Weeb Reads Monthly December 2020

Well, this post’s a bit late. The reason is because the latest volume of Otherside Picnic came out too close to  the end of the year. But hey, at least I got this out on the same week as New Year’s Eve, right? Anyway, let’s do this.


Sorcerer King of Destruction and Golem of the Barbarian Queen Volume 2

I had a sliver of hope for this one. After all, it started out as a pretty lonely, post-apocalyptic isekai. However, it doesn’t take long for Nemaki to reach a town. At this point, Sorcerer King pretty much turns into your run-of-the-mill slice-of-life isekai.

If I was a more generous reviewer, I’d say it’s fascinating to see the fact that Nemaki doesn’t exactly understand Gol. She’s very trigger happy, and her clothes are more than just cosmetic. Nemaki genuinely does not know what she’s capable of, nor what makes her tick, giving a genuine sense of mystery and concern. Unfortunately, I’m not a more generous reviewer. From rubbing cheeks to looking at her underwear, Nemaki’s interactions with Gol are no different than that of a typical isekai waifu. It seems like she was made as a golem just to pretend that Sorcerer King is subversive. And with the usual stiff writing, I have little to no interest remaining in this series.

Verdict: 6.5/10


May These Leaden Battlegrounds Leave No Trace Volume 2

Before getting into this volume, I must clarify that I did not cover The Eminence in Shadow Volume 2 like I planned. First off, I ran out of money because, well, Christmas. Second off, I had too many doubts about that series. The fact that Cid’s made-up enemy turns out to be real, along with them actually skipping how his own organization comes about… It’s just plain stupid. Combine that with the subpar characters and you have another series that, in my opinion, does not at all deserve to place on the Kono Sugoi Light Novel rankings. 

I also had doubts about May These Leaden Battlegrounds Leave No Trace. Like most time travel narratives, Leaden Battlegrounds is kind of… iffy. But for some reason, I enjoyed it because I was curious as to how stupid it could get. So here we are!

The main premise of the volume is Rain and Air getting into a scuffle with some Western soldiers, one of whom is a cute girl named Deadrim, and the other person is… there. Once again, most of the volume proves to be boring, but there’s just enough intrigue at the end to make you wanna buy the next one. The only other noteworthy thing is that fact that Air should be using the Devil Bullet on Rain, but that whole aspect of their relationship goes in the direction you’d expect.

Verdict: 7.2/10


DanMachi Volume 15

It feels like it’s been forever and a day since we had a new DanMachi volume. Unfortunately, this one’s a filler volume. Sure, DanMachi has had some of the better filler in light novels, but not this time. We do get more backstory to some of our main protagonists, in addition to the backstory we already got, but it kind of feels excessive. For example, the first chapter is literally about the inn that Bell stayed at until he found out about Hestia. Do we really need that? In any case, most of the stories are pretty good, though not the best that DanMachi has to offer. 

Verdict: 7.9/10


Infinite Dendrogram Volume 13

After the relative nothing that happened last time, we finally have an event that’s been building up for a long time: a conference between Altar and Dryfe. In order to participate, Ray forms a clan with his friends and gets a new job. This new job, as always, is something wild that nobody likes which ends up being really useful for his build. In any case, it’s not even a spoiler to say that the conference goes south, and a big fight breaks out.

The one gripe I have is something that’s happened twice now in Dendro: withholding information from the reader that the main character, who’s narrating, happens to know. It’s a cheap way to build anticipation and I don’t know why any writer would ever think this is a good idea. Nemesis, once again, evolves into a new form after a small time-skip leading up to the conference. We also don’t get to see it, since this volume ends in the middle of the action. Other than that, Dendro still meets (and exceeds) expectations.

Verdict: 8.75/10


Otherside Picnic Volume 4

It feels like it’s been forever since we got some Otherside Picnic! With the anime in development, I cannot wait for yuri fans to get super toxic and scare off potential viewers. But in the meantime, we have this. As usual, it starts off [relatively] chill, with the girls going to the cult HQ from the previous volume to clear it of supernatural gook.

Other than that, it’s pretty typical stuff. Sorawo and Toriko’s relationship gets more intense, and we learn a bit of the former’s past, but that’s about it. There’s no new goal established. However, I’m fine with that, because Otherside Picnic is a CGDCT at heart, and core narrative doesn’t really matter in those. As long as the suspense is still off the rails (which it is in this volume HOLY CRAP), then I’m good.

Verdict: 9.3/10


Conclusion

Overall, we had a pretty good lineup of light novels to close off the year. Unfortunately, it looks like I’m going to be skipping this January’s Weeb Reads Monthly because there are only two volumes that I actually have interest in, excluding the upcoming debuts. February might be skipped too, because I only see ONE volume of interest on BookWalker’s Pre-Order page at the time of writing this post. Regardless, whatever I skip will all be lumped in with another month eventually!

Chainsaw Man: Too Seinen for Shounen Jump?!

It’s no secret that Weekly Shounen Jump has not had the best run in the late 2010s. The newest manga by Naruto’s author got axed, among MANY other 2019 and 2020 debuts. And when they actually had a good series, it would either end off on a bad note (Shokugeki no Soma), or one of its writers would end up being a felon (ACT-AGE). But one series managed to be a standout franchise until the bitter end: Chainsaw Man, published in English by Viz. I gave it a good word in my First Impressions. Let’s see if it’s held out.

In Chainsaw Man, a dreg named Denji makes a living by hunting devils, with the help of a chainsaw-dog-devil named Pochita. But “makes a living” can be read as “barely scraping by”, for he’s shouldering a serious debt from his late father. However, when he’s almost cut to pieces, he fuses with Pochita and becomes a chainsaw man, after which he is taken under the wing of Makima, a beautiful girl from an official team of devil hunters.

Chainsaw Man is, for the most part, a very straightforward manga. The plot is very traditional shounen at first: bad guy appears, kill it, then wait for the next one. Denji’s heart becomes a major MacGuffin, but we aren’t informed of why for a pretty long time. Things heat up in the second half, and by the final third, it goes absolutely berserk with insanity.

What makes Chainsaw Man a great manga is its characters. The mangaka takes common shounen tropes and puts a seinen twist on them with Denji and the people around him. Denji himself seems to be a generic, self-insert shounen protagonist, but he’s more complicated than that. He’s very attracted to women, but he at least tries to maintain his feelings for Makima, despite the amount of other beautiful women who tempt him. I don’t like using the word “human” to describe a character, but it’s done exceptionally well with Denji. He’s an innocent kid thrust into an adult world, and his simple-mindedness made me sympathize with him.

The other thing is that the women in his life subvert common conventions as well, especially with Makima. Us readers are informed very early on of how suspicious she is. But Denji doesn’t know any of it, and he’s naively in love with her. Unfortunately, she takes advantage of his love for her to essentially exploit him, which I think is a great commentary on the idea of waifus in general. 

Of course, Makima ain’t crap compared to Best Girl Power. She’s just… effing awesome. She’s like the best friend that you’re so close to that you just start busting each other’s chops. Her chemistry with Denji is one of the best I’ve seen in all of Jump. Sadly, I didn’t really care for the rest of the protagonists. For one, I forgot a lot of their names, which is a bad sign for me. Fortunately, the antagonists are as fun as they are plentiful. They have some of the more memorable character designs and personalities, especially compared to the supporting protagonists. 

Somehow, I went almost the entire review without discussing exactly why Chainsaw Man is big (or would be if it weren’t for Kimetsu no Yaiba). Weekly Shounen Jump has some cute girls with cleavage, but that’s usually about it; the magazine is for early-teens kids after all. Chainsaw Man, however, has R18+ stuff; pretty much everything except for female private parts are shown. The manga is full of extremely visceral gore, and one character just straight-up asks Denji if he wants to have sex. The fact that something like this ran in Jump is insane.

That’s where my biggest gripe with Chainsaw Man lies. Its whole thing is that it’s very mature for a Jump manga. But the thing is—and the reason why I’m posting this so soon—that Chainsaw Man is getting a part two in Shounen Jump+, home to a lot of seinen series, from Jigokuraku to World’s End Harem. As a result, Chainsaw Man loses the one thing that makes it stand out from its ilk. This was probably inevitable because, you know, minors.

Anyhow, the artwork is fantastic. It’s rough, and dirty, with some phenomenal action scenes, and a surprising amount of abstract panels late in the series. The managaka is also able to contrast such insanity with some genuinely heartfelt and emotional scenes. It’s going to be so sad to see this twisted beauty dumbed down in the upcoming anime.

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Final Verdict: 9.15/10

Chainsaw Man is one of my favorite Jump manga of the 2010s. It’s over-the-top, with a lot of quirky characters, and a very alluring charm. Seriously, how in the world did Kimetsu no Yaiba beat this?! I highly recommend Chainsaw Man to anyone who likes their battle shounen super dark and edgy. Hopefully, if Viz licenses the sequel, I’ll be doing a post or two on that!

Vampires? Dystopia? Teen Angst? The Bloodline is Practically a YA Novel! (Volume 1 Review)

Sometimes it’s hard to write an intro. As I said in my review of Unnamed Memory, I’ve been disappointed with the new light novel releases pretty much all year. No one seemed to look forward to The Bloodline, published in English by J-Novel Club. And as someone who rarely posts about something popular, it seemed like a fitting choice for me. 

In The Bloodline, the world is ruled by vampires who feed off the common people’s blood. In the middle of some festival or whatever, a boy named Nagi breaks into some house and finds a girl named Saya. He saves her for no particular reason, and chaos ensues.

Sadly, there’s not much to say about the story thus far. The Bloodline is very generic across the board. Not only is it a typical “rob from the poor to feed the rich” dystopia (complete with vampires as if this was some YA novel), but it’s also a wish fulfilment fantasy. In about 30 pages, Saya thinks to herself: “I want to be with this boy.” I mean, sure, he saved you. But to be in love with him so impulsively? Not even Disney does it this fast anymore.

Time for me to sound like a broken record again. I don’t like the characters, not a single one of them! So far, Nagi is a typical whiny self-insert, and Saya is a typical damsel in distress. Keele is Nagi’s snarky brother, and this girl named Tess is the third wheel. I don’t even remember the names of everyone else, but they’re about as plastic as the rest of the cast.

But even with all these issues, The Bloodline is at least better than what I have read recently. Although the writing is about as negligent at describing people and places as a lot of light novels, the pacing and momentum is solid. There is some good entertainment value here, and honestly, that’s all I could ask for these days. Also, they don’t dump all of the lore on you at once in the beginning.

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Verdict: 7.75/10

Maybe I’m just desperate, but I actually have hope for The Bloodline. As bland as the story is idea-wise, it still appeared to be pretty well thought out by light novel standards. It’s no masterpiece at this juncture, but it could become close to one if it’s given enough love over time. If you like edgy dystopian novels, then this one’s for you.

The Adventurers Guild Trilogy: Social Commentary for Kids!

Sometimes, the title of a series is so generic and unremarkable that I almost feel like it’s a red herring. I ask myself, “It’s trying so hard to look boring, but does that mean it’s actually legitimately good?” That’s a gambit that I hoped would pay off when I read through The Adventurers Guild series, written by Zack Loran Clark and Nicolas Eliopulous.

A half-elf boy named Zed and a typical human named Brock are ready to join one of Freestone’s many Guilds. They are picked for the Mages and Merchants Guilds respectively; however, this series isn’t titled The Adventurers Guild for nothing. Alasabel Frond, the leader of the titular Guild, yoinks them right out of their respective Guilds and drafts them into the Adventurers Guild. Now they have to protect the world from monsters known as Dangers, and like true warriors, they get nothing for it!

The Adventurers Guild isn’t quite as generic as it looks (key words: “quite as”, but we’ll get to that later). They at least put some good effort into the magic system. Each element is tied to a specific spiritual plane (or something), and they all have a signature that Zed can detect. The writers also pull no punches when it comes to the Dangers’ designs; get used to tentacles coming out of faces and other areas. The prose is also all-around great, but V.E. Schwab’s Shades of Magic taught me that good writing and good storytelling are two completely different talents. 

A lot of things irked me about The Adventurers Guild. One is that—like every modern fantasy and its grandma—there’s social commentary on a lot of bad -isms in society (none of which are commercialism). In addition to my problem with how heavy-handed it gets, The Adventurers Guild makes it unrealistic. And while I normally don’t mind a lack of realism, this case isn’t merely “Ooooh, magic! What is physics again?”; it’s a clash with the human mind itself. 

You’d think that people’d get their sh** together to fight a one-dimensional evil alien threat to the whole species. And yet, the bad -isms are still in effect in the world of The Adventurers Guild! Every authority figure in Freestone tries to get Frond arrested because of sexism. And when a group of elves seeks refuge at the start of the second book, they’re treated with unconditional racism. It felt so arbitrary, that the bad -isms were only there for the sake of bad -isms. I’ll acknowledge that the hatred against Zed is justified to an extent. A half-elf warlock is what caused the Dangers in the first place, giving the whole race a bad rep. But that doesn’t excuse the cases of sexism or anything else, really. 

Alright, alright. For the sake of argument, let’s just take the bad -isms at face value: a conflict in the story that needs to be resolved. But what is there to talk about? The thing with The Adventurers Guild is that beyond the social commentaries, the main plot really isn’t that interesting. Dangers are out there, go kill ‘em. That’s really it. 

But it damn well tries to be different, that’s for sure. It succeeds to an extent in the two main characters, Zed and Brock. These two both have secrets that they keep from each other, and it’s all “Ooooooh” and stuff. Unfortunately, they have very plastic and flat personalities. The rest of the characters… are just as flat. They’re relatable, which—if you’re not anal about writing—would make them super-duper amazing and lovable. But besides the occasional dumb “kid-like” interactions they have with each during their down time, a lot of their dialgoue feels forced. For someone like me, who has grown to love narcissists like Senku from Dr. Stone, I couldn’t care less about the cast of The Adventurers Guild. I had to do ridiculous things like picturing a character as Lord Don’ator to not fall asleep! The third book does introduce a pretty witty new character, who exists for sarcastic comments, and shows up too late to offset everyone else. 

And speaking of the third book, let’s talk about it in the least spoilery way possible. Remember when I said “beyond the social commentaries, the main plot really isn’t that interesting”? Well, that shows. Night of Dangers completely does away with social undertones and becomes a tedious slog that’s just as cliché as anything else, despite how the trilogy desperately tried to avoid it. The only saving grace is the admittedly enjoyable climax, but saying that it offsets everything else is a stretch. One character even deflects from the main issue super intentionally and it’s never explained why. 

Speaking of intentionally, that word is everything wrong with The Adventurers Guild. Virtually none of it felt natural; each story beat was 110% deliberate. As much as having a plan for the narrative is good (in fact, it’s essential), you can’t plan literally everything. You need to have a stream of consciousness effect when writing, which allows some aspects of the story to tell themselves. And if you end up needing to pull something out of your ass, go back and edit earlier parts so that it has proper context. I can’t describe exactly why, but I just felt in my writer-brain that this whole series was… wrong.

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Final Verdict: 6/10

The Adventurers Guild tried a lot of things, and it all felt flat to me. In the end, I have no idea what the takeaway of this series is. Is it that racism is bad, or that you shouldn’t keep secrets? Whatever it is, there’s definitely something out there that’s conveyed it better. While this isn’t the worst series on the market, it is still just about as bland as its name implies.

Jujutsu Kaisen is at least Better than Kimetsu no Yaiba (First Impressions, Chapters 1-75)

Weekly Shounen Jump has had some really great manga, and it’s had some not so great manga. While they have a system to weed out the latter, cases like Kimetsu no Yaiba show that it’s not perfect. A little manga called Jujutsu Kaisen (published in English by Viz) has risen to a pretty high level of popularity, without the need of a successful anime adaptation (even though the anime will no doubt make it quite popular overseas). Let’s see whether or not it deserves its popularity.

In Jujutsu Kaisen, a high-schooler named Yuji Itadori has a run-in with Megumi Fushiguro, a student from the curse-fighting Jujutsu Highschool, when he seeks a cursed object that Yuji’s classmates have come across. Yuji helps him fight back the curses that attack them, but things get hairy. Yuji ends up eating the cursed object- a severed finger- and becomes more than powerful enough to fight the curse, but is nearly possessed by the finger’s owner, Ryomen Sukuna. Due to Yuji’s strange ability to suppress its power, he’s recruited as a new student of Jujutsu Highschool in order to collect and consume the rest of the fingers… after which he will be executed. 

Let’s cross that bridge when we get to it; this is a First Impressions, after all. I had thought, based on Chainsaw Man, that Jump is trying to become more mature in order to recover from the slump it’s been in lately (a lot of series from 2019 onward have sold poorly), but alas, it seems that Chainsaw Man is an exception and not the rule. Despite how often it waxes poetic about life and death, Jujutsu Kaisen is a pretty typical shounen manga. 

As expected of most Jump manga, Jujutsu Kaisen starts by getting us acquainted with the main characters as they fight random enemies in self-contained mini-arcs, followed by a training arc. For the most part, the ideas of cursed energy and techniques are pretty generic, but the neatest aspect of the combat in Jujutsu Kaisen is the domain techniques. These are basically field effects that look really cool, and add a bit of spectacle to the fights.

The manga picks up after twenty-odd chapters, which is when the first major arc starts. It introduces the main antagonist (who will likely get replaced by someone less memorable if the manga ends up running for eight more years), and ups the ante by a lot. And I mean A LOT.

Typical shounen manga means a pretty one-dimensional cast. Yuji is a pretty generic, brash idiot, and the thing with Sukuna seems more like something to make him edgy than to give him a moral crisis. His classmates, Megumi, and the female lead, Nobara, aren’t that interesting either outside of their fighting abilities. Fortunately, Jujutsu Kaisen at least tries with some of its characters. Yuji’s teacher, Satoru Gojo, has got a pretty good sense of humor, for instance. There’s also some other students in other classes who are pretty wild, such as a literal panda bear, as well as some interesting folks from their rival school in Kyoto (such as mah boy Toto). 

The art of Jujutsu Kaisen is where it shines. It’s sketchy and dirty, but full of personality. The fight scenes are fast and spectacular, and really help the manga shine. The character design is also excellent, with a plethora of good-looking women.

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Current Verdict: 8.75/10

Jujutsu Kaisen is indeed a very mainstream manga. However, with great art, and a number of admittedly creative ideas (such as a decrepit old geezer who fights with an electric guitar), it stands out from the rabble. I recommend it to any battle shounen fanatic.

The Sorcerer King of Destruction and the Golem of the Barbarian Queen Volume 1 Review

For every happy-go-lucky isekai, there’s one that tries to be all dark and brooding. One example is The Eminence in Shadow, which I recently covered. There’s also, of course, Overlord and Torture Princess. Despite their wild variance in quality, they all seem to have one thing in common: they’re not really that dark at all. I’m fine with that, but it would be nice to have something that’s truly effed up. Maybe this new series from Seven Seas, *takes deep breath* The Sorcerer King of Destruction and the Golem of the Barbarian Queen, will be dark enough.

In Sorcerer King, a dude is summoned to another world. He finds some books, and realizes that the purpose of his summoning is to become the titular Sorcerer King of Destruction and destroy the world! Ignoring that last part, he practices some spells, such as summoning golems. When he actually manages to make one that lasts, he loses all of his memories of the real world.

What is immediately made apparent is that this thing starts off slow. And I mean real slow. To put it in anime terms, it fails the “Three Episode Test”, which judges anime under the pretense that it’ll pick up during the third episode at the latest. It takes almost a quarter of the volume for the guy to create the other protagonist, his golem, Goltarou. However, it doesn’t become the strapping she-golem that probably made you want to read this light novel in the first place until about halfway through.

And as far as tone is concerned… Sorcerer King is- surprise, surprise- edgy, instead of dark. Even if the protag has no memories of himself, he still has memories of Japan and various otaku terminology, which is as out-of-place as it usually is. But if anything is dark, it’s the world itself. This is the sorriest state I have ever seen an isekai setting in; even more so than Torture Princess, which is definitely saying something. There’s no need for a Sorcerer King of Destruction; it seems the world is already destroyed.

When it comes to the characters, it’s just our main protagonist and Goltarou. He’s as generic as you can expect. In fact, without his memories, anyone can project themselves onto him, hooray! The real point of contention is Goltarou. One aspect that stands out is the possibility that she’s transgender, which to me, is a first in isekai (ps: if trans is the wrong term for this, then please correct me). However, they’re still clearly pushing for a heterosexual romance between her and the main protagonist, so it’s kind of up to interpretation. Due to the fact that Goltarou is silent, has no personality, and does whatever the main protagonist says, her being 100% female would make this LN come off as hardcore sexist.

The art is mixed. While the cover art is fine, the inside illustrations are very rough and sketchy. Everything has a dark toner that makes a lot of stuff blur together, and I’m not entirely a fan. But hey, what’s important is that Goltarou is very *makes cat noises*. 

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Verdict: 7/10

So far, Sorcerer King is very… okay. It could go either way from here, so I can’t definitively say what I think. For the time being, I recommend it if you like those anime waifus who walk around like robots and call you “goshujin-sama”. 

The Eminence in Shadow Volume 1 Review

If you know my blog, you know I tend to like a good sociopath. As a critic, I don’t like Mary/Gary Sue; sometimes I want a protagonist like Light Yagami, who smirks and says “All according to keikaku.” However, I know not everyone feels that way, and that’s why I anticipate that The Eminence in Shadow (published in English by Yen Press) is going to become one of the most contentious new isekai.

Our protagonist idolizes those who operate from behind the scenes, and he dreams of being a puppet master himself. The biggest thing standing in his way is the fact that magic isn’t real in our world. After years of training, he gets hit by a truck, and is reborn in a fantasy world as Cid Kagenou. With his wildest dreams now in his grasp, he (very quickly) builds a harem of cute girls, and calls said harem the Shadow Garden.

The Eminence in Shadow reeks of shallow wish-fulfilment, and not just because of the harem. Similar to the Secret Organization LN I reviewed (that got axed apparently), Cid pulls a non-existent enemy out of his ass by fabricating the Cult of Diablos. The women he meets fall for it hook, line, and sinker. Or at least… I think that’s the case? The opening lines in the volume are as follows: “The Cult of Diablos… That’s our enemy. Well… it’s not like they actually exist.” However, from pretty much the get-go, they’re already fighting evil scientists who seem to very much be real Diablos Cult members. I don’t know if it was implied that Cid bribed them into doing it or something, or if it was an oopsie on the author’s part (or option C: I didn’t notice it because I’m a dimwit).

Putting that logic issue aside, Eminence is pretty entertaining. It has a dark sense of humor, and that stupid level of teen angst that’s fun to cringe at. The story reads fast, and there’s plenty of gore and over-the-top action. There’s also some funny romcom-like antics that ensue as Cid tries to blend in as a side character at his school.

Speaking of characters, Cid is my favorite thus far; he’s a clever, conniving little sociopath. He’s also a pretty unique take on an overpowered protagonist, since he’s overpowered at techniques rather than, well, power. But other than him, everyone else is quite forgettable. His entourage of women are your typical tropes, and they’re all Cid’s lapdogs. The only other remotely likeable characters are this sadistic princess, Alexia, and Gamma, one of Cid’s women who is somehow both a mastermind and a ditz at the same time.

The art in Eminence is great. It has an edgy color palette which fits in perfectly with its image, and the characters at least look cool, even if they aren’t particularly enjoyable. I’ll definitely be looking forward to what the future volume covers look like.

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Verdict: 7.65/10

Although it’s a bit confusing at times, The Eminence in Shadow is off to a great start. It’s edgy, trashy, and scandalous. For now, I recommend it to fans of similarly edgy franchises, like Persona.

No Guns Life First Impressions (Volumes 1-5)

An unspoken tradition in the world of anime and manga is to make things into guns. Swords are among the first weapons to become guns, for example. Even Western anime like RWBY honor the tradition by turning scythes, boots, and even suitcases into guns. Honestly, it’s surprising that it took until the manga No Guns Life, published in English by Viz, to turn an entire person into a gun.

In No Guns Life, people get all kinds of augments. The people with these augments are called Extended. Juzo Inui is so Extended… his freaking head is a gun! Although there is no war, things are not safe in the city, and he does all sorts of odd jobs to get by. But one fateful day, a dude hires him to protect a child named Tetsuro Arahabaki. Turns out that the dude was being remote controlled by Tetsuro due to a special ability called Harmony. Because of this, the megacorporation known as Beruhren tries to climb up Juzo’s ass. But that doesn’t matter; if the client pays, he’ll do the job.

At first, it seems that No Guns Life is a typical “cyberpunk starring a hard-hearted war veteran who was used as a tool, is outcast by society now that he’s obsolete, and is sucked into a massive government conspiracy while he comes to terms with his past and makes us wonder what makes us human”. And, well, that’s because it’s just that. Like Levius, there really isn’t anything particularly special about the manga in terms of ideas.

Fortunately, it does have a good sense of momentum. So far, No Guns Life has behaved similarly to Ghost in the Shell, where we observe Juzo take on various jobs, each of which tells us a little more about the world and the overarching story. The plot is engaging, and full of intrigue, even if it’s all stuff we saw in every piece of cyberpunk media ever published. 

Unfortunately, its cast is not too special. Juzo is the most likeable by far; he’s that nonchalant bad-ass type. There’s a number of parts where he gets livid just for someone messing with his favorite brand of cigarettes (as a small side note, there is a chance that the fact that it is implied that his smokes are essential for his Extended body to function could be interpreted as the manga endorsing substance abuse. But I’m the last person who wants to be “that guy” so I’ll leave it to your discretion). But other than him, we have some typical cyberpunk tropes. Tetsuro is basically a shounen protagonist disguised as a supporting character, and his personal engineer, Mary, is the sisterly figure who exists to tune him up while sometimes being a waifu.

The antagonists aren’t much better either. If you couldn’t tell from the rundown of the premise, Beruhren is the typical evil, monopolizing conglomerate that “symbolically represents Apple and Google and their massive conspiracy to take over all our personal data and allow the world to be controlled by Chinese censorship since they’re the biggest market in the world and all they care about is money” (side note: I’m being sarcastic and I personally don’t believe any of that). There’s also the organization, Spitzbergen, that is against the Extended (and guess what: they use Extended to kill other Extended which represents “the hypocrisy of the government and/or every organized religion”). And as far as individuals are concerned, at this point they’ve mainly been war veterans who got all cuckoo as a result of PTSD which “represents what Juzo could potentially have become which makes them morally ambiguous for some reason”.

At the very least, No Guns Life has great art. It has a rough style, with plenty of action. Even if the antagonists are lackluster, they at least have some legitimately creepy character designs. And speaking of character designs, Juzo definitely stands out as a protagonist given his unique head shape.

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Current Verdict: 8.4/10

I hate saying this as a sci-fi fan, but cyberpunk has definitely lost its luster since the 1990s. At the time, sure, it was cool to be like “Whoa, what if we’re living in a simulation?” or, “Does pimping ourselves up with machinery make us no longer human?” But now, in this day and age, questions like that are about as cliche as a hentai protagonist being popular among cute girls. Despite how much the genre brings to the table, it’s deceptively restrictive. Personally, I believe that sheer entertainment value is all that cyberpunk has left in terms of appeal, and No Guns Life delivers (took me long enough to get to the topic at hand). I recommend it to any cyberpunk fans, as well as edgelords who think having a gun-head is cool.

RWBY First Impressions (Volumes 1-5)

My job will have fully opened by the time you read this, but at the time of this writing, it was only partially opened. This gave me the chance to squeeze in one more Western animated series while my shift is substantially reduced. But what to pick? Steven Universe was a very emotional show, and I’m still caught up on DuckTales and The Dragon Prince, waiting for new episodes. Since I didn’t find the CG of the latter to be so bad, I thought I would watch a more… (in)famous CG series: Rooster Teeth’s RWBY. Even from beneath the rock I’ve been living under, I’m aware of the heated debates that occur over this franchise. So, because I love controversial media (for some reason), I thought I’d give the show a whirl to see what the hubbub is about.

In the world of RWBY, people rely on some magic junk called Dust (which is basically Sepith from Trails of Cold Steel), and that’s their only way to fight these monsters called Grimm. One night, a girl named Ruby Rose takes on some criminals with a crazy scythe-gun, and is sought out by Ozpin, the headmaster of Beacon Academy. He decides that “you’re a wizard, Ruby!” and instantly bumps her into the prestigious school, two years in advance. There, she meets three more color-coded girls (her older sister, a tsundere, and an emo girl) and they go on adventures together.

Like with Dragon Prince, I must discuss the visuals of RWBY first and foremost. “The Dragon Prince looked great,”  I thought. “RWBY shouldn’t be so bad,” I thought. Oh, how wrong I was. I understood that The Dragon Prince was made with the backing of Netflix, one of the biggest entertainment distributors in the world, and also five years after the premiere of RWBY. But even with that in mind, RWBY takes some time to get used to. While the character designs are fine, everything else about the visuals is horribly wrong. I complained about The Dragon Prince’s choppy and inconsistent frames, but RWBY showed me that the smoother framerates of its animations look more stiff, unnatural, and awkward than in The Dragon Prince.

Fortunately, the visuals improve substantially over time, with it finally looking legitimately good by season 4. The fight scenes in RWBY are when it’s at its best… sort of. The camera swings too wildly for humans to possibly keep an eye on, and it relies entirely on pure spectacle. However, as a fan of over-the-top battle shounens, I love it. The animation is at its most fluid and impactful here. Also, the show is truly anime for one reason: everything is a gun. Scythes, gauntlets, even suitcases; they’re all guns. 

To be honest, the visuals served to make RWBY one of the funniest battle shounen I have ever experienced. The humor was legitimately on point in the show, and it wouldn’t surprise me if they had influence from the best of Weekly Shounen Jump. It’s the kind of stupidity that I’ve grown to love ever since I started reading manga all those years ago. The awkward movements made it even funnier for some reason.

However, despite the anime influences, RWBY is still a Western fantasy, and a modern one at that. And if you couldn’t tell, it is qualified to fall into the Harry Potter knockoff category. In the early seasons, the plot is mind-numbingly simple, with typical gag-shounen-meets-school-drama antics coupled with some YA awkwardness; a very difficult combination of tropes to get used to.

Being a modern fantasy, RWBY does another common thing: making its world an overly obvious mirror to our society, i.e. racism. The people who get targeted for discrimination are the Faunus. They are essentially furries, which ironically, adds another layer of social commentary. Anyway, the big problem with the Faunus is the White Fang, a terrorist organization that has resorted to rather… harsh methods of ending racism (which isn’t at all ten times more relevant in 2020 for any specific reasons). Honestly… I didn’t really care much for this line of narrative. It’s a topical topic for a reason, but this is one of the things I enjoyed The Dragon Prince for not having. I like adventure fantasies the best, and there really aren’t enough of them in this day and age.

Like any gag shounen, RWBY inevitably makes the transition to a more serious and plot-driven story. However, it’s not that simple. During production of the third season, the original creator of RWBY tragically passed away. The rest of the team has been carrying on with the series since, but it’s at this point where the show became the divisive debate-starting show it is today. It makes a transition that’s extremely risky for the genre: from gag shounen to straight-up seinen.

There are a couple of issues with this. One is that the transition is not at all organic. Normally, most shounen start out with short arcs, some of which last only one volume. Then, an arc goes for two volumes to make the reader think, “Finally, they’re actually doing something substantial with these characters and ideas.” Then, there’s an arc that’s really long and is generally considered the best, followed by a unanimously hated slog to the end. I get that not all battle shounen are like this, and RWBY definitely does not follow this pattern either (but in a bad way). There is a very visible instant in which the show completely changes with no build-up whatsoever: Season 3 Episode 6. After that, it packs on the emotional baggage to no end, and it becomes very hard to take seriously if you’re not super-emotional.

Also, Eastern angst and Western angst are two completely different things, and if you’ve read any of my YA novel reviews, you’d know I don’t entirely enjoy the latter’s company. While a lot of edgy stuff from Japan can tackle some uncomfortable themes with surprising elegance (Chainsaw Man, Torture Princess, Tokyo Ghoul, Monster, etc.), I’ve found a lot of the same from Western culture to be pretentious and heavy-handed. Additionally, some of the voice acting has enough gravel to pave a whole interstate highway. At the point I’m at, the few gags they do use feel jarring instead of something meant to break the ice. But in all honesty, it’s not terrible. The show is still enjoyable, and if I had liked the characters better, the feels would’ve actually struck a chord with me. However, due to the fact that it gets more and more controversial from here, I can’t guarantee that my opinion isn’t going to sway drastically in later seasons.

Regardless of the narrative, there is a somewhat great cast of characters to motivate you to keep watching. Each of the four girls are typical tropes: Ruby, ditz; Weiss, tsundere; Blake, YA protagonist; Yang, brash. But they all have genuinely good interactions with each other, and overall truly feel like a ragtag team of young’uns. They go through a lot of character development, even if it makes them come off as typical YA drama queens. Unfortunately, their fellow peers are similarly tropeish but with less… interestingness. A boy named Jaune is a typical underdog, a girl named Pyrrha is a typical hyper-justice-girl, a girl named Nora is Ruby but with a hammer, etc. Even when they all go through big emotional crises in season four, I didn’t care for any of the kids besides the four main ones.

However, the adults make up for it. My favorite character ended up being Ruby’s uncle, Crow. He’s your typical bad-ass, trollish, yet down-to-earth father figure guy, and it’s hard not to like him. There’s also a fast-talking professor named Oobleck, but he’s- sadly- a pretty minor character. Also, this one guy named James Ironwood has the best worst name (I’ll leave society’s many euphemisms to explain why).

I can’t say the same for the villains, though. As much the show really tries to do a moral ambiguity angle, the major antagonists fall under the typical Saturday morning cartoon villain category, at least up to where I’ve watched. This one swindler named Roman Torchwick is entertaining enough, but it’s not the case for the people he’s getting his fat stacks from. He reports to this woman named Cinder, who is literally Azula from Avatar. Her two minions, Mercury and Emerald, are just about as uninteresting. Cinder reports works under the true mastermind of the series, some alien(?) named Salem, but there’s not yet enough information to really say anything about her.

Before I get to my current score, I must clarify that I’m not criticizing RWBY because it stopped being what I wanted it to be; it’s just that the show felt more generic after the tone shift. I wholly understand that not everything can be original, but a lot of the content felt like it was ripped right out of How to Make Your Audiences Bleed Tears in Five Easy Steps with no finesse or variation. Compare the portrayal of the Faunus- which is the same exact allegory to American history that’s been done eleventy other times- to something like Eighty-Six. Both are commentaries on the exact same topic, but Eighty-Six does it in a way that feels much fresher than what RWBY does. 

Television is also a deceptively limiting medium for visual storytelling. Once in a blue moon, you’ll have someone like Satoshi Kon who can do something interesting with film as an entertainment medium, but RWBY is not a Satoshi Kon film; a lot of it had bog-standard cinematography, such as those “hard-cut-to-black-with-some-kind-of-distressing-sound-effect-cliffhanger” techniques. I suppose I’ve been spoiled by manga, which have billions of combinations of panel layouts that all subtly contribute to the mood of a scene, or books, which can use the written word to at times convey more emotion than an image ever could. Also, Legend of Korra taught me that I should be examining television through an entirely different lens, as a lot of things I find typical are less common on TV. I’m even willing to bet that RWBY wouldn’t even have been allowed to air on network television, and could only exist as an indie program, for whatever dumb bureaucratic reason.

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Current Verdict: 8.35/10

RWBY is a typical battle shounen in presentation and plot structure. It is great mindless entertainment, and I honestly don’t see why so many people take it so seriously. The food fight at the start of season two shows what I believe RWBY is at its best: over-the-top action with goofy slapstick. Unfortunately, I don’t entirely like the darker turn it took, mainly because it took it too fast. RWBY seems to be trying to be a fantasy epic on the scope of something like Trails of Cold Steel, but without the foundation that those games took time to build. Overall, the show is pretty middle-of-the-road, and I do not understand either side of the arguments with this show (but like I said, that could change). These seasons are stupid short, so I should be able to see RWBY through to the end without much hassle.

Grimgar of Fantasy and Ash Overview (Volumes 1-8)

This is a review of a light novel that I had abandoned around two years ago: Grimgar of Fantasy and Ash, one of J-Novel Club’s first publications. It looked great, then I read about two volumes and… just couldn’t get into it. I know that slow burns are a thing, but due to the sheer length of the series, plus me not yet having my IRL job at the time, I literally couldn’t afford to continue with it. But over the course of the last couple of months, I tried giving it a fair shot from where I left off.

In Grimgar of Fantasy and Ash, twelve people end up in this world- all Breath of the Wild style (including the amnesia). But unlike Link, they just go to the nearest town and GET A JOB. That’s basically about it; a perfect opening for a sandbox JRPG. That analogy is pretty apt, because this world is- of course- run on videogame physics.

Since it IS a JRPG world, Grimgar operates like one, specifically by having a slow and boring start. Most of the first volume is them just getting acquainted with the world. It is generic and boring, and shouldn’t have taken so much time to get acquainted with in the first place. Grimgar reminds me a LOT of Goblin Slayer, one of my least favorite LNs of all time (the group even gets called Goblin Slayers), and it could’ve even inspired that cesspool of D&D tropes. 

“Well, that’s only an issue for the first few volumes, right?” you ask. I thought that would be the case at first. But Grimgar is a “realistic” isekai. That means no lofty goals, no big bads to take out, no nothing. The whole point of the story is just… to survive. For some people (*cough* critics *cough*), this sounds like the greatest thing ever. And for some, the idea alone is enough, based on the positive reviews I’ve read. But the idea alone is never enough for me. The execution is more important, and Grimgar’s execution isn’t exactly on point.

At first glance, it seems the author really shows how ruthless the world of Grimgar is. Plot relevant characters do actually die, and it’s not always obvious who’s wearing the red shirt at any given time. Furthermore, it does a great job at showcasing the team’s struggles and shortcomings. Unfortunately, there are a ton of tone shifts. You know, have a story that takes itself SO DAMN SERIOUSLY and then suddenly throws in an ecchi scene. NO, you’re doing it wrong! Golden Kamuy and One Piece are rare gems that can mesh opposing attitudes all too organically, but Grimgar is no such gem.

The cast is ultimately what made me abandon Grimgar two years ago. Having twelve main characters immediately can be overwhelming in a book. In something like Danganronpa, sure, you’re introduced to sixteen main characters, but you didn’t have to worry about picturing them. I remember taking half an hour at the prologue just because I had to establish an image of all twelve people simultaneously. Fortunately, the author had the courtesy to split them up. The main MAIN group consists of Haruhiro (the leading protagonist), Ranta, Yume, Shihoru, Moguzo, and Manato, with the addition of Merry later on. 

Sadly, they aren’t that interesting. Haruhiro genuinely cares about his comrades, almost to a fault. But other than that, he’s a typical, bland self-insert. They try to justify this by having characters say something like, “He should be the leader because he’s the most ordinary” or something… but I still didn’t give a rat’s ass about him.

Ranta is the best and worst character in the whole series. He’s the best character because he has the most personality, memorable scenes, and feels the most fleshed out. Conversely, he’s the worst character because he’s a perv and is responsible for pretty much every tonal clash in the whole series (oh, and this person named Anna, who comes up later, is the female version of Ranta). Besides him, most of the others fulfill typical tropes like “deadpan loli” and “gentle giant”. There is some semblance of character development, which is enough for some (i.e. most) people, but for me, it falls flat in the face of their already boring personalities.

Visually, Grimgar has a true JRPG look. Watercolor paint style with desaturated but appealing colors give it an Octopath Traveler vibe. It also makes me wish that the quality of the art matched the actual story (oooooooh snap). 

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Verdict (Average of All Eight Volumes): 6.85/10

Although I can appreciate what Grimgar of Fantasy and Ash sets out to do, I’m not one of those people who gives A’s for effort. From its boring characters, to dialogue that’s so far out of left field that it circumnavigates the earth and ends up back in right field, it’s just too many negatives and not enough positives. Grimgar feels like something meant to be inherently appealing to critics above all else. Maybe I’ll revisit it, but for now, I just can’t. If all you care about is that it’s “realistic”, “human”, and “poignant”, then you’ll probably enjoy Grimgar more than me.