly, isn’t a spoiler because that pretty much always happens).

The sillies are what matter, though. Yozakura Family is loaded with bombastic, over-the-top comedy that completely disregards realism, including a literal spy magazine and social media group. I also have to post a trigger warning: there are cases of minors (and adults) carrying firearms to school, so if you have any memories tied to an actual school shooting, then this manga might not be for you. There haven’t BEEN any school shootings so far, but I doubt that’ll stop you from being triggered. Also, as of where I left off, the manga hasn’t gone straight-up full battle shounen, like many gag series do. 

Unfortunately, Yozakura Family fubars one of the most important aspects of shounen: training. They show some of Taiyo’s training early on, but it’s gone over super-fast. It’s so abrupt that he goes from wimp to Bruce Willis overnight. Since this is primarily a gag shounen, I’m not too butthurt about it, but I’m definitely the minority in that.

This manga has a great cast of characters (for once). Taiyo is kind of that generic guy, like always, but the series isn’t called Yozakura Family for nothing. While Mutsumi herself is that “waifu” type, her siblings are where the personality comes in. Kyoichiro might (read as: “will”) annoy some people, but I think his ludicrous devotion to Mutsumi, plus his overly lacking subtlety of how much he hates Taiyo is hilarious. Her other siblings have very distinctive character design and memorable personalities, but sadly, they don’t have too much screentime. In any case, the antagonists are all fun, even if a lot of them (so far) have been in the throwaway category. 

The art is great. It’s simple, but effective. The action scenes are swift and packed with line work, while the facial expressions are on point. It’s what you’d expect from a shounen manga.

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Current Verdict: 9/10

Mission: Yozakura Family is starting off strong. I have no idea how popular it is, so I don’t know if it’s going to be ending soon, but I hope it has a solid run down the road. Of course, you can never truly know with a Jump manga.

Two Muscular, Magical Reviews in One Post!

I had every intention of reading Mashle: Magic and Muscles since its debut in Weekly Shounen Jump. But then, Seven Seas came out of nowhere and licensed a light novel with an extremely similar title: Muscles Are Better Than Magic! Since they seemed so identical, I decided to review them both in this post. Although Mashle came out in the U.S. before Muscles, the latter actually predates the former by three years. So naturally, I’ll go over it first!


Muscles Are Better Than Magic! Volume 1

In Muscles Are Better Than Magic!, a boy named Yuri lives in the forest alone. He has managed to train himself to the point where he’s super ripped, and can take on anything. When he finds an elven girl named Filia Windia, he decides to go on adventures with her, for no reason whatsoever.

If Muscles appears to be a run-of-the-mill, typical shounen fantasy light novel to you, that’s because it is! The whole darn thing is the two of them hanging out. A lot of the interactions are just him using his muscles and freaking people out. And like I said in the premise, there’s no purpose to anything that happens. They just go on adventures that are no different from your typical slice-of-life fantasy with no real spice beyond Yuri’s muscles.

The mostly boring cast doesn’t help either. While Yuri and Filia have some legitimately cute and funny interactions, they are surrounded by idiots. All the other characters are inconsequential NPCs who have no personality other than being shocked by Yuri’s muscles. That’s literally it! But even then, Yuri is also incredibly bland, with Filia being the only remotely likeable character.

The biggest issue is the writing. Muscles is one of those light novels that feels like a rough draft and not a publication. Although the action scenes are pretty good, descriptions of locations are as bare minimum as they typically are in these series. I get that writing is really hard but that doesn’t excuse when it’s bad in a published work!

Verdict: 5.75/10

Muscles Are Better Than Magic! is no better than your typical blazé fantasy. Similar to Buck Naked in Another World, Kuma Kuma Kuma Bear, and others, it uses some defining character design trait to pretend that it’s subversive. My chances of reading more are pretty low. But let’s see whether or not it’s the lesser of two evils when I review Mashle!


Mashle: Magic and Muscles First Impressions (Chapters 1-15)

In Mashle: Magic and Muscles, a boy named Mash Burnedead lives in the forest with an old wizard guy. He was born in a world of magic, but has no magic himself, making him an easy target of the police. When he bests the police with his bare hands, he is given a deal: enroll in Magic School and graduate at the top of his class or be pursued by the law forever. He accepts the deal, and attends the school with no magic power whatsoever.

I made a big deal about how Muscles and Mashle are the same, but… it turns out that Mashle resembles Black Clover more than anything else (oops). In any case, Mashle already shows greater personality than Muscles. Not only is the humor (and its delivery) much more substantial than in Muscles, but there’s also a purpose to the shenanigans that ensue.

So far, Mashle’s biggest issue is its simplicity. While I love a good, clear-cut Jump manga, a lot of [very vocal] people don’t. Because of this, there’s no rhyme or reason to the magic that gets used; they don’t even bother to explain the rules. And of course, let’s not forget the magic word, “unrealistic”, because of how impossibly strong Mash is for a teenager.

Mashle has a similar issue to Muscles: everyone other than the main character exists just to react to how swole said main character is. Furthermore, the lead girl is less remarkable than Filia, to the point where I already forgot her name. But unlike Yuri, Mash is a significantly more likeable character. In fact, he’s the bread and butter of this whole manga. While he’s completely devoid of personality, the author somehow makes that lack of personality into its own personality quirk. Also, his inane obsession with cream puffs makes him even more hilarious.

The art doesn’t look like much, but it’s more than enough. The panel composition expertly sells the humor, while also delivering the appropriate amount of punch to Mash’s attacks. If there are any issues, it’s that the black wizard robes make a lot of the foreshortening shots look kind of weird.

Current Verdict: 9.35/10

Muscles might be better than magic, but Mashle is far better than Muscles. It’s a risk investing in a new series when you don’t know whether or not it’ll get axed, but here’s hoping that Mashle stays for a couple of years at least. I recommend it to people who like battle shounen and fun (i.e. not cynical).

Jujutsu Kaisen is at least Better than Kimetsu no Yaiba (First Impressions, Chapters 1-75)

Weekly Shounen Jump has had some really great manga, and it’s had some not so great manga. While they have a system to weed out the latter, cases like Kimetsu no Yaiba show that it’s not perfect. A little manga called Jujutsu Kaisen (published in English by Viz) has risen to a pretty high level of popularity, without the need of a successful anime adaptation (even though the anime will no doubt make it quite popular overseas). Let’s see whether or not it deserves its popularity.

In Jujutsu Kaisen, a high-schooler named Yuji Itadori has a run-in with Megumi Fushiguro, a student from the curse-fighting Jujutsu Highschool, when he seeks a cursed object that Yuji’s classmates have come across. Yuji helps him fight back the curses that attack them, but things get hairy. Yuji ends up eating the cursed object- a severed finger- and becomes more than powerful enough to fight the curse, but is nearly possessed by the finger’s owner, Ryomen Sukuna. Due to Yuji’s strange ability to suppress its power, he’s recruited as a new student of Jujutsu Highschool in order to collect and consume the rest of the fingers… after which he will be executed. 

Let’s cross that bridge when we get to it; this is a First Impressions, after all. I had thought, based on Chainsaw Man, that Jump is trying to become more mature in order to recover from the slump it’s been in lately (a lot of series from 2019 onward have sold poorly), but alas, it seems that Chainsaw Man is an exception and not the rule. Despite how often it waxes poetic about life and death, Jujutsu Kaisen is a pretty typical shounen manga. 

As expected of most Jump manga, Jujutsu Kaisen starts by getting us acquainted with the main characters as they fight random enemies in self-contained mini-arcs, followed by a training arc. For the most part, the ideas of cursed energy and techniques are pretty generic, but the neatest aspect of the combat in Jujutsu Kaisen is the domain techniques. These are basically field effects that look really cool, and add a bit of spectacle to the fights.

The manga picks up after twenty-odd chapters, which is when the first major arc starts. It introduces the main antagonist (who will likely get replaced by someone less memorable if the manga ends up running for eight more years), and ups the ante by a lot. And I mean A LOT.

Typical shounen manga means a pretty one-dimensional cast. Yuji is a pretty generic, brash idiot, and the thing with Sukuna seems more like something to make him edgy than to give him a moral crisis. His classmates, Megumi, and the female lead, Nobara, aren’t that interesting either outside of their fighting abilities. Fortunately, Jujutsu Kaisen at least tries with some of its characters. Yuji’s teacher, Satoru Gojo, has got a pretty good sense of humor, for instance. There’s also some other students in other classes who are pretty wild, such as a literal panda bear, as well as some interesting folks from their rival school in Kyoto (such as mah boy Toto). 

The art of Jujutsu Kaisen is where it shines. It’s sketchy and dirty, but full of personality. The fight scenes are fast and spectacular, and really help the manga shine. The character design is also excellent, with a plethora of good-looking women.

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Current Verdict: 8.75/10

Jujutsu Kaisen is indeed a very mainstream manga. However, with great art, and a number of admittedly creative ideas (such as a decrepit old geezer who fights with an electric guitar), it stands out from the rabble. I recommend it to any battle shounen fanatic.

Talentless Nana Will Teach You to Not Trust Your Resident Moe Blob (First Impressions, Chapters 1-41)

Crunchyroll has never had the most… comprehensive catalogue of manga included with the premium subscription. Sure… I’ll be able to at least finish Attack on Titan on the same day as Japan without getting into legal trouble, but that’ll be beside the point when Adobe Flash Player dies this December without them updating the actual reader (assuming that I can’t alternatively use the mobile app, but I heard it was as buggy as heck). So, why not read one of the bizarre exclusives, that has all of the chapters up, while I can? Ladies and gentlemen… let’s check out Talentless Nana.

In Talentless Nana, a bunch of kids who have talents (i.e. superpowers) are sent to an academy on a deserted island to train, in order to fight the enemies of humanity. Our main protagonist, Nanao Nakajima, becomes quick friends with a new student named Nana Hiiragi, who has the ability to read minds. With the power of their inevitably blooming love for each other, they’ll learn and grow until they fight the enemies of humanity once and for all!

“Hey, wait a second!” you point out. “If the manga’s called Talentless Nana, then how come the titular character can read-?” Yeah… you noticed that too, didn’t you? *sigh* Look, I’m not gonna BS you. In order to properly review this manga, I must spoil the ending of chapter 1, because it’s a crucial tone setter that could make or break the whole manga to you. I could write the review without spoiling it, but I’d be glossing over something crucial to helping you properly decide if you want to read it, and that goes against what I want to be as a blogger. So, starting the next paragraph, I will be spoiling the end of chapter 1. Skip to the end of the review if you want a basic gist of the manga’s quality.

In the ACTUAL premise of Talentless Nana, the titular Nana Hiiragi is sent to the island where the enemies of humanity, those with talents are kept under the guise of training to fight an ersatz enemy, without them knowing they are their own enemies. Her mission is to use her wits to kill all the talented students without them finding out, and Nanao Nakajima is her first victim.

See how divisive this makes Talentless Nana? In a brilliant troll move, the manga begins in Nanao’s perspective, and aims to get you attached to the super adorable and compassionate Nana in record time. And just when you’re writing your fanfic about the two, Nanao is murdered, destroying your brain as a result (since you, hypothetically, imagined yourself as Nanao so you can pretend that you’ll find a significant other in life). It’s a perfect crotch-kick that takes advantage of a waifu-driven market.

So, besides breaking your heart and force-feeding you the shards, what does Talentless Nana have in terms of entertainment value? Basically, the main focus of the manga is that Nana befriends each student one at a time, pretending to be a ditzy moe blob. With each new victim, the rest of the group becomes more and more suspicious, and it’s pretty engaging to see her try to avoid having that suspicion turned on her.

Unfortunately (at least for some), the manga lacks the one thing that psychological thrillers “absolutely must have”, and that’s realism. Due to the superpowers, a lot of things that happen don’t make any sense, more so when Nana somehow manages to talk her way out of incriminating scenarios, like when people catch wind of a psychic’s photograph of her killing people in the future. Between this and the polarizing plot twist, I can totally see this getting widespread criticism when the anime airs: the lack of realism will perturb analytical viewers, and the twist will do the same to casual viewers.

Additionally, the manga has a pretty bland cast of characters. The only ones even worth discussing are Nana, who is actually pretty entertaining for the most part (at least until she starts sympathizing for her classmates which becomes kind of annoying), and Kyoya Onodera. Kyoya is a transfer student who arrives alongside her, but he’s not a spy like her; he’s one of her enemies. However, he’s actually smart, and he actually tries to, you know, investigate his classmates’ deaths. If this was a YA novel, Kyoya and Nana would end up making out by the end (hopefully they don’t).

The art is kind of average. While it captures motion pretty well, the character designs are incredibly bland, with Nana being the only standout character thanks to her hair. While it’s decent at making some scary closeups, it’s not really much in comparison to other manga art.

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Current Verdict: 7.5/10

While it has a number of issues, Talentless Nana is a decent guilty pleasure. I don’t normally “command” viewers to consume certain media, but due to the inevitable controversy the anime will cause, along with the death of Flash Player, I highly recommend at least reading a bit of the manga in order to be hip. Oh, and also, the fact that it will not be possible to read for much longer.

No Guns Life First Impressions (Volumes 1-5)

An unspoken tradition in the world of anime and manga is to make things into guns. Swords are among the first weapons to become guns, for example. Even Western anime like RWBY honor the tradition by turning scythes, boots, and even suitcases into guns. Honestly, it’s surprising that it took until the manga No Guns Life, published in English by Viz, to turn an entire person into a gun.

In No Guns Life, people get all kinds of augments. The people with these augments are called Extended. Juzo Inui is so Extended… his freaking head is a gun! Although there is no war, things are not safe in the city, and he does all sorts of odd jobs to get by. But one fateful day, a dude hires him to protect a child named Tetsuro Arahabaki. Turns out that the dude was being remote controlled by Tetsuro due to a special ability called Harmony. Because of this, the megacorporation known as Beruhren tries to climb up Juzo’s ass. But that doesn’t matter; if the client pays, he’ll do the job.

At first, it seems that No Guns Life is a typical “cyberpunk starring a hard-hearted war veteran who was used as a tool, is outcast by society now that he’s obsolete, and is sucked into a massive government conspiracy while he comes to terms with his past and makes us wonder what makes us human”. And, well, that’s because it’s just that. Like Levius, there really isn’t anything particularly special about the manga in terms of ideas.

Fortunately, it does have a good sense of momentum. So far, No Guns Life has behaved similarly to Ghost in the Shell, where we observe Juzo take on various jobs, each of which tells us a little more about the world and the overarching story. The plot is engaging, and full of intrigue, even if it’s all stuff we saw in every piece of cyberpunk media ever published. 

Unfortunately, its cast is not too special. Juzo is the most likeable by far; he’s that nonchalant bad-ass type. There’s a number of parts where he gets livid just for someone messing with his favorite brand of cigarettes (as a small side note, there is a chance that the fact that it is implied that his smokes are essential for his Extended body to function could be interpreted as the manga endorsing substance abuse. But I’m the last person who wants to be “that guy” so I’ll leave it to your discretion). But other than him, we have some typical cyberpunk tropes. Tetsuro is basically a shounen protagonist disguised as a supporting character, and his personal engineer, Mary, is the sisterly figure who exists to tune him up while sometimes being a waifu.

The antagonists aren’t much better either. If you couldn’t tell from the rundown of the premise, Beruhren is the typical evil, monopolizing conglomerate that “symbolically represents Apple and Google and their massive conspiracy to take over all our personal data and allow the world to be controlled by Chinese censorship since they’re the biggest market in the world and all they care about is money” (side note: I’m being sarcastic and I personally don’t believe any of that). There’s also the organization, Spitzbergen, that is against the Extended (and guess what: they use Extended to kill other Extended which represents “the hypocrisy of the government and/or every organized religion”). And as far as individuals are concerned, at this point they’ve mainly been war veterans who got all cuckoo as a result of PTSD which “represents what Juzo could potentially have become which makes them morally ambiguous for some reason”.

At the very least, No Guns Life has great art. It has a rough style, with plenty of action. Even if the antagonists are lackluster, they at least have some legitimately creepy character designs. And speaking of character designs, Juzo definitely stands out as a protagonist given his unique head shape.

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Current Verdict: 8.4/10

I hate saying this as a sci-fi fan, but cyberpunk has definitely lost its luster since the 1990s. At the time, sure, it was cool to be like “Whoa, what if we’re living in a simulation?” or, “Does pimping ourselves up with machinery make us no longer human?” But now, in this day and age, questions like that are about as cliche as a hentai protagonist being popular among cute girls. Despite how much the genre brings to the table, it’s deceptively restrictive. Personally, I believe that sheer entertainment value is all that cyberpunk has left in terms of appeal, and No Guns Life delivers (took me long enough to get to the topic at hand). I recommend it to any cyberpunk fans, as well as edgelords who think having a gun-head is cool.

A Witch’s Printing Office First Impressions (with an Important Announcement)

As I come upon my first whole year of managing this blog (by myself, by the way), I have been battling against a lot of stress. I don’t just have this to manage, but a full-time job as well. Plus, there’s way too much media that comes out. Even when I pick and choose what I absolutely want to cover, there’s too much. I can also imagine that you get an aneurysm trying to keep up with my three posts a week.

Fortunately, there’s going to be some changes, effective today, August 4th, 2020. Posts will be back to how they were in the very beginning: every Tuesday and Saturday. As a result, there won’t be as many First Impressions of manga, not unless I’m certain my opinion will sway wildly once they’re complete. For example, I have a Jujutsu Kaisen First Impressions written already (I’m just waiting for the anime to air so I can mooch off of it). It’s a battle shounen; those are chaotic by nature and wildly inconsistent in quality at times. While I enjoyed what I read so far, that can change over the course of a single chapter.

Light novels are going to be handled differently. If you’ve read some of my light novel reviews, you’ll have seen my struggles to write something of substance in some of them. Even if I love them, a lot of them are pretty formulaic, such as Cautious Hero and Konosuba. I even did the stupid recap thing solely to extend the reviews. As such, I will now save most light novel posts for one long post at the end of a given month, where I’ll just put a small blurb for each. Exceptions will be for the first and final volumes of a given series (assuming I get far enough for the latter). For example, I plan to post a review of The Eminence in Shadow Volume 1 when that comes out. Since it’s brand new, that’ll be its own post, but all subsequent volumes will be in the monthly post, which I’ll name “Weeb Reads Monthly” or something similar. Another exception will be any series I’ve been doing arc-by-arc, which just applies to Monogatari and Sword Art Online.

So yeah, hopefully this’ll help both our sanity. Do you like the new schedule that I’m implementing? Hopefully you do, because I really didn’t like the old way at all. Anyway, I don’t want this post to just be a dumb announcement, so below is the post I was planning to have done normally…


A lot of critics complain about isekai for being the same thing over and over again. Even the new, slice-of-life variants that are the exact opposite of typical, action-driven-harem isekai are becoming common to the point of redundancy. Now it’s at the point where the subversive isekai need to subvert themselves, and a manga (not a light novel) by the name of A Witch’s Printing Office (published in English by Yen Press) is one such subversion.

In A Witch’s Printing Office, a girl named Mika Kamiya has been reincarnated into a fantasy world (as you do). The manga kindly skips all the formalities and goes well into her career at a book printing firm called Protagonist Press. But in addition to working at a printing press, she also runs Magiket: a popular magic-themed convention!

Immediately, this manga shows off its social commentaries, not on politics, but on real world conventions (and I mean event-conventions, not social protocol). The fact that the setting is called “Akivalhalla”, based on Akihabara in Japan, shows just how creative this manga is. It even opens when these Akivalhalla Knights defeat the Overnight Fiends: literal monsters that parody those who camp outside a venue before it opens. 

But a slice-of-life isekai is still a slice-of-life isekai. While Mika implies that she wants to go back to the real world, she seems perfectly at home in the fantasy world. Most of the story are self-contained narratives, which are based around managing the convention and printing books. There is continuity, like when they introduce another person from our world into the story, but it usually hard cuts to something completely different after the fact.

Fortunately, all the chapters have their own unique charm to them. When they are not running the printing press or the convention, Mika has all sorts of funny adventures. From taking a holy sword just to use as a paper cutter, to getting unwittingly possessed by an evil mage, this manga has a lot of variety to it; it’s not just “Praise me for how chill and low-stakes I am” like most other slice-of-life isekai. Plus, the humor is really on point.

I tend to dislike most slice-of-life isekais’ casts, and while this manga isn’t quite an exception, I at least enjoyed A Witch’s Printing Office’s cast marginally better than most others of the genre. Mika comes off as a ditzy moe blob, but she shows a bit of a greedy side that makes her more interesting than most ditzy moe blobs. Sadly, her two friends, Clair and Kiriko, seem to just serve as two pairs of large breasts (and I really hope they’re legal adults for no particular reason related to my perverse imagination). A lot of the minor characters end up being pretty likeable, but they’re called minor characters for a reason.

The art for A Witch’s Printing Office is so good, that I’m willing to believe it was done with Clip Studio assets. There is so much life, detail, and texture to every panel, yet it’s still easy to tell what’s going on. The landscapes are absolutely beautiful, and I’d hate to see a hypothetical anime adaptation undermine the whole thing. There is a lot of charm and personality poured into it that I could spend minutes gawking at any given page.

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Current Verdict: 8.95/10

Like many, many truly great franchises, A Witch’s Printing Office does not get the hype it deserves. It’s a fun and unique take on the isekai genre (that critics will probably find some way to pick apart but I digress). I recommend it to anyone who truly appreciates otaku culture at its finest.

Kakushigoto First Impressions (Volumes 1-4)

When reading ecchi or hentai manga, sometimes it makes you wonder, “What would the mangaka’s relatives think? Do they even have kids?” Well, that topic is explored quite thoroughly in the manga about a mangaka, Kakushigoto: My Dad’s Secret Ambition, published in English by Kodansha Comics.

In Kakushigoto, a dad by the name of Kakushi Goto (wow, title drop), is a famous mangaka… of hardcore ecchi. The problem is his little daughter, Hime. Will he be able to protect his secret? Or will his princess (literally, because that’s what the word “Hime” means) be scarred for life?

Surprisingly enough, Kakushigoto proved to be a much more confusing read than I thought. For starters, the opening pages of each volume show Hime already having discovered her father’s secret. It took me a while to realize that these are flashforwards, which shows that he’s going to be fighting an uphill battle throughout the manga. Another issue, which is moreso a nitpick, is that the chapters are really short. I’m not someone who understands manga serialization… but according to MyAnimeList, Kakushigoto runs in a monthly magazine, which sounds really counterproductive for something with such short chapters. The third and final quirk with it is that the chapters… weren’t compiled correctly (at least not in the North American release)? At certain points, the chapter count will randomly reset midvolume. The first time this happens is towards the end of volume two, where it says “Volume 2 Issue 1”. The entirety of volume three is still considered volume two which seriously bugged me.

But as far as content is concerned, Kakushigoto certainly has a wild sense of humor. Unlike father-daughter manga such as Yotsuba&!, this one goes a bit more out of left field. In the first volume alone, Kakushi goes bananas over one of his editors wearing a lewd shirt in front of Hime, and he also ends up getting hunted down by Hime and her friends because he saved some cat with a life preserver. 

However, Kakushi’s secret isn’t the only sitcom situation going on in the manga. Kakushi builds a harem of sorts without even realizing it. Because he has a terrible way with words, a number of women think he’s hitting on them. He has no idea that this is happening, and it’s funny to see how they interact with him and each other. 

The manga can also be strangely depressing. The content of this narrative is supposedly based on the author’s real life experiences. It portrays a number of things, like the feeling of not being popular, or the state of the industry itself. Kakushigoto makes fun of this stuff just as often as it’s brutally honest about it. The mangaka also has a lot of rants throughout the volumes as well that go deeper into their psyche.

The characters prove to be surprisingly enjoyable. Kakushi is just a single dad who wants all the best for his little (*cough* marketable *cough*) daughter, and he goes to crazy lengths to be the best dad he can. His co-workers also have lovable personalities. They’re all quirky enough to have substance, but not to the point where they’re not “unrealistic like those battle shounen trash protags”. 

The art may be off-putting to some. Kakishigoto is drawn in a minimalistic, vector-like style. The shading appears to be entirely through a preset tool in Clip Studio, and the proportions are definitely odd. However, the girls are uniquely cute looking (even if they have same-face syndrome), and the characters are surprisingly expressive.

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Current Verdict: 8.25/10

Kakishigoto: My Dad’s Secret Ambition is definitely a different slice-of-life. It’s a weird combination of wholesome and cynical that’s definitely not seen too often. I recommend it if you want a father-daughter slice-of-life that isn’t just “Hey look at my moe blob and buy my stuff!”