One Piece Pirate Warriors 4: A Great Game… for Fans

Hoooooo-doggie! If you’re reading this, then I’ve either completed (or, more likely, gotten tired of completing) one of the latest of the grind-heavy Dynasty Warriors crossovers: One Piece Pirate Warriors 4. I had loved the third game (to a point), and a relative gave the newest installment to me for Christmas. So, after about eight hundred hours, here we go!

One Piece is my favorite manga of all time, so I naturally knew the story going into Pirate Warriors 4. And you better know too, because you are spoiled to death regarding everything from the beginning up to Whole Cake Island. The Wano portion is game original, but you will still be spoiled on where the climax of the actual manga arc takes place (I had luckily just started that part when I played the game).

Honestly, with the amount of One Piece videogames out there, you can almost tell that they’re tired of telling the same story over and over again. The Japanese voice actors are excellent, but they even seem more “oh boy this line again” than the previous game. The dialogue is stiff and awkward, but that could be because of the localization. The cutscenes are also half-assed, even reusing some pre-rendered cutscenes from Pirate Warriors 3. Fans buy this game for the gameplay.

All five thousand hours of it!

If you haven’t played a Dynasty Warriors game, the idea is simple: you vs. eight million enemies. Maps are pretty simple, split into different rooms. There’s your allied force, the enemy force, and an occasional rogue force. Every playable character has an elaborate combo system that can be expanded upon (and you will have to memorize every single one of them). One Piece is a series where the protagonists have gone head-to-head against entire armies by themselves, so the Dynasty Warriors system works perfectly. 

In addition to your usual combos, you have JUMPING. If you jump after landing a hit, you launch nearby foes into the air and can unleash an ENTIRE EXTRA SET of midair combos. These can get absolutely obscene if performed well, but you seriously gotta memorize the moves. There are also four different special moves you can equip at once for each character. There are many types of special moves beyond the ones that freeze time and have a cinematic cutscene. Ones that provide buffs (including transformations like Gear Two) are tied to this system. There is also a Power Dodge that sends you forward and deals damage, making it a good panic button; just be wary of stamina.

The game also introduces different “types” of characters, which honestly, makes it way more complicated than it should be. All the types are pretty self-explanatory, and since you’re expected to be familiar with these guys, it’s not really an important detail. The only stand-out is Sky-types. These characters specialize in air combos, and most importantly, their Power Dodge can be used in one constant burst until stamina runs out. This can be a lifesaver since Dynasty Warriors games tend to have important events take place at opposite ends of the stage.

Like most Warriors games in general, mooks are utter jokes that you can basically look at and kill instantly. Tougher enemies have an armor gauge that must be drained to get them into a temporary vulnerable state, where they glow purple and can be comboed more easily. Of course, actual bosses are even tougher. They can have a temporary “super-shield” that doesn’t drain. But honestly, you just have to do what you always do in these games: smack it a lot!

They pretty much abandon the XP system from Pirate Warriors 3 to introduce the Growth Maps. Each “island” on them needs a lot of Beris and Coins to give them stat boosts, new abilities, and more. There’s a beginner map that applies to all characters. It’s important to prioritize getting the big stat boosts here so that new unlocks aren’t insanely weak right off the bat. In addition to the beginner map, EVERY PLAYABLE CHARACTER has TWO unique Growth Maps! I prefer this change because getting everyone to Level 100 is a far worse undertaking than maxing out all the Growth Maps. Other than these changes, Pirate Warriors 4 runs pretty much the same as others.

The environments have never been the strong suit of these games, but they at least go to lengths to make them feel more organic. The layouts, for example, are no longer sectioned into square-shaped keeps, but territories. These function the same, but can be any shape and size. The most important aspect of this is that they can get pretty large, which makes capturing them easier. They also add the ability to destroy environmental objects, which can help make navigating easier since you won’t have crap in your way.

In terms of difficulty, Pirate Warriors 4 is a bit tougher than Pirate Warriors 3 for a number of reasons. You can get juggled a lot more easily, especially in Treasure Log where you’ll be fighting more boss characters simultaneously (especially against Ace and Law). I’ve also had less luck with healing item drops, even with the skill that allows little mooks to drop items. Fortunately, min-maxing the Growth Maps helps make things easier. The Indomitable Spirit skill is a lifesaver, and it can be obtained very early on in Treasure Log. What it does is cause health regeneration during a buff, and at max level, you can heal back to full from the brink of death. With Concentration to fill up the special gauge faster, you can basically never die, even on the toughest missions.

Sadly, that does not stop the bosses from being absolutely obnoxious to fight. It could be because I use this game to veg out, thus refusing to learn the nuances of the game, but it’s also a license tie-in, so… Anyway, when you destroy the armor gauge, the meter turns purple and slowly fills up. Obviously, you have until it’s full to combo them before it refills. However, when fighting bosses specifically, they have a completely random ability to use a shockwave attack which instantly frees them from your combos AND immediately recharges their armor. It’s stupid and you just have to deal with it (or, you know, actually know how the game works).

Pirate Warriors 4 has three modes, just like the previous game. Dramatic Log is the main campaign, which has all the stiff cutscenes and stuff (seriously, these games probably made us desensitized toward Ace’s death). The missions are shorter and more numerous, allowing for a more accurate experience of the story arcs as they actually happened. But sometimes, it gets a bit much. Why is there an entire stage just for the first battle against Sir Crocodile? The Free Log is the ability to replay story stages, but since they no longer have Treasure Events or that stupid grid thing (THANK GOD), there isn’t much of a point. S-Ranks are as easy as ever to obtain, and there’s no reward for playing on Hard Mode, except maybe a trophy in the PS4 version.

My personal favorite mode is Treasure Log. Similar to Pirate Warriors 3’s Dream Log, Treasure Log is a series of short, semi-random missions. I love it because there’s no boring cutscenes; just straight gameplay. Also, you get to live a number of impossible, fan-fic like scenarios, such as getting to beat the crap out of that sumbitch Akainu, or winning a 2-v-1 against Big Mom and Kaido as someone like Bartolomeo. It’s also a lot harder, doing crazy things like pitting you against the entire Straw Hat Crew at once. Unfortunately, you still need to progress in Dramatic Log to unlock the Straw Hats’ later move sets, like Gear Four and all that. But bizarrely enough, I actually look forward to these games for playing as anyone OTHER than the Straw Hats. I love the crew, but there’s a weird charm to being able to play as one of the villains, or characters with interesting abilities, such as Bege. Of course, if you want to get 100%, you’ll be playing as the Straw Hats in this mode a lot, along with everyone else. Just be wary of playing as Sanji in this mode, since female enemies can spawn in for random side missions even if it’s a stage that guarantees all male opponents.

I didn’t actually complete the game as far as maxing out everyone’s stats and doing every stage, but this game is pretty reasonable by comparison to others of its kind; it’s no Hyrule Warriors that’s for sure! As long as you have the Coin Collector and Cat Burglar skills and do the most of your grinding in the New World-tier Treasure Log stages, it doesn’t seem like it’d take that long. Maybe 100-odd hours, which is—yes—shorter than the previous Pirate Warriors, and WAY shorter than Hyrule Warriors (that goes to show you the standard that the Warriors games set). If you wanna complete one of these games, do this one!

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Final Verdict: 8.35/10 if you’re a fan

One Piece Pirate Warriors 4 feels great if you really love and understand the series. The combat is fun and over-the-top, and the way they handle special moves give it a lot of depth and customizability. In case I didn’t make this clear, ONLY play this if you’re a diehard fan of One Piece!

Copy Kitty: Megaman Meets Bullet Hell Meets Kawaii Neko-Chan

I owe 100% of my knowledge of this game to one of my favorite YouTuber/Streamers, ProtonJon. The game is VERY under-the-radar on Steam, but someone was able to donate for it during Jon’s 2020 BCRF Charity Stream. The game looked insanely fun, but brutally hard. I’ve played a number of games considered tough, but I have not bested them at their pinnacle. Copy Kitty may or may not cause me to hate myself.

In Copy Kitty, you are the kawaii cat-girl, Boki. She wants to be a superhero, but has to be content with the next best thing: a simulation game made by her uncle Savant. Only one thing left to do: blow up a LOT of robots.

This is a shooter-platformer, so the story is simple, really. But to be honest, who cares about the story in a game WHERE YOU BRING ABOUT CYBER-CARNAGE EVERYWHERE?! The thing with Copy Kitty is that Boki, well, copies the powers of defeated enemies, Megaman-style. Boki has limited ammo, but can replenish it by collecting more of the same drop from other enemies of that type. In addition to that, any of the three weapons you can have on-hand (with the exception of Solo Weapons) are automatically combined into another, more powerful weapon type. 

With this incessantly simple idea, Copy Kitty becomes one of the most intricate and insane shooters I’ve seen. The different weapon combos all have unique effects, all of which look ridiculously cool. Take time learning them because the game will require different combinations to get through certain stages. 

Of course, the thing I was worried about the most was the game’s difficulty level. The campaign is pretty balanced for the most part. However, the controls took getting used to for me. You’re locked into eight-directional aiming, and you cannot move and shoot at the same time. Even worse, your very helpful dodge ability cannot be used in midair. As someone who’s played a lot of games where you COULD do that, well… just be glad I don’t stream videogames.

But here’s the catch. What I described before was just the standard playthrough. Beating the game as Boki is just the beginning. After that, you unlock Hard Mode. It’s not just a harder version of the game, though; it might as well be a completely different game, continued directly after the main story. The stage layouts are the same, but enemies and bosses are way different. Hard Mode is, to put it lightly, push-you-to-your-limits-ridiculous. I haven’t even beaten it yet, and I probably never will.

And even if I did, I would have to do it again (along with Normal Mode) as Savant, who has his own unique playstyle! Seriously, the guy’s a savage! He has less health than Boki, but his perks more than make up for that little detail. First off, he can freely fly, which makes a lot of things (like a certain recurring miniboss) easier, plus his dodge is a lot better (even if it has a stamina meter). The problem is mastering his method of attack. Savant’s weapons fire out of a little window, which is manipulated by the player at the same time as Savant himself. Only two weapons can be combined, and it has to be done manually. To offset an otherwise lack of variety, the order in which weapons are combined produces different results. Depending on the weapon used, Savant’s window will either follow him, cling to walls, and more. Coordination (and a lot of mashing the B button to reset his window) is key to mastering Savant.

However, the game still isn’t done yet! There’s also Endless Mode, which is, actually, one of the more forgiving modes of its kind. Healing is pretty generous, and you can start from every five waves. There is a LOT to it, though. Each set of ten waves is contained within a specific biome, of which there are thirty-seven. Beat the biomes on Normal Endless Mode to unlock additional, harder variants with the other biomes. Also, try Pandemonium, where every enemy attack pattern is randomized. Plus, a rare enemy encountered only in this mode will unlock the secret 13th world in Story Mode.

If this game didn’t seem enough like capital punishment for completionists, then here’s more. There are also marathon and boss rush modes, which are self-explanatory enough. Also, every state of the campaign has a Target Damage limit, and not taking more than the indicated amount of damage gets you a gold star for the stage. Fortunately, this condition doesn’t exist whatsoever in Hard Mode, which still makes Copy Kitty more lenient than what you’d expect. And one more thing that I can’t dedicate to a new paragraph, the Steam Page implies there’s a level editor. I couldn’t find it; it’s probably locked behind some insanely hard prerequisite.

As far as looks are concerned, Copy Kitty is very appealing. Although the 3D textures look a bit bare-bone, the character designs are quite memorable. Plus, the sensory-overloading violence, especially if particle effects are set to the highest intensity, is extremely pretty. The backgrounds are very cool and cyber-y as well.

The soundtrack is very EDM-heavy, with some rock elements. Despite how little I care about either of those types of music, Copy Kitty’s soundtrack is solid, with good enough variance. The problem is that I consistently ran into a bug where the sound effects would just die, and I would have to lower the game audio to insanely low levels to barely hear them. And since I got so used to it like this, the occasion they came back on made the game feel really overwhelming and it was hard to concentrate. It’s a shame, since the sound effects are really satisfying. I’m new to PC gaming, so it might be a problem with my sound card (I know ProtonJon didn’t have that issue when he streamed this).

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Final Verdict: 9.25/10

Copy Kitty is a fantastic, replayable arcade shooter that’s well worth the money. Just keep in mind that, depending on how non-gamer you are, a lot of it could be above your paygrade. 

Weeb Reads Monthly: August 2021

Well, here it is. Another irrelevant monthly post because it isn’t August whatsoever. But hey, at least being super picky with light novels means that I’m going to have glowing reviews of all of them, right?


Do You Love Your Mom and Her Two-Hit Multi-Target Attacks? Volume 10

This could’ve been the final volume. But NOPE. Instead, for the penultimate installment, we get a bunch of filler stories. But like other filler volumes, the final chapter alone is actually plot relevant, so you can’t skip it! The filler chapters aren’t bad, but it’s the principle of the thing. As I’ve said numerous times, this is an expensive and time-consuming industry. Well, whatever. 

Verdict: 7.25/10


Eighty-Six Volume 8

Right at the start, we get our goal for this volume: to capture some base somewhere, which will have some information about the secret base that has the secret shutdown code that can end the war. Oh, right, Frederica is a princess for some reason that may or may not have been properly foreshadowed (knowing light novels, probably not), and she’s the key to all this.

Clocking in at two-hundred-seventy-seven pages on BookWalker, I believe this was one of the longest volumes… and one of the weakest. Even when things ramped up in the second half, it just didn’t feel engaging. I just couldn’t get a sense of 3D space in the base they went to (I could’ve just been tired though). Also, this area really has zero purpose. The ghost operating the boss of the volume doesn’t even have a name or character. I see no reason why they couldn’t push for the hidden base. They could’ve spent the whole volume training for it, and I would’ve liked it better.

Also, spoilers here. The volume has a fake death, along with a Deus Ex Machina… either that or I was just REALLY tired (or bored) of it. Nothing quite says “I tried to be cynical but I failed” more than a fake character death. I swear, if the final arc doesn’t start with the next volume, I might end up dropping what I had originally considered one of the best light novel series out there.

Verdict: 7.5/10


Otherside Picnic Volume 5

It’s business as usual here in Otherside Picnic; episodic chapters where weird stuff ensues. It’s surreal and creepy as always. Well… not exactly “as always”. I took a week-long break from reading stuff, and it felt really nice. So, it might be the stress of having to keep up with this stupid and expensive market that’s coloring my impression of today’s volume of Otherside Picnic.

But regardless, it might just be one of the weaker volumes. And that’s mainly because it’s not really that creepy compared to previous installments. The odd-numbered chapters in particular were very unceremonious. Weird stuff happens, but they’re situations where the protagonists weren’t in danger. Runa Urumi regains consciousness in this volume, but as huge as that sounds, it’s put to the wayside. Fortunately, the even-numbered chapters are as weird and scary as expected. This was not a bad volume by any means, it’s just that half of it doesn’t meet the series’ standard.

Verdict: 8.65/10


Durarara!! SH Volume 2

Now that we established the main premise, it’s time for Durarara!! SH to start in earnest. Unlike most light novels, time isn’t wasted as our new unlikely trio investigates the disappearances. It’s obvious that Celty didn’t do it, and she arrives to tell them that right off the bat. Also… I effing love Celty. 

Basically, this volume concludes the arc that was established in the last volume. We get some more development with Yahiro and Himeka, and more teasers as to whether or not Izaya is still alive. I don’t know if it’s the aforementioned stress from reading, but I didn’t enjoy this volume as much as the first one. Due to the sequel curse, SH is destined to not be as popular. I wouldn’t consider it bad, though. It just came out at a really bad time for me.

Verdict: 8.65/10


Conclusion

I’m really letting the stress get to me, aren’t I? It’s already stressful keeping up with an industry like this that has no subscription service dedicated to it. Part of me wants to swear off light novels forever. Even the ones I really, really love. But in better news (at least for me), there are no light novels I care about being published this month! If one or two happen to sneak by (because Yen Press likes dropping release dates short notice), they’ll be covered in the October 2021 installment.

Legendborn: This Book Broke Me

I definitely have not hesitated to come down with constructive criticism on stuff that deals with racism. However, I’m only showing one side of the coin. As confidently as I make quips like “It’s too ham-fisted” or “It’s just torture porn”, I don’t entirely feel that way. To be honest, every commentary on racism—no matter how well it’s framed—has broken me, especially after the George Floyd incident. And Tracy Deonn’s Legendborn is no exception. This book made me hate my own existence. In fact, I’ve actually read—and started writing this review—not long after the book was published; I was just so indecisive about how to go about writing it. I still don’t know if the post is proper even now. Oh well, it’s here.

In Legendborn, a girl named Briana Matthews (henceforth known as Bree) has been on an incessantly long road of recovery after the tragic death of her mother. She’s been attending this super-highschool-early-college academy place, and gets herself almost immediately expelled when she joins a dumb teenager-y gathering. During this gathering, a bizarre incident occurs, and she witnesses a strapping young man slay some kind of demon thing. This dude, named Selwyn Kane, is one of many Legendborn, and is able to alter people’s memories. It’s at this point that Bree realizes that they have a connection to the cause of her mother’s death, and with the help of fellow Legendborn Nick Davis, she’s going to find the truth even if it kills her.

As much as I’d like to say that Bree’s Blackness is irrelevant, I can’t because I’d be wrong. It’s ham-fisted, but necessarily so, considering its 2020 release year. Bree is frequently harassed by authority figures and other people in the Legendborn’s secret society of angsty special teens. That’s to be expected, but it goes further when some developments regarding slavery and the Civil War come up later. It’s so on-the-nose that it absolutely crushed my nose, and the momentum from that weight crushed my soul as well. 

But as integral to the plot racism is, the social commentaries feel like a vehicle to make otherwise uninteresting worldbuilding interesting. Beyond the racism, Legendborn’s basic lore is just Jujutsu Kaisen meets Last Round Arthurs. The reason for its resemblance to the latter is the fact that the Legendborn’s Order has King Arthur symbolism. They use lengthy exposition to make it seem like a really deep system, but the basic idea is that some kids are descended from King Arthur and his knights and can awaken those individuals’ powers once the demons decide to reenact the Battle of Camlann Hill (or something). This, along with Bree’s character arc, exists to cater to that fascination that individuals have with their family histories. The Order’s enemies are the Shadowborn, which are the same old “demons that feed off of human negativity” that have been used billions of times.

Despite my nitpicks, I have found Legendborn to be one of the better YA novels I’ve read. They ham in the mother’s death in that blatant “start with a tragic event as an easy emotional hook” scheme, but it’s done exquisitely. The writing is very descriptive, and gives the action sequences some punch that is often lacking in the genre. And although the story is pretty generic, it’s still fun to read. Last but not least, its portrayal of racism and its history is bone-crushing. My soul was broken, and the pieces were ground into dust. To be perfectly blunt, I barely remember how the book ended, mainly because the raw emotion of it took complete hold over me.

Bree is perhaps one of the best YA protagonists simply because she actually is what most YA authors try and fail to make their female leads. Her struggles are real, and her ability to be strong through all this grief is something else. Unfortunately, she is a case of “has unique powers for no reason”, but that doesn’t dampen her arc.

Most of the other characters aren’t that interesting. Nick Davis is an exception; his Prince Charming-esque relationship with Bree feels legit because neither of them exactly wanted the hands they were dealt in life. Selwyn, however, is your super-edgelord, and I have a bad feeling that he will reluctantly be part of a love triangle with Bree and Nick (since there is an upcoming sequel and all). That’s kind of where the likable characters end, as everyone else is either unremarkable and/or racist.

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Final Verdict: 9.2/10

Legendborn is a dime a dozen, but it’s a really, REALLY well-polished dime (wait, is that right? Well, you know what I mean). I am excited for the sequel, but I don’t exactly know what direction it could go in. As of now, Legendborn is more than worthy enough to be in a list of best #BlackGirlMagic books.

Monster Hunter Stories 2 can Either be a Decent JRPG or a Min-Maxing Hellhole. Take Your Pick.

I was always interested in the Monster Hunter series ever since I watched one of my relatives play one of the 3DS installments. The problem is that I’m a filthy casual, and that franchise has way too much depth for my puny brain to comprehend (and for frame of reference, Pokémon is probably the most complicated franchise I have ever played). However, I did find out about the anime-AF spinoff series, Monster Hunter Stories, right on time for its sequel, Monster Hunter 2: Wings of Ruin, to come out. As such, I decided—spur of the moment—to try Monster Hunter Stories 2, my first ever Monster Hunter game!

In Monster Hunter Stories 2 (after some privacy policy mumbo jumbo, because that’s what gaming is these days apparently), the main protagonist and their tribe are enjoying some festivities, which happens to go south because videogames. Apparently, a flock of wild Rathalos decided to fly south for the winter… or something, and that means the titular Wings of Ruin is afoot… I guess? 

It’s a JRPG. Ergo, the story will take more than a hot minute to get started. Early on, most of it consists of required errands where you go to an area and fight a specific type of enemy. Before long, you will go to the actual main dungeon and fight the boss, where you get actual plot progression.

The actual plot involves you meeting a Wyverian waifu named Ena, who gives you a special Rathalos egg. This egg contains a Rathalos very similar to the Wings of Ruin, and everyone wants it dead because of Original Sin logic. And, well, that’s about as deep as it gets. This game really feels like it was meant for an audience much younger than the regular games, because it’s about as subtle as a Saturday morning cartoon, with predictable developments, and a lot of smooth-brain moments.

And it gets worse. The product tagline of “Will your bonds bring hope or destruction?” implies that you can make a series of decisions, and raise your Rathalos in a way to influence its power toward the light or dark side. Sadly, that doesn’t happen. In fact, there are ZERO prompts for your player to add to the dialogue whatsoever. Spoiler alert, they completely cop out on moral ambiguity by revealing the actual Wings of Ruin to be a completely different entity. There’s also a weird cult that never gets fleshed out at all; in fact, you only deal with them thrice in the game.

The cast, unfortunately, is the weakest aspect, and unlike my usual pickiness, I have a pretty darn good reason for it this time. Your main character, being fully customizable, is completely silent and reactionary. However, they did a good job at making them very expressive. Also, there is a nice detail where your grandfather, Red, will have the same type of eyes in flashbacks, taking into account how Wyverian NPCs mistake you for him because of your eyes. You also gain a talking cat follower in the form of Navirou, who has no shortage of funny lines. His arc, however, makes me feel like this is a direct sequel to the first game, because Navirou knows 80% of the plot relevant characters really well for no reason, and his own backstory is super glossed over.

Sadly, that’s where the positives end. Ena is pretty much there. She gives you the egg, and that’s about it. She’s not even a party member, and hangs out in the most recent town while you do all the legwork. And boy oh boy… it actually gets worse.

This game is structured like everyone’s definitely-not-least-favorite Final Fantasy game, Mystic Quest. Just like that game, you get one extra party member who sticks with you for a specific arc. And as such, the 100+ hours of bonding time you get with your crew is not in this game, resulting in some flat characters. You get their backstories at very arbitrary points, and they’re all very generic to the point where it doesn’t even feel like they tried. The sole ally I liked was Reverto, who had a Californian exterior but a very down-to-earth interior. 

Overall, there are a lot of character developments that happen way too fast, as if they were just checking off items on that list of tropes. Even things like discrimination against Monsties end in seconds flat. Ironically, the main protagonist actually gets the most character development out of anyone; they make mistakes, and learn to work through them. The issue is that a lot of those mistakes are really arbitrary things that don’t have to do with gameplay at all, and it just feels like they came up with any excuse for characters to dunk on you in order to act like they have an actual arc (Geez, way to dispute your previous statement, self). 

And the cherry on this smelly peanut-butter-ketchup-sundae is the voice acting. These gaming reviews have made me more willing to play JRPGs with the dub, and my ears have paid for it. Monster Hunter Stories 2 has a pretty bland dub, with characters sounding quite unremarkable. I only liked Navirou and Reverto’s voice acting and no one else’s.

Monster Hunter Stories 2 has your essential JRPG mechanics: questing, crafting, buying new gear, forging and upgrading gear, etc. Only, as with the main series, it’s insanely complicated. For starters, there are a LOT of weapon types, each catered to different playstyles. Forging and upgrading equipment is interesting, since each item requires a specific assortment of resources. There’s no specific quantities needed; you just need to use enough to gain the “points” needed to do the deed. Rarer materials get more points, but excess points are wasted completely. 

The thing to keep an eye on is armor. Each piece of armor can have its own passive skills. But more importantly, keep in mind that there is no base defense stat. The only defense you get from armor is some amount of resistance—and weakness—to one of the game’s many elements, including the non-elemental element. This causes every piece of equipment to become very situational. But unlike Xenoblade Chronicles X, you can save MANY equipment presets to be changed on the fly for their specific uses.

Exploration in Monster Hunter Stories 2 is both great and iffy. The positives consist of how chock full of stuff the world is. Every second is generally spent picking up materials or going into randomly spawning Monster Dens for eggs. There are also Everdens; fixed Monster Dens that contain Bottle Caps, which are exchanged for VERY worthwhile rewards.

However, that’s about where the positives end. Xenoblade really effing spoiled me on RPG worlds, because… maaaan… they just don’t make ‘em like Xenoblade anymore. The layouts in Monster Hunter Stories 2 are very basic and “videogamey”, with only one way to get from any point A to point B. What doesn’t help are the Ride Actions. These are field abilities that allow you to reach specific areas. While the game is nice enough to let you quick switch to a Monstie that has the ability when you’re at the area you can interact with, it is a pain to round out your party with varied Ride Actions and type coverages. And if you don’t have the ability, then you gotta go back to town and change out with a Monstie who does have it. 

Now, lett’s actually talk about Pokémon—I mean—Monsties. You obtain them by going into Monster Dens and sneaking off with an egg (child abduction is totes legit in this world). Hatched Monsties can be named and organized at the stable. Unfortunately, hatching is kind of a gacha system, where some Monsties will get better perks than others. You’ll have to learn various visual cues while kidnapping other monsters’ children in order to deduce how good it’ll turn out. Unfortunately, one thing you can’t predetermine is the bingo board of Monstie genes. This is a randomly generated 3×3 grid of abilities. The actual movepools of Monsties are the same, but a lot of other abilities are very random. Lining up genes of the same element and attack style gives the Monstie a permanent damage bonus, and the occasional rainbow gene acts as the free space in bingo.

Speaking of genes… oh boy. Prepare for one of the easiest to learn and hardest to master systems of min-maxxing I have ever seen (Pokémon’s still worse though). When you unlock the Rite of Channeling, you can choose to essentially kill a Monstie to allow one gene on its chart to be transferred over to another Monstie. Blank spaces are free to receive any gene, and copies of a gene can be stacked to upgrade it. Getting bingo bonuses will increase that attribute damage done by a Monstie. If you couldn’t tell, this gets insane and requires a LOT of grinding, since you will need to hatch Monsties just to level them up and learn the genes you want to transfer. Grinding gets easier as it goes, especially since a lot of bulletin board quests can be done over and over again for XP and money, and Monstie Expeditions become an important asset for those cooped up in the stable. 

So, combat is really complicated. You fight alongside your Monsties, and whoever your battle buddy happens to be. When attacking, you can use either the Power, Technical, or Speed style. If you’re attacking an opponent who will target you next, it’ll trigger a rock-paper-scissors match, with the victor gaining a damage advantage based on the matchup between who uses what style. This effect is even better if you and your Monstie both use an attack type that wins the rock-paper-scissors thing. Attacks, as well as successful rock-paper-scissor-ing, charges up the Kinship Gauge, which functions as MP. Most skills that consume this gauge can also be used in either of the three attack styles. Monsties run on A.I., and while you can consume Kinship to order them to use a move, there is no cost if they use it on their own.

Oh, and similar to the Ys games, enemies can have weaknesses and resistances to one of three weapon types, those being slash, blunt, and piercing (yes, there are less types of weapon damage than actual weapon types).  There are also the aforementioned elements to worry about, and getting hit by a supereffective element shows up as an orange number. Enemies can also change up their attack patterns and weaknesses mid-battle through actions, such as using a rock as a shield. Fortunately, this isn’t a problem since you can hold up to three weapons that can be switched mid-battle without using up your actual turn. Like with Xenoblade X, specific parts of an enemy can be broken to guarantee an item drop. Sometimes, breaking monster parts can topple them. Monsters that can be hatched have conditions to increase their chances of retreating, which spawns a small den that’s guaranteed to have that species’ egg. However, some exceptionally rare monsters can be hatched, but are unable to be retreated, meaning… good luck with that.

Things get even more complicated with the Ride On ability. This only activates when the Kinship Gauge is full. Using it restores a lot of HP to both rider and Monstie, and gives a stat buff. Kinship Skills in this mode are powerful, even moreso when your ally uses theirs in conjunction with you. Win rock-paper-scissors to level up the Kinship Gauge in this mode, allowing for even stronger moves. Unfortunately, your battle buddy always uses their Kinship Skill immediately, and you’ll have to work around that.

Despite being all cute and kiddy, Monster Hunter Stories 2 is tough. The first chapter is dirt easy, but after that, you’re pretty much expected to understand how the game works. This includes nuances that aren’t taught, such as the fact that Kinship Skills are guaranteed to cancel ANY enemy attack, including the yellow and brown ones that aren’t affected by rock-paper-scissors. If you’re unlucky on your first time, you could end up wearing armor that’s weak to whatever the next story battle is (that happened to me a lot). 

Another issue is your Rathalos. This is probably intentional for story reasons, but your Rathalos is baggage early on. It won’t learn certain abilities until much later in the game, even if it actually levels up enough to learn them. Plus, it has no Ride Actions starting off. One of the worst examples is in biomes where you’re inflicted with a permanent debuff. You’re encouraged to get Monsties that resist those debuffs, as well as armor yourself to protect from them, otherwise you need to buy and use specific consumables to mitigate it. The stupid thing is that you can’t box the Rathalos, so regardless of what you do to account for those debuffs… you still gotta use the items for the Rathalos! And it doesn’t even save on uses, since one is enough to apply to the whole team.

Oh, and being a turn-based RPG with A.I., expect your allies to be among your biggest enemies. Their behavior varies wildly. I’ve had them adapt perfectly to changes in enemy patterns, as well as picking the style with disadvantage after clearly establishing that pattern. They are also inconsistent as to when they decide to use a healing item. 

The biggest nuance I’ve had to get used to compared to most JRPGs is the Heart system. These are like lives in an arcade-style platformer. Instead of having to use an item to revive people, they just get back up and consume a Heart. You lose if either your team or your battle buddy’s is fully depleted of their Hearts. It becomes less of an issue once you’re able to freely obtain Vital Essences, which restore Hearts. Due to this system, fighting by yourself isn’t as nerve-wracking, but it’s still about as tedious as any JRPG not built around the idea of having one character.

You’d think it’d be time to give the final score, right? Well, too bad; I forgot to go over audio and visual presentations. Being an anime-style JRPG, it’s kind of… eh, especially since it’s a studio as beloved as Capcom. The areas don’t just look basic, but similar to games of this kind (*cough* Ys *cough*), they chug despite the lesser textures. Of course, if you’re a proud Switch owner, you’d be used to it, but considering that games like Smash run way better with more intricate visuals kind of says something about this game. To make up for this, the Monsters have a ton of personality in them, especially with the special moves (which, for some reason, are when the game runs the smoothest). Oh, and the equipment has some of my favorite equipment designs in all of videogames because of how much thought is put into them making them actually LOOK like the monster materials they’re built from. The music is sufficient, but there really isn’t any one song that I would be willing to bop to (Xenoblade has REALLY spoiled me). The overworld has no music, but unfortunately, there really isn’t enough ambience to make an immersive atmosphere. 

JRPGs have at least gotten better at having substantial postgames. After beating Monster Hunter Stories 2, it gets a lot longer… but in a bad way. You unlock the Elder’s Lair, which is a ten-story dungeon where you have to accomplish various tasks in order to advance. At the end is the game’s superboss. The thing is that the prep-work is where it gets obnoxious. High-Rank Monsters spawn in new high rank Dens, marked by red crystals covering the entrance, which gives you the ability to infinitely farm Bottle Caps. Thanks to this, you will be able to purchase unlimited amounts of Stimulants and Nutriments used to min-max stats. Also, High-Rank materials… *sigh* allow you to get better versions of EVERY EQUIPMENT PIECE IN THE GAME. And the best part? They all require Weapon and Armor Spheres, found only through Monstie Expeditions, and rarely in High-Rank areas. I might slowly work toward finishing this monstrosity (haha pun), but I’m not making any promises, especially since this game is no Xenoblade.

~~~~~

Final Verdict: 8.45/10

Monster Hunter Stories 2 has a lot going for it: great combat, great replayability, an extremely customizable playstyle, and PLENTY to do. However, that’s about it for positives. The story isn’t that epic either. Plus, a lot of dungeons—even story ones—recycle room layouts like nobody’s business. I only recommend it if gaming is your job, otherwise there are plenty of other super-long JRPGs to devote your precious time to.

The Owl House (Season 1): A Distinctly American Isekai

I had actually started watching The Owl House on a whim around the time the first season came out on Disney+. I was so certain it would be two seasons that I didn’t think I needed to do a season-by-season review. But according to Wikipedia and IMDB, it’s actually going to be two and a half seasons? Well, regardless, the second season has been turning different enough to where I should review The Owl House season-by-season. So yeah, here’s my review of season one!

In The Owl House, a girl named Luz is very eccentric and creatively expresses herself all the time. Of course, we can’t have any of that in America, so her mom decided to ship her off to summer camp to make her more mainstream. Luz instead chases an owl into a suitcase portal, where she ends up in a fantasy realm called the Boiling Isles. With pretty much no hesitation, she decides to live here with a witch named Eda the Owl Lady and a chuunibyou demon named King in the titular Owl House. 

The Owl House is modern, childish, and very one-dimensional. But it’s not just those things; it’s mind-numbingly straightforward. They don’t even try to hide that it’s a pure escapist fantasy, what with the aforementioned summer camp literally being called “Reality Check Summer Camp”, and the first episode showing a prison called the Conformatorium. 

“Well, at least it’s not another Harry Potter clone,” you comment. Unfortunately, that’s not entirely true. The initial interest of having someone learn magic through a wanted criminal like Eda gets brushed aside about two-thirds into the first season. Luz discovers a long lost method to do magic, entirely by happenstance, and ends up enrolled in the local school, Hexside.

And it gets more cliché than that simply by being a children’s show. It goes through a lot of the motions, where a protagonist does something blatantly stupid and learns a lesson at the end. It’s just about as clear-cut as any kids’ show, and as a result, The Owl House ends up reinventing the wheel quite often. There is also zero subtlety, as it practically beats you over the head with teasers of things that will happen.

Fortunately, it more than makes up for spoon-feeding you “American values” with sheer entertainment. The show is whimsical, colorful, and builds on itself just about as organically as any good modern cartoon. And speaking of building, the show does have some decent worldbuilding. The Boiling Isles has a lot of creativity going into it, from some guy’s house being held up by a giant hand to school bells that scream bloody murder. It’s meant to look grotesque and terrifying to try and subvert the idea of it being an escapist fantasy realm, but that ends up falling to the wayside because of how charming the Boiling Isles end up becoming. The vibrant and appealing visuals help tie it all together. 

And speaking of charming, the cast—despite being very cliché—ends up being just that. Let’s start with the worst of the bunch first: the main protagonist, Luz (oh, everyone’s going to hate me for saying that, aren’t they?). She’s your typical isekai protagonist through and through. Luz is reckless, tomboyish, and overly easy to relate to. The show tries to make her not seem like a special snowflake, but based on what I discussed earlier, that doesn’t exactly happen.

Fortunately, everyone else is better. Imagine Grunkle Stan from Gravity Falls but ridiculously sexy and you get Best Mom Eda. She’s just about as snarky as Stan, plus she seriously embodies the American spirit. Her tragic backstory is the driving force of the narrative throughout season one, which involves her sister, Lilith (who is also quite sexy but not as fun). King is an adorable little sociopath who tries every angle to assert dominance over others, and it’s fun to see him have melodramatic speeches just from things like climbing to the top of the local playground.

Luz ends up making a few friends in Hexside. Willow starts off as the “my parents want me to do this even though I’m a lot better at something else” character, but that ends up being resolved in the first episode she’s introduced in, and seems like a relatable conflict created just to hook audiences into liking her (which ends up being such a non-issue to the point where we don’t even get to see her parents). But hey, she’s lovable enough on her own. There’s also Best Boy Augustus, who offers a lot of comic mischief without falling into a rut of the same joke over and over again. My least favorite of the Hexside kids is Amity Blight. She’s basically the tsundere, and that’s about it (and now the entire fandom REALLY hates me). On another note, Hexside’s principle is actually pretty great, but he doesn’t show up often enough.

Of course, I must dedicate an entire paragraph to the best character in the entire show: Hooty. He’s a literal door, and is basically a perfect person. 

~~~~~

Verdict: 8/10

The Owl House is nothing new, but it’s fun, and at least tries harder to be interesting than Amphibia. And from what I’ve seen of season two at this point… yeah, it’s WAY more interesting than Amphibia. I recommend it if you want some Disney magic with a bit of edge.

The Infinity Courts: What If Siri Ran the Afterlife?

I don’t know why I’m still trying to get into YA novels, considering that I tend to not like them. But sometimes, you just have an impulsive, smooth-brain moment. And in this particular impulse, I decided to try Akemi Dawn Bowman’s The Infinity Courts, the first in what is—according to Goodreads—a trilogy. I’ve apparently made a habit of reviewing individual installments of book series as of late, so I guess I’ll continue that pattern again!

In The Infinity Courts, a typical teenage girl named Nami Miyamoto is about to have the night of her life: a graduation party, whereafter she and her crush, Finn, will have their happily ever after. But when her dumb friend makes her buy something spur-of-the-moment, Nami has a true isekai-light-novel experience when she is shot in a convenience store and is awakened in a strange world known as Infinity. Everything here is perfect, which means it’s actually not even remotely perfect. And it doesn’t take long for Infinity’s Residents to start hunting her down.

I suppose that, being at most the one-third point of the bigger story, the following statement would be said too soon. But I’m going to say it anyway: if you’re looking for something that’ll make your brain gears whirl, then The Infinity Courts is not it. The world of Infinity is more-or-less that of The Matrix. Just like in those whacky conspiracy theories, our smartphone A.I.s—with this world’s model being named Ophelia—end up ruling the human race and want to brainwash everyone. Nami joins your typical Resistance group in an effort to take Ophelia down.

However, there is at least a bit more creativity this time around. Infinity has a lot of appealing and surreal setpieces, as implied by the map at the beginning. It helps that we get a good enough description of these setpieces; not too much and not too little. A lot of names are just common nouns with uppercase letters, but it’s not as excessive with that trope as other YA novels.

It also helps that Bowman is a legit good writer. Even though The Infinity Courts is a case of “same sh** different day”, I was thoroughly engaged with the story and wanted to know what happened next. It’s not too pretentious with metaphors, like most YA novels tend to be (even if it asks those philosophical questions a lot).

The cast is also surprisingly likable… for the most part. A lot of the resistance people are decent folks who just really prioritize the Colony above all else. However, Nami—despite being named after One Piece‘s Best Girl—is an incredibly hard sell. Like your typical YA female protagonist, she’s self-deprecating, and doesn’t want to fight the Residents even when shown how they enslave and torture humans. And of course, she has mysterious abilities that no one else has, even if this particular instance kind of makes sense, given her weird sense of sympathy with her smartphone in life.

Gil is the other hard sell. He’s a middle-aged, war torn veteran trapped in a teenager’s body, but some of that teenager-y-ness manifests as well. He’s so hard-headed and angsty, and is also that guy who hates the main protagonist just to be an asshole. The other leading lad is Prince Caelan, one of the four Princes of Infinity. He’s, well, Mr. Perfect, and is—for the time being—the only Prince to get an actual character arc. The main antagonist, Ophelia, is your typical robot overlord; she’s all like “humans are all born racist and violent and evil”, and thinks that trying to remove them from Infinity is an objectively good thing.

~~~~~

Final Verdict: 8.75/10

The Infinity Courts is not original whatsoever, but it reinvents the wheel in a pleasantly surprising way. I’m more than willing to commit to this series, which is saying something considering how I feel about YA novels. I recommend it if you want raw entertainment, but don’t expect your thoughts to be provoked.

Weeb Reads Monthly July 2021

Yen Press just HAS to publish their new light novel volumes at the end of every month, don’t they? This month was particularly bad because several volumes dropped on the day that this would’ve been posted otherwise. Because of that, I had no choice but to post this in the wrong month, making it irrelevant! And guess what: this is probably going to be the case with every single one of these monthly posts forever! Hooray (am I cursed or what?)!

So I’m a Spider, So What?! Volume 12

Light novels and YA novels seem to have something in common, and it’s that you can have a story arc that is—for all intents and purposes—supposed to be action-heavy. And yet, when you actually get to that part, it turns out that there’s next to no action whatsoever. That’s this volume.

It’s at least better than Julius’ volume. However, don’t rejoice in Best Girl White’s return as narrator. You see, her POV is only in the first and last chapter, and the rest are each taken over by a different character. And boy oh boy… I forgot who almost all of them were. The author does include an overly large bio of each person at the start of their chapter, but I still found myself not caring about them (regardless of if I remembered them or not), and it royally killed the pacing. This is the climax of the series, and you waste our time with backstories that don’t contribute anything to the current moment.

Also, it’s not much of a climax since our protagonists are so stupidly powerful. Furthermore, merely remembering what happens in earlier volumes (which the series is now caught up with chronologically) kills any form of, you know, not knowing what’ll happen. It really shows that the weird timeline storytelling was kind of a shallow gimmick.

Verdict: 6.5/10


Combatants Will Be Dispatched! Volume 6

This is a pretty random volume, to be honest. It’s just various shenanigans that don’t seem to have any real connection to each other, from exploring more of the planet to apprehending a weird criminal. As with Konosuba, focus was never meant to be the core source of appeal anyway.

The aforementioned weird criminal, Adelheid, is as bizarro as you can expect. Despite not being one of the high-and-mighty Heroes from the real world, she sure acts like one. In that classic way of subverting “good guy protags”, she causes mayhem and is completely oblivious to the fact that she is doing harm. And, well, that’s about all there is to cover. Shenanigans and over-the-top action are abound as always.

Verdict: 8.5/10


DanMachi Volume 16

It’s been sixteen volumes, and it’s finally time for Syr to have a character arc! It’s been blatantly clear that she had something to do with Freya, given the fact that they both love Bell, and she’s finally going to make her move. In fact, she proposes a bet with Freya to see who can win his heart first at the Harvest Festival. 

Overall, it’s a solid volume. There are a lot of cute interactions between Bell and Syr that have been long overdue. There is also a huge reveal at the end, which is something I saw coming since the beginning of the series yet caught me off guard at the same time. In fact, I’m still not sure of the logistics behind it.

Verdict: 8.5/10


The Executioner and her Way of Life Volume 2

It feels like it’s been forever since the follow-up to the really awesome first volume of this series. I’ve been chomping at the bit to see what Menou plans to do with Akari, as well as what other insanity is going to take place. And, well, it’s not like I save the best volume of the post for last or anything… but I have a feeling that this one’s gonna slap.

The strange duo find themselves in Libelle, which has a nice view of one of the other Four Major Human Errors: Pandemonium. We get a preview of it in the prologue, and it’s more-or-less the setting of Torture Princess scaled down to a small archipelago with a nasty fog covering it. Not a fun place.

Anyway, due to a lack of travel funds (and the author wanting to find an excuse to put out a self-contained conflict given the nature of the light novel medium), Menou has to solve a classic drug trafficking issue. And, well, it’s pretty telegraphed who the culprit is: Manon Libelle, the daughter of the guy in charge of the town. She’s very unrealistically evil for a teenage girl, but that’s just the kind of series Executioner is. 

Also, it looks like we get some context as for Akari’s suspicious behavior at the end of the previous volume. She indeed knows that Menou is trying to kill her, and furthermore, the events of the series as we’re perceiving them aren’t even Akari’s first experience in this world. Time travel also seems to have given her a weird split personality… or something. 

Overall, this is a phenomenal volume, which further cements Executioner as one of my new favorite light novel franchises (for someone who doesn’t particularly like dark stuff, I sure like all the effed up light novels for some reason). To top it off is a crazy climax and some big developments. Next volume when?!

Verdict: 9/10


Conclusion

Boy, this market is so overwhelming. I don’t know how other people can keep up with this stuff when I can barely keep up with the things I’m dead-set on finishing! And now thanks to release timing, I’m probably never going to be able to make these posts in the correct month ever again. Oh well!

When Disney Decided to Dig a Little Deeper: Princess and the Frog Retrospective

Well, I kind of cheated with this one. Basically, I got to rewatch Princess and the Frog during a movie under the stars event in Disney and decided to write a retrospective on it, in advance of its twentieth anniversary. However, I got impatient and instead decided to post it now. In any case, this review was written after watching the movie for the first time in over two years, so I should be able to break it down pretty impartially.

In Princess and the Frog, a girl named Tiana dreams of opening a restaurant in New Orleans. But since it’s Disney, her father dies early on and she gets screwed out of a vacant property right when she saves up enough money. What’s worse is that she runs into Prince Naveen (*smack* of Maldonia), a strapping prince who happened to be visiting the States, and the two of them turn into frogs.

Princess and the Frog was the start of a new trope for Disney’s female leads. They would no longer be damsels in distress who were swept away by some hunk. In fact, a lot of these Disney women would start off on bad terms with their husbando-to-be. Princess and the Frog also starts a trend of Disney lessons that are practical to real life, unlike previous ones which were like “If you cry hard enough some magic grandma will come save you.” The movie shows you the line between wants and needs, as well as work and play. I hate saying that something is good solely from being relatable, but Princess and the Frog is really easy to relate to, whether you’re some greedy hoarder, a workaholic, or anything in between. Heck, it’s something I still need to learn while juggling this blog and a full-time I.R.L. job.

But as far as the story itself, Princess and the Frog is about as straightforward as any mainstream Disney flick. The bulk of the movie is Tiana and Naveen goin’ down the bayou to reach Mama Odie, who supposedly has the ability to turn them human again. And of course, when they get to her, she’s all like “stuff Mufasa said probably” and sends them back to New Orleans so Naveen can make out with Tiana’s BFF. As you can expect, she gets the best of both worlds in the end. 

Fortunately, if you like classic Disney, then you’ll find Princess and the Frog to be one of their best. All the personality and Disney magic is still present, even though the behind the scenes for this movie has one of the producers saying “the world had grown too cynical for fairy tales” (which is more true now than ever thanks to social media and, well… last year). It’s lighthearted, funny, emotional, and bursting with color and heart.

The characters are among the most likeable in Disney’s repertoire. Tiana and Naveen aren’t that interesting by themselves, but it’s their relationship that brings out the best of them. They are two extremes; with Tiana being extreme work and Naveen being extreme play. To my knowledge, this is the second time in Disney history with a tsundere Disney Princess (the first being Belle). But unlike Beast, who saves Belle’s life and gives her Stockholm Syndrome as a result, Tiana and Naveen’s values clash in some bizarro way that results in the true wuv that we all care about (and them learning how to properly manage their lives).

Like I said in my Disney rant, people don’t care about the leads as much as the other characters. Louie the crocodile is your typical comic relief character. However, as lovable as he is, he’s not that funny. The most hilarious part about him is the sheer concept of a crocodile who wants to play jazz with the big boys, and the only funny bit is him not knowing “the geography and the topography” of the bayou. Of course, people (and myself) love Raymone to bits and pieces. The interesting part is that he’s one of the few Disney protagonists to die towards the end of the movie, as opposed to the parents who don’t even live for half an hour (such as Tiana’s dad). As desentized to Disney deaths as I am, I admit that seeing him be reincarnated as a star right next to his waifu in the sky is pretty moving.

A sadly unutilized character ends up being Best Girl Lottie. She’s loaded thanks to her father, John Goodman. Being a rich girl, her deep friendship with a low-income girl like Tiana could arguably inspire hope for  kids to this day. Regardless, she’s hilarious in every scene she’s in, even if those are low in number.

The antagonist, Facilier, is—to my knowledge—the last true Disney villain. After him, they would get less and less presence in the movies, and now, they pretty much don’t exist. With that in mind, what a banger to end on! He’s become a modern fan-favorite for a reason, and it’s because he’s constantly oozing charisma. He’s really intimidating for such a skinny guy, and his death is perhaps one of the scariest out of the Disney villains.

Being a Disney Princess movie, Princess and the Frog has a phenomenal soundtrack. I don’t like jazz at all, but I’m always surprised by how many different atmospheres and moods that they can convey with the genre in this movie. Also, Facilier’s number is probably one of the best villain songs in Disney history.

Princess and the Frog hasn’t aged a day, despite its use of traditional hand-drawn graphics. It’s a visually stunning film, with both nostalgia and modern flair. They make New Orleans look just about as fantastical as any Magic Kingdom, that’s for sure. The behind-the-scenes said that they’d occasionally like to return to hand-drawn graphics every now and then, but they still have yet to do it. WHY?!

~~~~~

After All These Years: 9/10

Princess and the Frog is really damn good! There’s nothing else to say besides that. If you like Disney, then you should have no problem with this one.

Over Already?!: Last Round Arthurs — Volume 5

This, I hope, is the first post where I cover the final volume of a light novel series. The reason why I’m unsure is because BookWalker doesn’t list Last Round Arthurs as “Completed” on its page. This might be a Yen Press thing, since it doesn’t say Silver Spoon is completed either. But based on what happens here, the afterword literally saying “the series has come to an end”, and it literally saying “FINAL” on the cover, the fifth volume is the finale of Last Round Arthurs, so let’s review this thing already!

When we last left off our intrepid heroes, Luna’s team just found the Holy Grail, while leaving Rintaro to fight his dad. When they get back, however, things aren’t too pretty. It’s more-or-less the end of the world, actually. There’s only one thing to do: whoop butt!

As the finale, there really isn’t much to the plot at all. Basically, we establish King Arthur himself as the real villain (as if that’s never happened in edgy retellings of his legend), and he’s just nonchalantly going to destroy the world. We get the full backstory for everything, including Morgan’s motive. This takes just about thirty to forty-ish percent of the volume.

And the rest is pure action! Without wasting any time, we just go, go, go straight towards the final battle. As always, Last Round Arthurs excels in its combat, and this series of fights is no slouch. You can expect the detailed descriptions that somehow don’t nerf the pacing, as well as the hype battle shounen moments. 

Unfortunately—this sounds cliché—but the finale is a bit rushed. I initially thought that the series was axed, given its relative unpopularity. But nope; the afterword says that this was meant to be a five-volume series. Everything resolves without plothotles, but the whole establishment of the climax is VERY sudden, and King Arthur being a baddie comes way out of left field.

Verdict: 8.5/10


Final Thoughts

Last Round Arthurs is one of the most underrated light novel series, but it still has some of flaws. It felt like Rintaro had a whole “face his inner demons” scene about eighty times over the course of the story, and it got quite repetitive. Also, despite how awesome Luna is, she ended up being his damsel in distress numerous times. Furthermore, I concede that Luna and Rintaro are the only really good characters in the whole series.

Fortunately, I enjoyed it immensely due to its sheer entertainment value. The action was always over-the-top and fast-paced. I could picture what was going on, and it looked phenomenal because of how well-written it was. An anime adaptation would probably not be capable of doing this series justice, but at the very least, it would only need one season to be a complete adaptation. I’d recommend Last Round Arthurs to battle shounen fans who don’t mind protagonists with a massive ego.

Final Verdict (Whole Series): 8.85/10