Well, This is Interesting: Wizardthrone — Hypercube Necrodimensions Album Review

[Writer’s Note: This review was written and completed well before the incident regarding Christopher Bowes and the members of Gloryhammer. For those who don’t know, leaked private chats from four years ago have revealed the men to be racists and sexists. I do not want to open the endless debate regarding cancel culture, and at this time, their fate is undecided. After much deliberation, I have decided to leave the original post as is, but I at least acknowledge that I am aware of the controversy.]

When it comes to the very popular subgenre of metal known as death metal, certain household names come to mind: Cannibal Corpse, Behemoth, Children of Bodom, Arch Enemy, and more. Yet, being the uncultured, un-cerebral pig I am, I have yet to enjoy death metal at all. In fact, I only ever gave the second aforementioned band an attempt and I hated them. Since death metal has had such an influence on the metal community, to the point where most bands these days at least have a growler on backing vocals, I felt I had no right to be considered a metaller unless I could like a death metal band. And my most recent attempt is a new outfit known as Wizardthrone.

Wizardthrone entered our realm, in the midst of the ongoing, unholy pandemic. Sporting Jordi LaForge glasses, these wizards have graced us—unworthy as we are—with their presence… Their members’ first names are merely initials, and yet… one of these guys feels familiar. C. Hyperiax Bowes in particular makes me think of pirates and undead unicorns of war for whatever reason. Some individuals might glean other things, such as goblins, from specific members of the group. In 2021, they unleashed their first album, known only as Hypercube Necrodimensions; the topic of today’s post.

I normally despise death metal album covers for trying so hard to be scary that they look like nonsense. Fortunately, Hypercube Necrodimensions‘ art is legitimately awesome. The composition is exquisite, with a lovely combination of green and black. I can actually identify the image’s subjects along with its background, unlike other album artwork of this ilk.

It was my pitiful human brain’s fault for having any doubt in these wizards of death metal. Right off the bat, I was blown away by the incredibly intricate riffage that makes the subgenre appealing. However, Wizardthrone kicks it up a notch. In addition to the hyper-aggressive jams, they incorporate synth and symphonic elements as well. They even have a dedicated narrator. Hm… it’s like a more extreme version of Gloryhammer. I suppose that they could’ve learned from all three of their albums and made a whole album of their own in the brief time they’ve been in our dimension; they are wizards, after all (it’s not like at least one of them is actually IN Gloryhammer). 

If you watched the music video, you’d notice that their lyrics don’t have anything to do with death, murder, or various methods of torture. A lot of newer extreme bands have actually broken that stereotype (they just happen to be the ones that aren’t talked about enough), and Wizardthrone is one of them. They tell a lot of fun and nonsensical space opera stories, some of which pertain to the Wizardthrone they name themselves after. 

“Four billion years have passed and all we truly know is this” / “That astral deities still dwell within the deep abyss” / “Beyond the universal law of stellar entropy” / “Extra-galactic masters of mortal reality” / “The path we chose must soon me judged in kind” / “A quantum flux until the end of time” / “A black sun rising, the eldritch moon” / “Behold! Arise! Macrocosmic doom!”

Of course, these lyrics would sound like drivel if their vocalist wasn’t good at his job. Fortunately, that’s not a problem. With a more tenor and gravelly voice, Wizardthrone’s vocalist sounds both fluent and venomous. It must be really hard to have to speak our substandard, primitive language, let alone growl in it. Props to him!

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Final Verdict: 10/10

As much as I loved Avaland and VEXED’s debuts, Wizardhtrone’s Hypercube Necrodimensions both met and surpassed my initial expectations. I know this is a hot take, but I would definitely claim this to be the best metal debut—and my new musical obsession—of the year. It’s incredible how they’re able to make death metal that doesn’t sacrifice extremeness in favor of accessibility (as someone who’s listened to Behemoth, I can say that Wizardthrone is at least as heavy as them, if not moreso). Even if you don’t like death metal, I’d highly recommend Wizardthrone. I particularly think that Christopher Bowes, the creator of Alestorm and Gloryhammer, would love this band. Wait… Christopher Bowes… C. Hyperiax Bowes…? Nah, that’s impossible!

P.S. No post this Saturday. I don’t think I need to tell you why.

Great Ace Attorney Chronicles (Part 1 of 2): I MISSED THIS SERIES SO MUCH

Time for a long story. While this is the first Ace Attorney game I’m covering on my blog, this is definitely NOT the first Ace Attorney game I’ve played. In fact, I’ve played through these games with my sister for years. Thing is, that was way before I had this blog. We played up through Spirit of Justice (with the exception of the Edgeworth games, but thankfully NintendoCaprisun had his videos of them for us), but that was five years ago. Now, we both have jobs. However, that didn’t stop us from squeezing what little time we had for a massive and unexpected adventure: an official U.S. release of The Great Ace Attorney spinoff series, with HD remasters for the Switch. This review is of the first game. I figured I could split the post so I could spoil this game when talking about the second.

In The Great Ace Attorney, we turn back the clock to the early 1900s, to Phoenix Wright’s ancestor, Ryunosuke Naruhodo. His lawyering career begins when he has to defend himself after a man is shot to death while he happens to be holding a gun found at the scene. Thus starts a saga that continues for generations.

The story structure will seem pretty familiar; episodic cases that build up to a bigger plot. And similar to the Edgeworth spinoffs, this one plays with your expectations. In fact, despite the lack of returning characters, The Great Ace Attorney felt very emotionally tense for what it was. I’d even say it was the most tense next to Spirit of Justice, a game where [SPOILERS] a guy commits suicide just to frame someone. Some cases feature a jury (who actually exist this time, unlike Apollo’s game), and they change their minds a lot, making trials even more nerve-wracking when the scale leans toward guilt. While there are no straight-up bad cases, the third case is definitely where the game starts in earnest.

The writing in The Great Ace Attorney is great as always. From wry humor, to raw emotion, and spine-tingling suspense, Capcom once again demonstrates their writing prowess (if only that carried over to other games (*cough* Monster Hunter Stories 2 *cough*)). However, there are some big changes in the overall feel, more so due to this localization. And if I may write one more sentence, I’ll have an excuse to elaborate in a nice and organized new paragraph.

First off, the localization retcons the Ace Attorney universe. The main games have been set in an ambiguous country that could pass as just about anywhere, with the U.S. localization being set somewhere in California. However, The Great Ace Attorney universe doesn’t just scream Japan, but other countries as well. Fortunately, you aren’t required to know anything about old-timey world culture in order to solve a case, but Japanese honorifics are used without explanation.

Furthermore, the humor is very… hm, at times. It’s the 1900s, which means… racism. Ace Attorney has never held back on stereotypes, but it’s really nasty here. Foreigners act like Japan is a massive sh**hole, like an anime fan who hates ecchi. Their culture is even insulted right in the middle of their most supreme courtroom. You’re meant to chalk it up to English people being hotiy-toity, but I actually own a Japanese mythology research book, written at around that time, by an Englishman who fell in love with Japan, even shaming his own culture in one chapter. But when the story shifts to the U.K. itself, even our Japanese intrepid heroes act as if their own nation is a sh**hole. The U.K. definitely has the more advanced technology, but they even imply that the country has a richer history, which is a very subjective thing that’s neither right nor wrong (and is probably just meant to hype up London in the context of the story and I shouldn’t be reading into it this hard). 

ANYWAY, the characters, despite being all newcomers, stand within Ace Attorney’s cast as my favorite in any visual novel franchise. Ryunosuke is another new face, and I mean NEW. The first case isn’t just his first case as a lawyer, but he’s also had no experience in law whatsoever. He has a really unique arc where he gradually acquires the confident Ace Attorney animations we know and love over the course of the first case, and it’s wonderful to see. The Maya Fey of this game is a waifu named Susato, who is a bit of a kuudere; she’s condescending in a deadpan way, but some Maya-like qualities shine through at times (and she often proves herself a better lawyer than Ryunosuke). The Gumshoe is none other than Sherlock Holmes. Yes, I know the text says “Herlock Sholmes”, but if you play with Japanese audio, he is referred to as Sherlock Holmes. Based on this, I assume the reason for a lack of localization was a copyright thing, similar to the Stands in Jojo. In any case, he’s as confident as he is wrong about his deductions, i.e. he’s wrong a LOT but loves himself nonetheless. As much as I love Gumshoe, this guy grew on me very quickly. Screw it; he’s my favorite detective in the series, second only to Gumshoe (sorry Ema). Our prosecutor is Barok van Zieks. As one of the hunkiest antagonists thus far, he behaves like a scarier, more aggressive Klavier Gavin, where he’s sometimes willing to help the defense if things happen to go a certain way in the trial.

Whenever I think they have run out of ways to play Ace Attorney, Capcom manages to surprise me. The Great Ace Attorney tries (no pun intended) fun new ideas both in and out of court. For instance, multiple witnesses can take the stand at once, and have their own testimonies. As a result, one person can have a reaction to what the other person says, and naturally, it’s a good idea to pursue that nervous tick. In trials with a jury present, you also have the power of the Summation Exam. Basically, when the jury unanimously votes guilty (which, in series tradition, will happen often), you get to hear their reasoning. At this juncture, you take a pair of statements from the jurors’ that contradict one another, and reveal said contradiction. Ryunosuke paces like a badass when tearing their reasoning apart, and it feels really good. The one dumb thing about it is that you’re warned not to press anyone during the tutorial, but you actually will need to press jurors for every solution after the first examination.

What’s extra super fun is the Deductions. Sherlock has a ridiculously over-the-top routine where he makes wildly incorrect statements about an NPC, and it’s up to you to correct them by examining the NPC, the location, or by presenting evidence. These sequences kind of take a while, since you basically have to go through them twice, one to hear the initial take and two to correct it, but they’re awesome.

As a spinoff, The Great Ace Attorney proves to be very difficult because it plays with your expectations of the series’ tropes. If there’s any pro-tip I feel like I should give, it’s to REALLY examine any new evidence as soon as you receive it. There aren’t many times where they’re like “If you didn’t examine any evidence you should do it now”, either. Also, dialogue in a specific case is actually affected by whether or not you examined a piece of evidence at the earliest opportunity.

For a port made from the ground up during a thing-I-should-probably-not-bring-up-because-you’re-probably-sick-of-seeing-it-attributed-to-things-that-shouldn’t-have-anything-to-do-with-it, The Great Ace Attorney looks beautiful. The models are as on-point as always, and the environments are lovelier than ever, thanks to the Switch. They even have light sources flickering just like they would be in that time period. 

Unfortunately, this game probably has the weakest soundtrack I’ve heard in the whole series. Some of the character themes are good, but by keeping true to the time, I feel like they might’ve trapped themselves. And worst of all, the “Pursuit” theme shows up the least often in this game. Maybe that’s because of Ryunosuke’s character arc, but it still stinks.

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Conclusion

I had no idea how good this spinoff was. The Edgeworth games are great, but The Great Ace Attorney has been a real trip. It’s like playing Danganronpa but it’s better because it’s Ace Attorney (ooooooh snap). But wait, there’s more! We still have the second Great Ace Attorney game, Resolve, to cover. Of course, I gotta beat it first.

Legendborn: This Book Broke Me

I definitely have not hesitated to come down with constructive criticism on stuff that deals with racism. However, I’m only showing one side of the coin. As confidently as I make quips like “It’s too ham-fisted” or “It’s just torture porn”, I don’t entirely feel that way. To be honest, every commentary on racism—no matter how well it’s framed—has broken me, especially after the George Floyd incident. And Tracy Deonn’s Legendborn is no exception. This book made me hate my own existence. In fact, I’ve actually read—and started writing this review—not long after the book was published; I was just so indecisive about how to go about writing it. I still don’t know if the post is proper even now. Oh well, it’s here.

In Legendborn, a girl named Briana Matthews (henceforth known as Bree) has been on an incessantly long road of recovery after the tragic death of her mother. She’s been attending this super-highschool-early-college academy place, and gets herself almost immediately expelled when she joins a dumb teenager-y gathering. During this gathering, a bizarre incident occurs, and she witnesses a strapping young man slay some kind of demon thing. This dude, named Selwyn Kane, is one of many Legendborn, and is able to alter people’s memories. It’s at this point that Bree realizes that they have a connection to the cause of her mother’s death, and with the help of fellow Legendborn Nick Davis, she’s going to find the truth even if it kills her.

As much as I’d like to say that Bree’s Blackness is irrelevant, I can’t because I’d be wrong. It’s ham-fisted, but necessarily so, considering its 2020 release year. Bree is frequently harassed by authority figures and other people in the Legendborn’s secret society of angsty special teens. That’s to be expected, but it goes further when some developments regarding slavery and the Civil War come up later. It’s so on-the-nose that it absolutely crushed my nose, and the momentum from that weight crushed my soul as well. 

But as integral to the plot racism is, the social commentaries feel like a vehicle to make otherwise uninteresting worldbuilding interesting. Beyond the racism, Legendborn’s basic lore is just Jujutsu Kaisen meets Last Round Arthurs. The reason for its resemblance to the latter is the fact that the Legendborn’s Order has King Arthur symbolism. They use lengthy exposition to make it seem like a really deep system, but the basic idea is that some kids are descended from King Arthur and his knights and can awaken those individuals’ powers once the demons decide to reenact the Battle of Camlann Hill (or something). This, along with Bree’s character arc, exists to cater to that fascination that individuals have with their family histories. The Order’s enemies are the Shadowborn, which are the same old “demons that feed off of human negativity” that have been used billions of times.

Despite my nitpicks, I have found Legendborn to be one of the better YA novels I’ve read. They ham in the mother’s death in that blatant “start with a tragic event as an easy emotional hook” scheme, but it’s done exquisitely. The writing is very descriptive, and gives the action sequences some punch that is often lacking in the genre. And although the story is pretty generic, it’s still fun to read. Last but not least, its portrayal of racism and its history is bone-crushing. My soul was broken, and the pieces were ground into dust. To be perfectly blunt, I barely remember how the book ended, mainly because the raw emotion of it took complete hold over me.

Bree is perhaps one of the best YA protagonists simply because she actually is what most YA authors try and fail to make their female leads. Her struggles are real, and her ability to be strong through all this grief is something else. Unfortunately, she is a case of “has unique powers for no reason”, but that doesn’t dampen her arc.

Most of the other characters aren’t that interesting. Nick Davis is an exception; his Prince Charming-esque relationship with Bree feels legit because neither of them exactly wanted the hands they were dealt in life. Selwyn, however, is your super-edgelord, and I have a bad feeling that he will reluctantly be part of a love triangle with Bree and Nick (since there is an upcoming sequel and all). That’s kind of where the likable characters end, as everyone else is either unremarkable and/or racist.

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Final Verdict: 9.2/10

Legendborn is a dime a dozen, but it’s a really, REALLY well-polished dime (wait, is that right? Well, you know what I mean). I am excited for the sequel, but I don’t exactly know what direction it could go in. As of now, Legendborn is more than worthy enough to be in a list of best #BlackGirlMagic books.

Monster Hunter Stories 2 can Either be a Decent JRPG or a Min-Maxing Hellhole. Take Your Pick.

I was always interested in the Monster Hunter series ever since I watched one of my relatives play one of the 3DS installments. The problem is that I’m a filthy casual, and that franchise has way too much depth for my puny brain to comprehend (and for frame of reference, Pokémon is probably the most complicated franchise I have ever played). However, I did find out about the anime-AF spinoff series, Monster Hunter Stories, right on time for its sequel, Monster Hunter 2: Wings of Ruin, to come out. As such, I decided—spur of the moment—to try Monster Hunter Stories 2, my first ever Monster Hunter game!

In Monster Hunter Stories 2 (after some privacy policy mumbo jumbo, because that’s what gaming is these days apparently), the main protagonist and their tribe are enjoying some festivities, which happens to go south because videogames. Apparently, a flock of wild Rathalos decided to fly south for the winter… or something, and that means the titular Wings of Ruin is afoot… I guess? 

It’s a JRPG. Ergo, the story will take more than a hot minute to get started. Early on, most of it consists of required errands where you go to an area and fight a specific type of enemy. Before long, you will go to the actual main dungeon and fight the boss, where you get actual plot progression.

The actual plot involves you meeting a Wyverian waifu named Ena, who gives you a special Rathalos egg. This egg contains a Rathalos very similar to the Wings of Ruin, and everyone wants it dead because of Original Sin logic. And, well, that’s about as deep as it gets. This game really feels like it was meant for an audience much younger than the regular games, because it’s about as subtle as a Saturday morning cartoon, with predictable developments, and a lot of smooth-brain moments.

And it gets worse. The product tagline of “Will your bonds bring hope or destruction?” implies that you can make a series of decisions, and raise your Rathalos in a way to influence its power toward the light or dark side. Sadly, that doesn’t happen. In fact, there are ZERO prompts for your player to add to the dialogue whatsoever. Spoiler alert, they completely cop out on moral ambiguity by revealing the actual Wings of Ruin to be a completely different entity. There’s also a weird cult that never gets fleshed out at all; in fact, you only deal with them thrice in the game.

The cast, unfortunately, is the weakest aspect, and unlike my usual pickiness, I have a pretty darn good reason for it this time. Your main character, being fully customizable, is completely silent and reactionary. However, they did a good job at making them very expressive. Also, there is a nice detail where your grandfather, Red, will have the same type of eyes in flashbacks, taking into account how Wyverian NPCs mistake you for him because of your eyes. You also gain a talking cat follower in the form of Navirou, who has no shortage of funny lines. His arc, however, makes me feel like this is a direct sequel to the first game, because Navirou knows 80% of the plot relevant characters really well for no reason, and his own backstory is super glossed over.

Sadly, that’s where the positives end. Ena is pretty much there. She gives you the egg, and that’s about it. She’s not even a party member, and hangs out in the most recent town while you do all the legwork. And boy oh boy… it actually gets worse.

This game is structured like everyone’s definitely-not-least-favorite Final Fantasy game, Mystic Quest. Just like that game, you get one extra party member who sticks with you for a specific arc. And as such, the 100+ hours of bonding time you get with your crew is not in this game, resulting in some flat characters. You get their backstories at very arbitrary points, and they’re all very generic to the point where it doesn’t even feel like they tried. The sole ally I liked was Reverto, who had a Californian exterior but a very down-to-earth interior. 

Overall, there are a lot of character developments that happen way too fast, as if they were just checking off items on that list of tropes. Even things like discrimination against Monsties end in seconds flat. Ironically, the main protagonist actually gets the most character development out of anyone; they make mistakes, and learn to work through them. The issue is that a lot of those mistakes are really arbitrary things that don’t have to do with gameplay at all, and it just feels like they came up with any excuse for characters to dunk on you in order to act like they have an actual arc (Geez, way to dispute your previous statement, self). 

And the cherry on this smelly peanut-butter-ketchup-sundae is the voice acting. These gaming reviews have made me more willing to play JRPGs with the dub, and my ears have paid for it. Monster Hunter Stories 2 has a pretty bland dub, with characters sounding quite unremarkable. I only liked Navirou and Reverto’s voice acting and no one else’s.

Monster Hunter Stories 2 has your essential JRPG mechanics: questing, crafting, buying new gear, forging and upgrading gear, etc. Only, as with the main series, it’s insanely complicated. For starters, there are a LOT of weapon types, each catered to different playstyles. Forging and upgrading equipment is interesting, since each item requires a specific assortment of resources. There’s no specific quantities needed; you just need to use enough to gain the “points” needed to do the deed. Rarer materials get more points, but excess points are wasted completely. 

The thing to keep an eye on is armor. Each piece of armor can have its own passive skills. But more importantly, keep in mind that there is no base defense stat. The only defense you get from armor is some amount of resistance—and weakness—to one of the game’s many elements, including the non-elemental element. This causes every piece of equipment to become very situational. But unlike Xenoblade Chronicles X, you can save MANY equipment presets to be changed on the fly for their specific uses.

Exploration in Monster Hunter Stories 2 is both great and iffy. The positives consist of how chock full of stuff the world is. Every second is generally spent picking up materials or going into randomly spawning Monster Dens for eggs. There are also Everdens; fixed Monster Dens that contain Bottle Caps, which are exchanged for VERY worthwhile rewards.

However, that’s about where the positives end. Xenoblade really effing spoiled me on RPG worlds, because… maaaan… they just don’t make ‘em like Xenoblade anymore. The layouts in Monster Hunter Stories 2 are very basic and “videogamey”, with only one way to get from any point A to point B. What doesn’t help are the Ride Actions. These are field abilities that allow you to reach specific areas. While the game is nice enough to let you quick switch to a Monstie that has the ability when you’re at the area you can interact with, it is a pain to round out your party with varied Ride Actions and type coverages. And if you don’t have the ability, then you gotta go back to town and change out with a Monstie who does have it. 

Now, lett’s actually talk about Pokémon—I mean—Monsties. You obtain them by going into Monster Dens and sneaking off with an egg (child abduction is totes legit in this world). Hatched Monsties can be named and organized at the stable. Unfortunately, hatching is kind of a gacha system, where some Monsties will get better perks than others. You’ll have to learn various visual cues while kidnapping other monsters’ children in order to deduce how good it’ll turn out. Unfortunately, one thing you can’t predetermine is the bingo board of Monstie genes. This is a randomly generated 3×3 grid of abilities. The actual movepools of Monsties are the same, but a lot of other abilities are very random. Lining up genes of the same element and attack style gives the Monstie a permanent damage bonus, and the occasional rainbow gene acts as the free space in bingo.

Speaking of genes… oh boy. Prepare for one of the easiest to learn and hardest to master systems of min-maxxing I have ever seen (Pokémon’s still worse though). When you unlock the Rite of Channeling, you can choose to essentially kill a Monstie to allow one gene on its chart to be transferred over to another Monstie. Blank spaces are free to receive any gene, and copies of a gene can be stacked to upgrade it. Getting bingo bonuses will increase that attribute damage done by a Monstie. If you couldn’t tell, this gets insane and requires a LOT of grinding, since you will need to hatch Monsties just to level them up and learn the genes you want to transfer. Grinding gets easier as it goes, especially since a lot of bulletin board quests can be done over and over again for XP and money, and Monstie Expeditions become an important asset for those cooped up in the stable. 

So, combat is really complicated. You fight alongside your Monsties, and whoever your battle buddy happens to be. When attacking, you can use either the Power, Technical, or Speed style. If you’re attacking an opponent who will target you next, it’ll trigger a rock-paper-scissors match, with the victor gaining a damage advantage based on the matchup between who uses what style. This effect is even better if you and your Monstie both use an attack type that wins the rock-paper-scissors thing. Attacks, as well as successful rock-paper-scissor-ing, charges up the Kinship Gauge, which functions as MP. Most skills that consume this gauge can also be used in either of the three attack styles. Monsties run on A.I., and while you can consume Kinship to order them to use a move, there is no cost if they use it on their own.

Oh, and similar to the Ys games, enemies can have weaknesses and resistances to one of three weapon types, those being slash, blunt, and piercing (yes, there are less types of weapon damage than actual weapon types).  There are also the aforementioned elements to worry about, and getting hit by a supereffective element shows up as an orange number. Enemies can also change up their attack patterns and weaknesses mid-battle through actions, such as using a rock as a shield. Fortunately, this isn’t a problem since you can hold up to three weapons that can be switched mid-battle without using up your actual turn. Like with Xenoblade X, specific parts of an enemy can be broken to guarantee an item drop. Sometimes, breaking monster parts can topple them. Monsters that can be hatched have conditions to increase their chances of retreating, which spawns a small den that’s guaranteed to have that species’ egg. However, some exceptionally rare monsters can be hatched, but are unable to be retreated, meaning… good luck with that.

Things get even more complicated with the Ride On ability. This only activates when the Kinship Gauge is full. Using it restores a lot of HP to both rider and Monstie, and gives a stat buff. Kinship Skills in this mode are powerful, even moreso when your ally uses theirs in conjunction with you. Win rock-paper-scissors to level up the Kinship Gauge in this mode, allowing for even stronger moves. Unfortunately, your battle buddy always uses their Kinship Skill immediately, and you’ll have to work around that.

Despite being all cute and kiddy, Monster Hunter Stories 2 is tough. The first chapter is dirt easy, but after that, you’re pretty much expected to understand how the game works. This includes nuances that aren’t taught, such as the fact that Kinship Skills are guaranteed to cancel ANY enemy attack, including the yellow and brown ones that aren’t affected by rock-paper-scissors. If you’re unlucky on your first time, you could end up wearing armor that’s weak to whatever the next story battle is (that happened to me a lot). 

Another issue is your Rathalos. This is probably intentional for story reasons, but your Rathalos is baggage early on. It won’t learn certain abilities until much later in the game, even if it actually levels up enough to learn them. Plus, it has no Ride Actions starting off. One of the worst examples is in biomes where you’re inflicted with a permanent debuff. You’re encouraged to get Monsties that resist those debuffs, as well as armor yourself to protect from them, otherwise you need to buy and use specific consumables to mitigate it. The stupid thing is that you can’t box the Rathalos, so regardless of what you do to account for those debuffs… you still gotta use the items for the Rathalos! And it doesn’t even save on uses, since one is enough to apply to the whole team.

Oh, and being a turn-based RPG with A.I., expect your allies to be among your biggest enemies. Their behavior varies wildly. I’ve had them adapt perfectly to changes in enemy patterns, as well as picking the style with disadvantage after clearly establishing that pattern. They are also inconsistent as to when they decide to use a healing item. 

The biggest nuance I’ve had to get used to compared to most JRPGs is the Heart system. These are like lives in an arcade-style platformer. Instead of having to use an item to revive people, they just get back up and consume a Heart. You lose if either your team or your battle buddy’s is fully depleted of their Hearts. It becomes less of an issue once you’re able to freely obtain Vital Essences, which restore Hearts. Due to this system, fighting by yourself isn’t as nerve-wracking, but it’s still about as tedious as any JRPG not built around the idea of having one character.

You’d think it’d be time to give the final score, right? Well, too bad; I forgot to go over audio and visual presentations. Being an anime-style JRPG, it’s kind of… eh, especially since it’s a studio as beloved as Capcom. The areas don’t just look basic, but similar to games of this kind (*cough* Ys *cough*), they chug despite the lesser textures. Of course, if you’re a proud Switch owner, you’d be used to it, but considering that games like Smash run way better with more intricate visuals kind of says something about this game. To make up for this, the Monsters have a ton of personality in them, especially with the special moves (which, for some reason, are when the game runs the smoothest). Oh, and the equipment has some of my favorite equipment designs in all of videogames because of how much thought is put into them making them actually LOOK like the monster materials they’re built from. The music is sufficient, but there really isn’t any one song that I would be willing to bop to (Xenoblade has REALLY spoiled me). The overworld has no music, but unfortunately, there really isn’t enough ambience to make an immersive atmosphere. 

JRPGs have at least gotten better at having substantial postgames. After beating Monster Hunter Stories 2, it gets a lot longer… but in a bad way. You unlock the Elder’s Lair, which is a ten-story dungeon where you have to accomplish various tasks in order to advance. At the end is the game’s superboss. The thing is that the prep-work is where it gets obnoxious. High-Rank Monsters spawn in new high rank Dens, marked by red crystals covering the entrance, which gives you the ability to infinitely farm Bottle Caps. Thanks to this, you will be able to purchase unlimited amounts of Stimulants and Nutriments used to min-max stats. Also, High-Rank materials… *sigh* allow you to get better versions of EVERY EQUIPMENT PIECE IN THE GAME. And the best part? They all require Weapon and Armor Spheres, found only through Monstie Expeditions, and rarely in High-Rank areas. I might slowly work toward finishing this monstrosity (haha pun), but I’m not making any promises, especially since this game is no Xenoblade.

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Final Verdict: 8.45/10

Monster Hunter Stories 2 has a lot going for it: great combat, great replayability, an extremely customizable playstyle, and PLENTY to do. However, that’s about it for positives. The story isn’t that epic either. Plus, a lot of dungeons—even story ones—recycle room layouts like nobody’s business. I only recommend it if gaming is your job, otherwise there are plenty of other super-long JRPGs to devote your precious time to.

The Haunted Bookstore: Gateway to the Shallowest Shinto Portrayal I Have Ever Seen

This is another light novel series I really wanted to read. I mean, LOOK at that cover art. Also, the description implies that it’s stuffed full of Shinto folklore, i.e. my kind of jam. For the love of Amaterasu, The Haunted Bookstore: Gateway to a Parallel Universe had better be a banger!

In The Haunted Bookstore, an ordinary woman named Kaori Muramoto lives in an extraordinary place: the spirit world. Despite the title, our titular haunted bookstore is an establishment within said spirit world; it’s not actually a gateway TO it. She lives there with a cranky old oni named Shinoname, and helps all sorts of people. But one day, a weird exorcist boy named Sumei appears, and ends up lodging with them.

The thing that makes this inherently appealing is the commitment to Japanese mythology. If you’re knowledgeable about this stuff, you’ll see some familiar faces. And if you’re an American who’s struggling to find accurate research material for it, then The Haunted Bookstore has you there as well. 

Uuuugh, as much as I wanted to love this, I have to say “that’s about where the positives end”. Being a slice-of-life isekai, everyone and everything is super-grounded, and there’s never any reason to feel tension whatsoever. While this can be done well in certain (rare) cases, The Haunted Bookstore is one of those that “pretends” to have heightened tension with numerous action sequences that just aren’t exciting because, by nature of the subgenre, we KNOW that everything will have to turn out all fluffy in the end. 

The book also does a slice-of-life isekai trope that I hate: arbitrarily trying to wax poetic. One example is a side story where Kaori looks after a pair of cicada spirits who have a similar situation to Hikoboshi and Orihime, but in the form of dying and reincarnating over and over again. It’s supposed to make you cry, but… they just come back, so what’s the point of the feels? The universal theme of the series is a big philosophical question of whether or not humans and yokai can coexist. They make a big deal about it, but you just need to look at real life to know that it’s a ham-fisted thing. In the context of actual Shinto, humans and yokai live together whether we like it or not. It could be brushed off as a creative liberty, but it’s not like yokai have completely cut themselves off from humans in The Haunted Bookstore; in fact, there are plenty that live in the real world just the same. Also, I’m gonna have the gall to criticize a Japanese person for being inaccurate, but… the author categorizes jorogumo as a type of tsukumogami, which I’m pretty darn sure is wrong, since those are limited to household objects, while jorogumo is a spider yokai. 

The writing could also be better. For how enchanting the cover art looks, stuff is described with about as much heart as expected in a standard isekai; i.e. the bare minimum of what you could call a description. It’s a real shame, especially considering that this world is supposed to be the appeal of the whole darn series. 

As usual with me, the characters are what I really can’t stand. They are all boring. While they have some semblance of personality quirks, the subdued nature of the series means that no one can really express themselves in a way that has oomph. Kaori is kind of tomboy-ish, but she’s also super special and entitled for no reason, given her ability to live in the spirit world. Suimei is a garden variety kuudere; by living with Kaori, he’s forced to experience feelings for the first time in his life. Shinoname is a grumpy old man and that’s about it.

The characters from Japanese mythology were also not very engaging. No matter what their personalities are in the actual legends, they are all equally as dull here. Also, there were no kami present whatsoever. I feel like it would’ve mixed things up, but nope.

~~~~~

Verdict: 6.5/10

What a disappointment. I shouldn’t have expected a straight-up masterpiece, but I at least expected something that wasn’t just as mediocre as a standard isekai, especially with the legitimately cool ideas at work here. It’s not the worst thing ever, so I’ll try to keep up with it. But to be honest, there isn’t much appeal with The Haunted Bookstore. At this stage, I wouldn’t even recommend it to a fellow weeb.

The Owl House (Season 1): A Distinctly American Isekai

I had actually started watching The Owl House on a whim around the time the first season came out on Disney+. I was so certain it would be two seasons that I didn’t think I needed to do a season-by-season review. But according to Wikipedia and IMDB, it’s actually going to be two and a half seasons? Well, regardless, the second season has been turning different enough to where I should review The Owl House season-by-season. So yeah, here’s my review of season one!

In The Owl House, a girl named Luz is very eccentric and creatively expresses herself all the time. Of course, we can’t have any of that in America, so her mom decided to ship her off to summer camp to make her more mainstream. Luz instead chases an owl into a suitcase portal, where she ends up in a fantasy realm called the Boiling Isles. With pretty much no hesitation, she decides to live here with a witch named Eda the Owl Lady and a chuunibyou demon named King in the titular Owl House. 

The Owl House is modern, childish, and very one-dimensional. But it’s not just those things; it’s mind-numbingly straightforward. They don’t even try to hide that it’s a pure escapist fantasy, what with the aforementioned summer camp literally being called “Reality Check Summer Camp”, and the first episode showing a prison called the Conformatorium. 

“Well, at least it’s not another Harry Potter clone,” you comment. Unfortunately, that’s not entirely true. The initial interest of having someone learn magic through a wanted criminal like Eda gets brushed aside about two-thirds into the first season. Luz discovers a long lost method to do magic, entirely by happenstance, and ends up enrolled in the local school, Hexside.

And it gets more cliché than that simply by being a children’s show. It goes through a lot of the motions, where a protagonist does something blatantly stupid and learns a lesson at the end. It’s just about as clear-cut as any kids’ show, and as a result, The Owl House ends up reinventing the wheel quite often. There is also zero subtlety, as it practically beats you over the head with teasers of things that will happen.

Fortunately, it more than makes up for spoon-feeding you “American values” with sheer entertainment. The show is whimsical, colorful, and builds on itself just about as organically as any good modern cartoon. And speaking of building, the show does have some decent worldbuilding. The Boiling Isles has a lot of creativity going into it, from some guy’s house being held up by a giant hand to school bells that scream bloody murder. It’s meant to look grotesque and terrifying to try and subvert the idea of it being an escapist fantasy realm, but that ends up falling to the wayside because of how charming the Boiling Isles end up becoming. The vibrant and appealing visuals help tie it all together. 

And speaking of charming, the cast—despite being very cliché—ends up being just that. Let’s start with the worst of the bunch first: the main protagonist, Luz (oh, everyone’s going to hate me for saying that, aren’t they?). She’s your typical isekai protagonist through and through. Luz is reckless, tomboyish, and overly easy to relate to. The show tries to make her not seem like a special snowflake, but based on what I discussed earlier, that doesn’t exactly happen.

Fortunately, everyone else is better. Imagine Grunkle Stan from Gravity Falls but ridiculously sexy and you get Best Mom Eda. She’s just about as snarky as Stan, plus she seriously embodies the American spirit. Her tragic backstory is the driving force of the narrative throughout season one, which involves her sister, Lilith (who is also quite sexy but not as fun). King is an adorable little sociopath who tries every angle to assert dominance over others, and it’s fun to see him have melodramatic speeches just from things like climbing to the top of the local playground.

Luz ends up making a few friends in Hexside. Willow starts off as the “my parents want me to do this even though I’m a lot better at something else” character, but that ends up being resolved in the first episode she’s introduced in, and seems like a relatable conflict created just to hook audiences into liking her (which ends up being such a non-issue to the point where we don’t even get to see her parents). But hey, she’s lovable enough on her own. There’s also Best Boy Augustus, who offers a lot of comic mischief without falling into a rut of the same joke over and over again. My least favorite of the Hexside kids is Amity Blight. She’s basically the tsundere, and that’s about it (and now the entire fandom REALLY hates me). On another note, Hexside’s principle is actually pretty great, but he doesn’t show up often enough.

Of course, I must dedicate an entire paragraph to the best character in the entire show: Hooty. He’s a literal door, and is basically a perfect person. 

~~~~~

Verdict: 8/10

The Owl House is nothing new, but it’s fun, and at least tries harder to be interesting than Amphibia. And from what I’ve seen of season two at this point… yeah, it’s WAY more interesting than Amphibia. I recommend it if you want some Disney magic with a bit of edge.

The Infinity Courts: What If Siri Ran the Afterlife?

I don’t know why I’m still trying to get into YA novels, considering that I tend to not like them. But sometimes, you just have an impulsive, smooth-brain moment. And in this particular impulse, I decided to try Akemi Dawn Bowman’s The Infinity Courts, the first in what is—according to Goodreads—a trilogy. I’ve apparently made a habit of reviewing individual installments of book series as of late, so I guess I’ll continue that pattern again!

In The Infinity Courts, a typical teenage girl named Nami Miyamoto is about to have the night of her life: a graduation party, whereafter she and her crush, Finn, will have their happily ever after. But when her dumb friend makes her buy something spur-of-the-moment, Nami has a true isekai-light-novel experience when she is shot in a convenience store and is awakened in a strange world known as Infinity. Everything here is perfect, which means it’s actually not even remotely perfect. And it doesn’t take long for Infinity’s Residents to start hunting her down.

I suppose that, being at most the one-third point of the bigger story, the following statement would be said too soon. But I’m going to say it anyway: if you’re looking for something that’ll make your brain gears whirl, then The Infinity Courts is not it. The world of Infinity is more-or-less that of The Matrix. Just like in those whacky conspiracy theories, our smartphone A.I.s—with this world’s model being named Ophelia—end up ruling the human race and want to brainwash everyone. Nami joins your typical Resistance group in an effort to take Ophelia down.

However, there is at least a bit more creativity this time around. Infinity has a lot of appealing and surreal setpieces, as implied by the map at the beginning. It helps that we get a good enough description of these setpieces; not too much and not too little. A lot of names are just common nouns with uppercase letters, but it’s not as excessive with that trope as other YA novels.

It also helps that Bowman is a legit good writer. Even though The Infinity Courts is a case of “same sh** different day”, I was thoroughly engaged with the story and wanted to know what happened next. It’s not too pretentious with metaphors, like most YA novels tend to be (even if it asks those philosophical questions a lot).

The cast is also surprisingly likable… for the most part. A lot of the resistance people are decent folks who just really prioritize the Colony above all else. However, Nami—despite being named after One Piece‘s Best Girl—is an incredibly hard sell. Like your typical YA female protagonist, she’s self-deprecating, and doesn’t want to fight the Residents even when shown how they enslave and torture humans. And of course, she has mysterious abilities that no one else has, even if this particular instance kind of makes sense, given her weird sense of sympathy with her smartphone in life.

Gil is the other hard sell. He’s a middle-aged, war torn veteran trapped in a teenager’s body, but some of that teenager-y-ness manifests as well. He’s so hard-headed and angsty, and is also that guy who hates the main protagonist just to be an asshole. The other leading lad is Prince Caelan, one of the four Princes of Infinity. He’s, well, Mr. Perfect, and is—for the time being—the only Prince to get an actual character arc. The main antagonist, Ophelia, is your typical robot overlord; she’s all like “humans are all born racist and violent and evil”, and thinks that trying to remove them from Infinity is an objectively good thing.

~~~~~

Final Verdict: 8.75/10

The Infinity Courts is not original whatsoever, but it reinvents the wheel in a pleasantly surprising way. I’m more than willing to commit to this series, which is saying something considering how I feel about YA novels. I recommend it if you want raw entertainment, but don’t expect your thoughts to be provoked.

Weeb Reads Monthly July 2021

Yen Press just HAS to publish their new light novel volumes at the end of every month, don’t they? This month was particularly bad because several volumes dropped on the day that this would’ve been posted otherwise. Because of that, I had no choice but to post this in the wrong month, making it irrelevant! And guess what: this is probably going to be the case with every single one of these monthly posts forever! Hooray (am I cursed or what?)!

So I’m a Spider, So What?! Volume 12

Light novels and YA novels seem to have something in common, and it’s that you can have a story arc that is—for all intents and purposes—supposed to be action-heavy. And yet, when you actually get to that part, it turns out that there’s next to no action whatsoever. That’s this volume.

It’s at least better than Julius’ volume. However, don’t rejoice in Best Girl White’s return as narrator. You see, her POV is only in the first and last chapter, and the rest are each taken over by a different character. And boy oh boy… I forgot who almost all of them were. The author does include an overly large bio of each person at the start of their chapter, but I still found myself not caring about them (regardless of if I remembered them or not), and it royally killed the pacing. This is the climax of the series, and you waste our time with backstories that don’t contribute anything to the current moment.

Also, it’s not much of a climax since our protagonists are so stupidly powerful. Furthermore, merely remembering what happens in earlier volumes (which the series is now caught up with chronologically) kills any form of, you know, not knowing what’ll happen. It really shows that the weird timeline storytelling was kind of a shallow gimmick.

Verdict: 6.5/10


Combatants Will Be Dispatched! Volume 6

This is a pretty random volume, to be honest. It’s just various shenanigans that don’t seem to have any real connection to each other, from exploring more of the planet to apprehending a weird criminal. As with Konosuba, focus was never meant to be the core source of appeal anyway.

The aforementioned weird criminal, Adelheid, is as bizarro as you can expect. Despite not being one of the high-and-mighty Heroes from the real world, she sure acts like one. In that classic way of subverting “good guy protags”, she causes mayhem and is completely oblivious to the fact that she is doing harm. And, well, that’s about all there is to cover. Shenanigans and over-the-top action are abound as always.

Verdict: 8.5/10


DanMachi Volume 16

It’s been sixteen volumes, and it’s finally time for Syr to have a character arc! It’s been blatantly clear that she had something to do with Freya, given the fact that they both love Bell, and she’s finally going to make her move. In fact, she proposes a bet with Freya to see who can win his heart first at the Harvest Festival. 

Overall, it’s a solid volume. There are a lot of cute interactions between Bell and Syr that have been long overdue. There is also a huge reveal at the end, which is something I saw coming since the beginning of the series yet caught me off guard at the same time. In fact, I’m still not sure of the logistics behind it.

Verdict: 8.5/10


The Executioner and her Way of Life Volume 2

It feels like it’s been forever since the follow-up to the really awesome first volume of this series. I’ve been chomping at the bit to see what Menou plans to do with Akari, as well as what other insanity is going to take place. And, well, it’s not like I save the best volume of the post for last or anything… but I have a feeling that this one’s gonna slap.

The strange duo find themselves in Libelle, which has a nice view of one of the other Four Major Human Errors: Pandemonium. We get a preview of it in the prologue, and it’s more-or-less the setting of Torture Princess scaled down to a small archipelago with a nasty fog covering it. Not a fun place.

Anyway, due to a lack of travel funds (and the author wanting to find an excuse to put out a self-contained conflict given the nature of the light novel medium), Menou has to solve a classic drug trafficking issue. And, well, it’s pretty telegraphed who the culprit is: Manon Libelle, the daughter of the guy in charge of the town. She’s very unrealistically evil for a teenage girl, but that’s just the kind of series Executioner is. 

Also, it looks like we get some context as for Akari’s suspicious behavior at the end of the previous volume. She indeed knows that Menou is trying to kill her, and furthermore, the events of the series as we’re perceiving them aren’t even Akari’s first experience in this world. Time travel also seems to have given her a weird split personality… or something. 

Overall, this is a phenomenal volume, which further cements Executioner as one of my new favorite light novel franchises (for someone who doesn’t particularly like dark stuff, I sure like all the effed up light novels for some reason). To top it off is a crazy climax and some big developments. Next volume when?!

Verdict: 9/10


Conclusion

Boy, this market is so overwhelming. I don’t know how other people can keep up with this stuff when I can barely keep up with the things I’m dead-set on finishing! And now thanks to release timing, I’m probably never going to be able to make these posts in the correct month ever again. Oh well!

The NPCs in This Village Game Sim Must Be Real! Volume 1: A Really NEET Light Novel

Okay, sooooo I kinda said that I wouldn’t be covering light novel debuts for a while. However, at the time, I had completely forgotten that I was looking forward to The NPCs in This Village Sim Game Must be Real! (along with one other series). Look, Japan puts out thousands of these every year; I’m not the only one to completely forget something I knew I wanted. So, after this and that other series, I’m DEFINITELY not covering any light novel debuts for a while. I think?

In The NPCs in This Village Game Sim Game Must be Real!, a NEET named Yoshio receives a strange package, containing a game in its alpha build: The Village of Fate. He must test the game, but the fact that it’s classified is really weird. That, and the fact that it has the most realistic graphics ever despite how well it runs on his older computer. Oh, and the fact that the characters seem all too human. 

Right off the bat, Village Game shows a lot of promise. The author clearly put a lot of thought into the game mechanics, but it’s definitely not something most people would play. Basically, imagine a village sim roguelite, which sounds pretty kickass just from that description. However, there are some things that seem like utter BS, and intentionally so. For starters, Yoshio gets only one run, and the game permanently soft-locks, in addition to the permadeath that can happen to the NPCs. Also, he cannot directly control them. The only way to command them is to write a prophecy as the villagers’ god. And this feature only refreshes once every twenty-four hours of real time. He can accumulate Fate Points (FP) to unlock powerful and necessary upgrades, but the upgrades are expensive, and—here’s the real kicker—the game has micro-transactions. 

This series seems to be setting up a character study that can—hopefully in an intellectual manner—examine people and how easily they can lose their sense of reality to that of a game world. And in addition to that, Yoshio undergoes some real growth that most characters of his ilk do not. Since he’s stuck in the real world, he has to face his insecurities head-on. As questionable as The Village of Fate is, it has compelled him to go outside. He even has to get a job because, as expected in a game with microtransactions, The Village of Fate is pay-to-win. And I don’t even mean that from the standpoint of making a grindy game less grindy; it is simply impossible to gain enough FP to keep up with the crap the game throws at you.

The problem lies within The Village of Fate itself, and I don’t mean how intentionally sadistic its design is. The game’s worldbuilding and denizens are about as bland as any substandard isekai. Our cast of the game is a family of three, whose little daughter has an unhealthy crush on a fourth main character named Gams, a significantly older man. They’re… there. I don’t see how Yoshio got so invested in them outside of how realistic they look in the game. 

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Verdict: 8.9/10

I didn’t expect The NPCs in This Village Sim Game Must Be Real! to be good at all. And yet, it pleasantly surprised me. I highly anticipate how much more advanced the game will get as more stuff happens, and Yoshio’s character arc is very engaging. I recommend it not to isekai fans, but slice-of-life fans, since it’s pretty grounded for a fantasy series.

When Disney Decided to Dig a Little Deeper: Princess and the Frog Retrospective

Well, I kind of cheated with this one. Basically, I got to rewatch Princess and the Frog during a movie under the stars event in Disney and decided to write a retrospective on it, in advance of its twentieth anniversary. However, I got impatient and instead decided to post it now. In any case, this review was written after watching the movie for the first time in over two years, so I should be able to break it down pretty impartially.

In Princess and the Frog, a girl named Tiana dreams of opening a restaurant in New Orleans. But since it’s Disney, her father dies early on and she gets screwed out of a vacant property right when she saves up enough money. What’s worse is that she runs into Prince Naveen (*smack* of Maldonia), a strapping prince who happened to be visiting the States, and the two of them turn into frogs.

Princess and the Frog was the start of a new trope for Disney’s female leads. They would no longer be damsels in distress who were swept away by some hunk. In fact, a lot of these Disney women would start off on bad terms with their husbando-to-be. Princess and the Frog also starts a trend of Disney lessons that are practical to real life, unlike previous ones which were like “If you cry hard enough some magic grandma will come save you.” The movie shows you the line between wants and needs, as well as work and play. I hate saying that something is good solely from being relatable, but Princess and the Frog is really easy to relate to, whether you’re some greedy hoarder, a workaholic, or anything in between. Heck, it’s something I still need to learn while juggling this blog and a full-time I.R.L. job.

But as far as the story itself, Princess and the Frog is about as straightforward as any mainstream Disney flick. The bulk of the movie is Tiana and Naveen goin’ down the bayou to reach Mama Odie, who supposedly has the ability to turn them human again. And of course, when they get to her, she’s all like “stuff Mufasa said probably” and sends them back to New Orleans so Naveen can make out with Tiana’s BFF. As you can expect, she gets the best of both worlds in the end. 

Fortunately, if you like classic Disney, then you’ll find Princess and the Frog to be one of their best. All the personality and Disney magic is still present, even though the behind the scenes for this movie has one of the producers saying “the world had grown too cynical for fairy tales” (which is more true now than ever thanks to social media and, well… last year). It’s lighthearted, funny, emotional, and bursting with color and heart.

The characters are among the most likeable in Disney’s repertoire. Tiana and Naveen aren’t that interesting by themselves, but it’s their relationship that brings out the best of them. They are two extremes; with Tiana being extreme work and Naveen being extreme play. To my knowledge, this is the second time in Disney history with a tsundere Disney Princess (the first being Belle). But unlike Beast, who saves Belle’s life and gives her Stockholm Syndrome as a result, Tiana and Naveen’s values clash in some bizarro way that results in the true wuv that we all care about (and them learning how to properly manage their lives).

Like I said in my Disney rant, people don’t care about the leads as much as the other characters. Louie the crocodile is your typical comic relief character. However, as lovable as he is, he’s not that funny. The most hilarious part about him is the sheer concept of a crocodile who wants to play jazz with the big boys, and the only funny bit is him not knowing “the geography and the topography” of the bayou. Of course, people (and myself) love Raymone to bits and pieces. The interesting part is that he’s one of the few Disney protagonists to die towards the end of the movie, as opposed to the parents who don’t even live for half an hour (such as Tiana’s dad). As desentized to Disney deaths as I am, I admit that seeing him be reincarnated as a star right next to his waifu in the sky is pretty moving.

A sadly unutilized character ends up being Best Girl Lottie. She’s loaded thanks to her father, John Goodman. Being a rich girl, her deep friendship with a low-income girl like Tiana could arguably inspire hope for  kids to this day. Regardless, she’s hilarious in every scene she’s in, even if those are low in number.

The antagonist, Facilier, is—to my knowledge—the last true Disney villain. After him, they would get less and less presence in the movies, and now, they pretty much don’t exist. With that in mind, what a banger to end on! He’s become a modern fan-favorite for a reason, and it’s because he’s constantly oozing charisma. He’s really intimidating for such a skinny guy, and his death is perhaps one of the scariest out of the Disney villains.

Being a Disney Princess movie, Princess and the Frog has a phenomenal soundtrack. I don’t like jazz at all, but I’m always surprised by how many different atmospheres and moods that they can convey with the genre in this movie. Also, Facilier’s number is probably one of the best villain songs in Disney history.

Princess and the Frog hasn’t aged a day, despite its use of traditional hand-drawn graphics. It’s a visually stunning film, with both nostalgia and modern flair. They make New Orleans look just about as fantastical as any Magic Kingdom, that’s for sure. The behind-the-scenes said that they’d occasionally like to return to hand-drawn graphics every now and then, but they still have yet to do it. WHY?!

~~~~~

After All These Years: 9/10

Princess and the Frog is really damn good! There’s nothing else to say besides that. If you like Disney, then you should have no problem with this one.