I’ve wanted to watch Cartoon Saloon’s Irish Folklore movies for a good while, even more so after getting into European folk metal. COVID is the reason why I took this long to get around to it! In case you didn’t know, the studio’s third movie never premiered in theaters. And so, GKids, for some ungodly reason, exclusively streamed it on Apple TV+, which—to be fair—I could’ve got a free trial and canceled it after watching the film. However, my consciousness didn’t want to. It also wouldn’t solve the fact that the other two movies aren’t up for streaming anywhere. So, I recently stumbled upon the environmentally friendly Blu-ray box set containing all three movies, and decided to get that through Amazon. Sure, Cartoon Saloon still wouldn’t get a cent of commission off of it, but I at least trust Amazon, for they seem to be the only ones capable of shipping anything in this day and age. Anyway, without further rambling, let’s review the studio’s first movie: The Secret of Kells!
In The Secret of Kells, a boy named Brendan lives in the titular town of Kells, run by his anal Uncle… uh… Abbot? Crap, I already forgot his name. Anyway, said uncle wants to build a wall that could trump Trump in order to protect them from Vikings. However, things get interesting when an old geezer named Aiden (and his cat) moves into town, with a magic book that is just one page short of completion. Aiden is too old to finish it. Guess who gets hoisted with the big responsibility.
Whenever I’ve reviewed Disney movies, I never know what to say about the visuals. As aesthetically striking as they are, I admit that the films are quite samey. The Princess and the Frog is probably better looking than most of the company’s films, and that’s because of something that a lot of millennials and boomers can agree on: hand-drawn animation. While it can look crappy and cheap (i.e. TV anime), Cartoon Saloon shows just what the art form is capable of.
There’s so much to say about it, I can dedicate a real paragraph to talk about it! While it’s not as anatomically correct as even Snow White and the Seven Dwarves, The Secret of Kells has its own sense of beauty. Characters are made of basic shapes, which allows them to get really creative with the designs. The way people look lends to their personalities; Brendan is small and cute, while you already know his uncle is a big fat meanie from his height and stiffness. Beyond the cast, the movie does some wild things with the backgrounds; stuff I don’t want to spoil for your sake. It’s colorful, whimsical, and in 2022, still looks timeless. The Celtic world of Ireland really shows through in the natural splendor of the forest outside of Kells. If only Disney kept at the hand-drawn biz; who knows how their newer movies would have looked then!
As my first ever film outside of a natively English-speaking nation other than Japan, I was curious about if there was a sub or dub, like with anime. The answer is that there’s no such thing; it’s English through-and-through, but thankfully, it’s authentically European. Over there, other countries are like states to them, and it’s easy to be exposed to a myriad of tongues. In essence, this means that they can speak English but still have the beautiful accents of their respective regions. It really helps make the movie awesome, although that could just be the pagan weeb in me talking.
Anyway, despite the movie being artsier than Disney, it’s got about as straightforward of a plot. It boils down to Aiden and Brendan working together, under Uncle’s nose, to finish the miraculous last page of the book, and with an inevitable Viking assault capable of occuring at any moment. That’s more-or-less it; Brendan is pretty much just Aiden’s errand boy. Someone probably has a deep analysis of how the movie is an allegory to chauvinist postmodernism (whatever that is), but I definitely didn’t notice it if it was there.
The hardest part of a feature film is writing characters that you’ll grow attached to in that short time, but thankfully, The Secret of Kells does a good enough job with that. Brendan has that childlike wonder, and also becomes like Crockett Johnson’s Harold at one point. He meets Best Girl Ashley, a strange child who lives in the forest and is quite the tomboy. Aiden is a fun and eccentric old man, and conversely, Uncle is—well—we’ve established him. Thankfully, Uncle isn’t exactly a bad Disney parent; in 2009, Cartoon Saloon subverted a trope that it took Disney until—what—Encanto to subvert themselves? Wow, way to sound pretentious. Look, I love Disney, but being the embodiment of the mainstream can bite them in the rumpus room sometimes.
Kind-of-spoiler here, but I’m at least glad that The Secret of Kells doesn’t take the obvious route of making humans evil. Sure, there’s Vikings, who are all polygonal, black, and have red fire, but they are clearly established as their own entity that don’t represent humankind as a whole. Also, this legendary monster that is supposed to be suffering and malice incarnate… most people would just make it a 40-something-year-old man. However, it’s actually just a monster… for once. I hope I’m not wrong about that, or else I’ll look stupid!
Final Verdict: 9.5/10
Surprise, surprise—The Secret of Kells is a really good movie, and I’m stoked to watch the other two. If I wasn’t already sold on Europe via its metal scene, then this might’ve been what did it instead. I recommend it to anyone who misses hand-drawn animated movies.
Pixar’s Brave turns ten this year. Who’da thunk that’d ever happen? Since I’ve done many-a Disney movie retrospective, I thought it’d be time for me to tackle Brave! It’s one I remember fondly, but as someone who hadn’t seen it in at least five years, I can’t exactly go off of that. As such, it’s time to see what it’s like from the perspective of a hyper-critical adult!
In Brave, we are taken back to the good old days in ancient… er… Scotland(?). Princess Merida learns to be a badass from her dad, much to the chagrin of her protective mother. Oh, and dad almost gets offed by a bear in that classic Disney fashion. When Merida becomes a teen, mom gets REAL overprotective. Merida hates this, and in her blind rage, makes a deal with a witch to change her fate (you of course have to read those last three words in a Scottish accent). The witch’s spell turns mom into a bear, and the only way to reverse it is to mend the bond torn by pride (oh, and same for those last six words as well).
I sure didn’t appreciate the Celtic atmosphere when I was younger, but for a pagan metal junkie like myself, I was able to enjoy Brave‘s setting more than I ever have. Europe really is something else, and Pixar—as always—knocks it out of the park when making magical locales. This is the perfect opportunity for some Celtic folk-inspired musical numbers…!
…All two of them. The first is a song I guarantee most Disney fans only know the chorus of; you know, it’s the one set of lyrics that they always use every time Brave comes up in a Disney park attraction. Unfortunately, upon hearing the full song for the first time in years, I found it to be one of Disney’s weaker numbers. The iterations of it that appear in the aforementioned Disney attractions have way more weight and impact than its original use in the movie. The other number is a cutesy, sentimental piece used during a mother-daughter bonding montage. I had completely forgotten about it until seeing the movie for this retrospective, and forgetting a Disney song ever existed is a sure sign that it’s not particularly likable. I really feel like they squandered an opportunity here. While their next Disney princess movie (which also turns ten next year) is set in Scandinavia, most of the songs in it aren’t exactly inspired by pagan folk music.
In case you couldn’t tell, the plot is pretty straightforward. While Merida struggles to mend the bond, she and her mom learn to get along with each other. Things go awry, the dad ends up rallying up the other clansmen to try and kill his own wife, mom realizes that she was being REALLY dense, and the power of love turns her human again. Oh, and they have a run-in with the evil bear from the beginning, who happens to have been a previous customer of the aforementioned witch. Like I’ve said numerous times, you generally don’t see Pixar movies expecting something mind-blowing.
However, there is something VERY unexpected that I felt quite flummoxed by. There’s implied nudity, including during the brief moment after Merida’s very young brothers turn back from bear to themselves, and even the old fart clan leaders ogling Merida’s naked mom when she turns back into a human. There’s also a scene of one of the brothers swan diving into a very traumatized maid’s cleavage. I’m not joking; there’s even a zoom in right into her bosom. If you’re familiar with hentai, this’ll seem like nothing. However… This is a movie for children; a Pixar movie. Man, how different things would become in just four years after Brave‘s release.
While the plot itself isn’t too interesting, it’s one of the more digestible Pixar movie plots thanks to the movie’s seriously star-studded cast. Most Disney characters are super expressive, but to be perfectly real, they were REALLY expressive in Brave. Every character, and every mannerism, were just so memorable. I enjoyed their interactions way more than when I saw the movie the first time!
Merida and her mom are the stars of the show, for they are the entire plot. Merida’s cool and all, albeit a bit immature, but her mom is actually one of the best Disney parents… eventually. She’s insufferable at the beginning, but has some amazing moments throughout, such as when she just ear-grabs her husband and the three clansmen to resolve a fracas. Also, the way she tries to act human even when she’s a bear is just perfect as well. Merida’s dad and her brothers are also very silly and rambunctious. The brothers don’t say a single word, and they’re just as bursting with character as everyone else.
The clansmen and their sons are additional comic relief. They all have very distinct character designs, and are—as expected—full of mannerisms. I wish they had more screentime, but it makes sense why they didn’t.
The weakest character is its main antagonist, Mordu the evil bear man. Like I said with The Princess and the Frog: Facilier was the last true Disney villain. In the transitional phase to Disney’s current system, we get some unremarkable Disney villains like Mordu who seem to exist just to spice things up (and we’ll be seeing another example in that other movie that I said would be turning ten next year). He’s at least got good foreshadowing, but he just seemed to be a plot device for the whole movie.
After All These Years: 9.35/10
I’m gonna be honest, I thought I was going to revisit Brave, and walk out of it thinking it wasn’t a particularly remarkable movie. However, it might be one of my favorite Pixar movies of all time. It’s not groundbreaking, but it just does what Pixar does really, REALLY well in sheer execution. It’s aged really well in every department. I recommend it to kids and Disney nerds.
Well, aren’t we lucky this year? Pixar didn’t just give one movie; they gave us two! While Turning Red was great, all the hype was put into the in-universe first installment of the Buzz Lightyear franchise that spawned the popular Toy Story character whom we know and love: Lightyear. It sure looked like a departure from the formula, and those departures tend to be really something. Let’s hope this one meets the company’s high standards.
In Lightyear, the titular character crash lands his ship full of science crew on a hostile alien world. Traumatized from his eff-up, he insists on testing each attempt at reproducing hyperdrive technology. However, each time he does it, time on the planet passes several years because science. By the time he succeeds, everyone he knows and loves is dead, and there are killer robots running around. I feel like the latter is more pertinent.
Before talking about the movie itself, I kind of want to bring up something funny. The visuals, as always with Pixar, are stunning. It looks cartoony, yet photorealistic, as usual. However, keep in mind that in the Toy Story universe, this came out in the early 1990s. That means that CG movies looked better than reality itself, in that universe. I don’t know if that’s supposed to mean something for any Pixar theorists, but I’m just throwing it out there.
In terms of the movie itself, I’m going to be perfectly honest: I’m actually having a hard time trying to find an abundance of positives with Lightyear. For the record, I saw it in theaters, and I’m sure I made it clear how I feel about those. Also, the pre-show had a politically charged climate crisis commercial in it, which put my anxiety on edge for a lot of the beginning of the movie.
Lastly, I—for some reason—expected something with more nuance. Lightyear is not meant to be like Pixar’s usual introspective stuff; it’s a popcorn flick. I generally don’t do popcorn flicks at all, and I have only seen Disney and Pixar movies lately because I know they aren’t popcorn flicks. I’m just annoyed that I had to go through all the usual theater crap just to see a popcorn flick. I get that most people watch movies just like this all the time, and it’s a customary experience for them. Me being disappointed at Lightyear being overall very mindless and driven entirely by sensory-overloading spectacle is entirely my fault.
With all that being said, I’m going to try to discuss the story—without spoilers—in a scholarly way even though it’s simplistic enough to be described in one sentence. The story is, well, not too remarkable, and this is coming from a Disney fan, which is saying something. Although most of the company’s films are straightforward, there’s some kind of takeaway that only adults can really appreciate. The Incredibles, for example, is definitely a popcorn flick, but it’s one of Pixar’s best movies. In addition to pulse-pounding spectacle, we get the complexities such as Syndrome’s character arc, and clever interactions that I never noticed as a kid, such as when Helen and Bob are arguing about which directions to take to pursue the Omnidroid during the climax. Lightyear, as I’ve implied, has none of that. It’s a mindless action romp where Buzz and a ragtag team of textbook underdogs fight the evil emperor Zurg. The cherry on top is that time travel is involved; that rarely leads to a coherent narrative, and this is not one of those times.
I also found the cast to be among the lamest in a long time. Buzz is perhaps the worst of them all; when a toy version is better than the real thing, you know something is wrong. His obsession with getting everything done himself, and completing the mission, is the catalyst for the entire conflict of the movie. The epic, badass space ranger, whose toy counterpart has won the hearts of millions for decades, is a simple case of “you gotta rely on your friends” straight out of a Disney Junior program.
There are only four other protagonists who play a major role in the movie, three of which are those aforementioned underdogs, and I only caught one of their names: Izzy Hawthorne. She’s the granddaughter of Buzz’s idol, but she’s not as competent. There’s some skinny guy who’s scared of everything, and a mad convict grandma. Of these three, I only liked the mad convict grandma. She was the best. Everyone else felt like typical characters, whose arcs most people could predict in their sleep. The other character I enjoyed was a robot cat named Socks (or is it Sox?). He’s basically the comic relief, but he has some utility, such as vomiting tranquilizers.
Zurg in this movie is… er… well, he’s something. I can’t even discuss him without spoiling the movie. Basically, there’s a BS twist that is implied—in context with the universe—Andy, and even Toy Buzz, have known all this time. Since it’s Pixar, I can only assume that the reveal with him has been foreshadowed way back in Toy Story 1, and even the old Buzz Lightyear cartoon that I only remember because it had the voice actress of Shego from Kim Possible in it (MatPat will probably have a video about it if he hasn’t done so already). However, foreshadowing or not, the twist itself approaches Kingdom Hearts levels of nonsensical, and some of the important details are glossed over.
I’m really giving it some flack, so I should highlight some positives. Lightyear is, for all intents and purposes, a sci-fi spectacle drama whose main protagonist is named Buzz Lightyear. However, Pixar manages to really make it believable that it is a Buzz Lightyear movie. All the details are there in the right places, including each line that would inspire the toy’s iconic phrases. They at least did something right.
Final Verdict: 8.25/10
When Disney and Pixar travel off the beaten path, they tend to put out some of their best and weirdest stuff. Lightyear was not one of those times. In fact, this is the most disappointing Pixar movie I’ve seen in years, even if most of those feelings are on me. Regardless, it’s at least an enjoyable movie, especially considering the kind of “cinema” that most audiences have grown accustomed to by now. As long as you enjoy spectacle movies, Lightyear should be right up your alley.
When I did my first review of Rooster Teeth’s RWBY, I watched the first five seasons and walked out of it pretty stoked to finish the series. It had flaws, but not enough for me to be leaning on the side of the series’ very loud critics. Now, as of being caught up with everyone else… I can finally say I am one of those critics. I touched upon my feelings regarding RWBY in my small dissertation on cynicism, but here, I will elaborate on my change of opinion in more detail.
In the world of RWBY, people rely on some magic junk called Dust, and that’s their only way to fight these monsters called Grimm. One night, a girl named Ruby Rose takes on some criminals with a crazy scythe-gun, and is sought out by Ozpin, the headmaster of Beacon Academy. He decides that “you’re a wizard, Ruby!” and instantly bumps her into the prestigious school, two years in advance. There, she meets three more color-coded girls (her older sister, a tsundere, and an emo girl) and they go on adventures together.
Like any show that’s entirely CG, RWBY takes a hot minute to get used to… especially the first season. The movements are janky and the backgrounds are dull. However, by the third or fourth season, the models get more polished, and the quality is substantially improved in all areas. Most importantly, they incorporate more of the subtle mannerisms that I actually give a crap about in animation as a whole. The fight scenes are also really appealing, even if they violate all forms of actual fight choreography, and have the camera swing like it’s attached to the end of a yo-yo.
The team at Rooster Teeth really understood what it takes to make a good battle shounen. The first two seasons are genuinely hilarious. The comedy is on point, and the spectacle-driven fight scenes really help sell the sense of fun that the show tries to provide. One of my favorite scenes was at the beginning of season two: an over-the-top, epic food fight in the school cafeteria. That scene really showed what a great gag shounen RWBY can be.
However, if you’re no stranger to shounen series, you know that RWBY wouldn’t be all about the LMAOnade forever. It happens to a lot of them, from Yuyu Hakusho to Dragon Ball. Around the halfway point of its third season, RWBY takes itself more seriously. MUCH more seriously. At the time, RWBY‘s original creator tragically passed away. And while I could just yell “They ruined Monty Oum’s legacy!”, I won’t do that because I don’t believe there was any documentation of what he actually wanted to do.
Fortunately, the show stays pretty consistent on committing to a more serious atmosphere, unlike series such as Re:ZERO. The plot does get more involved, but it maintains a relatively solid sense of cohesion, which is something that most shounen can’t do. With better animation, it’s much easier to take the show seriously because they actually have a good chunk of money to spend on it.
However, the transition isn’t made without a few bumps in the road. This is also common among shounen, but RWBY had it particularly rough. It didn’t just become a more involved version of what it already was; it tried to become a seinen. Seinen is a term used to describe manga and anime for mature audiences, and they tend to be everything that shounen is not. Taking a gag shounen and turning it into a seinen is literally like transforming an apple into an orange.
I sound like I’m just dissing it for being a genre change because it’s not goofy like it was before; a common criticism apparently. However, I’m someone who’s enjoyed something silly like Spy X Family about as much as something serious like Naoki Urasawa’s Monster. I’m not criticizing the change in RWBY because I’m not too big a fan of cynicism (even if that is a bit of a factor), but because it’s not… interesting. The story goes from novel to typical. It’s practically a generic YA fantasy with boring, ham-fisted social commentary on first-world problems. Oh, and the cherry on top is that any attempts at horror elements consist of predictable (but effective because eff the human mind) jumpscares.
One example of this is the Faunus. They’re a race of animal people that are—surprise, surprise—harshly discriminated against. And, well, the symbolism with said discrimination is practically spoon-fed to you. They live on an island called Menagerie that segregates them from humans (Native American reservations), they were used as slaves in the past (African slave trading), and there’s an anti-racism extremist group called the White Fang (oh, and by the way, Rooster Teeth didn’t predict the protests from two years ago because Black Lives Matter had already formed at this point). I mean, how much more ham can you pack into that fist of yours, Rooster Teeth?! I get that the issue of racism is important, but at this point in human society, what is the take-away of showcasing it for the billionth time (besides virtue signaling that is)?
No matter how awry the plot goes, what kept me going were the characters. And I’ll admit it: RWBY has a solid cast. To a point. The four girls are all likeable to some extent, plus they get genuine character development to boot. I liked Ruby the most because I tend to default to the “lovable idiot” trope of shounen protagonists. On the flipside, Blake ended up being my least favorite, because she does the most whining and brooding.
The side characters are a mixed bag. In my First Impressions, I stated that my favorite character was Ruby’s frequently-drunk uncle, Qrow (angstily misspelled of course). However, as the show went on, Qrow came off as less of the bad-ass old timer, and more of a Debbie Downer; the minute things don’t go the squad’s way, he’s all “We should give up and crap” and the girls have to pull a nakama power speech out of thin air to tell him otherwise (and don’t get me started on that “relationship” he has in the seventh season). My new favorite ended up being the underdog, Jaune. He literally begins the series being called “Vomit Boy”, but over the course of the story, he grows and matures into one of the best supports for Team RWBY. A kid named Oscar tags along as well, and while he starts out as baggage, he ends up growing into a man rather quickly.
Unfortunately, there are some less-than-remarkable folks on their team as well. Out of the main group, a stoic boy named Ren ended up on the bottom. He was pretty boring normally, and what little character development he has is covered in its entirety over the course of three episodes. And after that, the characters act like the experience never even happened. His companion, Nora, isn’t that much better. She’s likeable for the same reasons as Ruby; she’s ditzy and bouncy and fun, but it’s to the point where she basically is another Ruby.
One of the worst is an android named Penny. You’re expected to fall in love with her as soon as you hear her first “Salutations!”, but remember that this is Rooster Teeth. They do that because she’s the punching bag of RWBY. She suffers to no end, being framed for crimes committed by the villains, discriminated against as an android, and even “killed” once in season three (before eventually being rebuilt of course). I’d feel bad for her, but RWBY sucked out any empathy I can have for anyone in it by this point.
The following passage contains spoilers, because I can’t not bring up the squandered character arc of James Ironwood. He starts out as that gruff, military Mr. Magoo, but doesn’t return until the seventh season. By then, he has a slow descent into madness. At first, it’s compelling because there are necessary sacrifices to be made for an edge in the war against the Grimm. However, in between seasons seven and eight, someone didn’t get the memo that RWBY isn’t a shounen anymore. In the most recent season, Ironwood basically becomes Hitler, allowing for no fascinating moral debates; a decision that could’ve been made in part due to pandemic stress, and since it feels like all American media is politically charged these days.
And my disappointment doesn’t stop there. RWBY’s antagonists have the one-dimensionality of most shounen villains, but none of the appealing personality. The first antagonist introduced, a one Roman Torchwick, is a legitimately entertaining villain, but if you know anything about the first antagonist of a shounen, it’s that they don’t tend to last. A staple antagonist ends up being a woman named Cinder, and other than trying too hard to be sexy, she’s very boring with a really basic backstory that tries too hard to tie into the show’s uninteresting edgy fairytale symbolism. Cinder has minions in these two kids named Mercury and Emerald, and they have no personality other than owing their whole existences to Cinder because of their incredibly basic tragic backstories. Cinder reports to the main antagonist of the series, a witch named—get a load of how creative it is—Salem. She is also very boring; basically just Maleficent without any of the charisma.
No shounen antagonist gets by with just three minions! In addition to Cinder and Co., Salem has three more cohorts… of lacking substance. In fact, I even forgot two of their names, and hereby designate them as Pedophile McSwordArtOnlineVillain, and Mustache. Those names are them in a nutshell, more-or-less. The third person, Hazel (henceforth known as Hazelnut), ended up being my favorite villain. He was just about as boring as the rest, but his voice actor’s performance was a hilarious to me. For some reason, American audiences seem to think that all male actors should speak in deep, gravelly voices. Hazelnut takes that mindset to such an extreme that I laugh every time he speaks! Oh, and for the record, all of the villains, except this umbrella lady named Neo, have the least interesting character designs in all of RWBY.
Current (Possibly Final) Verdict: 7/10
While I normally love hating popular things, I really didn’t want to do it to RWBY. To be honest, I think both its diehard fans and most toxic critics are in the wrong. However, in their defense, the way the series flops can catch you off guard if you’re not as familiar with battle shounen tropes as someone who’s seriously deep in the otaku hole.
Unlike most battle shounens, however, I am particularly mad at RWBY for a unique reason. From the beginning, I could tell that Rooster Teeth weren’t “casuals” who watched Dragon Ball and the other internationally beloved anime. They really seemed to understand it on an intimate level. They should’ve seen how their favorite series drove themselves into the ground, and worked to avoid it. Maybe they could’ve taken inspiration from something like One Piece, which has only gotten better after twenty-plus years. But no, they followed the genre to the Nth degree. They didn’t only make the same mistakes; they did it with that distinctly American cynicism.
To be clear, I am not mad at RWBY’s more serious arc because it’s darker. I’m mad at it because the ideas going into it become stale. They resort to contrived teen drama, smooth-brained judgements, and the writers being extremely arbitrary in various aspects of the story. After the tone shift, everything about RWBY feels meh. I. Stopped. Caring.
RWBY, I just… don’t know. For what it was, it remained consistently cohesive and had great directing. But alas, it just didn’t feel like, well, anything. If you’re an adolescent teen, then you will probably think RWBY is the greatest thing ever, and you won’t even notice any of the mistakes it made. Otherwise… enter if you dare. Side effects include major depression and mood swings.
I read and wrote a review of the standalone Japanese novel, The Night is Short, Walkon Girl, a long time ago. It was a month before the lockdown that changed all of us. Now, what feels like a lifetime later, I found myself watching The Night is Short, Walk on Girl‘s 2017 movie adaptation, since it was on HBO Max. One of the reasons is that I reread my review of the novel, and realized that it was god-awful. My opinion on the work will probably remain unchanged, but I want to give a more professional dissertation all the same. Also, one thing I didn’t mention in the book review is that I had a bad feeling about it even before going into it. Back in the old days of MyAnimeList, the movie was often paired with Monogatari and the like as a profound and mind-blowing examination of the human condition; the kind of “elitist” stuff that you can’t criticize without risking an insult to your intelligence (even if that criticism is very intellectual in and of itself). So, without further ado, let’s get to reviewing The Night is Short, Walk on Girl!
In The Night is Short, Walk on Girl, a young college student is finally about to confess his love to the girl of his dreams! However, she manages to elude him without even trying. Will he be able to survive a long night in Kyoto, and meet up with her by chance?
Before getting into the movie, I need to confess my love for the movie’s setting. City nightlife is a real experience, even more-so in urban Japan. The night is a rare chance for Japanese people to be their true selves, especially when drunk (a major theme of this movie). In fact, one of my research books said “you don’t truly know a Japanese person until you see them drunk.”
The strangeness of the night is brought to life with the movie’s unique visuals. It’s minimalistic and abstract, with cartoony movements happening alongside Dali-like surrealness. Already, I found this to be my preferred version of Night is Short just from the visuals alone. It’s a real surprise that the same team would end up doing Ride Your Wave.
In case you couldn’t tell, the dude spends the entire ninety-minute movie just trying to talk to this girl. Visuals aside, the movie is a pretty simple rom-com. Both man and woman end up in ridiculously silly situations, all while in relatively close proximity to each other. Just like the book, the movie is split into four acts.
Of course, it takes more than whacky visuals for the anime community as a whole to consider Night is Short profound. The movie is full of philosophical nonsense, and you can bet your ass that people take it way more seriously than how it’s framed in context. The main profoundity (new word) that’s explored is fate. It’s a major symbol for the whole movie. Elements of the many different stories all have some sort of connection, in order to provoke your thoughts into thinking that fate is a real thing. The amount of coordinating all of this is admittedly pretty impressive.
Sadly, like the book, I did not give a rotting carp about it. I personally call philosophy “overthinking mundane things, the job”, and it’s because none of it matters in the long run. Like, what is the takeaway supposed to be here? Is it open to interpretation? Am I supposed to look at the world differently? Is it all a vain attempt at pretending to be smart?
To go at this from a more personal angle, well… let me begin by stating that I have autism (in case this is the first post of mine that you’re reading). As an outlier, I overanalyze mundane aspects of life all the time, and it’s only led to mental anguish. To be perfectly real, a lot of the stuff that comes up in philosophy is all in our heads. Morality, for instance, is an entirely human construct. Any other species would go extinct if they had to live by our rules, simply because they would all be guilty of murder. To paraphrase Temple Grandin, the best way to approach all the mysteries of the human condition is to not even bother trying to figure it out in the first place, and works like this movie are the exact antithesis of that mentality.
Surprisingly, I ended up liking the characters more this time around. The voice actors all do an exemplary job at giving everyone a ton of personality. When I reviewed the novel, I accused the girl of having no personality, when she’s actually got quite a bit going on. She’s got a childlike innocence, and is attracted to pretty much everything (read as: “booze”). She believes in fate, yet ironically dismisses her encounters with the dude as coincidence.
Speaking of the dude, he’s a classic underdog. All he wants is love, yet it seems like the world is against him. Surrounding them are a quirky cast of characters, from the tengu whose name I forgot, to the old cynicist Rihaku.
Final Verdict: 8/10
I enjoyed this version of The Night is Short, Walk on Girl more than the book. However, it’s still a pretty pretentious movie. I don’t know what it is, but a lot of Japanese writers have a real thing with trying to make the mundane feel otherworldly. Call me an uncultured swine, but I just don’t get it. In any case, I recommend this movie if you love Monogatari, or the novels of Haruki Murakami.
The turn of the 21st Century wasn’t the worst era of the Walt Disney Company’s history, but it sure was one of the strangest. Following their Renaissance Era in the 1990s, they did some weird stuff. First off, they made a lot of cash-grabby, low-budget sequels to existing I.P.s that nobody asked for. In addition to that, any new I.P.s were serious departures from their classic formula, and it wouldn’t be until Princess and the Frog that they went back to the way things were. That era came with cult classics like Atlantis: The Lost Empire (which I covered on its twentieth anniversary last year), The Emperor’s New Groove (which I’d do a retrospective on if I didn’t have it memorized), and… an adaptation of Robert Louis Stevenson’s novel, Treasure Island. For the latter, they changed the genre to science fiction, and named it Treasure Planet, which I had not seen in over fifteen years until watching it for this post. Oh, and by the way, being someone who doesn’t read classic literature, I never read Treasure Island, so don’t expect any intellectuality whatsoever here.
Just in case you’ve somehow never heard of Treasure Island, allow me to give you a run-down. A boy named Jim Hawkins finds a map and is like, “Wow! Treasure Island!” He goes on a pirate expedition to find the place. And since the novel is super-old, the product description now spoils that one of the pirates, Long John Silver, is secretly the main antagonist. Treasure Planet is pretty much the same, except he has no dad, and his house burns down because it’s Disney (oh, and it’s in space).
There ended up being a lot more to say about Treasure Planet than I thought initially going into it, and it’s pretty much impossible for my train of thought to not go all over the place. What immediately stands out is that this is probably the edgiest core animated feature Disney has ever put out, even more so than Big Hero 6. This was the early 2000s, and everyone—even Disney—was embracing full edge culture. And as we discuss the various components of the movie, you’ll see just how edgy it is.
One thing I do remember as a kid is how much the setting blew my mind, which isn’t saying much, of course. To be honest, though, Disney was pretty creative with a lot of aspects of the movie. One example is a spaceport that’s literally in the shape of a crescent moon. Also, in trying to blend the pirate and science fiction themes, they ended up inadvertently predicting NASA’s Lightsail project. Just keep in mind that they do some things that require major suspension of disbelief, like when they survive a supernova and escape a black hole from well within the event horizon. The movie has some intense action sequences, in case you couldn’t tell from the aforementioned supernova and black hole. They are some of the most violent in Disney’s animated films, more so than in Atlantis.
Again, I have no idea what Treasure Island was like, but Treasure Planet definitely has some of those beloved Disney clichés. One of the worst is the case of Jim Hawkins’ father, who isn’t dead, but missing. It’s definitely different from Disney’s usual emotional hook of killing the parents, but it feels half-assed here. For starters, his dad doesn’t appear at all at the beginning when Hawkins is a toddler (before he left), so it’s kind of just thrown at you when he turns into an angsty teen. They also never explain what happens, which can technically be construed as something to leave up to interpretation. It’s possible that he tried to go to Treasure Planet on his own, or that Long John Silver could be his father. Since I don’t like to psycho-analyze and retcon Disney movies, it’s one of those things that has to be glossed over. There’s also some other silly hiccups, such as the death of this one red-shirt guy. He’s murdered by a lobster dude, and they pin it on Hawkins, which is later just overlooked (it’s as if that guy was killed for shock value). Lobster guy gets away with the crime, leaving Hawkins to have an abnormally easy time getting over what he thinks is him committing involuntary manslaughter. Other than that, Treasure Planet is pretty straightforward. They go to the titular planet, find the treasure, escape before it blows up, and learn that the real treasure is the friends they made along the way. That last part is quite literal, because the bread and butter of this movie is the relationship between Hawkins and Silver. Due to how I like to do things, we’ll get to that when we discuss the characters.
The worst part of the movie is probably the soundtrack. I don’t remember a single song in the movie, and that’s saying something for Disney. What stands out in Treasure Planet’s soundtrack is its one musical number. Remember ‘Immortal’ from Big Hero 6? That wasn’t the first edgy alt-rock song by a hired band for a core Disney movie, but the second. They have a montage/backstory for Hawkins, and just like everything in the early 2000s, it’s a sad and moan-heavy punk rock ballad that doesn’t fit at all with Disney, even more so than ‘Immortal’. Whatever this song is called, it’s now my least favorite Disney musical number of all time.
Treasure Planet has a rather wild cast of characters; and unfortunately, a lot of them are now my least favorite Disney characters of all time. Jim Hawkins, for example, has become one of my least favorite—if not, straight-up least favorite—lead protagonists the company has ever put out. He’s brash, whiny, gullible, has no shortage of sarcastic comments, and has a frat-boy’s dream hairstyle. Disney tried way too hard to make an edgy teen protagonist, and I didn’t like him whatsoever. At the very least, one unique quality is that he’s a lead protagonist who gets no romance.
However, that doesn’t mean there is no romance in Treasure Planet at all. This movie’s lucky bachelor is a scientist named Dillbert who is stupid rich and associated with the Hawkins family for some reason. The fact that he’s rich means that he could’ve paid to have Mrs. Hawkins’ inn rebuilt, but he really wanted an excuse to go to Treasure Planet. Thankfully, Dillbert ended up being the best character in the movie. He comes off as the hoity-toity type, but he’s got an unexpectedly large amount of character that made him more fun than the actual comic relief characters (more on those two later).
His wife ends up being… er… Look, I did a good job remembering the cast of Atlantis last year, but they literally use the lead female protagonist’s name once in the whole movie. And that’s because she’s the captain of the ship, and insists on being referred to as Captain or Ma’am. Whoever she is, imagine Mary Poppins as a pirate and that’s basically Captain Ma’am in a nutshell. On another note, she has either become more or less controversial over the years (I honestly don’t know which) because she’s a cat-girl. So uh yeah, if you’re offended by that kind of stuff, then this movie is not for you.
Usually, Disney has a good track record of making cute characters who exist for gags, but Treasure Planet has two of my least favorites in that category. The first one is a blob named Morph. Imagine Figment but ten times more annoying. He shapeshifts and stuff, but that’s about it. Most of his attempts at being funny come off as incredibly annoying, and if I had ever found him funny as a kid, then shame on my house and my cow.
Additionally, there’s B.E.N…. who isn’t much better. Fun Fact: for all this time, I had thought that this guy was voiced by Robin Williams. He has a spastic, spontaneous personality, much like the characters that Williams has played. However, B.E.N. is actually voiced by Martin Short, which was a huge mind-f*** for me. I must say… as much as I like Short, he was pretty screwed with this role. B.E.N. is just very boring. I don’t know, but none of his lines felt funny, even though Short tries his damndest to make them funny. One standout thing is that B.E.N. is a fully CG character among a cast of hand-drawn ones. For 2002, he moved better than something like RWBY, which is both impressive and sad.
The problem with both Morph and B.E.N. is that they do that thing where they inadvertently work against the protagonists simply because they’re stupid. Well, the former was technically working with Silver, but it’s the same basic idea. Morph constantly busts Hawkins’ chops and steals the MacGuffin, while B.E.N. constantly gets the bad guys aggroing on Hawkins. I can’t really say anything else about them. They just really suck by Disney standards.
At the very least, they have one of the most subversive—but tragically forgotten—Disney villains of all time: Long John Silver. I have no idea how Silver’s character arc is in the source novel, but Treasure Planet’s Silver is (I presume) the one Disney villain with a redemption arc. He pretends to give a crap about Hawkins, but then actually gives a crap about Hawkins, and years later, someone (probably) writes a long article about how the two are secretly gay for each other. Silver isn’t particularly interesting, and only stands out when compared to Disney villains. As a small side note, if this was how Silver’s character arc originally was, then I hate him because that probably makes him responsible for the whole “villains must be complex no matter what” stigma that everyone thinks is an absolute rule in storytelling. Thanks, Stevenson!
I always discuss visuals last for some reason, and the visuals in Treasure Planet are stunning. This thing has CG everywhere, and it’s aged pretty well. It doesn’t look as jarring as you’d think for something that turns twenty this year (eighteen as of when I actually watched it for the post). And as you’d expect, the characters have that Disney attention to detail which makes them feel alive, even if none of them are particularly interesting.
After All These Years: 8.6/10
Other than a few dumb plot contrivances (and lackluster soundtrack), Treasure Planet is a tragically underrated Disney movie that deserves a bit more love. If you’re one of those people who only follows Disney because they own Star Wars and Marvel (which Disney didn’t ruin, because they were already ruined well before being bought out OOOOH SNAP), then Treasure Planet is an easy recommendation. Just don’t think you can use it to write a book report on Treasure Island without reading it.
Anime movies are pretty hard to watch sometimes. While HBO Max has everything by Ghibli, they don’t have much of anything else. Streaming services are all missing a lot of movies by various people, especially Mamoru Hosoda. The Fathom Events screenings courtesy of GKids is the only option I have to see a movie when it’s new. Or… I could watch Weathering With You on HBO Max. Its famous creator, Makoto Shinkai, directed 2016’s Your Name, Japan’s highest grossing animated feature ever (unless the Kimetsu no Yaiba train movie beat it). I’m also pretty sure he’s the only anime movie director besides Miyazaki to get nominated for the Academy Awards’ Best Animated Feature (even if, like Miyazaki, he’ll never win because the Academy is the Academy). While not as popular as Your Name, Weathering With You was still immensely successful, both commercially and critically. With a new Shinkai movie in the works, I might as well watch one of his movies now to see what the hubbub’s all about.
In Weathering With You, a boy named Hodaka runs away to Tokyo. He lands a job with a single dad named Suga, who is sent to investigate an urban legend regarding the recent emergence of strange weather patterns. The source ends up being a McDonald’s employee named Hina, who has the power to make it sunny whenever she wants.
I already knew that Shinkai’s movies had impressive visuals, but seeing is believing. Weathering With You is gorgeous, sporting impressive feats such as individually animated raindrops. Even in crappy weather, Tokyo looks like an exotic paradise. No wonder why this man’s been nominated for the Academy Award.
The plot is a lot simpler than the actual animation work, though. When people start catching wind (or rather, catching sun) of Hina’s power, they pay her fat stacks to make it sunny all the time. In case it wasn’t obvious enough, her power will cost Hina her life. Oh, and the police get involved because Hodaka just so happened to have stumbled upon a loaded handgun.
The main philosophy of Weathering With You (besides “love trumps all”) is that the weather creates a placebo effect in humans’ moods. I don’t know if it’s because of the pandemic, but I found that belief to be a bit on the “dead wrong” side. There really is nothing else to the lore of the movie, except the apparent fact that cumulonimbus clouds all have golf courses atop the big flat bits that are home to magic water-fish.
Look, in case you couldn’t tell, I didn’t exactly enjoy the movie. That is also evident in the fact that I didn’t remember anyone’s surnames (their first names took everything I had). Naturally, I didn’t like a single person. Weathering With You has every appealing trope, presented in super-stock-looking characters. While Shinkai movies know how to have splendid backgrounds, these characters have the least style out of any anime movie I have ever seen. Sure, Ghibli and Hosoda’s tend to have same-face syndrome, but there’s at least a style. There is nothing in the cast that can even mildly perturb anyone.
That basically leads into my core gripe with the movie. I expected something that was at least so laughably bad, and manufactured, that I would enjoy roasting it. However, Weathering With You isn’t even that. Like Ride Your Wave, it is completely and utterly devoid of risk. Everything about the movie is precisely and perfectly set up. The commissioned musical numbers are also timed perfectly based on the mood to provide maximum emotion. Add the visuals to all this, and I completely understand how Shinkai works his magic. However, Weathering With You was still not an awful movie. I liked it more than Ride Your Wave and SIGNIFICANTLY more than Patema Inverted. The compliments end there, though.
Be forewarned of the typical logistics issues that exist by nature in movies like this. I didn’t find them funny because… I guess I just expected them to exist, and they exist with no flare whatsoever. In essence, it’s a lot of the whole “kids constantly one-up the police” a la E.T. What makes this particularly stupid is that Japan has an uncompromisingly powerful police force when they’re actually needed, and it shouldn’t have been possible for anyone to oppose them. Also, at some point, Hodaka gets like a billion yen as “severance” pay. Yeah, sure, okay. Whatever, Shinkai.
Final Verdict: 7/10
Weathering With You is very manufactured and accessible, and like many mainstream things, I do not understand why people think Shinkai is a genius. Yes, he knows how to pluck at your heartstrings, but I don’t consider that a compliment. This was extremely middle-of-the-road, and I can only be glad that I saw it included with a streaming subscription.
With that being said, I will probably pay to see his upcoming movie, Suzume’s Locking Up, in theaters when it comes around. I’m at least putting faith in Shinkai that his formula has some amount of variation. If not, then I disrespect him on an artistic and professional level. You, on the other hand, may enjoy Weathering With You to an extent, because it was tailor-made that way, but if you want a better anime feature with similar philosophies and actual balls, then watch the tragically underrated Children of the Sea instead.
I’ve definitely been getting a bit more into indie games lately (mostly because they’re relatively cheap), but most of the ones I’ve played are very much in the raw gameplay category. Of course, indie games are just as well known for being more “video” than “game”; as in, they fall into the realm of artistic and emotional experiences that have definitely turned the meaning of the word “videogame” on its head. From Journey, to What Remains of Edith Finch, Gris, and more, a lot of these are highly acclaimed and have brought tons of gamers to tears. I’ve watched people play a lot of the aforementioned titles, mostly from StephenPlays and his wife, Mal. While those games definitely presented themselves really well, I never cried over them. And honestly, it does kind of make me self-deprecate when I’m literally watching people break down in sobs and I… don’t. Basically, the crux of this long-winded preface is me thinking “What if it’s because I’m not playing these games myself? What if I need to be the one moving the character and pushing the buttons and looking at them from my own TV?” This is what’s led me to trying one of the latest emotional indie games, Spiritfarer. Well, that and the fact that you get to construct a cool boat in it.
In Spiritfarer, a girl named Stella suddenly awakens in the River Styx (or something). This creepy hooded guy named Charon looms above her, and says that he’s retiring from his job as the Spiritfarer. Stella, and her cat Daffodil, are given Everlights, which make them the new Spiritfarers. Their task is to find any spirit who isn’t ready to pass on and help them to pass on (which, in terms of gameplay, is to spoil them rotten until they’re happy). When they’re ready, she is to take them to the Everdoor, where they will finally join Prince in the afterworld, a place of never-ending happiness, where the sun shines both day and night.
Normally, I discuss story, gameplay, and audio-visuals in that order. However, because of how Spiritfarer is, I’m actually going to discuss it in reverse, mostly because I want you to writhe in suspense over whether or not I—as the heartless machine I am—cried over the game’s story. For reasons I’ll get to throughout the review, the gameplay and story rely on how the game looks and sounds.
At a glance, Spiritfarer seems just alright visually. Indie games with hand-drawn art styles are nothing new, and this one looks no better than an American graphic novel (and if you’ve read my review of The Witch Boy, you’ll know how much I don’t care for that artstyle). However, you can’t truly appreciate Spiritfarer’s visuals without actually playing the darn thing, and lemme tell you… this ended up being one of the most beautiful games I’ve ever looked at. The colors are striking and vibrant, with beautiful lighting effects. The character design is fantastic, with every person having a unique and creative look. What really surprised me was the animation. Like I said, games done in hand-drawn style are nothing new, but I daresay that Spiritfarer has phenomenal animation. They know that good animation comes down to subtle mannerisms and minute details. And despite being a silent protagonist, Stella dynamically reacts to dialogue, which helps make her feel alive as well. Word of warning, though. Remember how old videogames loved giving you seizures? Something similar occurs in this game during specific scenes, such as when you welcome a new character to your boat.
The soundtrack is just as deceptively fantastic. As one of the few people who actually loved Zelda Breath of the Wild’s soundtrack, Spiritfarer’s was just as enchanting. It’s super chill (except at certain points, which I’ll cover later) and soothing. But unlike Breath of the Wild with having one overworld theme and then the final dungeon theme, Spiritfarer has several different themes. Sometimes, I’ll play as inefficient as possible just as an excuse to chill (that, and the fact that I’m never efficient in these kinds of games).
Regardless of what I end up thinking of the story, what made me more invested than anything was Spiritfarer’s gameplay, which will be discussed at length. In essence, Spiritfarer plays like a 2-D Raft, where you collect resources through various methods in order to craft facilities and structures for your boat. The system is pretty simple and intuitive, and you can place buildings anywhere within your boat’s space, since it’ll auto-construct ladders. The tricky part, especially early-game, is wrestling with the boat’s size. The various facilities come in wild shapes and sizes, and it’s as fun as it is frustrating to try and clutter it all together. Fortunately, there is an edit feature where you can freely move the buildings without having to dismantle and rebuild them.
There’s also plenty of upgrades for your rig. You can go to Al’s Shipyard to increase the boat’s size, unlock new facilities, and a host of other things. One of the best aspects of this is that your quest menu will actually list the next upgrades, showing you what you need without having to go to Al’s just because you forgot what was required. You can also upgrade individual facilities, but you need to unlock those upgrades as they come. Stella herself also has upgrades. You earn Obols as payment from newly welcomed spirits, and by donating those to various shrines found throughout the world, you can give her improved mobility and whatnot. It gives the game a sort of metroidvania vibe, even though it really isn’t.
So how do you get resources? Well, the main way is to visit various islands. Your map starts out pretty small, but expands as you explore further. And while you could theoretically shoot in the dark for a new island (especially on repeat playthroughs if you know where they are), you can also receive quests and random messages in a bottle that will mark out those otherwise darkened areas. Like Wind Waker, your boat actually needs to sail to it. And honestly, I think the sailing in Spiritfarer is better than in Wind Waker by a long shot. Once you start getting new facilities, you can kill the long sailing times by doing tasks (more on that later), fishing, or just straight-up relaxing. The ship cannot move at night, but that can be remedied by going to bed. Just remember to ring the bell just outside of your room to wake your guests (and also remember to never ring it unless the time display on the HUD has the bell symbol, especially not while they’re supposed to be asleep).
Also unlike Wind Waker, there are a lot of resource gathering areas that regularly respawn en route (although you can and should go out of your way for them if you don’t have a straight shot to your next island). THESE are where things get fun. Despite the game not having any stakes or feeling of death, these special respawning zones (with the exception of collecting drifting crates) make resource collecting fun and exhilarating. From jumping around to collide with space jellyfish that live in random rifts in space-time, to letting yourself get struck by lightning to capture it in empty bottles, Spiritfarer somehow makes an adrenaline-pumping experience even though you can’t die. The soundtrack ramps up during these sections to make it even more fun. One of the best parts is that despite how “casual” Spiritfarer is, you are still rewarded for having intrinsic platforming skills, since you get more resources that way.
That philosophy extends to the facilities in the boat. Normally, the loom or the furnace are used like normal crafting tables, except you sometimes have to wait a minute for results. Here, you have to make them yourself. From playing a rhythm game to speed up plant growth to precisely cutting logs into planks, there are different mechanics for making various resources. Again, you are not straight-up punished for doing bad, but doing good gets you a bonus increase in results. They really keep you busy while the boat is moving. If you can’t stand the long journey (or don’t have any speed upgrades), you can sail to a bus stop (once unlocked) to fast travel around the world.
Cooking is done really well in Spiritfarer. At first glance, it seems like the usual “put ingredients in, get a thing, and slam your head against the wall trying every possible combination in order to get all the recipes”, but it’s a bit more than that. One thing I learned was that you could insert up to five of the same ingredient to get five that dish at once with the cost of more cooking time. Furthermore, your kitchen is a deceptively good source of coal because the sawdust you obtain from cutting logs can be cooked into it. There are also treasures that contain recipes so you don’t always have to brute force them.
SO… all of that covers what you can do on your way to a given island. How about when you GET to an island?! Sadly, the islands are hit-or-miss. Some are just flat albeit lovely plains, while others have a fair share of nooks and crannies. In any case, you will regularly need to visit these places to replenish your basic resources. Fortunately, the preview of it on your map will indicate if resources have respawned, which is a really nice touch.
As expected from a resource collecting game, the platinum trophy is tied to obtaining at least one of every item in the game. These are presented to a lovely walrus named Susan, who is probably one of the best collector-type characters I have seen in any videogame. At certain milestones, you will get some great rewards, so stop by often.
Anyway, I’ve just talked about the faring part of Spiritfarer for about ten years but not the spirit part. Basically, you find wayward souls on various islands. A lot of people are dead in this world (for some reason), but the ones you want will have a silhouette over their heads. When recruited, they will begin to make the ship their own. As previously discussed, you need to make them happy.
The main way of doing this is to complete quests. This ranges from building new facilities (like their own private quarters) to going to particular areas of story relevance to them. You also have to worry about their moods. You’ll have to feed them regularly, keeping their individual tastes in mind. One of my gripes with the game is that the feed menu itself doesn’t show you their preferences, but honestly you just need to regularly look at their favorites (in the Mood tab) BEFORE you select feed. Unfortunately, they also fail to show what you’ve fed them already, making it an incredible grind to find their favorite dish. As far as I know, there is no trophy for finding everyone’s favorite food (and if there was then I missed it).
You also need to make sure you talk to them whenever an exclamation point or a random text box appears. Usually, it’s just a reminder that they’re hungry or have a quest; but sometimes, you get random tidbits of their backstory. You should pay attention to what they say, because if they talk about an unpleasant memory, it will decrease their mood, and you should respond appropriately by giving them a hug (yes that’s a thing in this game).
So, we’re finally onto the story. The story that many have said is emotional, heart-rending, and powerful. I’ll admit that I was impressed. The writing is phenomenal, with a lot of dry humor that somehow fits in well with the more emotional stuff. All of the characters have basic personalities, but are given more life by the excellent writing and emotive expressions. The game is great at building anticipation for releasing them, and the actual cinematics when that happens are breathtaking.
And yet, I didn’t shed a tear.
There are some reasons that can be blamed on the game. While the writing is really good, a lot of the more nuanced aspects of the spirits’ character arcs are very loose. Heck, you won’t even be explicitly told exactly how they died. Also, you could literally just be checking on them while you make your rounds, and they’ll suddenly be like: “Let me share with you this traumatic memory!” I tried to pay attention for the most part, but it’s hard to pay attention while you’re trying to make sure everyone (including assorted farm animals) are fed, your windmill is actually rotating, your plants are watered, while also squeezing time to smelt ores or use the loom. This game was something that had to be left up to interpretation, but the Lily Update that came out early 2021 straight up tells you Stella’s backstory and each spirit’s role in the overarching story.
However, the blame still rests on me, and it probably has to do with my autism. I say that the characters are loose and interpretive, but that could easily be my inability to understand people. There are some aspects of the brain that completely elude our best neurologists to this day, which are part of some sense of “understanding” that I do not have. Most neurotypical people can probably read the lines of these spirits as it is, and piece together exactly what happened to them—down to their cause of death—with no problem. In fact, based on one of the patch notes I read, the fans knew more about one character than the devs themselves! Honestly, I feel jealous. Games like this are part of why I question if I like having autism.
Regardless of what the exact backstories of these characters are, with Spiritfarer being a slice-of-life, they’re all going to amount to being a normal, realistic, human issue of some kind. People and critics seem to think that those are the most objectively and unequivocally fascinating narrative themes, but I don’t. I suppose you can blame my autism again.
Also, my impression has sort of been colored by the content updates. It’s not really the content of the updates, but the fact that they were announced when I was in position to beat the game. Since I wanted to play those first, I ended up waiting months for them. And as a result, a lot of the plot was lost to me. My clearest memories are the above passages that you just read, written while they were fresh in my mind (this review, consequently, took over a year to write to completion).
Beyond all I’ve discussed, there are still a couple of flaws with Spiritfarer. It’s nothing game-breaking, but I don’t want to sound like that guy who glosses over issues just to sound “right”. First off, while the game appears to be pretty open world, progress is deceptively linear. Usually, these kinds of games gate you from certain progression by just not giving you certain resources, and having you craft what you can in order to gradually find those resources. Spiritfarer is a lot more strict than that. The resource collection events, such as lightning and stuff, are tied to a specific character, requiring you to have them on your boat before you can obtain the resource. Also, certain regions of the game are locked behind specific boat upgrades. Those upgrades require a Spirit Flower, which is only obtained by releasing a spirit, making the game even more linear. This also, sadly, can make you look forward to releasing a spirit, which kind of kills the emotional value of the sequences. Other than that, some chests require blind leaps of faith to reach. There’s no punishment for missing, of course, but the lack of bottomless pits doesn’t make that kind of level design any less annoying.
It also gets grindy if you go for the platinum trophy. Fishing isn’t too bad if you can find the optional upgrade that allows you to catch even the most difficult fish in less than a minute. The problem is the cooking. If you don’t look up all the recipes, you’ll end up brute-forcing a lot of them. While most items take any of a given type of food, some are more specific. It didn’t make the game fun anymore, so I just gave up on it. Oh well, like Hudson Hornet said: “It’s just an empty digital cup.”
Final Verdict: 9.65/10
Spiritfarer is one of the greatest casual gaming experiences of my life, and definitely one of my favorite indie games. It didn’t make me cry, but it’s something I will never forget. I’d try the other two games by this team, but they—in a stark contrast to this game—look rip-your-ass-off-difficult. Hopefully they’ll start working on a new project soon-ish? In any case, I recommend Spiritfarer if you like Stardew Valley and Edith Finch and stuff.
Does anyone remember the one good thing about COVID-19, i.e. when movie studios streamed new movies as an additional option on release? Nowadays, studios are like “Yeah, we can go back to making theaters the only option again”. And guess what, Disney’s Encanto is no exception! As the first animated movie since Moana to have potential future Disney Legend Lin-Manuel Miranda at the helm, risking my life would be more than worth it (albeit a bit inconvenient).
Encanto begins when the Madrigal family narrowly escapes what I presume to be the Conquistadors. They get saved by a candle, of all things. A candle that creates the enclosed world of Encanto, with a magic house at the center. Over the course of fifty years, every Madrigal is blessed with a gift. And like any media ever with a “gift” system, our main protagonist, Mirabelle Madrigal, gets nothing. And like any media where that happens, it’s the person without a gift who has to save everyone.
Disney movies will always be very predictable, especially since this is their sixtieth animated feature. As soon as you hear Abuela utter the T-shirt-worthy phrase, “Make your family proud”, you know the theme, or rather, themes. Encanto is about family and trauma. Specifically, it’s about how families place burdens on one another because they want to keep things peachy keen.
One of the most interesting aspects of Encanto is its setting. Being enclosed from the rest of the world, the house—La Casita—is where the bulk of the movie takes place. This makes it feel much more compact than most Disney settings I’ve seen. Of course, that doesn’t mean there’s a shortage of Disney magic. La Casita has as many surprises as its personality!
Speaking of personality, the cast is full to bursting with it. Mirabelle is probably one of the best female leads Disney has cooked up. She’s not banging you over the head with feminism (although that was never a Disney issue as much as an issue with Western culture in general), but she shows that she’s a big-hearted girl who loves her family.
But wait, there’s more! Mirabelle’s family is… big to say the least. Each person, from Best Girl Luise, to drop-dead gorgeous Isabel, have fully realized character designs and flaws. Bruno is likely my favorite character, what with his tragic backstory and quirky personality. Abuela is kind of a weak spot, being a traditional bad Disney parent like Miguel’s grandma in Coco. But you know what, at least Abuela had a more tangible reason to be dense! Hang on, did I say Bruno was the best character? No, that’d be La Casita; the house, like a loyal animal companion, is the only one to actually stand by Mirabelle from start to finish (okay, technically Antonio did too, but he’s not a magic house).
Of course, what always separates Disney from what I’d call the “superficial at best” mainstream is how much stock they actually put in to bring their stuff to life. As expected, every aspect of the movie is intricately well thought out, down to every particle. Also, they once again manage to perfectly border photorealism without ever entering an uncanny valley.
Last but not least is the one thing I was looking forward to the most in Encanto: the soundtrack. Between Hamilton, Moana, and Mary Poppins Returns, master maestro Lin-Manuel Miranda hasn’t only crafted top quality numbers, but a high quantity as well. Sadly, Encanto has a whopping not many songs. What’s there is top-notch stuff, but as of writing this review (mere minutes after seeing the movie), I already have withdrawal! Next Lin-Manuel Miranda movie when?
Final Verdict: 9.85/10
Honestly, I don’t remember having been so captivated by an iteration of the traditional Disney formula in quite some time, but that could also be because the last two years have felt like a lifetime. Encanto is a masterpiece of Latinx culture, introspection, and most of all… family! I highly recommend it to any Disney fan, and to anyone who wants a brief respite from the depressant that is being alive during a pandemic.
I had actually started watching The Owl House on a whim around the time the first season came out on Disney+. I was so certain it would be two seasons that I didn’t think I needed to do a season-by-season review. But according to Wikipedia and IMDB, it’s actually going to be two and a half seasons? Well, regardless, the second season has been turning different enough to where I should review The Owl House season-by-season. So yeah, here’s my review of season one!
In The Owl House, a girl named Luz is very eccentric and creatively expresses herself all the time. Of course, we can’t have any of that in America, so her mom decided to ship her off to summer camp to make her more mainstream. Luz instead chases an owl into a suitcase portal, where she ends up in a fantasy realm called the Boiling Isles. With pretty much no hesitation, she decides to live here with a witch named Eda the Owl Lady and a chuunibyou demon named King in the titular Owl House.
The OwlHouse is modern, childish, and very one-dimensional. But it’s not just those things; it’s mind-numbingly straightforward. They don’t even try to hide that it’s a pure escapist fantasy, what with the aforementioned summer camp literally being called “Reality Check Summer Camp”, and the first episode showing a prison called the Conformatorium.
“Well, at least it’s not another Harry Potter clone,” you comment. Unfortunately, that’s not entirely true. The initial interest of having someone learn magic through a wanted criminal like Eda gets brushed aside about two-thirds into the first season. Luz discovers a long lost method to do magic, entirely by happenstance, and ends up enrolled in the local school, Hexside.
And it gets more cliché than that simply by being a children’s show. It goes through a lot of the motions, where a protagonist does something blatantly stupid and learns a lesson at the end. It’s just about as clear-cut as any kids’ show, and as a result, The Owl House ends up reinventing the wheel quite often. There is also zero subtlety, as it practically beats you over the head with teasers of things that will happen.
Fortunately, it more than makes up for spoon-feeding you “American values” with sheer entertainment. The show is whimsical, colorful, and builds on itself just about as organically as any good modern cartoon. And speaking of building, the show does have some decent worldbuilding. The Boiling Isles has a lot of creativity going into it, from some guy’s house being held up by a giant hand to school bells that scream bloody murder. It’s meant to look grotesque and terrifying to try and subvert the idea of it being an escapist fantasy realm, but that ends up falling to the wayside because of how charming the Boiling Isles end up becoming. The vibrant and appealing visuals help tie it all together.
And speaking of charming, the cast—despite being very cliché—ends up being just that. Let’s start with the worst of the bunch first: the main protagonist, Luz (oh, everyone’s going to hate me for saying that, aren’t they?). She’s your typical isekai protagonist through and through. Luz is reckless, tomboyish, and overly easy to relate to. The show tries to make her not seem like a special snowflake, but based on what I discussed earlier, that doesn’t exactly happen.
Fortunately, everyone else is better. Imagine Grunkle Stan from Gravity Falls but ridiculously sexy and you get Best Mom Eda. She’s just about as snarky as Stan, plus she seriously embodies the American spirit. Her tragic backstory is the driving force of the narrative throughout season one, which involves her sister, Lilith (who is also quite sexy but not as fun). King is an adorable little sociopath who tries every angle to assert dominance over others, and it’s fun to see him have melodramatic speeches just from things like climbing to the top of the local playground.
Luz ends up making a few friends in Hexside. Willow starts off as the “my parents want me to do this even though I’m a lot better at something else” character, but that ends up being resolved in the first episode she’s introduced in, and seems like a relatable conflict created just to hook audiences into liking her (which ends up being such a non-issue to the point where we don’t even get to see her parents). But hey, she’s lovable enough on her own. There’s also Best Boy Augustus, who offers a lot of comic mischief without falling into a rut of the same joke over and over again. My least favorite of the Hexside kids is Amity Blight. She’s basically the tsundere, and that’s about it (and now the entire fandom REALLY hates me). On another note, Hexside’s principle is actually pretty great, but he doesn’t show up often enough.
Of course, I must dedicate an entire paragraph to the best character in the entire show: Hooty. He’s a literal door, and is basically a perfect person.
The Owl House is nothing new, but it’s fun, and at least tries harder to be interesting than Amphibia. And from what I’ve seen of season two at this point… yeah, it’s WAY more interesting than Amphibia. I recommend it if you want some Disney magic with a bit of edge.