The Owl House (Season 3): The Short and Sweet Finale

Well, The Owl House has been a fun, albeit predictable ride. Of course, the end of a ride can leave a pretty strong impression of the whole experience. Let’s see if this show finished off on a good note.

When we last left our intrepid heroes, King ended up freeing a mysterious child with god-like powers, known as The Collector, in order to stop Belos’ grand plan. He convinced said Collector to end the draining spell so they could play a made-up game called “Owl House”, with everyone on the Boiling Isles as players. The plan worked, but The Collector ended up capturing King and remaking the entire isles in their own image. In a final, noble sacrifice, King sent Luz and Co. back to the human world.

As anime gets more mainstream worldwide, we get more of its tropes incorporated into modern American cartoons. In The Owl House‘s case, I’m referring to the classic time skip. They thankfully condense what would’ve been numerous filler episodes of tween drama escapades in the human world that meant absolutely nothing in the long run into a montage of the crew living a mundane life. A lot of devout fans probably don’t like the model of three longer episodes, but I think it worked out for the better. 

So, is the plot of this final season any good? Well, for the most part, yes. It resolves plot threads, character arcs, etc. Again, thanks to the three-part structure, it doesn’t waste time, and trims the fat that would fill most final installments. It doesn’t jump the shark as far as I could tell.

However, that’s almost the season’s drawback—scratch that—it’s the whole show’s drawback. Since my review of the first season, I’ve made it clear that The Owl House is pretty generic and mainstream for the. The plot is predictable, even the strongest character arcs are outclassed by something else, and I don’t really think of it as anything other than a fun diversion; nothing to hem and haw about. I’m sure people would point out the elements of horror that the show has tried to capture, however—probably at Disney’s behest—it just isn’t that horrific. Maybe it could traumatize a child, but I’ve heard enough horror stories of 1990s and early 2000s cartoons to know that The Owl House doesn’t hold a candle to the sheer disregard toward children’s mental health back then (ironic how the word “death” wasn’t allowed to be used but the literal stuff of nightmares were perfectly healthy). Heck, even some modern cartoons—like Steven Universe—are still more haunting. By comparison, The Owl House takes absolutely zero creative risk whatsoever.

Sure, I’ll admit that there are some very powerful character moments. They portray anxiety, trauma, and emotional insecurities in a realistic and relatable way. The moments in this final season are no slouch. However… I use the word “very” for a reason, since modifiers like “really” belong somewhere else. You’d have to be willing to let your raw emotion run wild for this one.

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Final Verdict (Whole Series): 8.5/10

The Owl House is an all-around solid show. However, that’s about it. If you look under the macabre imagery, it’s creatively bankrupt. The plot is predictable and unremarkable, the characters—while enjoyable—just never really engaged with me (except for Hootsifer), and—well—the show just isn’t exactly what I’d call a masterpiece. I’d only recommend it if cartoons are your primary fix. Otherwise, save your precious time for bangers like Gravity Falls.

The Movie that Told Us to Just Keep Swimming: Finding Nemo 20th Anniversary Retrospective

This movie turns twenty this year. Holy crap, we are so OLD. I still remember watching this religiously when I was a kid. However, I haven’t actually watched it since my teen years. This seems like the perfect time to re-experience one of Pixar’s most enduring classics!

In Finding Nemo, we have the classic case of one Disney parent dying, and the survivor becoming unrealistically overprotective of the kid. In this instance, a clownfish named Marlin manages to save one of his deceased wife’s eggs: Nemo. He’s worried that Nemo’s first day of school will end in a gruesome death, but in his defense, Nemo gets pretty close. As a result of his own hubris, Nemo accepts a triple dog dare from his classmates and tries to touch a butt, only to be kidnapped by a human and taken to Australia. Marlin’s only hope is to—well—find Nemo, and with the help of a reckless, forgetful female named Dory.

First off, how the hell does the movie still look so good? Sure, I watched it in HD, but seriously, it’s beautiful. I religiously watched the behind-the-scenes of Finding Nemo, and I recall an interview where someone said that they actually dialed down the photorealism; it would’ve been too scary to keep it. That was a great call, and it’s probably why this movie aged so well twenty years later (a lesson that The Polar Express people failed to learn).

Second off, FINDING NEMO GOES FOR THE THROAT! Sure, Disney parents always die, but it has never been alongside HUNDREDS OF UNBORN CHILDREN. Marlin is rightfully traumatized, but more on his complex hero’s journey later, because I need to really iterate how visceral this thing is. Where to even begin?! The barracuda and the fishnapping are the tip of the iceberg. Marlin survives a minefield explosion, a nightmarish angler fish encounter, eating thousands of volts of electricity from jellyfish, being thrown through a rip current, getting eaten alive… and that’s just what happens to Marlin. Nemo almost gets ripped to shreds by a fan in a claustrophobic space, has his body shaken violently, gets flushed down a toilet, and almost gets fished with a bunch of other losers we don’t care about. How the hell did any of us watch this thing all the way through as kids?!

Otherwise, it’s a standard Pixar movie. I remembered WAY more dialogue than I thought, despite it being over a decade since my last watch, and that just shows how rock solid the dialogue is. It’s not too tryhard, but still has that great Pixar charm. From vegan sharks to covetous seagulls that only speak the word “mine”, Finding Nemo still oozes personality to this day. Sidebar: one of the lines I just noticed as an adult was when one of the sharks says “humans think they own everything” and the hammerhead remarks “probably American.” How apropos.

The characters are pretty simple for the most part, but Marlin is probably one of the most nuanced Pixar characters, and I only just realized it as an adult. His trauma is real, and his devotion as a dad is truly tested. However, it’s his Freudian slip late in the movie, when he accidentally calls Dory Nemo, that really says a lot about him. It shows that, despite how much he dunked on her, that he really cared about her and saw his own son in her. It’s pretty obvious to pick up on this, but as a kid, I was like “Herpaderp are they gonna find Nemo yet I gotta go poopy now.” The scene when other fish talk about Marlin’s exploits is one of my favorites for some reason. I dunno… it just really shows how far Marlin goes to be a dad.

Also… uh… how do I discuss Dory? Is her voice actor still a controversial figure? Well, regardless, her role as Dory is—to this day—a stellar performance. Dory is a spaz, with some of the most memorable lines in Pixar, and her memory issues are actually pretty thoughtfully used instead of making it a shock value thing. Of course, her legacy will be immortalized in the iconic, nonsensical whale song she sings. It’s better than most of today’s pop songs, that’s for sure.

Nemo is… well, kind of a brat. I mean, the situation was kind of both their faults… look, I’m just trying to have a witty sense of dry humor in this thing. Anyway, he is raised with the idea that he can’t do anything to save his life, and—lo and behold—turns out that Marlin was wrong in that regard. Of course, they reconcile, and it makes you wanna play the chorus of ‘Cats in the Cradle’ (yes, I know that song is about a son who ultimately abandons his father but it’s still the definitive anthem of dads).

The supporting cast mostly consists of the fish in the tank that Nemo ends up with. Gill is the only plot-relevant one, being the guy who actually comes up with the convoluted plan to get them all out. However, the real charm comes from everyone else, with unique, quirky personalities. Also, Robert from Everybody Loves Raymond voice acts as one of them; what’s not to love?

Of course, our favorite supporting character is none other than Crush, a sea turtle going strong even at one-fifty. He’s basically the guy who teaches Marlin his lesson regarding when his metaphorical bird is old enough to leave the metaphorical nest. It’s also a brilliant move to make the character who teaches Marlin this lesson a sea turtle; the species known to abandon their offspring at birth. Crush’s easy-going personality and Californian accent makes him a righteous dude. Also, the A.I. that has gotten closest to reaching sentience is built in his image, so there’s that. Hopefully it doesn’t get any more advanced.

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After All These Years: 9.7/10

As much as I love the show-stopping spectacle and ingenuity of many foreign animated features that only exist to be stepped on at the Oscars, I still love Disney and Pixar. Finding Nemo remains one of the all-around best films by this team of visionaries. It’s not existential like Soul, or action-packed and deceptively complex like The Incredibles, but it does what it needs to do without being half-baked nor excessive. It goes without saying that every dad must watch this movie… and listen to ‘Cats in the Cradle’ one more time.

Wolfwalkers: An Example of Peak Animated Cinema

Is COVID STILL ongoing right now? Holy crap… that thing is immortal. Anyway, I’m bringing it up because today’s review is of a 2020 film: Cartoon Saloon’s Wolfwalkers, the final installment of their hit Irish Folklore Trilogy. It never got to see the big screen. GKids is a great license holder, but they make… decisions… when it comes to distribution of the products (either that or the original rights holder restricts them?). Wolfwalkers was an Apple TV+ exclusive! I say “was” because the only other way to watch it is on the trilogy Blu-Ray boxset, and that’s how I watched it for the first time!

In Wolfwalkers, a British girl named Robin and her dad move to Ireland (where no one likes them) to help take out a pack of wolves living in the nearby forest. Naturally, she’s not allowed to help even though she really wants to. Also naturally, she goes into the forest anyway. Still quite naturally, she meets a titular wolfwalker named Mave, and they hit it off. VERY naturally, this won’t exactly fly with the humans back in town!

Where do I start with this movie? Well, probably how it looks, since that’s the first thing you see. Like the Cartoon Saloon movies before it, Wolfwalkers is gorgeous. Also like the Cartoon Saloon movies before it, they don’t stick with the exact same look. For this movie, they use a more pencil-sketchy look—to the point where you can actually see some of the skeleton shapes for people’s bodies—that feels very much inspired by Disney’s xerox era films. However, while those Disney movies clearly scream budget cuts, this technique somehow makes Wolfwalkers Cartoon Saloon’s most breathtaking movie. They do some seriously crazy stuff in this one, and they already pushed the envelope before. 

“But how’s the story?” you ask. Well, it’s a Cartoon Saloon movie, so it’s not exactly avant-garde. Wolkfwalkers is a pretty typical story of friendship, self-discovery, the piousness of early Christians, their inability to understand nature, and the subtle nods to how our society is now. Okay, it’s not exactly the latter, and I—once again—appreciate that from Cartoon Saloon (clearly, they ran out of gut-crushers after The Breadwinner). For a 2020 film, I was dead certain that this would be about racism, and you can argue that it is with how humans’ fear of wolves is explored. However, it really isn’t (other than literally one scene with these Irish bullies), so you can just enjoy it for the Celtic escapism that it is and stop trying to take away the childlike wonder from the few people who still cling to it (looking at you, art critics).

Speaking of childlike wonder, that—like the other two films—is just how the movie feels. While visuals can just be used as sensory-assaulting fluff for the blockbuster-savvy, Cartoon Saloon always knows how to do the most without excession. Wolfwalkers never skipped a beat, advancing at a tight pace while having time for the details that matter. Most notably, this one is not only the longest (by about ten minutes); it also has the shortest resolution, coming down to the wire about as much as any Disney movie.

Oh, and speaking of “down to the wire”, Wolfwalkers hits the hardest of the Irish Folklore Trilogy movies (obviously, The Breadwinner will break your heart and subsequently annihilate the pieces at the subatomic level, so we don’t compare it to that). With multiple layers of conflict, from Robin’s dense dad to the mean Law Protector, there’s plenty of butt-clenching to be had throughout the movie. Though it’s rated PG, you might want to be cautious if you have young’uns. 

The characters, however, are kind of the weakest link in the movie. They aren’t bad per sé, but Cartoon Saloon is already showing its own brand of tropes. Robin—like Brandon and Ben—is a troublemaker, who learns valuable lessons of friendship and acceptance when she meets the aforementioned wolfwalker. Said wolfwalker, Mave, is—like Ashley and Cirsha—the unquestionably Best Girl, full of expressiveness and snark, who you want to root for but ends up suffering the most. Robin’s father, Mr. Goodfellow—like Uncle Abbot and Ben’s dad—is insufferably dense because of past trauma related to loss, and is just trying to keep his kid alive and healthy, but needs to have the truth of the matter drilled into his thick skull. There are also the usual several unnamed NPCs who serve as occasional comic relief. The similarities end, however, with the aforementioned Law Protector. Large, angular, and a devout Christian, he’s the only true villain in the Irish Folklore Trilogy. Unlike the complex, insecure parents of the main protagonists, he is just evil.

Small aside, though. Wolfwalkers was the only movie in this trilogy where the Blu-Ray Disc experienced hiccups. Honestly… it would’ve been better to rent the first two movies and do a free trial period with Apple TV+. I really don’t like Blu-Rays, or DVDs for that matter, at all. Fortunately, I discovered that GKids seem to have some contract with Apple, for a lot of anime movies I otherwise can’t watch are available for rent without having to also subscribe to Apple TV+. So… expect some more anime movie reviews on occasion.

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Final Verdict: 9.85/10

I thought Wolfwalkers would be the worst of these movies for very obvious reasons. However, it was actually the best. Thanks, COVID. I hope Cartoon Saloon makes more movies… because The Breadwinner is the only one left and I am too sensitive to watch it right now (or ever). In any case, I highly recommend this amazing company’s films to anyone. They’re that good (and better than live action).

Oni: Thunder God’s Tale is Baby’s First Crash Course in Shinto

I’ve known about Netflix and Tonko House’s project, Oni: Thunder God’s Tale, since its initial announcement in November 2019. Over the course of the three years it took for the show to drop… a lot has happened, on both a global and personal scale. We have at least seen an explosion in diversity lately, but I feel like a lot of it just becomes clout instead of doing anything substantial for the good of humanity. Despite that, I decided to watch Oni anyway; it’s short, so it’s not like I had to worry about time.

In Oni: Thunder God’s Tale, a bunch of yokai (who are actually kami because the terms are technically one and the same) live together to protect the world from the Oni. A large dude named Naridon enters their domain with a child. He lives there and raises his kid, Onari, who trains to fight the Oni. However, she doesn’t exactly have any powers (referred to as kushi) because Naridon is a bit of an oddball. Sounds like the perfect setup for a coming-of-age story!

Before discussing the story at all, I must praise Tonko House for their absolutely stunning job with the visuals. Tsutsumi brings that experience as a former Pixar animator to the table for sure. Oni, being in brand with the studio, is an ode to stop-motion animation, and simply put, it’s the most beautiful display of the style I have ever seen. Every motion and detail is perfect and full of life. I can’t really express how visually appealing the show is; you’ll have to watch it yourself.

Furthermore, the show does a better job presenting a mythological world than almost any other case I’ve experienced in Western culture, especially compared to the literature department. It hits all the right notes, and teaches you the basics of Japanese culture and Shinto folklore in memorable ways, instead of mindless exposition dumps that insult the viewer for not having encyclopedic knowledge of the stuff going into it. If only there was more soulful stuff like this out there to teach children about other cultures.

As far as the story goes, it’s pretty straightforward stuff. However, it’s told with much more chutzpah than a lot of the crap that spews out of our screens these days. Oni isn’t exactly deep or profound, but it’s not mind-numbingly predictable either. It showcases the strictness of Japanese society all too well, with how much pressure the children are given to excel, especially for poor Onari, who doesn’t know what her power is. It’s not heavy all the time, though; there’s plenty of adorable humor sprinkled throughout.

Being only a four episode miniseries, Oni doesn’t exactly have time to tell its story. While it kind of sucks that I waited this long for such a short show, the length is to its benefit; if it was allowed to go on longer, it could’ve easily gotten boring. Oni, especially in the first half, is basically a character study. There isn’t much adventuring whatsoever, and there’s a lot of dialogue. Honestly, it would have been a REALLY bad show if it went on for twenty-four-plus episodes. Fortunately, it does what it needs to do in the time given.

As you can expect from a program aimed at kids, the characters are quite simple, and are hard-carried by how they are presented in execution. Unsurprisingly, the studio did a great job making them memorable and likable (well, except for the people who aren’t meant to be likable). Onari herself is plucky and full of energy, and as the main character, is the one who must find herself. However, the real star of the show is the tragic hero, Naridon. Although he’s doofy and the least expressive character in the show, I was somehow able to tell that he carries a lot of baggage. If Tonko House actually meant for you to pick up on that, then kudos to them. 

Out of Onari’s classmates, the only one who isn’t a jerk is her kappa friend… Kappa. He’s the socially awkward and sensitive kid that you just want to hug all the time. Unfortunately, everyone kind of exists to fill the class and be, as I said, jerks. Even her teacher, Tengu-sensei, is kind of one too. Once it’s found out that Naridon is a big hotshot, he puts too an unfair amount of stock into Onari; they couldn’t give George Takei a better character to voice? Even Naridon’s brother, Putaro, is kind of your typical jealous younger sibling. Holy crap, I said the cast was great, but in retrospect, a lot of them really aren’t. Well, props to Tonko House for clearly telegraphing whom the audience is meant to root for. At least the school principal is a cool dude.

If there is anything of note to add, it’s what you could argue is the show’s biggest flaw. In essence, it loses its whimsy by the second half. While still excellent all the way through, it’s… well… how do I put it? Basically, in some regards, Tsutsumi isn’t that much different from typical modern writers. Oni has social undertones that have been around since humans put pen to paper, and it kind of sucks that this is just another one of those cases. Fortunately, it’s one of the more respectable instances of it, and they kind of—as the kids say it—jabait you in a way.

Sidebar: I swear if The Dragon Prince becomes darker next week, I’m going to be really angry and sad. However, you won’t be hearing my thoughts on it until November 19th since I’m going to Walt Disney World again!

Actually, hang on, there’s just another small nitpick, and it’s this weird case where subtitles appear to translate text on various background objects that don’t really matter whatsoever. Well, obviously, they do matter as little details to make the world feel alive, but you know what I mean; none of it matters to the plot. Ironically, this DOESN’T occur during the one instance of actually relevant onscreen text.

Well… okay, there’s one more issue I have with the show; not really the show but its circumstances I guess. While it’s nice and all, it doesn’t do Japanese culture any favors. In this age of inclusivity in American pop culture, people seem to think that nothing exists unless observed by the American mainstream. As someone who’s read manga for ten years and studied Japanese culture directly for four, Japanese mythology is alive and well in its actual origin point: you know, Japan itself. From Nura: Rise of the Yokai Clan to In/Spectre and beyond, Shinto is everywhere, much to the locals’ famous claims of not being religious. It is odd that, with how common Shinto is, most of those I.P.s fail to break through into the mainstream, with Spirited Away being the only one to have managed it. Not even Oni is mainstream; Netflix really didn’t do much to promote it at all, and I spent two years thinking production was axed by COVID.

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Final Verdict: 9.75/10

As far as representation is concerned, Oni: Thunder God’s Tale is by far the best portrayal of Japanese mythology in all of Western entertainment (at least out of what I know of). To be less hyperbolic, it’s just a really cute, amazing show that doesn’t overstay its welcome. If you wanna raise a kid who will swim outside of the mainstream, then Oni is an easy must-watch. In fact, if you’re a parent, you should probably watch it with them.

MANY Can Play at that Game: First Impressions of Saturday AM’s Global Manga Scene

I learned of this magazine thanks to my local library stocking the first tankobons from them. Saturday AM is one of several magazines by a small outfit called MyFutPrint Entertainment, that publish manga made by people who aren’t Japanese. I thought it was a really good idea, but it’s not perfect. For starters, serialization is way slower than in Japan, either due to the company being smaller or because they treat their mangaka like humans. Also, my library didn’t bother to order some of the titles I was particularly interested in, which means I’ll have to subscribe. With no mention of a trial period, I decided to read the first volumes of several of the series that the library did have, to gauge whether or not such a risky investment would pay off in the long run. I don’t normally read manga when they only have their first volumes out, but I’m doing this because I also need to gauge whether or not it’s worth waiting for more volumes in the first place (given how slow serialization is). After all, my only other gaijin manga experience was Radiant, a manga that I found to be very middle-of-the-road, and haven’t resumed reading since that review was published. Anyway, preamble aside, let’s just hope that I don’t hold these titles in the same regard as Radiant.


Apple Black by Odzune Oguguo

Well, for a battle shounen, Apple Black is way more involved than expected. To put it simply, it stars a boy named Sano, whose left arm—Arodhis—is the last legacy of his late dad, Merlin. It’s the ultimate weapon that can trigger the cataclysmic Infinite Night. Sano, being a battle shounen protagonist, instead wants to end all war (and become the #1 Sorcerer Hokage of Pirates probably). However, there’s a lot more to it. A LOT more. There’s all these organizations, and not to mention, a magic school with its own intricacies. It took me an hour to read this volume, which is not at all the normal reading time for a shounen.

For a manga I wasn’t looking forward to, Apple Black has been much better than I initially thought. It definitely looks the part, with phenomenal artwork and spectacle. The ideas are also off-the-wall, and the humor checks out as well. The large cast of characters is quite good, but due to how many there are in this volume alone, I feel like I’ll only remember Sano and his classmates. Sano himself is a typical dumb shounen boy, but his upbringing in isolation justifies how dumb he is. Oguguo combines the nerd and the pervert tropes to make Symon, a sleazy four-eyes who likes the in-universe equivalent of Wonder Woman comics. Ryuzaki is a typical brash boy, but the end of the volume shows he’s more complicated than that. The female lead is a girl named Opal, who seems pretty awesome, but hasn’t gotten too much screentime yet. There are many other characters, including a very sexy grandma, but this post’d be too long if I discussed them all.

Unfortunately, the biggest flaw with Apple Black that I foresee is a matter of circumstance. It does appear to be one of the more consistent series, since it’s apparently a reprint of the series as of ten years ago. However, like I said before, Saturday AM is a lot slower than Jump. With how ambitious and complex Apple Black is, Oguguo better put recaps in future volumes, or people might forget MANY of the finer details. Sure, you can reread the older stuff, but I’m someone who rarely—scratch that, never—has the time. Sadly, this is something that’s going to bite the bums of every mangaka under this publisher. 

Current Verdict: 8.5/10


Titan King by Tony Dawkins

Titan King is significantly simpler than Apple Black: a boy named Eli Santos is abducted from Earth and forced to compete in an intergalactic tournament. The participants are able to summon a bonded titan to fight alongside them and have anime powers. Like I said, simple. 

With the entire manga being a tournament arc, there is a much higher focus on action than in Apple Black. I definitely enjoyed the artwork and fighting more. However, I don’t know if it’s because of being nervous to read these manga or what, but I didn’t enjoy it as much? Honestly, it was probably the nerves, because the manga is pretty damn great from an objective standpoint. The only real flaw is that the characters are way more by-the-book. They have awesome designs, but are everything you can expect from a battle shounen cast.

Current Verdict: 8.45/10


Saigami by Seny

Full transparency: I wanted this section to be The Massively Multiplayer World of Ghosts, which is the one I was looking forward to the most, but my library doesn’t have any copies. So, here we are with one of the titles I was least interested in: Saigami! Like Apple Black, it seems to be a flagship series, so I should probably give it a fair shot out of respect.

The reason why I wasn’t interested in it is because it’s a traditional isekai: a girl named Hanasaki Ayumi is miserable, and then gets sent into another world. She then discovers that she’s one of the titular Saigami for a hitherto unexplained reason. However, even with badass fire powers, her new life is hard as nails and a lot of folks don’t like her.

The idea of isekai where the other world isn’t exactly a bed of roses feels as dime-a-dozen as your typical harem power trip. However, Saigami was initially penned by Seny many years ago, so it’s technically one of the first instances or possibly THE first instance of this. However, given my timing with reading it, that whole aspect of Saigami lost its novelty fast.

In any case, there’s nothing overtly abhorrent about the manga so far. It looks like it’s going to be quite lengthy, with this volume just introducing the world, its characters, and setting up for the first major arc. It’s a slow start, but by being a manga, it’s SIGNIFICANTLY more tolerable and faster-paced than 99/100 isekai light novels. It could be a yuri, assuming that the RWBY reference at the beginning was foreshadowing, but for now, Ayumi is the only girl…

Which is a perfect transition into discussing the characters! Ayumi herself is what you’d expect: someone who constantly gets dunked on, and has to learn to embrace her inner power. She’s weak and whiny now, but I’m assuming she’ll be a badass down the road. The other three characters introduced are all boys. Sean is a silly, fun guy, who is basically Ayumi’s BFF in five seconds. Angsty Reyji doesn’t trust her at all, since she’s not from Saigami-land but has Saigami powers somehow. Last but not least is Daiszke, another underdog who gets treated like crap, this time because his powers were taken too far.

Sadly, I do find the artwork to be the weakest of what was discussed today. It hits all the right notes, sure, but compared to the others, it’s just the weakest. It has a shojo-y look to it, but thankfully, the characters actually look like people instead of Grey aliens wearing human suits; that’s one big positive at least. There haven’t been any major fights, so I can’t really say how good the action looks. In conclusion, this volume was the least impressive, but I imagine it’ll only get better with time.

Current Verdict: 8.25/10


Hammer by JeyOdin

Hammer is, believe it or not, EVEN SIMPLER than Titan King! It stars a boy named Stud Hammer, who has all the relatable quirks of being lonely, having a missing mother, and a dad who’s always going to work. In a depressed stupor, he finds his dad’s journal, and gets Blue-Skadooed into it. He then proceeds to have adventures.

The opening arc of Hammer revolves around the mysterious murder of the Ocean Kingdom’s king. It’s basically a setup volume, because it’s clearly implied that there’s more to this murder than meets the eye. Otherwise, it’s a very Dragon Ball-ish, comedic battle shounen with great fights.

Hammer is, visually, the one that stands out among the manga discussed today. That’s because its artsyle seamlessly blends American cartoon aesthetic with  monochromatic manga goodness. It looks awesome, and is by far its greatest strength. 

I don’t quite have an opinion on the characters because I really didn’t feel like I’ve gotten to know them well enough. They have memorable designs, but are pretty basic for the most part. Two of them, Stud and a young police officer named Dan (who I enjoyed imagining Dan from Game Grumps as his V.A.), currently rely on classic emotional hooks to get brownie points from you. Dan’s older sister, Diane, is cool, but she’s a pretty typical onee-sama trope herself (not that there’s anything wrong with that).

Current Verdict: 8.5/10


So, Will I Be Subscribing to Them?

The answer, for the time being, is “undecided.” If I was richer, I’d do it in a heartbeat. However, I have hundreds of dollars worth of subscriptions, including a $300 annual fee for WordPress that I need to pay off, all off of minimum wage! Crunchyroll is something I’d be willing to abandon, since I have gone on record saying that I don’t enjoy anime outside of the movies, but I actually have a relative who’s using my account in my stead pretty consistently. 

Even if I could afford Saturday AM, I still don’t quite know what I’d be getting into. The website is pretty bare bones, and according to the description of their app, they don’t even have a series-by-series list like Viz; you still have to pay separate, flat rates for “chapter packs” specific to each series. Also, I’ve known about them for three months now, and they haven’t added a single new serialization since. There was a recent collection of one-shots, but I don’t know if they’re doing the Jump tradition of “the most popular one-shot gets to start as a full series” or not. Also, due to the aforementioned slow publication, I’d be flushing money down the toilet just playing the waiting game for more content. The other caveat is the world itself. Every day, we’re getting showered with news about global disorder, the war in Ukraine, the climate crisis, China, etc. The talking heads estimate that we don’t even have a decade left before the next mass extinction. Saturday AM might not even be worth investing in, because there might not even be enough time for them to grow into something truly great; they’ve been doing this for almost ten years, and are only just now printing their first tankobons.

If I could find a way to get out of Crunchyroll, then I’d probably be subscribed to them now; the monthly rate—even if you factor in the chapter packs—is cheaper. However, whether or not I go through with it remains to be seen; after all, what if there’s a TV anime that’s actually good for once? In any case, if you’re reading this, and you have a much better income than me, then I implore you to check these guys out if you’re interested. I don’t want to sound like I’m forcing you… but this little team needs support, and the price of admission is peanuts. I hope you enjoyed this post, and that you highly consider subscribing to Saturday AM!

Encanto: Smart House but Cranked up to Eleven

Does anyone remember the one good thing about COVID-19, i.e. when movie studios streamed new movies as an additional option on release? Nowadays, studios are like “Yeah, we can go back to making theaters the only option again”. And guess what, Disney’s Encanto is no exception! As the first animated movie since Moana to have potential future Disney Legend Lin-Manuel Miranda at the helm, risking my life would be more than worth it (albeit a bit inconvenient). 

Encanto begins when the Madrigal family narrowly escapes what I presume to be the Conquistadors. They get saved by a candle, of all things. A candle that creates the enclosed world of Encanto, with a magic house at the center. Over the course of fifty years, every Madrigal is blessed with a gift. And like any media ever with a “gift” system, our main protagonist, Mirabelle Madrigal, gets nothing. And like any media where that happens, it’s the person without a gift who has to save everyone.

Disney movies will always be very predictable, especially since this is their sixtieth animated feature. As soon as you hear Abuela utter the T-shirt-worthy phrase, “Make your family proud”, you know the theme, or rather, themes. Encanto is about family and trauma. Specifically, it’s about how families place burdens on one another because they want to keep things peachy keen.

One of the most interesting aspects of Encanto is its setting. Being enclosed from the rest of the world, the house—La Casita—is where the bulk of the movie takes place. This makes it feel much more compact than most Disney settings I’ve seen. Of course, that doesn’t mean there’s a shortage of Disney magic. La Casita has as many surprises as its personality!

Speaking of personality, the cast is full to bursting with it. Mirabelle is probably one of the best female leads Disney has cooked up. She’s not banging you over the head with feminism (although that was never a Disney issue as much as an issue with Western culture in general), but she shows that she’s a big-hearted girl who loves her family. 

But wait, there’s more! Mirabelle’s family is… big to say the least. Each person, from Best Girl Luise, to drop-dead gorgeous Isabel, have fully realized character designs and flaws. Bruno is likely my favorite character, what with his tragic backstory and quirky personality. Abuela is kind of a weak spot, being a traditional bad Disney parent like Miguel’s grandma in Coco. But you know what, at least Abuela had a more tangible reason to be dense! Hang on, did I say Bruno was the best character? No, that’d be La Casita; the house, like a loyal animal companion, is the only one to actually stand by Mirabelle from start to finish (okay, technically Antonio did too, but he’s not a magic house).

Of course, what always separates Disney from what I’d call the “superficial at best” mainstream is how much stock they actually put in to bring their stuff to life. As expected, every aspect of the movie is intricately well thought out, down to every particle. Also, they once again manage to perfectly border photorealism without ever entering an uncanny valley. 

Last but not least is the one thing I was looking forward to the most in Encanto: the soundtrack. Between Hamilton, Moana, and Mary Poppins Returns, master maestro Lin-Manuel Miranda hasn’t only crafted top quality numbers, but a high quantity as well. Sadly, Encanto has a whopping not many songs. What’s there is top-notch stuff, but as of writing this review (mere minutes after seeing the movie), I already have withdrawal! Next Lin-Manuel Miranda movie when?

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Final Verdict: 9.7/10

Honestly, I don’t remember having been so captivated by an iteration of the traditional Disney formula in quite some time, but that could also be because the last two years have felt like a lifetime. Encanto is a masterpiece of Latinx culture, introspection, and most of all… family! I highly recommend it to any Disney fan, and to anyone who wants a brief respite from the depressant that is being alive during a pandemic.

The Owl House (Season 1): A Distinctly American Isekai

I had actually started watching The Owl House on a whim around the time the first season came out on Disney+. I was so certain it would be two seasons that I didn’t think I needed to do a season-by-season review. But according to Wikipedia and IMDB, it’s actually going to be two and a half seasons? Well, regardless, the second season has been turning different enough to where I should review The Owl House season-by-season. So yeah, here’s my review of season one!

In The Owl House, a girl named Luz is very eccentric and creatively expresses herself all the time. Of course, we can’t have any of that in America, so her mom decided to ship her off to summer camp to make her more mainstream. Luz instead chases an owl into a suitcase portal, where she ends up in a fantasy realm called the Boiling Isles. With pretty much no hesitation, she decides to live here with a witch named Eda the Owl Lady and a chuunibyou demon named King in the titular Owl House. 

The Owl House is modern, childish, and very one-dimensional. But it’s not just those things; it’s mind-numbingly straightforward. They don’t even try to hide that it’s a pure escapist fantasy, what with the aforementioned summer camp literally being called “Reality Check Summer Camp”, and the first episode showing a prison called the Conformatorium. 

“Well, at least it’s not another Harry Potter clone,” you comment. Unfortunately, that’s not entirely true. The initial interest of having someone learn magic through a wanted criminal like Eda gets brushed aside about two-thirds into the first season. Luz discovers a long lost method to do magic, entirely by happenstance, and ends up enrolled in the local school, Hexside.

And it gets more cliché than that simply by being a children’s show. It goes through a lot of the motions, where a protagonist does something blatantly stupid and learns a lesson at the end. It’s just about as clear-cut as any kids’ show, and as a result, The Owl House ends up reinventing the wheel quite often. There is also zero subtlety, as it practically beats you over the head with teasers of things that will happen.

Fortunately, it more than makes up for spoon-feeding you “American values” with sheer entertainment. The show is whimsical, colorful, and builds on itself just about as organically as any good modern cartoon. And speaking of building, the show does have some decent worldbuilding. The Boiling Isles has a lot of creativity going into it, from some guy’s house being held up by a giant hand to school bells that scream bloody murder. It’s meant to look grotesque and terrifying to try and subvert the idea of it being an escapist fantasy realm, but that ends up falling to the wayside because of how charming the Boiling Isles end up becoming. The vibrant and appealing visuals help tie it all together. 

And speaking of charming, the cast—despite being very cliché—ends up being just that. Let’s start with the worst of the bunch first: the main protagonist, Luz (oh, everyone’s going to hate me for saying that, aren’t they?). She’s your typical isekai protagonist through and through. Luz is reckless, tomboyish, and overly easy to relate to. The show tries to make her not seem like a special snowflake, but based on what I discussed earlier, that doesn’t exactly happen.

Fortunately, everyone else is better. Imagine Grunkle Stan from Gravity Falls but ridiculously sexy and you get Best Mom Eda. She’s just about as snarky as Stan, plus she seriously embodies the American spirit. Her tragic backstory is the driving force of the narrative throughout season one, which involves her sister, Lilith (who is also quite sexy but not as fun). King is an adorable little sociopath who tries every angle to assert dominance over others, and it’s fun to see him have melodramatic speeches just from things like climbing to the top of the local playground.

Luz ends up making a few friends in Hexside. Willow starts off as the “my parents want me to do this even though I’m a lot better at something else” character, but that ends up being resolved in the first episode she’s introduced in, and seems like a relatable conflict created just to hook audiences into liking her (which ends up being such a non-issue to the point where we don’t even get to see her parents). But hey, she’s lovable enough on her own. There’s also Best Boy Augustus, who offers a lot of comic mischief without falling into a rut of the same joke over and over again. My least favorite of the Hexside kids is Amity Blight. She’s basically the tsundere, and that’s about it (and now the entire fandom REALLY hates me). On another note, Hexside’s principle is actually pretty great, but he doesn’t show up often enough.

Of course, I must dedicate an entire paragraph to the best character in the entire show: Hooty. He’s a literal door, and is basically a perfect person. 

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Verdict: 8/10

The Owl House is nothing new, but it’s fun, and at least tries harder to be interesting than Amphibia. And from what I’ve seen of season two at this point… yeah, it’s WAY more interesting than Amphibia. I recommend it if you want some Disney magic with a bit of edge.

Luca: Kaiju Plus Italian Food Equals Success!

By this point in human history, most of the United States will have been freed from the pandemic that definitely warranted EVERY SINGLE mandate taken against it. Theaters are open, but despite that, Pixar once again elected to squander the chance to actually profit off of one of their movies. Yep, their newest film, Luca, is included with a simple Disney+ subscription, just like with Soul. At least one good thing came from that whole incident!

In Luca, the titular sea monster (or as I would prefer to call it, Kaiju) boy is having a crap life herding fish-sheep with a dream to see the human world. Naturally, he’s forbidden to live said dream. Fortunately, all it takes is a chance encounter with a sassy teenage Kaiju named Alberto for him to completely disregard his parents and head there anyway.

The first interesting thing about this movie is the setting: Italy. This is, to my knowledge, Disney’s first movie to represent Italian culture, and as an Italian myself, it feels… underwhelming? From what I understand, kids of different heritages are supposed to feel some sort of solace in learning about where they came from. And before you tell me that my apathy is because Italians are White, allow me to tell you that Italians were just as much victims of racism in the early 1900s as any minority group. In any case, you can probably chalk up my lack of an existential and cultural awakening to my neuro-atypical brain. If you’re Italian (and not me), you’ll probably fan-gush your butt off at this setting.

What brings said setting to life is Pixar’s long-running expertise in visual presentation. Outside of a few dream sequences, the movie isn’t as abstract as Soul, but it still looks beautiful. It blurs the line between cartoon and realism thanks to its noodly characters contrasting against the extremely detailed environments. The devil is in the detail as usual, especially when it comes to those quintessentially Italian hand gestures.

Also expected from Pixar is Luca‘s very simple plot. The main conflict is that Luca and Alberto want to obtain a motorcycle to travel the world with, the problem being that they need cash. The best opportunity to get cash is to win the Porto Rosso Cup, and luckily enough, they meet a human girl named Giulia who wants to win the Cup as well. Of course, the whole Kaiju thing complicates matters.

For me, the movie’s biggest strength is in its cast of characters. Luca is kind of generic, but he develops some interesting relationships with Alberto and Giulia. Alberto is an interesting case. He has an assertive policy that inspires Luca to explore the human world, but he does it a bit to the Nth degree. This is shown throughout the movie, and is—in recent memory—one of the few organic buildups to that classic “Disney argument”. Giulia is that best friend type who’s proactive and ambitious; she’s not complex but it’s hard not to like her. I have a strange feeling that, given the month that this movie came out in, people will not be pleased at how Luca and Alberto’s relationship turns out in the end.

The parents—for once—manage to both have proper arcs and not die. Luca’s parents are dense as you can expect at first, but eventually have to acknowledge that their little Kaiju’s grown up. In the meantime, they eventually head to the surface to search for him and have some hilarious escapades. Luca’s grandma is much more likable, but she doesn’t get significant screentime. Fortunately, Giulia’s awesome dad makes up for that lack.

The weakest character ends up being the main antagonist (whose name I’m probably spelling wrong), Erkele. He’s the first Disney “villain” in like a decade, and he kind of shows that maybe they should stick with not having villains. He’s very expressive and funny, but he gets no real arc other than to be a jerk and impede the protagonists.

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Final Verdict: 9.25/10

Luca is a great Pixar movie as usual. I don’t quite think it’s as good as Soul, but it’s definitely easier to rewatch since—for the time being—everything from last year is kind of cursed. In any case, Luca is great, and I want to stay at Disney’s Riviera Resort now.

New Pokémon Snap: The Dark Souls of Casual Gaming (Either that or I just suck at it)

I was a kid when the N64 came out. That puts my parents in their early twenties when the home videogame revolution occurred. Unfortunately, they were the only people who didn’t buy into it, which would cause me to miss those classic console generations and become a Gamecube kid. And while that can definitely be considered a badge of honor, it does pain me to say that I did miss a lot of great N64 games… such as Pokémon Snap. I watched several playthroughs of it on YouTube, and it looked super fun (albeit a bit on the short side). I wouldn’t get to experience that BS grading system that had nothing to do with actual rules of composition or being told that “I was close” until New Pokémon Snap came out on Nintendo Switch. I paid good money for this thing. Let’s hope it’s at least more than three hours long.

In New Pokémon Snap, you are transferred to the pun-tastic facility known as the Laboratory of Ecology and Nature Sciences (i.e. L.E.N.S.) to study Pokémon. Under the guide of Professor Mirror (not named after a tree for once), you take pictures of the critters for science. Oh, and some of them are shiny I guess.

People hated Gen 8 for how it looked (among other things), but New Pokémon Snap ends up being a big step above… Okay, that isn’t saying much. The characters look kind of plastic, but the game still has that pleasant, cartoony feel of the Pokémon world in general. The night time segments are where it excels in terms of visuals; gotta love stylized particle effects!

This is both a photography game, and a Pokémon game that isn’t Gen 5, so it goes without saying that there really isn’t a plot. The whole thing is following the old journal of some guy named Vince to discover the Illumina phenomenon. This glow makes Pokémon shiny, but sadly, it’s not the shiny that series veterans think of. In any case, that’s literally the whole story.

The characters are also as lacking as you can expect. This game is meant to be very serene and cut off from the criminal organizations, questionable ethics, min-maxxing, and awful law enforcement of the main games, so no one can be over-the-top. And as a result, they are as flat as anyone who isn’t Gladion, and also lack the great character design that Pokémon people tend to have. The only one who stands out is Todd, and that’s only under the assumption that he’s the original game’s protagonist. 

In terms of gameplay, New Pokémon Snap will feel very familiar to experienced players of the original. You move along on an automated path and take photos. You also have the help of returning tools such as the apples, and a Poké Flute equivalent that sounds way more annoying this time around.

Of course, it wouldn’t be a long-overdue sequel without some (i.e. a lot of) new features. First off, you can scan stuff now. This helps you find things as well as elicit reactions from nearby Pokémon. Pester Balls are replaced with Illumina Orbs. This can put Pokémon into an Illumina state, allowing for new behaviors. Also, hitting special flowers will trigger a widespread Illumina effect that often results in something ideal for your endeavors. The catch is that each region has its own variant, and you’ll have to earn them as you progress.

There’s also the research level. Courses, most of which are divided into day and night variants, have their own XP bars. Fill it up by discovering varied Pokémon behavior (and getting good scores), and upon levelling it up, the Pokémon on that course will change, allowing for even more variety. “It’s the gift that keeps on giving the whole year,” said Randy Quaid. Movie references aside, this mechanic really helps bring areas to life in a way that wasn’t possible in the original. 

The big thing that gives New Pokémon Snap its replay value is the way completing the Photodex works. Each photo of a Pokémon has a ranking system that ranges from bronze to platinum. As expected of a game where a machine judges art… yeah, good luck. However, there’s more than just getting a good photo of a Pokémon. As I said earlier with research level, Pokémon exhibit different behaviors. In fact, each Pokémon has FOUR states that it can be photographed in, each of which has its own ranking system. The completionist run requires every photograph of every Pokémon in every state with a platinum rating. Like I said, good luck.

Since machines aren’t sentient enough to have an eye for art, photo evaluation is the same “get the Pokémon in the center of the frame” BS as it always was. If you’re used to the ever-picky Professor Oak, then it’ll feel like second nature. However, Mirror doesn’t straight-up shit on you like Oak does. Whether or not that’s a disappointment is your prerogative. In any case, it’s also about as buggy as it was before; for every shot that should be awful, you get platinum, and a bronze for every shot that appears to more-than-adequately meet the game’s parameters (okay, to be honest, it’s not like that ALL the time but it’s noticeable).

When it comes to finding the four poses,  they’re mostly fun to figure out. These states can be triggered through your various tools, or by just having good reflexes. The problem with this system is the fact that you can only submit one photo of a Pokémon at a time. This sucks, since it’s more than likely you’ll have photos of Pokémon in more than one pose in a single run. This issue is most evident when in the special Illumina Pokémon stages. These are like Rainbow Cloud from the original; just you and a glowing Pokémon that you gotta go to town on. Although more Pokémon show up when replaying these stages, the bulk of their time is taken by the Illumina Pokémon. As such, it’s more than possible to get two, three, or possibly all four poses in a single run (and they’re generally not easy shots to get either). But because you can only do one at a time at the end… yeah. I can just imagine Professor Mirror saying, “Wow, you captured this one Pokémon in a wide variety of behaviors all at once!” as he heartlessly shreds all but one of those photos you poured your blood, sweat, and tears into. And to be logic police for a second, this system is not at all efficient to doing ecology research. 

At the very least, you won’t be thrown in like cold turkey when it comes to figuring out the different poses of Pokémon; characters often provide photo requests that clue you in on what to do. However, a lot of these requests SUCK, and can make the game a hellscape if you’re going for completion. They range from pretty intuitive to Famicom-levels of obtuse, and at the time of posting this, I sure as hell didn’t get them all! And even if you know what to do, execution ends up being the hard part. While you can retry a stage anytime, there are actually slight variations within a given stage that are completely random, even if you didn’t increase the Research Level (looking at you, Elsewhere Forest). As a result, many of your retries can end up being just for the opportunity to take that photo (on top of having to set everything up for said photo). Oh, and if you end up preemptively taking a photo for a request before it comes up, then you’ll have to take it again, and waste the chance to submit a new pose from that run. And if you DO complete the request, you gotta manually turn it in!

One issue I will acknowledge that puts this game beneath the original is how progression is done. With exactly one exception at the butt end of the game, it’s all tied to raising the research level, as opposed to being observant and solving a puzzle in a given stage with intuition and timing. You don’t have to do any of the BS to raise it up to adequate levels, but it nonetheless doesn’t feel as accomplishing.

Beyond that, this game is just plain brutal at times. While it’s arguable whether or not any challenge in New Pokémon Snap is as hard as getting the 10k Mew shot in the original, a lot of this stuff really piles up, and the cumulative difficulty surpasses that of the Mew fight. Oftentimes, you’ll have to make ridiculously precise throws, sometimes at moving targets from within your also-moving vehicle, in very short windows of time. There are also a number of occasions where you have to kite Pokémon with apples for obnoxiously long periods of time. The problem with this last example is that Pokémon aren’t as responsive to apples as before, making it a real pain to maintain their attention. And if you mess up once, they go back to their starting point.

Let’s stop talking about the problems with the game and discuss some nice positives. One big help is that it gives you a visual indication of what is considered the subject of your next shot. Plus, you can take pictures while not zoomed in, as well as throw items while zoomed in. Most notably, photos are put into individual folders during evaluation, making it a lot less messy when choosing what to show to Mirror.

And need I mention the phenomenal photo customization? Every photo registered in the Photodex—as well as ones saved in your album—can be edited in some way. You can give them funny captions that are a lot better than the in-game ones, for starters. There is also the ability to re-snap a photo taken with the ability to modify angle and color balance settings (although this is only available at the end of a given run). The fun part is plopping stickers and effects onto your photos to make them hilarious. You get more and more stickers as you accomplish stuff, and it’s actually worth trying to knock out requests since they have a lot of the better stickers.

Before getting to the final evaluation, I should point out that New Pokémon Snap does have a bit of a post-game. You unlock the challenge score system from the original’s post-game (assuming you even care about it), as well as the Burst Mode setting for your camera that allows you to capture photos at rapid speed. Most notably, you unlock a beautiful new stage… that would’ve been spoiled to you if you happened to look at the Nintendo eShop pics for this game. It also spawns some Legendary Pokémon in earlier stages, if you want even more headaches. 

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Final Verdict: 8.95/10

It has more depth, better replay value, a great photo customization system, and a wider variety of Pokémon. Yet… for some completely arbitrary reason, it completely lacks the heart, personality, charm, and [insert other esoteric thing here] that the N64 Pokémon Snap had. …Look, I’m kidding, okay?! I think New Pokémon Snap was well worth the wait, and has more than enough positive qualities to outclass its predecessor. Just… for the love of Arceus… attempt to 100% it at your own risk!

She-Ra and the Princesses of Power: An American Magical Girl Series (with a lot of shipping)

Despite me being a big weeb, I am more than willing to admit that cartoons are better than anime by a long shot, at least modern ones. However, a number of them tend to be a bit predictable. One day, due to the impulsive part of the brain that says “F*** it”, I decided to watch a Netflix show called She-Ra and the Princesses of Power, reviews of which said it had a lot of depth. However, I was hesitant because it’s a reboot. While I loved DuckTales 2017, I was able to appreciate it because I at least knew the characters from other Disney stuff. But with She-Ra… I never heard of the original 1980s cartoon to begin with. Oh well, here I am nonetheless!

So, uh, the main protagonist starts out being raised as an orphan in… the bad guy place? I feel like that would’ve been too complicated in the ‘80s… Also, the “bad guy” group is called the Horde, and their leader is named “Hordak”, as in, the Horde. Ack. Seriously? Anyhoo, said protagonist, named Adora, ends up sneaking out with her anthropomorphic feline friend—creatively named Catra—to some forest where she finds a sword. After being told esoteric nonsense, our Adora-ble friend turns over a new leaf as the swole Princess She-Ra. 

I should start by saying how awesome this show looks. The art is simple, but effective, with a wide variety of pleasing color palettes and anime-like particle effects. It looks a lot like an American graphic novel, which I normally don’t enjoy, but the animation helps bring life to something that would otherwise be lifeless. Similar to Avatar, the characters are very anatomically correct by cartoon standards. 

Like The Dragon Prince, She-Ra 2018 follows a linear narrative right out of the gate. The show wastes no time getting interesting, as Adora swiftly realizes that the Horde has been shoving propaganda down her throat. Also, in case you couldn’t tell from Catra wearing a lot of red, she becomes the Zuko of this series when she finds out about the whole She-Ra thing. And speaking of She-Ra herself, Adora has to get acclimated with the power starting out.

As with about 90% of all American media for kids/teens, She-Ra 2018 has a pretty explicit theme of identity (which I can assume is not part of the original). Adora tends to be torn between her old life with kitty friend, and her new life with the people who are clearly the good guys. Plus, a lot of the residents of this world (which I forgot to mention is called Etheria) clearly know She-Ra as some kind of public figure. This puts pressure on Adora that is (as much as I hate saying it) something relatable to anyone who’s grown up in a first-world country; we all got told that we have to fix the entire world at least once as kids. 

Despite my hearing that She-Ra 2018’s story had depth, it’s sadly not the case. Well, technically it does have depth to an extent. There is a lot to the story, yes, but it’s incredibly straightforward. Also, despite what they set up between Adora and Catra, there is still a clear good and evil side. Even though certain individuals within the horde get interesting character development, the Horde itself is just one-dimensionally evil for no reason. But you know what, a kids’ show is a kids’ show, and it’s not like I exactly enjoy those SUPER complicated stories in the first place. 

Although it does nothing new, She-Ra 2018 reinvents the wheel quite well. It eases you in, but doesn’t waste time with random antics like most cartoons early on, yet giving you enough time to like the characters before sh*t hits the fan. Fortunately, there is enough humor to go around, even during the trying times. The humor is pretty much the standard for modern cartoons: witty comments and an awareness of its own running themes.

However, there’s a weird issue with season two. While She-Ra 2018 doesn’t waste time with cartoon antics early on, it starts doing just that in the second season. While there are some important developments sprinkled throughout, the second season does have its share of self-contained issues that have the usual lack of proper context. Fortunately, it is the second-shortest season, but it’s still the weakest nonetheless.

As good as the story is, it wouldn’t be crap without its likeable cast. Adora definitely has issues to work through, what with realizing that the empire she’s been serving is bad and all. Fortunately, these are all legitimate insecurities which aren’t even remotely on the level of smooth-brain of most cartoon protagonists (but that doesn’t mean she isn’t smooth-brained, period). The friends that she ditches Catra for end up being incredible supports. One of them is a glimmering princess named Glimmer. She starts off as a pretty typical “nakama”-type, but ends up going in an interesting direction later. Unfortunately, she ends up having a fair number of smooth-brain moments, even if they aren’t as bad as other cartoon characters. Plus, the unspecified limit to her magic is a plot detriment that becomes redundant until a certain point.

The other friend is the only male lead: an archer—an archer—named Bow. Yes, an archer named Bow. I checked IMDB and, indeed, that’s how his name is spelt. Not Bo, Boh, nor Boe; but Bow. His favorite band is probably Unleash the Archers (*laughs while slow-clapping*). Like Sokka from Avatar, he offers most of the comic relief, but he’s also very physically and technologically capable.

Of course, the show isn’t called She-Ra and the Princesses of Power for nothing; i.e. there are other princesses. From the valleygirl Mermista, to the nerdy-ass Entrapta (the names of whom I’m probably spelling wrong), each princess is good at one thing, and they do that thing to the Nth degree. Also supporting the main heroes are the chuunibyou pirate Sea Hawk, and the sassy horse Swiftwind. 

In order to make the show good, however, you need antagonists that are equally as likeable as the protagonists. But despite how big the army is, there aren’t that many people important enough to have names. Fortunately, quality supersedes quantity here. Take Best Girl Scorpia, for example. She’s basically a ten-year-old trapped in a ridiculously swole body, and is almost always enjoyable to see. A bit higher up the ladder is Shadow Weaver, who is—sadly—your typical Saturday morning cartoon villain, who’s all like “I’m bad and stuff”. She does get character development, but it’s quite literally something you’ve seen before. At the TOP of that ladder is the aforementioned Hordak. He seems unremarkable at first, but it turns out that there are a lot of other sides to him.

Last and yes, definitely, absolutely not least is who I can only assume is everyone’s favorite character: Kitty-witty Catra. She’s like Zuko and Azula in one, busty cat body. As Adora’s childhood friend, she becomes very livid very fast when Adora is all “Hey, I like these other people instead”. But for Catra, what doesn’t kill you makes you stronger… uh, wait, that phrase doesn’t work here. Basically, she uses that anger as fuel to become the biggest bi—wait, she’s a cat. She becomes the biggest, er… *asks Google what a female cat is* Molly (apparently) in the Horde. 

However, her character arc is way more complicated than that. In fact, I was legitimately impressed by Catra. As the series goes on, she battles very clashing emotions and insecurities. I’m willing to bet that she would’ve just been some twinkie who said brilliant one-liners such as “Hey Adora, cat got your tongue?” in the old show. But on the other side of the coin, she can just be written off as “an angsty emo kid” like Sasuke from Naruto. She-Ra 2018 needs a re-watch just so you can really take in exactly what causes Catra to go awry and when; you’ll need to understand how people work REALLY well in order to get why (and if it makes any sense).

If you couldn’t tell, the whole show revolves around a single love triangle: Adora, Glimmer, and Catra. Since the show’s done, there is at least an answer to that now, but I imagine that the fandom was very toxic while She-Ra 2018 was still airing. Unfortunately, it’s not that simple. Throughout the show, I felt like there was a massive multitude of potential ships, made evident through various context clues, such as Glimmer being jealous when Bow goes to a party with another girl. So no matter what happens, there will be at least five different reasons for you to unconditionally hate this show. Fortunately, they don’t drop the ball and have every ship either sunk or unaccounted for; there ARE clear winners, you just have to do the unthinkable and deal with it.

And for the record, this show is really good at not feeling like a reboot at all (which is a compliment). In DuckTales, I had a pretty good hunch of who was carried over. But in She-Ra 2018, everyone felt so modern that I have no idea if anyone was carried over at all. It could’ve been everyone, or even no one. I can only assume that everyone is carried over because of how uncreative their names are. 

If there is any real, substantial flaw with the show—minus its god-awful opening sequence, nakama-powered Deus ex Machinas, and abundance of fake deaths—I felt like Etheria itself was faulty. The setpieces are very pleasing to look at, but there’s no real sense of space in this show. As far as I’m concerned, the different kingdoms feel like they’re within a hop, skip, and a jump from each other. There’s also one character whose existence is implied early on but they never actually appear in the show. Furthermore, there’s no reason to care about anyplace. They make you give so many f***s about Bright Moon, but there is literally nothing there but the castle and its whopping six occupants. But you know what, it beats filler episodes where the cast stops at nondescript villages that never show up again to solve self-contained Saturday morning cartoon antics!

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Final Verdict: 8.7/10

She-Ra and the Princesses of Power ended up being a much better cartoon than I expected, even though I prefer The Dragon Prince (assuming its remaining seasons are just as good as the early ones). I’m especially glad that it wasn’t just ham-fisted P.C. Feminist propaganda; they actually put in the effort necessary to convey it through context. I can’t remotely imagine how the old She-Ra would’ve fared by comparison, let alone imagine what the plot would’ve been. I recommend She-Ra 2018 if you like magical girl shows but want a bit more class than what Sailor Moon offers.


P.S. with Spoilers

I thoroughly enjoyed this show, but I feel mixed about the ending. Sure, it’s good that they resolve everything cleanly and cohesively. However, the fact that the Adora and Catra ship actually got to sail felt like pandering. Their love is definitely not shoehorned in at the end; it’s readily apparent since the very first episode as long as you know how writing works. Look, I’m saying this without looking up other reviews of the show, but I feel like they ended Catra’s character arc that way just to pander to a fandom that would’ve otherwise berated them. If they planned it to be that way from the start, then cool. But man, though, it just so happens that the biggest ship actually sails? Since when does that ever happen?