Letting it Go for TEN YEARS: Frozen Retrospective

Walt Disney Pictures has had an incredibly long career with numerous ups and downs. You wouldn’t think that Disney almost went out of business as recently as the 1980s, but that was entirely the case. It took a less cynical adaptation of Hans Christen Andersen’s The Little Mermaid to dig them out of debt. And wouldn’t you know… decades later, an adaptation of Andersen’s The Snow Queen would practically upend the company’s time-honored formula. Released ten years ago, Frozen is one of the company’s most successful movies of all time. I saw it in theaters a week after my first ever trip to Walt Disney World. Like much of the rest of the world at the time, I loved it. However, as the years went by, it felt like more and more people hated it, and still do to this day. I’ve rewatched the film a few times, but I haven’t seen it in at least five years. Sounds like a good time to do a retrospective and see if it’s actually still good or not!

In Frozen, well, we know what happens. Two princesses, Anna and Elsa, live and play in their castle in scenic Arendelle. The latter has ice powers for reasons that won’t be explained until the sequel. Elsa almost kills her sister, and is told by the local trolls to not use her powers at all. After the parents—well—become typical Disney parents if you catch my drift, Elsa becomes a shut-in, and both sisters are depressed. When they finally get to meet for the first time in forever (haha reference) during Elsa’s coronation, things go awry, i.e. Elsa has an anxiety attack and everyone knows she has ice powers now. She runs away, causing a second Ice Age in the process. Time for Anna to fix her sister!

Well, let’s get the formalities out of the way: it still looks pretty. Beautiful particles, lighting, and expressive characters. The animation team literally filmed themselves playing in snow for research on the movie’s physics. Speaking of research, Arandelle showcases the company’s ability to painstakingly recreate architecture from around the world, with this case pulling from Norway. You can still tell that it’s a bit older, but this is probably the last Disney movie that shows any age. I feel like they start to peak with the visuals from Moana onward. 

Anyway, movie talk. Let’s just say this: Elsa did nothing wrong. First off, it was Anna’s fault that she was almost murdered by her own sister. She did all the jumpy-jumps too fast and that’s why Elsa froze her skull. She has complete control over her powers until this exact point (also, it’s Anna’s fault that Elsa has the panic attack in the present conflict, because she gets all lovey-dovey with some turdboy). The trolls don’t help either. Yes… I kind of got this point from MatPat’s theory regarding the trolls. I haven’t watched him in forever, but I always believed that theory in particular. 

For the most part, it’s your typical classic Disney movie. The conflict is established, and the protagonists go on an adventure to fix it. However, there’s one thing that upends the Disney formula. It’s a last minute change to the ENTIRE movie that was done when the lead composers—Kristen Anderson-Lopez and Robert Lopez—wrote a certain song: no villain. Well… there is a villain in this one, but he doesn’t count. From this point on, Disney protagonists would be their own villains; in this case, it’s Elsa’s fear of her powers, which causes her to lose control. If it wasn’t for that song, Elsa would’ve been more like Ursula. Some people might think that would’ve been better, but this is what we got, and it set the new precedent for Disney movies to this day.

Frozen’s second-biggest strength is its cast. Anna and Elsa are both subversions of the traditional Disney Princess. The former is a ditzy, tomboyish dingus, and the latter is emotionally insecure until she gets proper therapy. They are by far some of the best women in Disney movies.

The love interest is not a handsome prince; far from it. In fact, the male lead is an utter loser who can’t even lift a single block of ice: Kristoff. He has no manners, but he’s lovable and silly; a fresh take on the handsome Mr. Perfects who make a lot of 20th Century Disney movies age REALLY badly by today’s standards. His deer, Sven, is probably one of the best animal companions. Though Kristoff has his own voice to interpret Sven’s thoughts for the audience, Sven is so in sync with Kristoff, it sometimes feels like Sven is ACTUALLY talking. 

Of course, no protagonist in Frozen does better than Olaf. A simple, summer-loving snowman who loves warm hugs, this little guy has some of the legitimately funniest lines of any comic relief character. Josh Gad will be immortalized as Olaf, despite the numerous roles he’s been in before and since Frozen

However, the weakest link is the last Disney villain to ever be cast: Hans (not related to Christen Andersen). He’s just a pretty-boy who blatantly shows signs of not being the movie’s love interest, making his betrayal very predictable (although his delivery was actually really good). I feel like the Duke of Weaseltown would’ve been a better choice. He was already established as really funny but also conniving, and he already had intentions to burn Elsa at the stake anyway. Oh well.

Thing is, though, all we’ve discussed—consequently—means squat compared to Frozen’s biggest strength: the music. Disney has always had really good musical numbers (even though I didn’t appreciate Enchanted, The Princess and the Frog, nor Tangled’s soundtracks until years later; a Disney sin on my younger self that will haunt me until my dying days), and Frozen was the biggest breakthrough since The Little Mermaid. The whole soundtrack is excellent, but there is one song that took the cake. One paradigm-shifting song that made Frozen both famous and notorious at the same time, and the aforementioned one that changed the entire core of the movie mid-development. It’s why every Disney movie since is the way it is. I need to make a new paragraph just to discuss it.

Obviously, the song in question is titled ‘Let It Go.’ It starts as a somber piece before suddenly shifting into an epic, showstopping anthem of female empowerment. Adela Dezeem—I mean—Idina Menzel delivers powerful vocals here, cementing herself in the role of Elsa so well that everyone forgot that she was in Enchanted. The song might even have influenced the current Feminist movement. I still enjoy the song to this day, although that’s probably because I was never subject to the billions of memes it spawned.

It’s here where we arrive at a bit of an impasse. Up to this point, I’ve mainly discussed positives about Frozen. However, I’m going to be honest here: in my rewatch for this post, I wasn’t exactly in love with it. The conflict feels arbitrary in retrospect (hence this being a retrospective), the main antagonist is a shoe-in because of the Lopezes’ gambit, and the trolls’ musical number—while funny—feels like padding and tonal whiplash. Though it was a huge deal at the time for a Disney movie to take a direction like this—what with sisterhood constituting as true love—it’s not novel anymore. Moana, Encanto, Raya, and arguably Frozen’s own sequel are better than this in virtually every way (and that’s not including Pixar movies). Sometimes I’d argue that Princess and the Frog and Tangled are better, despite coming before and having the old formula. Another thing is that I watched this in 2013; I was a different person then. I hadn’t watched a single anime, let alone a foreign film other than Scrooge 1951. I had only JUST gotten into my first manga, and had only been to Walt Disney World once, and went into Frozen in theaters a week after that landmark first experience in the parks. As the person I am now, Frozen is just…

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After All These Years: 8.65/10

I had a REALLY difficult time coming up with that score up there. While Frozen has a lot of the usual charm and personality of Disney movies, it also has a lot of the trappings. Are there a large number of better, more creative foreign animated features? Yes. Is Frozen still enjoyable? Yes… if you love Disney. If you decide to watch it, just don’t stay for the credits, because some mainstream popstar does a ‘Let It Go’ cover during them; THAT is perhaps the biggest flaw of Frozen.

Momo Arashima Steals the Sword of the Wind: Finally, a Japanese Percy Jackson!

Not to sound politically correct here, but as far as “representation” is concerned, I firmly believe that Oni: Thunder God’s Tale is the gold standard (ignoring the fact that it’s under the radar and not enough people care about it). If you read my review, you’ll see me fan-gush about how amazing it is. It’s a near-perfect first impression of Japanese culture that hits all the right notes, while being fun, engaging, and not political. It was only natural that I would be unfairly scrupulous to Misa Sugiura’s Momo Arashima Steals the Sword of the Wind, since I’m particularly passionate about Japanese folklore. As Yzma said with cucumbers in her eyes: “This had better be GOOD.” 

By the way, Sugiura is a YA author who typically writes romances. This isn’t a bad omen whatsoever.

In Momo Arashima Steals the Sword of the Wind, the titular character lives alone with her mother. Momo is constantly caught seeing yokai, and is made fun of because ordinary people can’t see them. One of these yokai is a fox with sick drip, named Niko, who desperately wants to tell her something, and he gets that opportunity when Momo is attacked by a shikome. Turns out that her mom is Takiri-bime-no-mikoto, a kami who sealed away a secret portal to Yomi. Now she’s dying… great. Only one thing to do: go on adventures!

So, I’ve built up this book to be awful. As I waited for it to be available at my local library, I ran through countless drafts where I criticized every mistake Sugiura would make. 

However, much to my surprise, Momo Arashima… actually kicks ass?! For clarification, my entire basis was on the description, more so than Sugiura’s lack of experience in urban fantasy. The description of the book implies that it sells out in every possible way, Westernizing the names of all Shinto terminology; yokai are “demons”, the shikome as a “death hag”, and whatnot. That description is BY NO MEANS true to the actual content within, where Sugiura thankfully retains the original names of all relevant entities (except for some occasions where she refers to yokai as demons anyway?). Sometimes, it pays off to go in blindly, because a bad description can blind-side you instead.

We’ll get back to the portrayal of Shinto mythology in a bit, because—well—regardless of how well that’s handled, Momo Arashima is not perfect by any means. It starts off the same generic way as pretty much every Western urban fantasy ever, from Percy Jackson and beyond: Momo is different and people make fun of her for it, and then she inevitably learns self-worth while out to save the world. It’s basic and cliché, but by nature, it gets more tolerable the further in you get.

First off… I hate it when someone blindsides me with something about Shinto I don’t know! I honestly didn’t think a ROMANCE author would’ve actually put in this much research. One of the main things that caught me off guard was this “other” portal to Yomi. The only one I know of is Yomotsu-Hirasaka, which is a real landmark in Izumo. The portal in this book, on the “Island of Mysteries?” I had no clue! It could be made up, which would be fine because Shinto basically NEEDS creative liberties, but I wish I knew whether or not it was. 

Of course, the million dollar question is how well Sugiura handled the aspects that I DO know of, specifically that of yokai and kami involved with the story. I’d say that it’s… slightly above average? Don’t get me wrong, Sugiura does sell them pretty well; tengu are motorcycle gangsters, for instance. However, she’s not exactly Rick Riordan or Xiran Jay Zhao when it comes to raw creativity. However, that’s fine, mainly because it’s slim pickings with this particular theme when you don’t factor in manga at all (if only media from Japan actually counted as representation of Japanese culture). Sugiura’s depictions aren’t perfect, though, but we’ll get to that when I discuss characters. She also references a lot of characters and stories who don’t appear at all and have no relevance to the plot. Surplus info like that might be overwhelming. On top of that, there’s a chance that Ainu mythology will come up in future books, which is a creative risk that might not be worth it. Japanese mythology is absolutely crazy, and when introducing it to Western audiences who have no prior knowledge, simplicity is best. In any case, Momo Arashima should turn a normie American fifth grader into a budding weeb.

I also think that Sugiura should’ve made occasional anime references throughout the story. Now, you might be thinking “But Japan isn’t just ‘the anime place,’ you moron. It’s got a rich culture that’s been around for millennia and that’s the main focus of the book.” Yeah, I know. I used to be that Western guy who only saw Japan as “the anime place.” However, I’d still argue it’s better for a writer to use anime references in an urban fantasy based off of Shinto, especially for a Percy Jackson-like. Anime and Shinto have an important relationship with one another. Historically, franchises such as Gegege no Kitaro have been vital for preserving these most ancient traditions. However, the omission of anime is not the worst thing that could happen.

So, that’s my two cents with the ideas that Sugiura had for Momo Arashima. However, ideas are only half the battle, and—well, like I said before—she’s no Riordan. After the initial high of realizing that the book doesn’t outright suck, it’s not exactly a masterpiece either. I did find it to be an engaging read and was reluctant to put it down at any given time, but the prose wasn’t the greatest thing in the world all the same. It gets the job done but the mental images I had when reading never quite felt complete. The humor is also hit-or-miss, and the chapter titles—which sound snarky and funny enough—lose their luster when you realize that they are just lines of dialogue from said chapter. 

The characters are a case where one bad apple spoils the bunch. Momo herself isn’t the worst of the god-awful trope that I described before. However, she is very angry a lot of the time, and while that sounds bad I can’t exactly blame her… considering a certain someone she travels with.

Whenever I dislike a character, it’s generally because they feel like they have no soul. However, the male lead, Danny, is actually a rare time I’ve found a major protagonist to be detestable. First off, he’s of the “childhood friend who dumps the main character in order to get in with the snobby bad kids” trope that would normally be present in some middle school drama. He actively insults Momo just because she’s pegged as the village idiot. He ends up getting roped into her quest because he can magically see yokai, and contributes virtually nothing. In fact, he makes things worse. He doesn’t ever take anything seriously, no matter how urgent it gets; it’s all a game to him. Of course, there’s the part where he opens up and you’re supposed to sympathize with him. However, his backstory actually makes him worse; he’s pretty much a bunch of aged tropes from the 1960s. He’s also used as an allegory to racism… kind of? Sugiura doesn’t go in the same direction as Traci Chee’s We Are Not Free here, but in a way, the lack of committing makes the few mentions of race in the book seem like shock value. Ultimately, Danny’s case of being an Asian adopted by White parents doesn’t really affect his character arc at all.

Fortunately, the two kids have a hard-carrying friend in the fox, Niko. Unlike Danny, he does almost everything. If it wasn’t for him, Momo and Danny would’ve died twelve times over. 

So… this is where it gets awkward. While I want to commend Sugiura for not completely selling out on Westernizing Shinto… Well, take note for me saying “completely” there. She doesn’t make the egregious mistake of referring to yokai as a whole as “evil”, but that word still exists in the book’s vocabulary. Specifically, it is used to describe the first main villain: Shuten-doji. He is the antagonist of Raiko’s story, which is one that I read only once in one of my research books, so this was a time where I really felt like I was experiencing a Shinto character for the first time. He’s… not great to say the least. He’s just a generic Saturday morning cartoon villain with no pizazz. 

Sidebar: Experiencing Shuten-doji at least taught me that I mistakenly assumed that the leader of the oni who inhabited Onigashima in Momotaro’s story was the Oni King. Nope, I actually looked up Shuten-doji and it seems that he is the de facto and canonical leader of all the oni. To be honest, I feel like a classic White guy for making such a critical mistake.

Unfortunately, I don’t know if Sugiura is capable of or wants to make nuanced antagonists. In addition to Shuten-doji, Momo inevitably confronts her grandfather, Susano’o. While Sugiura’s portrayal of him is really great and iconic, it’s also very by-the-book; she consciously pulled only the bad parts about him (and omits Kushinada for some reason? Are readers expected to assume that he conceived Takiri by taking a shower like his dad did?). I don’t really like that at all. I always saw him as a misunderstood kid. He pulled pranks on his pompous twin siblings for attention. Also, he was banished simply for mourning his mother, who was already dead by the time he was born. You can relate to never being able to meet your mother, right? That’s just mean. Speaking of his mother, we get a sneak preview of the true villain of the series, who is—quite naturally—Izanami herself. There’s not much to go on, but based on what I’ve seen in this book, Sugiura will likely make the Western mistake of attributing her to Satan.

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Final Verdict: 8.5/10

It’s not perfect, but Momo Arashima Steals the Sword of Wind is a good enough series opener for me to tentatively want more. It kind of sucks that—as far as I know—this isn’t a New York Times Bestseller (considering the hot garbo that tops that chart all the time). Seriously, between this and Oni: Thunder God’s Tale, why can’t Shinto hit it big in the West outside the hardcore anime community? Beggars can’t be choosers, I guess. I’d recommend Momo Arashima (and Oni) if you wanna get a crash course in Shinto (and don’t want to read manga for some reason).

Clock Striker (Volume 1): Saturday AM’s Biggest Gambit Yet

Let me tell you how obsessed we are with skin these days. In manga, there is a simple technique where stuff is applied with different shades of gray, and give us an idea of what color something is within the medium’s grayscale trappings. It can be used—for instance—to imply that a character has a tan or brown skin color. Issaka Galadima made the decision for the main protagonist of Clock Striker to have one shade, giving her brown skin as a result. This one decision has turned the entire manga industry on its head. In true hypocritical fashion, it even earned the mangaka racial backlash. It doesn’t help that the main character’s skin has been the ONLY thing used by the publisher, Saturday AM, to promote it. However, it still looked like an excellent battle shounen. So, let’s see if I can discuss it like a human being in my review of its first volume (although by the time you’re reading this the initial controversy has probably died down).

In Clock Striker, a girl named Cast wants to be a Smith. However, everyone bullies her and tells her no (classic). Double however, she has an encounter with one such Smith, a woman named Philomena Clock. Naturally, after the first major battle in the series, Clock recruits Cast as her Striker, which is a Smith’s apprentice (title drop). The two go on adventures to dispose of the ancient superweapons that survived some war that probably doesn’t get touched on for a hundred-plus chapters.

So, in a way, we were being played for saps with this manga. Calm down! Spoilers, this post will be mostly positive. However, I must note that, despite the heavy emphasis on Cast’s race in Clock Striker‘s marketing, racism is in fact not a theme whatsoever, at least not in this volume. Sexism does seem to play a role, but right now, it’s a non-issue that feels like shock value. Again, this could change in the future.

They really didn’t need to play into sensitive social issues at all, because Clock Striker is off to a rocking start regardless. First off, the art is really good. In fact, it’s probably the best looking manga I’ve read from Saturday AM thus far. It’s not a particularly novel look, but Clock Striker conforms to classic shounen aesthetics really well. Characters are really memorable and expressive, and the fights are explosively cinematic. 

It is also as creative as any battle shounen worth its salt should be. Cast’s superpower would fit really well in Dr. Stone; her prosthetic hand allows her to create chemical reactions, which she uses to blind her enemies with science. Clock, in addition to superhuman strength, has the ability to have tools spontaneously created by a 3D printer that gets beamed down via satellite. It is implied that Cast will have this ability added to her arsenal in time. 

As for the story, it’s pretty standard shounen fare so far. Cast does have a goal to become the Pirate King Hokage of Smiths, which is probably where the issue of sexism will be touched in earnest, but for now, it’s all about cleaning up those superweapons. However, no episodic battle shounen is complete without detours! This time, the first distraction involves a kid named Klaus, a runaway from a royal family who has a handsome bounty on his head. The first people who come after him are the Demon Bandits, and like any bandits worth their salt, they rob a train.

Fortunately, Clock Striker is starting out VERY well-paced. It doesn’t feel rushed, yet this volume covers the manga’s first THREE arcs in full, at about 217 pages in total. It helps that it’s this tightly paced in a slower, independent magazine like Saturday AM; it forces Galadima to trim the fat and make every page really count. Although, with that being said, I’m pretty sure that this is at least three years’ of chapters in this volume alone. The next one might get us practically caught up with the publication!

Anyway, there are only three staple protagonists in Clock Striker thus far: Cast, Clock, and Klaus. Cast is a classic spunky protagonist; she doesn’t do anything novel (other than the one thing that people like her for), but follows in the footsteps of Jump heroes quite well. Clock is the Best Mom, though. Possibly Best Grandma, depending on her age. She’s all hoity-toity looking, but packs a punch, and never fails to put on a most formal attitude. This volume hints at her backstory, and knowing battle shounen, we won’t know anything about it for a hundred more chapters. 

Klaus is the weakest link. He seems like a typical rich kid with snobby parents. However, the Demon Bandits who try to capture him are pretty cool. I hope they show up more in the future.

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Current Verdict: 8.85/10

Clock Striker shows a lot of promise. In fact, it could very well become an equal to Jump‘s best, and maybe even surpass a few of them (especially the ones I don’t particularly like). At the rate it’s going, I’ll probably publish the full review in about ten years. I recommend it to any battle shounen junkie.

The Movie that Told Us to Just Keep Swimming: Finding Nemo 20th Anniversary Retrospective

This movie turns twenty this year. Holy crap, we are so OLD. I still remember watching this religiously when I was a kid. However, I haven’t actually watched it since my teen years. This seems like the perfect time to re-experience one of Pixar’s most enduring classics!

In Finding Nemo, we have the classic case of one Disney parent dying, and the survivor becoming unrealistically overprotective of the kid. In this instance, a clownfish named Marlin manages to save one of his deceased wife’s eggs: Nemo. He’s worried that Nemo’s first day of school will end in a gruesome death, but in his defense, Nemo gets pretty close. As a result of his own hubris, Nemo accepts a triple dog dare from his classmates and tries to touch a butt, only to be kidnapped by a human and taken to Australia. Marlin’s only hope is to—well—find Nemo, and with the help of a reckless, forgetful female named Dory.

First off, how the hell does the movie still look so good? Sure, I watched it in HD, but seriously, it’s beautiful. I religiously watched the behind-the-scenes of Finding Nemo, and I recall an interview where someone said that they actually dialed down the photorealism; it would’ve been too scary to keep it. That was a great call, and it’s probably why this movie aged so well twenty years later (a lesson that The Polar Express people failed to learn).

Second off, FINDING NEMO GOES FOR THE THROAT! Sure, Disney parents always die, but it has never been alongside HUNDREDS OF UNBORN CHILDREN. Marlin is rightfully traumatized, but more on his complex hero’s journey later, because I need to really iterate how visceral this thing is. Where to even begin?! The barracuda and the fishnapping are the tip of the iceberg. Marlin survives a minefield explosion, a nightmarish angler fish encounter, eating thousands of volts of electricity from jellyfish, being thrown through a rip current, getting eaten alive… and that’s just what happens to Marlin. Nemo almost gets ripped to shreds by a fan in a claustrophobic space, has his body shaken violently, gets flushed down a toilet, and almost gets fished with a bunch of other losers we don’t care about. How the hell did any of us watch this thing all the way through as kids?!

Otherwise, it’s a standard Pixar movie. I remembered WAY more dialogue than I thought, despite it being over a decade since my last watch, and that just shows how rock solid the dialogue is. It’s not too tryhard, but still has that great Pixar charm. From vegan sharks to covetous seagulls that only speak the word “mine”, Finding Nemo still oozes personality to this day. Sidebar: one of the lines I just noticed as an adult was when one of the sharks says “humans think they own everything” and the hammerhead remarks “probably American.” How apropos.

The characters are pretty simple for the most part, but Marlin is probably one of the most nuanced Pixar characters, and I only just realized it as an adult. His trauma is real, and his devotion as a dad is truly tested. However, it’s his Freudian slip late in the movie, when he accidentally calls Dory Nemo, that really says a lot about him. It shows that, despite how much he dunked on her, that he really cared about her and saw his own son in her. It’s pretty obvious to pick up on this, but as a kid, I was like “Herpaderp are they gonna find Nemo yet I gotta go poopy now.” The scene when other fish talk about Marlin’s exploits is one of my favorites for some reason. I dunno… it just really shows how far Marlin goes to be a dad.

Also… uh… how do I discuss Dory? Is her voice actor still a controversial figure? Well, regardless, her role as Dory is—to this day—a stellar performance. Dory is a spaz, with some of the most memorable lines in Pixar, and her memory issues are actually pretty thoughtfully used instead of making it a shock value thing. Of course, her legacy will be immortalized in the iconic, nonsensical whale song she sings. It’s better than most of today’s pop songs, that’s for sure.

Nemo is… well, kind of a brat. I mean, the situation was kind of both their faults… look, I’m just trying to have a witty sense of dry humor in this thing. Anyway, he is raised with the idea that he can’t do anything to save his life, and—lo and behold—turns out that Marlin was wrong in that regard. Of course, they reconcile, and it makes you wanna play the chorus of ‘Cats in the Cradle’ (yes, I know that song is about a son who ultimately abandons his father but it’s still the definitive anthem of dads).

The supporting cast mostly consists of the fish in the tank that Nemo ends up with. Gill is the only plot-relevant one, being the guy who actually comes up with the convoluted plan to get them all out. However, the real charm comes from everyone else, with unique, quirky personalities. Also, Robert from Everybody Loves Raymond voice acts as one of them; what’s not to love?

Of course, our favorite supporting character is none other than Crush, a sea turtle going strong even at one-fifty. He’s basically the guy who teaches Marlin his lesson regarding when his metaphorical bird is old enough to leave the metaphorical nest. It’s also a brilliant move to make the character who teaches Marlin this lesson a sea turtle; the species known to abandon their offspring at birth. Crush’s easy-going personality and Californian accent makes him a righteous dude. Also, the A.I. that has gotten closest to reaching sentience is built in his image, so there’s that. Hopefully it doesn’t get any more advanced.

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After All These Years: 9.7/10

As much as I love the show-stopping spectacle and ingenuity of many foreign animated features that only exist to be stepped on at the Oscars, I still love Disney and Pixar. Finding Nemo remains one of the all-around best films by this team of visionaries. It’s not existential like Soul, or action-packed and deceptively complex like The Incredibles, but it does what it needs to do without being half-baked nor excessive. It goes without saying that every dad must watch this movie… and listen to ‘Cats in the Cradle’ one more time.

Pompo the Cinephile: A 2D Movie About a 3D Movie

I always have to specify when I’m reviewing an adaptation of something without consulting the source material… mainly so I don’t look like some normie who just watches movies without knowing where they come from. According to MyAnimeList, Pompo the Cinephile is an adaptation of a two-volume webmanga from several years ago. It sure-as-hell doesn’t seem available over in the West, and honestly, something that short could probably be adapted with most of its soul intact. Hopefully. 

In Pompo the Cinephile, movie magic is made in Nyallywood. A classic underdog named Gene Fini works with the titular loli producer herself, Pompo, who specializes in skimpy B-movies. She’s young, but really talented, being the granddaughter of one of the most famous producers in the world. Anyway, despite the movie being named after her, it’s really about Gene’s spiritual journey through the world of film when given the opportunity to shoot a contemporary drama as its director.

Like in actual filmmaking, there’s a LOT to go over, i.e. the actual process of making a film. However…

We can’t talk about that yet! This is an ANIME feature film, so we need to discuss the visuals. As expected with the better budget and less time to fill, Pompo the Cinephile is gorgeous. The movie does all kinds of clever edits that fit with the filmmaking motif it conveys. Every minute of it is full of life and color. 

Anyway, as I said before I was so rudely interrupted by myself, this movie REALLY shows how hard it is to make a movie. You have to book all kinds of things, arrange for flights to the filming location, make sets (or use CG if you’re Hollywood), get sponsors to fund the movie, and… a LOT of editing. Gene’s movie, Meister, ends up clocking in at ninety minutes, but there was SEVENTY-TWO HOURS of raw footage to go through! Is that… realistic?! For the sake of whatever Earth’s resources are used in filming, I hope that’s a gross exaggeration.

With Pompo the Cinephile itself also being ninety minutes, you can expect the story to be simple, approachable, and concise; none of that mundane stuff that boomers get dopamine over. It goes through the whole Murphy’s Law laundry list of hiccups, and they really end up getting down to the wire with this one. Furthermore, it has layers in that Meister has parallels to Gene’s life.

Oops, I talked about Gene’s character arc, which means it’s time to discuss the cast! Pompo is great, in case it wasn’t obvious enough. She’s short, spunky, and eccentric, and is basically the Roy Disney to Gene’s Walt… or something (you know what I mean). We’ve already talked about Gene, but there are more characters than just him and Pompo Natalie is a young girl who seems wholly inadequate to act, yet her existence inspires Pompo to write the screenplay for Meister. She learns the ups and downs of acting, and gets a little spiritual journey of her own. We also have a sad banker named Alan, who ends up compelled to invest in Meister, and learn what it means to run a bank. Wait… then wouldn’t that make HIM the Roy Disney to Gene’s Walt? Crap… my analogies suck.

There are plenty of supporting characters with a lot of charm, like the sleazy other director who works in the B-movies. We also have the famous actors, Mystia and Martin Braddock, the latter of which is the lead role in Meister. The cherry on top with all these characters is that there is NO ROMANCE on set whatsoever. That’s my kind of movie.

We all know how hard it is to make a film, but Pompo the Cinephile never fails to be light-hearted at its core. There’s plenty of good humor while still hitting us in the feels. It also gets pretty psychological and philosophical when the characters dissect what a “movie” really is. I, of course, humbly disagree—at least where live action is concerned—but they do a good job with the dialogue when viewed in a vacuum. What’s important is that it gives a shout-out to introverts by claiming that they are inherently more creative than people who fit in.

Speaking of humbly disagreeing, I feel like the movie would start some interesting debates. Walking out of it, I interpreted that—due to the nature of some later scenes—it was trying to endorse that notion that there is no cost too great for living your dreams. Not even cutting away all of your loved ones, and having disregard for your own life. It’s ironic coming from a place like Japan, where that self-sacrificial lifestyle is leading it to its demise. Maybe there was something I didn’t get; I’m not exactly good at this subtext thing.

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Final Verdict: 9.5/10

Pompo the Cinephile was an excellent movie, even if it didn’t make me appreciate live action cinema any better than I already do (or lack thereof). It does just about everything right, and I’d daresay it was one of the best anime of 2021 (which sure holds water considering how little anime I watch anymore). Do you like anime? Do you like movies? Do you like anime movies? If yes, then watch this one.

Pokémon Scarlet & Violet: Is The Series Great Again?

The Pokémon series has suffered ever since its transition to the 3DS. With the exception of some spinoffs, opinions have gotten more and more divisive. It wasn’t until January 2022 when the series was saved by Pokémon Legends: Arceus. It changed a lot of mechanics while maintaining the franchise’s core philosophy: gotta catch ‘em all! It also has a decently seamless open-world design, and rudimentary JRPG mechanics that lay the groundwork for greatness. In that same year, GameFreak—in that classic Japanese overworkiness—had already released a new generation: Pokémon Scarlet and Violet. This is an important installment for the series, for it will ultimately cement whether or not Pokémon as a whole is great again, or if Arceus was a fluke. I decided to play Pokémon Scarlet, since I realized I’ve played the latter installments of dual Pokémon games way too often.

In Pokémon Scarlet and Violet, you sign up for the prestigious Naranja Academy. Time to catch Pokémon and make some friends, such as a mysterious red/purple dinosaur that possesses superhuman strength. Oh, and go to school.

I don’t mean to go critical right off the bat, but… I really don’t like the school theme in these games. While it’s neat that the Pokémon school has a real purpose for once, it’s the exact antithesis of what you’d want in an open world game, which emphasizes freedom. For a Persona-like Pokémon spin-off, school would work, but not here. In fact, the school seems like an afterthought, since as soon as you get there, they skip months of in-game time just so their workaround for the school setting in the open world game kicks in: the Treasure Hunt. This is an independent study where all students leave school and do literally whatever they want, as long as it leads to them finding their true calling. It’s a cool idea, but it would’ve been just as good of an idea to have your character think there must be more to this provincial life, and heads out into the great wide somewhere. Unfortunately, in order to be able to keep playing after you beat it, your character never finds their “treasure”, meaning that you’re to be left an empty shell after all that transpires.

Fortunately, if there’s a good side of the story, it’s that of the antagonists in Team Star. Instead of a criminal organization, you have a group of students who were just misunderstood. They are perhaps the most relatable Team in the entire Pokémon series. The other thing that stands out is having the box-art Legendary—Koraidon/[Insert Boxart Legendary from Violet Here]—as a permanent traveling companion. This sandwich-guzzling fiend is just cool, whatever it is. Although there aren’t many scenes where you interact with it, this is still perhaps the most intimate relationship that the player can ever forge with a Pokémon.

The characters in Pokémon have been getting better… right? Well, it’s kind of hit-or-miss this time. The teachers at the school are pretty great, although a lot of your interactions with them are entirely optional. Your rival, Nemona, is… alright. They definitely gave up on making your rivals jerks, but this time, her quirk is an obsession with battling. There is a whole backstory with her (that you don’t get until after beating the game), but I don’t believe it justifies her addiction with beating people up. This dude named Arven is pretty cool; he has a heartwarming story where he wants to find legendary herbs to cure his dog. The headmaster of Naranja, Clavell… I mean, he’s okay, but he doesn’t hold a candle to Clive, who aids you in your battles with Team Star. Clive is just the coolest, and I’m not at all doing a bit to pretend that I don’t know that he’s obviously Clavell in disguise, because he’s not. He’s Clive. 

Unfortunately, that’s about it for positives. Everyone else has been more dumbed down than ever, which stinks because their character designs are up to snuff as usual. The Professor, Sada, is just someone who phones in on you every so often regarding one of the major questlines, and that’s about it for a while. The Gym Leaders, due to structuring mechanics, have been downgraded once more. You don’t even see them outside the Gym, not once, which sucks because a lot of them are actually really good going off of what little you see of them. I mean—come on—one of them might as well be the famous V-tuber Gawr Gura!

Before we get to gameplay, I must address the one thing that GameFreak will clearly never learn: graphics. Man… they cannot make good environments! There’s numerous bad textures, lag, pop-ins, and whatnot. What’s worse is that character animations have taken a step back as well; almost to PS1-era jank. Movements are stiff and awkward, plus the textures are even inconsistent. While important characters look fine enough, a lot of NPCs have bad textures and pudgy fingers that look like they’re from two console generations ago. GameFreak needs to learn from Nintendo and Platinum Games, who have made beautiful games using the Switch’s inferior hardware. At least the Pokémon themselves still look good. Heck, the crystal texture from the Terastallize ability is straight-up gorgeous. If they can make something like that, then why can’t they follow through with everything else?

Fortunately, Scarlet and Violet are so damn amazing and addictive that you probably won’t notice the bad graphics for too long. Right off the bat, there are more quality-of-life improvements than ever. The U.I. is easy, the map has SO many details, nicknames can be changed at any time from the Pokémon menu, moves can be freely relearned from that same menu, and battles are even faster than ever. Pokémon Centers are just kiosks now, meaning no more loading zones just to heal or shop. However, the biggest, most important improvement of all is… THAT THEY FINALLY GOT RID OF THE TEN MINUTE POKÉBALL TUTORIAL! NOW IT’S JUST TWO TEXT BOXES THAT TAKE THIRTY SECONDS TO READ!

Of course, the elephant in the room with Scarlet & Violet is its full open-world map. While I bet there’ll be a lot of memes along the lines of “Is this Pokélder Scrolls?”, the region of Paldea doesn’t quite hold a candle to its open world contemporaries, especially Breath of the Wild. However, Paldea is easily the best region that the Pokémon series has ever had in and of itself. There’s tons of slopes, ledges, bodies of water… it only took three years for GameFreak to finally do it right! It’s a truly beautiful world… well, it would be if they understood the hardware, but you know what I mean.

There is a LOT to do in Paldea. For starters, there’s Pokémon, Trainers, and loot pretty much everywhere. There are also hidden Gimmighouls who give you their coins (that are really important for a specific purpose). Most importantly, however, are the three major quest lines. You not only have the classic Gym challenge, but you also have the five Titan Pokémon and the five admins of Team Star. It’s a lot, but for the first time, they can be tackled in any order.

Towns are the best they have ever been, at least in a long time. Each has unique characteristics, and thoughtful designs that make them feel live-in-able. I was concerned with them at first, since the early ones didn’t have good shop variety outside of food (which is a whole other thing). Fortunately, the later towns start having really powerful shops; you’ll be able to buy competitive hold items and even Nature-changing Mints, which you would otherwise have to grind BP. Unfortunately, they have something I really am torn on: Gym Tests. Instead of a puzzle room with Trainers, each town with a Gym essentially has the town become the Gym. It’s a cool idea, but I feel like some of them are just padding. 

The Team Star bases kind of suck, gameplay-wise. Basically, you assemble three Pokémon with an advantage over the Type that Squad uses, then mash R. It can only be hard if you don’t have an advantage, but they give you tons of time to defeat enough enemies. I can appreciate the streamlined process, but it still feels like a waste of time when there is almost no chance of failure. The boss fights themselves are great, at least.

The Titan Pokémon are the most straightforward. You go to their location and fight them twice, that’s it. The second time is fun because Arven assists with a friend of his own. Your reward for each is a new field ability for your steed. Unfortunately, the Titans don’t show their level, meaning if you get bodied by one, there’s no way to gauge if it was your fault or if it was just too strong.

Battling Pokémon is easier than ever. In addition to touching them in the overworld, Arceus mechanics return in full force. You can hide in the grass, and throw your lead Pokémon’s Pokéball to engage in battle. Also, like in Arceus, you can strike Pokémons’ backsides to give yourself a free turn. Do you not even want to bother fighting but still want XP? Simple! Just press R to send your lead Pokémon on a murder spree, where it’ll instantly destroy any opposition in its way, provided that it has the proper advantages. 

Unfortunately, TMs have been nerfed. They’re all back to being single-use again! That means doing an entire playthrough all over again just to teach a Pokémon Earthquake—Psyche! TMs are consumables, but they are REALLY easy to come by. They are lying just about everywhere in the world, and Pokémon also drop materials with which to make more. You can track up to five TMs whose materials you need.

In battle, everything is pretty much the same. Well, except for the latest gimmick: Terastallizing. Aesthetically, I love it. Pokémon become crystal, and it looks really pretty; like they’re unleashing their inner Magical Girl. Mechanically, it might actually be my new favorite gimmick; it’s not too broken, but can turn the tide if used wisely. Basically, what it does is change the Pokémon to its Tera Type, and give a STAB bonus much bigger than regular STAB. This is a meta mechanic for numerous reasons, such as changing the Pokémon’s type to something completely different in some cases. Also, all Tera Types are pure Types, meaning that this state can potentially erase a Pokémon’s quad-weaknesses. Just have fun building a competitive team around this, because the mechanic to change a Pokémon’s Tera Type requires farming for an obnoxious amount of Tera Shards.

Tera Raid Battles are also a big improvement over the Dynamax ones. The A.I. for people who have no friends is more competent, and the fights themselves are faster. There is no limit to Pokémon that can faint, but it does run down the time limit, which is not a limit on turns taken, but a literal clock that trickles away in real time. These battles encourage fast and smart plays, and the faster pacing complements this a lot. Unfortunately, they are kind of buggy, at least solo. Stuff happens so fast that the game can’t seem to keep up with it; sometimes a fainted Pokémon will continue to act, or it will faint while it still has health left. Still works better than Skyrim, at least.

My biggest concern with the transition to open world was that Scarlet & Violet would be a repeat of Gold & Silver: abysmal level scaling to account for doing things in any order because apparently programming enemies to grow dynamically with the player is impossible (obvious sarcasm there). Does that actually happen? Well… sadly… kind of. There is a clear recommended order to do things in, and as a result, your journey will be all over the place, with difficulty being anywhere from really challenging to a mind-numbingly easy victory. Nuzlockes are a must if you want actual difficulty, maybe even hardcore nuzlockes since the games give you so many free items in the overworld—including Ethers and Elixirs! However, that would of course ruin the sense of discovery in a new generation of Pokémon. Additionally, nuzlockes can be unfair, since unwittingly running into something above your pay grade will cut your run short, and you have to start the whole game all over again. I thought that asking Nurse Joy for advice would clue you in on the intended path, but she seems to recommend random events, regardless of if you’re actually capable of taking it on or not. The descriptions of some of these objectives can give you hints on the pathing, but the key word is “some”. It doesn’t help that the actual intended path makes absolutely no sense from a game design standpoint. Boy, I’m sure doing a good job making these games look appealing, aren’t I?

Well, I might as well commit. Furthermore, the cooking mechanic is worse than ever. I feel like they become more excessive and complicated with each Generation. On the positive side, the minigame is fun. You basically have to painstakingly build a sandwich piece-by-piece with the added challenge of no drop shadow. However, the foods themselves are where it gets excessive. There are hundreds of sandwiches, among other cuisines, sold at the many, MANY eateries and food carts throughout the world. The buffs from them apply to specific Pokémon Types, making each buff situational. The real kicker is that every item has several buffs and they’re distributed across the foods like a hodge-podge with no rhyme nor reason. While you don’t need these at all unless you want to min-max, it’s still sad that cooking in Pokémon has never once felt practical for core gameplay. There is also a washing mechanic for when Pokémon get dirty. However, I had no idea about this mechanic for the vast majority of the game, and when I used it for the first time, none of my party actually looked dirty. What doesn’t help is that some Pokémon don’t even want a bath at all, and there’s no way of knowing which ones that applies to!

Also, when I said that the school felt like an afterthought, I meant it. Although, that’s definitely because I’m biased against all school-based mechanics in videogames. Unfortunately, taking every single class is actually worth it. All you have to do is answer various quiz questions, and you get rewards for passing each class’ exams. The classes actually give you good hints on game mechanics (especially if you’re not a Pokémon veteran), plus the history class actually helps with foreshadowing and worldbuilding. Speaking of building, you can also build your relationship with teachers through special events (indicated by an exclamation mark over their rooms), thus allowing you to… fuse higher-ranked Personas? Well, you do get various rewards for seeing these events through to the end, and more time with the teachers whom I praise so much is definitely a good thing.

If there’s one thing that’s both a blessing and a curse, it’s that they have a really good selection of new Pokémon. I ended up shuffling my team a lot in my playthrough—mainly because I didn’t plan on replaying either of the games in the near future if at all—but also because a lot of the Pokémon are really good. They have great designs and work well in battle. Also, one other collectible in the overworld consists of thirty-two black stakes. They come in four sets of eight, and finding all of a set awards you with a Legendary Pokémon. That’s FOUR Legendaries that you can obtain before the credits roll!

However, there is one Pokémon in my playthrough whom I ended up feeling at odds with. So, spoiler warning for a whopping one Pokémon that was probably announced or showed off in the leak: Toedscool and Toedscruel. This is a Ground-Grass regional variant of the Tentacool family. Toedscruel is really fast and boasts the same great special defense as Tentacruel. It also learns Spore. However, its ability is what makes it really awkward as a team member: Mycelium Might. This ability gives it minus priority when using status moves, but those moves ignore abilities. This sounds great, but I feel like there are almost no situations where this works out in its favor. It doesn’t ignore Safeguard nor Misty Terrain since those aren’t Abilities, and I presume it won’t work when Uproar is in effect for the same reason. I also used Spore on a Pokémon with Vital Spirit. While the move successfully puts it to sleep, I learned that Vital Spirit also checks if the Pokémon is somehow put to sleep anyway, and thus makes it wake up immediately after the turn ends. The minus priority also means that Toedscruel’s opponent can attack, and potentially one-shot it since it’s physically squishy (quad weakness to Ice doesn’t help either). As a Spore user, it’s still great for catching Legendaries, but Mycelium Might is too situational for the minus priority to feel like a good trade-off. Who knows, maybe Chuggaaconroy will prove me wrong when he plays through these games on his channel in ten years.

In any case, another plus with the newcomers is that I feel like their evolutionary conditions aren’t as BS as Galar. I remember having to look up almost all of the evolution conditions for Sword and Shield. This time, however, I only looked up a few, and those cases were actually ones where I was doing the right thing but I just didn’t do it enough times. Most of them evolve from level up, and pretty early too. Unlike the usual throwaway early game Pokémon, a lot of these very quick evolutions are really good, including the new Wooper’s evolution. The only late boomer is—as tradition—the new Pseudo-Legendary. Fortunately, it’s no Hydreigon (and I hope nothing ever will be).

I always have to discuss the post-game last, because—well—it’s the last part of the game, and the post-game content of Pokémon is always VERY important. You start by fighting every Gym again (without having to take another test, thankfully), and they’re way harder. After that, you can unlock a boss gauntlet that refreshes daily. Once this is unlocked, beating enough 5-star difficulty Tera Raid battles will unlock EXTRA difficult battles indicated by black crystals; you WILL need a team of four human, M.L.G. gamers to take these on.. You can also catch a second instance of the box-art Legendary, which mainly serves to trade to someone who owns the other game and help complete each other’s Pokedexes.

Hey, that’s a perfect time to complain about Gen 9 not being Arceus! You don’t get the other box-art Legendary, you don’t get the other two Starters, you don’t get Link Cables… Nope, you’re back to completing the Pokédex the old fashion way: by—*gasp*—socializing with people, and hoping they like Pokémon (which is really hard for adults since a lot of them are still very harsh on the series). Boy… Arceus was really great.

With that little aside out of the way, there’s a bit of a caveat at this juncture. Every single time I think I’ve done all the post-game content, there’s something I miss and never find out about. This time, I’m dead certain that there’s more than what I wrote above. Scratch that, I KNOW there is because… sadly, I was spoiled of it in the thumbnail of one of Tom Fawkes’ stream VODs (however I still would’ve had a feeling based on the Scarlet Book (or presumably Violet Book?) containing Pokémon that you don’t see in the endgame). Anyway, as of this post’s publication, I have not started this remaining post-game content. I have a feeling that it might actually be an Oracle of Ages/Seasons situation where you need to beat both to unlock whatever this content is; if I’m right, then that’s just mean. If the prerequisite really has anything to do with playing the other game as well, then that would be kind of BS, since these are probably the longest main games in the series and I doubt a lot of adults would even have the time unless they were gamers by profession. Also, the target demographic—kids—would probably not be able to convince their parents to spend over $100USD on both games. Whatever it would’ve been, however, I would not want to discuss it due to spoilers, so it won’t change the review anyway. 

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Final Verdict: 9.35/10

Pokémon Scarlet, despite its ugliness and other issues, has perhaps been the greatest main series Pokémon experience I’ve ever had, at least since my nostalgic days of Black & White 2. It does a LOT right for the series, but sadly, I don’t think it’ll save Pokémon from its critics. People’s obsession with 8k 240fps graphics are already enough to give Gen 9 a bad reputation, but knowing the Pokémon fandom, they’ll take any flaw with these games and balloon them to make it sound like GameFreak are gaming blasphemers. In any case, I highly recommend you play at least one of these two games, provided that you are capable of enjoying Pokémon.

Wolfwalkers: An Example of Peak Animated Cinema

Is COVID STILL ongoing right now? Holy crap… that thing is immortal. Anyway, I’m bringing it up because today’s review is of a 2020 film: Cartoon Saloon’s Wolfwalkers, the final installment of their hit Irish Folklore Trilogy. It never got to see the big screen. GKids is a great license holder, but they make… decisions… when it comes to distribution of the products (either that or the original rights holder restricts them?). Wolfwalkers was an Apple TV+ exclusive! I say “was” because the only other way to watch it is on the trilogy Blu-Ray boxset, and that’s how I watched it for the first time!

In Wolfwalkers, a British girl named Robin and her dad move to Ireland (where no one likes them) to help take out a pack of wolves living in the nearby forest. Naturally, she’s not allowed to help even though she really wants to. Also naturally, she goes into the forest anyway. Still quite naturally, she meets a titular wolfwalker named Mave, and they hit it off. VERY naturally, this won’t exactly fly with the humans back in town!

Where do I start with this movie? Well, probably how it looks, since that’s the first thing you see. Like the Cartoon Saloon movies before it, Wolfwalkers is gorgeous. Also like the Cartoon Saloon movies before it, they don’t stick with the exact same look. For this movie, they use a more pencil-sketchy look—to the point where you can actually see some of the skeleton shapes for people’s bodies—that feels very much inspired by Disney’s xerox era films. However, while those Disney movies clearly scream budget cuts, this technique somehow makes Wolfwalkers Cartoon Saloon’s most breathtaking movie. They do some seriously crazy stuff in this one, and they already pushed the envelope before. 

“But how’s the story?” you ask. Well, it’s a Cartoon Saloon movie, so it’s not exactly avant-garde. Wolkfwalkers is a pretty typical story of friendship, self-discovery, the piousness of early Christians, their inability to understand nature, and the subtle nods to how our society is now. Okay, it’s not exactly the latter, and I—once again—appreciate that from Cartoon Saloon (clearly, they ran out of gut-crushers after The Breadwinner). For a 2020 film, I was dead certain that this would be about racism, and you can argue that it is with how humans’ fear of wolves is explored. However, it really isn’t (other than literally one scene with these Irish bullies), so you can just enjoy it for the Celtic escapism that it is and stop trying to take away the childlike wonder from the few people who still cling to it (looking at you, art critics).

Speaking of childlike wonder, that—like the other two films—is just how the movie feels. While visuals can just be used as sensory-assaulting fluff for the blockbuster-savvy, Cartoon Saloon always knows how to do the most without excession. Wolfwalkers never skipped a beat, advancing at a tight pace while having time for the details that matter. Most notably, this one is not only the longest (by about ten minutes); it also has the shortest resolution, coming down to the wire about as much as any Disney movie.

Oh, and speaking of “down to the wire”, Wolfwalkers hits the hardest of the Irish Folklore Trilogy movies (obviously, The Breadwinner will break your heart and subsequently annihilate the pieces at the subatomic level, so we don’t compare it to that). With multiple layers of conflict, from Robin’s dense dad to the mean Law Protector, there’s plenty of butt-clenching to be had throughout the movie. Though it’s rated PG, you might want to be cautious if you have young’uns. 

The characters, however, are kind of the weakest link in the movie. They aren’t bad per sé, but Cartoon Saloon is already showing its own brand of tropes. Robin—like Brandon and Ben—is a troublemaker, who learns valuable lessons of friendship and acceptance when she meets the aforementioned wolfwalker. Said wolfwalker, Mave, is—like Ashley and Cirsha—the unquestionably Best Girl, full of expressiveness and snark, who you want to root for but ends up suffering the most. Robin’s father, Mr. Goodfellow—like Uncle Abbot and Ben’s dad—is insufferably dense because of past trauma related to loss, and is just trying to keep his kid alive and healthy, but needs to have the truth of the matter drilled into his thick skull. There are also the usual several unnamed NPCs who serve as occasional comic relief. The similarities end, however, with the aforementioned Law Protector. Large, angular, and a devout Christian, he’s the only true villain in the Irish Folklore Trilogy. Unlike the complex, insecure parents of the main protagonists, he is just evil.

Small aside, though. Wolfwalkers was the only movie in this trilogy where the Blu-Ray Disc experienced hiccups. Honestly… it would’ve been better to rent the first two movies and do a free trial period with Apple TV+. I really don’t like Blu-Rays, or DVDs for that matter, at all. Fortunately, I discovered that GKids seem to have some contract with Apple, for a lot of anime movies I otherwise can’t watch are available for rent without having to also subscribe to Apple TV+. So… expect some more anime movie reviews on occasion.

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Final Verdict: 9.85/10

I thought Wolfwalkers would be the worst of these movies for very obvious reasons. However, it was actually the best. Thanks, COVID. I hope Cartoon Saloon makes more movies… because The Breadwinner is the only one left and I am too sensitive to watch it right now (or ever). In any case, I highly recommend this amazing company’s films to anyone. They’re that good (and better than live action).

Strange World: Disney’s Most Family-Savvy Movie

Here we go again, time to see another Disney movie on opening day (well, I know this post isn’t coming out on opening day… but you know what I mean). I’m gonna admit that I was worried about this one. Lightyear ended up being one of my biggest disappointments with Pixar in YEARS, and while Turning Red was great, it wasn’t meant to be better than Lightyear. Strange World also has something that always, ALWAYS sets the Internet on fire, even though it’s pretty commonplace nowadays. That’s why I try to watch movies I care about on opening day… even though I would prefer them to be on Disney+ as well (at least that’s something they did right with Disenchanted).

In Strange World, the famous explorer Jaeger Clade is ready to make the discovery of a lifetime on the other side of the unconquerable mountain range that looms over his hometown of Avalonea. He drags his son Searcher (and some other people) on this journey. Searcher discovers a radioactive green corn, dubbed Pando, that has enough power to jumpstart Avalonea to a new age. Jaeger, sadly, doesn’t take kindly to this and abandons his son. Twenty-five years later, Searcher starts his own life as a farmer, but must take on the explorer mantle again when Pando mysteriously starts dying off.

So, Strange World is a lot for a Disney movie. I can almost guarantee that kids will have no idea what’s going on until they’re eighteen. On the flipside, this is perhaps the most catered to adults that a Disney animated feature has ever been. As strange as the world in Strange World is, the real strange world is the strange world of family relationships. The entire plot revolves around Searcher, his son Ethan, and Jaeger, who is of course still alive in the titular strange world beneath the mountains.

Before continuing on, I might as well fan-gush over this strange world. Who needs Avatar, which just looks exactly like Earth but plants glow sometimes, when you have the surrealistic wonders put forth by Disney visionaries? The movie explodes with beautiful colors, odd creatures, and epic landscape shots. Too bad Avatar‘s going to eat this movie nonetheless…

Anyway, complaints about Hollywood being jury-rigged against animation aside, the story of the Clades is the heart of the movie. When the three generations of Clade meet for the first time, the drama goes through the roof. Ethan thinks Jaeger is cool, Searcher doesn’t like Jaeger, Searcher doesn’t want Ethan to be like Jaeger (and holds Ethan back in the process of protecting him from his grandpa), and Ethan just wants to be… Ethan. To be blunt, if you’re a seasoned veteran of fiction, Disney movies, and life in general, then you already know all three men’s character arcs from start to finish. Fortunately, this age-old theme is still relevant, as there are certainly plenty of Dead Poet Society-esque parents out there who need a wake-up call. Also, Strange World executes on it really well, not getting too manufactured in favor of shock value while managing to hit home all the same.

Oh, right, there is still the whole dying green corn thing… Well, that debacle ends up having a legitimately clever twist. I won’t spoil what it is, but it’s definitely not human machinations this time. The idea of humans not being a vile plague is always a novelty these days.

Based on how aggressively I talked about the three Clade men up to this point, it sure sounds like they’re the only real characters. Well, they’re the most fleshed out, that’s for sure. Jaeger might be a jerk, but he has some funny moments of being a real grandpa. Searcher is a classic dad character, wanting to protect Ethan and his home. Ethan is just a cool kid caught between a rock (Searcher) and a hard place (Jaeger).

Everyone else is still quite likable, regardless of screentime. This includes that one guy with glasses whose name I don’t know at all; he’s funny. However, he’s not the comic relief supporting character; that would go to Splat, a native of the strange world. Splat is your usual mute, marketable character, who speaks in its own sign language and is very bouncy all the time. Ethan’s mom, Meridian, is perhaps the best. She can do anything and everything, all while being a mom. 

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Final Verdict: 9.25/10

Strange World has got to be one of the most intricate movies that Disney has put out (even though that’s not saying much). It deals with family… er… family… and… Actually, the entire thing is just one big commentary on families. Wow, good job contradicting yourself. Anyway, my love for it is NOT a contradiction, and I suggest you round up your father and/or son and watch this with them!

The Dragon Prince is FINALLY Back! (Season 4 Review with SPOILERS)

It’s been a long time coming for The Dragon Prince: one pandemic later. In any case, Netflix has given the show four more seasons; four more seasons of one of the best examples of a neo-retro fantasy epic, and one of the most I-feel-like-a-kid-again experiences outside of Disney. As you can see, I decided I’m going to go over it season-by-season. Since each season is only nine episodes, and the show has a really simplistic plot, this post, along with reviews of subsequent seasons, will contain unmarked spoilers so that the entire thing isn’t just “It’s good, I guess.” Read with caution!

Last time we left off, two human boys named Callum and Ezran (until the latter had to step away to be the youngest king ever), and an elf named Rayla, managed to escort (read as: “babysit”) the Dragon Prince, Zim, back to his home in Xadia. Ezran’s late father’s evil royal advisor, Verin, almost stopped them, by turning his followers into veiny-muscle-dudes. However, Verin was defeated thanks to the power of friendship. After a three-year cliffhanger for us and two-year timeskip in the show, we’ll finally get to see what happens next!

But not before I reverse a cardinal sin I committed in the previous review: I never ONCE mentioned the boys’ Aunt Amaya! She’s the Best Girl! She’s the typical Awesome Aunt trope: swole, and takes no prisoners, but loves her family to pieces. Speaking of loving someone to pieces… her ship with the swole elf, Janai, is officially set to launch this season. More on that later though.

This whole season has been built up as “The Mystery of Aaravos”. However, I’m pretty sure we knew one thing about him: he’s the Avatar. If I remember correctly (as someone who never bothered rewatching the previous seasons), Rayla mentioned an Aaravos who could control all six Primal Sources. What we learn of him in this season is that he’s the typical “bad guy who manipulates powerful people and causes wars from the shadows because evil”. There’s most likely more to his story.

Fortunately, despite the long break, the show hasn’t missed a beat. The Dragon Prince is still whimsical, funny, and epic. I couldn’t help but smile for most of the season, and that’s just how I like it. 

Of course, it’s not all roses and picnics, especially not considering what the real world has gone through in between seasons. Racism has always been a theme, but was played off as something with an easy solution; typical “kids are always right and adults are always wrong” kind of stuff. The inverse is evident when Amaya gets hitched with Janai; their ship sailing would spell disaster for what’s left of the proud Sunfire Elves. It doesn’t matter that they love each other. 

This is even more evident in the party that Ezran plans, in which the Dragon Queen herself visits Katolis (is that how you spell the place?), and ideally, no one tries to kill each other. His speech in episode three hit me harder than possibly anything else I’ve experienced in 2022. It was at that moment that I realized how much I relate to him; we’re both kids who believe in peace, and just cannot understand why hate comes so naturally to the vast majority of people. What he said in it really hit home for me. As much as I’ve gone with the logic of “all the people involved in those conflicts are dead now”, it really wasn’t true at all. Like Ezran said, we must keep the hatred within us alongside the love somehow. Unfortunately, as simple as The Dragon Prince is, even it knows that there is nothing simple about this. In fact, I understand humanity even less now, especially since no practical “how” for Ezran’s process is brought up whatsoever; it’s just something “you gotta do.”

Aaaaanyway, despite how complicated it is, Aunt Amaya makes it look easy. On her end, an ignorant human does something really offensive to a Sunfire Elf. Amaya, being the badass that she is, convinces them to reduce the perp’s punishment from death to community service. It’s a very powerful scene, and something that politically correct people should keep in mind. 

However, it doesn’t end there. The one universal constant with marriages is that in-laws are the worst, and in Amaya’s case, it’s Janai’s brother, Karim. He is basically the elf equivalent of that snobby guy from season three who wanted Ezran to declare war on Xadia for no particular reason, i.e. he’s an utter jackass. He’d rather humans and elves continue to be racist to each other. At first, it seems like he’s simply concerned about his people, considering that there aren’t too many of them left. However, as Amaya and Janai continue to move forward and do good things, he just wants to yank the whole encampment backwards. 

At the very least, he doesn’t try to kill her. Well, sure, he challenges her to a duel to the death, but he wanted her to forfeit so he can win by default. That’s exactly what happens, but he gets arrested instead because the duel is supposed to be illegal (his arc is definitely not over yet). Janai says this awesome thing about people’s history not defining how they are in the present, which—wait—isn’t that kinda the opposite of what Ezran said in episode three? Well, in any case, that’s also something that politically correct people need to keep in mind.

While that’s all nice and dandy, the overarching plot of the show at this juncture involves Claudia going through a whole rigmarole to release Aaravos. Callum and Co. literally catch wind of this, and that means it’s time for adventuring once more! Our old pals Callum, Rayla, Ezran, Zim, and now Sorin! What’s not to love?

Actually, the answer may surprise you: Callum and Rayla. Their ship sailed back in season three, but in the name of shock value, her metaphorical crew has a saboteur. In between seasons, Rayla left to find Verin’s body (or something?) but to no avail. Callum, naturally, is hit hard by this, since he loves her. However, when she returns, he… hates her guts? Well, he definitely behaves like an utter jackass, that’s for sure, suddenly acting like her ex and not her current partner. I really don’t get this AT ALL. I’m not sure if Rayla’s departure was shown at the end of season three (it definitely wasn’t in the recap), but there really is no context so I can’t tell who is more at fault. It’s one thing if she never told Callum, but it’s still indecent for him to be such a turd-monkey to the girl of his dreams. The cherry on top is that he’s set up to be one of Aaravos’ future thralls. Oh goodie.

Speaking of characters changing, no one changes more in this season than our antagonists. As I implied before, Sorin is a good noodle and he’s great as always. However, Verin and Claudia both do a big 180. Verin literally comes back to life after his big fall from season three, and he’s a mess. He doesn’t want to touch his staff or use dark magic, or be evil. He even has panic attacks and a new fear of heights. I was really surprised by this, because I was certain that he was the evil human mage shown in the very, VERY beginning of the series, staying young by snorting those butterflies as seen in season one. He might still have a connection with that dude, since his staff isn’t really his; Claudia uses it in ways that he never knew existed. 

Claudia, on the other hand, stops being the derpy, adorable teenage girl, and becomes quite cold. She has some of her charm, but she’s done a LOT of dark magic, and will cast as many spells as it takes to free Aaravos, who can make her father’s living-mumbo-jumbo spell permanent. Also, somehow, evil Claudia wins the heart of some elf named Terry. He’s cute and funny, and kills someone literally for the first time in his life this season. I bet he’ll be her moral compass for a while.

Let’s end this discussion by reflecting on how the season ended (since this is a spoiler-filled review after all). The teams on both sides journey to the mountain of Umber Tor to find Rex Igneous, who has a clue to Aaravos’ whereabouts. It’s literally carved into his tooth. To build tension, each party of course arrives at the same time, confronts each other, and the bad guys escape with the prize. Our heroes are safe from the grumpiest dragon ever (also I got the entire backstory of the series wrong in my first review apparently, even though I wrote that overview minutes after watching the first episode? Well, good thing I’m not official in any way), but they didn’t have silly putty nor the ability to obtain the map. So… they’re in a bind right now. Also, Verin uses his staff and seems to revert back to his old self, albeit with dark magic veins covering his face. Wait… IS he that dark mage from the VERY beginning? In any case, there’s still more to this that we don’t know, such as Ezran possibly having a connection with the human who thwarted Aaravos in the past, who is implied to have had the same Rubik’s cube that Callum has now. Also, that staff of Verin’s is referred to as “the Staff of Xiod” (I’m guessing that’s how it’s spelled). Xiod might be that dark mage, regardless of whether or not Verin and him are one and the same. 

In conclusion, this new season was as amazing as ever, and I already miss it. I’m not going to give a rating this time, because I feel like that won’t be necessary until the series as a whole is concluded (which, hopefully, will go swimmingly). If you haven’t watched The Dragon Prince, then I’m sorry for spoiling the entire series up to this point (don’t say I didn’t warn you). Also, if that’s the case, you should watch The Dragon Prince.

Oni: Thunder God’s Tale is Baby’s First Crash Course in Shinto

I’ve known about Netflix and Tonko House’s project, Oni: Thunder God’s Tale, since its initial announcement in November 2019. Over the course of the three years it took for the show to drop… a lot has happened, on both a global and personal scale. We have at least seen an explosion in diversity lately, but I feel like a lot of it just becomes clout instead of doing anything substantial for the good of humanity. Despite that, I decided to watch Oni anyway; it’s short, so it’s not like I had to worry about time.

In Oni: Thunder God’s Tale, a bunch of yokai (who are actually kami because the terms are technically one and the same) live together to protect the world from the Oni. A large dude named Naridon enters their domain with a child. He lives there and raises his kid, Onari, who trains to fight the Oni. However, she doesn’t exactly have any powers (referred to as kushi) because Naridon is a bit of an oddball. Sounds like the perfect setup for a coming-of-age story!

Before discussing the story at all, I must praise Tonko House for their absolutely stunning job with the visuals. Tsutsumi brings that experience as a former Pixar animator to the table for sure. Oni, being in brand with the studio, is an ode to stop-motion animation, and simply put, it’s the most beautiful display of the style I have ever seen. Every motion and detail is perfect and full of life. I can’t really express how visually appealing the show is; you’ll have to watch it yourself.

Furthermore, the show does a better job presenting a mythological world than almost any other case I’ve experienced in Western culture, especially compared to the literature department. It hits all the right notes, and teaches you the basics of Japanese culture and Shinto folklore in memorable ways, instead of mindless exposition dumps that insult the viewer for not having encyclopedic knowledge of the stuff going into it. If only there was more soulful stuff like this out there to teach children about other cultures.

As far as the story goes, it’s pretty straightforward stuff. However, it’s told with much more chutzpah than a lot of the crap that spews out of our screens these days. Oni isn’t exactly deep or profound, but it’s not mind-numbingly predictable either. It showcases the strictness of Japanese society all too well, with how much pressure the children are given to excel, especially for poor Onari, who doesn’t know what her power is. It’s not heavy all the time, though; there’s plenty of adorable humor sprinkled throughout.

Being only a four episode miniseries, Oni doesn’t exactly have time to tell its story. While it kind of sucks that I waited this long for such a short show, the length is to its benefit; if it was allowed to go on longer, it could’ve easily gotten boring. Oni, especially in the first half, is basically a character study. There isn’t much adventuring whatsoever, and there’s a lot of dialogue. Honestly, it would have been a REALLY bad show if it went on for twenty-four-plus episodes. Fortunately, it does what it needs to do in the time given.

As you can expect from a program aimed at kids, the characters are quite simple, and are hard-carried by how they are presented in execution. Unsurprisingly, the studio did a great job making them memorable and likable (well, except for the people who aren’t meant to be likable). Onari herself is plucky and full of energy, and as the main character, is the one who must find herself. However, the real star of the show is the tragic hero, Naridon. Although he’s doofy and the least expressive character in the show, I was somehow able to tell that he carries a lot of baggage. If Tonko House actually meant for you to pick up on that, then kudos to them. 

Out of Onari’s classmates, the only one who isn’t a jerk is her kappa friend… Kappa. He’s the socially awkward and sensitive kid that you just want to hug all the time. Unfortunately, everyone kind of exists to fill the class and be, as I said, jerks. Even her teacher, Tengu-sensei, is kind of one too. Once it’s found out that Naridon is a big hotshot, he puts too an unfair amount of stock into Onari; they couldn’t give George Takei a better character to voice? Even Naridon’s brother, Putaro, is kind of your typical jealous younger sibling. Holy crap, I said the cast was great, but in retrospect, a lot of them really aren’t. Well, props to Tonko House for clearly telegraphing whom the audience is meant to root for. At least the school principal is a cool dude.

If there is anything of note to add, it’s what you could argue is the show’s biggest flaw. In essence, it loses its whimsy by the second half. While still excellent all the way through, it’s… well… how do I put it? Basically, in some regards, Tsutsumi isn’t that much different from typical modern writers. Oni has social undertones that have been around since humans put pen to paper, and it kind of sucks that this is just another one of those cases. Fortunately, it’s one of the more respectable instances of it, and they kind of—as the kids say it—jabait you in a way.

Sidebar: I swear if The Dragon Prince becomes darker next week, I’m going to be really angry and sad. However, you won’t be hearing my thoughts on it until November 19th since I’m going to Walt Disney World again!

Actually, hang on, there’s just another small nitpick, and it’s this weird case where subtitles appear to translate text on various background objects that don’t really matter whatsoever. Well, obviously, they do matter as little details to make the world feel alive, but you know what I mean; none of it matters to the plot. Ironically, this DOESN’T occur during the one instance of actually relevant onscreen text.

Well… okay, there’s one more issue I have with the show; not really the show but its circumstances I guess. While it’s nice and all, it doesn’t do Japanese culture any favors. In this age of inclusivity in American pop culture, people seem to think that nothing exists unless observed by the American mainstream. As someone who’s read manga for ten years and studied Japanese culture directly for four, Japanese mythology is alive and well in its actual origin point: you know, Japan itself. From Nura: Rise of the Yokai Clan to In/Spectre and beyond, Shinto is everywhere, much to the locals’ famous claims of not being religious. It is odd that, with how common Shinto is, most of those I.P.s fail to break through into the mainstream, with Spirited Away being the only one to have managed it. Not even Oni is mainstream; Netflix really didn’t do much to promote it at all, and I spent two years thinking production was axed by COVID.

~~~~~

Final Verdict: 9.75/10

As far as representation is concerned, Oni: Thunder God’s Tale is by far the best portrayal of Japanese mythology in all of Western entertainment (at least out of what I know of). To be less hyperbolic, it’s just a really cute, amazing show that doesn’t overstay its welcome. If you wanna raise a kid who will swim outside of the mainstream, then Oni is an easy must-watch. In fact, if you’re a parent, you should probably watch it with them.