Why the Cyberpunk Genre is Stale: A Rant

The cyberpunk genre is definitely not as huge as it was in the late Twentieth Century, but it’s still a genre that a lot of people love and think is mindblowing. But as I said in my first impressions of the manga, No Guns Life, I find the genre to be not-so-mindblowing. In fact, it’s second only to romance (ROMANCE!) as my least favorite genre of all time. This rant details why, based on my admittedly small experience with the genre.


The Human Condition, Turns Out, is Pretty Conditional

To begin this passage, I’ll tell you about a memoir I came across, once for no particular reason (as in there’s no particular reason why I came across it, not why I’m telling you about it). I forgot its title, but it was published in the early 2000s, and it was about a deaf person who willingly signed up to have a computer installed that would essentially replace their dysfunctional human ears. According to the book’s description, the person had an existential crisis and began to question whether or not they were human, simply because they were hearing a “digital interpretation of a real sound instead of the real sound” or something. Although I never read it, coming across this book is one thing that made me question the popularity of cyberpunk.

Why would you have an existential crisis over one part of your body being a machine? I’ve seen this trope before. The main character sometimes has a robot arm or something, making them a cyborg, and then they’re all like “I’m not so human anymore.” My grandfather, who I love dearly, got an intramuscular pacemaker implanted in his heart, and it’s been proving to be one of the best health decisions he’s ever made. But by cyberpunk logic, he would no longer be considered my grandfather, let alone a human being, because the organ that gives him life is not entirely “organic”.

Beyond the scope of cybernetic augments, the trope makes cyberpunk extremely pretentious because it’s all under the notion that humans are special. Sure, we’ve evolved abnormally fast and done some crazy things, but that doesn’t make us special. There’s this one episode of the Neil DeGrasse Tyson reboot of Cosmos where he goes down a list of different animals who display traits that are conventionally thought of as distinctively human. It shows that we aren’t that much different from other species. Because of this, the big “What makes us human?” question that often frames the cyberpunk genre seems pretentious to me. And for the record, that’s why I hate the word “human” as an adjective for a well-written character arc.


“Robotic Overlords”

I’ve seen enough cyberpunk to differentiate between cyborgs and androids. While the previous passage mainly focused on cyborgs, this one will focus on androids, and A.I.’s in general. Androids are 100% machines, built from scratch, with the  intention to be sentient. Out of all the cyberpunk tropes, these guys can at least be done in an interesting way, if done well. But of course, I find them to almost never be done well.

Part of it is because it feels like nobody has bothered trying anything new with them in the past forever. While not technically cyberpunk, Isaac Asimov’s I, Robot did something important with the android trope in the Three Laws of Robotics. To sum them up in one sentence, the Three Laws of Robotics are a set of codes that make it so androids cannot harm humans, and also have to protect humans over themselves. The fact that this essentially robs what are technically living, sentient beings of their rights as people does raise some legitimate questions. But sadly, it feels like writers just repeatedly ask this same question over and over again in cyberpunk.

The whole “humans are special” stigma also applies to androids at times. If there’s one that isn’t evil, it usually hates its own existence. They observe humans and are all like “Wow, emotions are beautiful. Why don’t I have those?” They would give anything to be human, but the fact that they even want something means that they kind of already have what they wanted in the first place. The problem is that I’ve never seen any progress with the trope after the character arc of Data from Star Trek: Next Generation.

Like I said before, androids are the smallest problem I have with cyberpunk. But A.I. are worse. Technically, androids are A.I., but I’m kind of referring to sentient computer programs as opposed to humanoid machines. I’ve never seen this character type done in a way that’s interesting. They’re either some Mr. or Ms. Existential Crisis that—like Data—wants to be human, or something that wants to take over the world “for the good of the human race.”

A recent example of me having been disappointed by an A.I. is  a visual novel that I watched YouTuber NintendoCaprisun play a while back: Eliza. Again, I don’t know if it counts as cyberpunk, but I wanna talk about it anyway. Eliza is about the titular A.I. program, programmed to serve as a therapist. This could’ve been interesting, but nope, they cop out big time. Eliza feeds prompts to a human proxy to read aloud to the client as a form of A.I. therapy. I had hope with Eliza in that first client, when it was able to essentially pretend that the human proxy itself was  speaking to the client, when they were actually still reading the prompts. But from there, it goes south. All Eliza can do is provide a preconceived response to every patient, which doesn’t help them, and it concludes by making them load up on prescription drugs. And when you’re able to deviate from the A.I.’s responses at the end of the game—Whaddya ya know?—it low-key instantly helps everyone. Instead of making us consider the possibility that A.I. could be used as a psychiatrist, they do the “normal” thing and make it bad. I want to say that the message of the game is that A.I. technology is at such an infant stage that no one really knows what the future holds. But with the way the game presents itself, and the fact that its main antagonist wants to use Eliza to steal people’s information for his company’s gain—a typical conspiracy theory trope—I’m led to believe that they didn’t have the guts to challenge conventional thinking. The game slanders conspiracy theories left and right in its dialogue, but sadly, doesn’t practice what it preaches.


Don’t Believe Everything You Hear On the Internet

The Eliza part of the rant feeds into this passage. Cyberpunk first came around during a genuinely scary time in U.S. history, and it kind of warranted the social commentaries. But these days, it feels like the basis for cyberpunk is in the toxicity of social media.

You see, the media thrives on attention. And to generate attention, they have to present the news in a way to make people buy it. Sadly, because of how the human mind works, people are more interested in something negative than positive. As a result, the media will present certain bits of information and withhold other bits in such a way to make it seem that the world is ending. Many people know this and try to shrug it off, but there’s a very vocal, vulnerable part of society who will take it to heart, and if you have a social media account, you will be bombarded with this constant cynicism.

Some of these cyberpunk worlds, and dystopian worlds in general, are ruled by censorship and facist governments, and they’re supposed to be an allegory to our own society. And just… no. Ever since the U.S. federal government formed, people  seem to live under the impression that the president can—at any time—just do whatever he wants, without checks and balances. The U.S. Constitution was made specifically so that it doesn’t happen, even if George Washington and Alexander Hamilton both knew that the country’s political climate would go to hell. If I can’t take our actual society seriously, I can’t take a fictitious world based off of it seriously.

Am I wrong about this? I admit that I’m pretty out of the loop with society, and it often feels like I live in a different world. Everyone else seems to legitimately believe that George Orwell’s 1984 is happening right now, even though the book was an allegory to Communism. Also, they act like censorship is a current, prevailing issue in this century that’s rapidly worsening, as if the government can just disappear anyone at anytime, like in that “F.B.I. open up!” meme. I have no idea where people get this impression, and maybe that’s because I’m falling for that very censorship. How about I move on before I continue to counter-argue with my own post?


Oh No, My American Values!

I don’t know how to say this without sounding like a bad person, but I feel like a lot of writers are not willing to explore the less comfortable themes of cyberpunk. It’s not really anyone’s fault; people are raised on whatever cultural values of, well, whatever place they grow up. Cyberpunk is supposed to explore some darker areas, but in my experience, they take anything that an average person would fear, and don’t bother turning that fear into interest.

My biggest example is Arc of a Scythe (assuming it’s a cyberpunk). I covered it in detail once before, but basically, it’s set in a world where immortality is achieved, and specific humans are hired to govern all death in the human population. If it sounds scary to you, then you’re probably an average person. The author does the basic, obvious thing and makes the idea objectively terrible. A system like this could work, given an insane number of background checks, but in the context of the story, it’s the typical “absolute power corrupts absolutely”. No room for interpretation. And why? Because the idea is too uncomfortable. 

This also gets hammy when it comes to messing with individuality, something I’ve learned is highly prioritized, in the U.S. in particular. You know, the opposite of Spock’s famous “the needs of the many outweigh the needs of the few” line. I most often see this tackled with the issue of altering people’s memories. First off, while the idea is scary, how the crap are we supposed to have that technology? The only way we can give someone false memories is to meet an amnesiac and tell them incorrect information about their identity. I sincerely doubt it’s possible to use technology to inject someone’s brain with an entire prefabricated lifetime. The other application is making an A.I. and giving it a real human’s memories. While that is also scary, my argument is: what’s the practicality of doing that?! That’s just a critical system error waiting to happen, and with how expensive they are, you don’t want to do that. Regardless of how this trope is handled, individuality is pushed to the Nth degree. It’s annoying, especially given COVID, where that individuality made people not willing to follow protocols for the sake of national health.

A great example of this tired trope being subverted is Ghost in the Shell, which I can at least admit is one of the better cyberpunks out there. SPOILERS for the ending: Kusanagi willingly fuses with another cyborg, and it’s painted as a good thing. What an outlandish turn of events, and all it took was coming from a country that’s not as uppity about the self as the U.S. of A!

One final thing I need to mention, which happens to be short enough to not get its own section, is that I have autism. As a result of living in society as someone with autism, I’ve had to study my own mind in order to combat my many anxieties; something I’m still doing to this day. So when the blurb says “This made me really look at the world and myself differently”, they probably mean that, since it actually WOULD be their introduction to such deep thoughts. My lack of interest in cyberpunk themes can easily be chalked up to the fact that I’ve already done the deep thinking that the genre is supposed to make you do for the first time.


A Silver Lining

Not to toot my own horn, but I’m nowhere near as conditional as a lot of other people on the Internet. I’ve seen so many comments from people who act like it’s written in stone that “generic protagonists” or “simplistic narratives” are objectively bad. Despite how much I rag on romance and slice-of-life, I enjoy some very specific ones. And I think the same for cyberpunk as well. The aforementioned Ghost in the Shell is one example. Furthermore, despite everything I’ve said, they still have some good entertainment value from their visually appealing settings (almost all of which look vaguely like Tokyo, which is a bonus for me), sexy sci-fi outfits, high-octane action, electronic soundtracks that pack ambience as well as adrenaline.

I might have ended up ranting about science fiction as a whole and not just cyberpunk (which is ironic because I had a separate rant about that). In any case, cyberpunk really isn’t as stale as I claimed in the post title. Like every other genre, 90% of it is crap. While it still bothers me that people actually think that this media rooted in archaic Red Scare thinking has any kind of accurate representation of our future, the genre is at least more respectable than romance.


Postscript

Look, full transparency here. This whole post was me trying to make a Hail Mary pass at disputing the common consensus that stuff like 1984 are accurate to our current society. Honestly, given my anxieties, I am actually all too willing to take cyberpunk worlds as accurate portrayals of our future. I mean, how many U.S. election results have been falsified? That, in addition to COVID data, including the stats on the CDC’s own website? I’ve also seen, in limited capacity, the notion that hackers are developing A.I. to pose as world leaders. Also, I don’t think I’m alone when it comes to feeling that crushing pressure to consume the same predetermined set of media, lest I be cast off from the human race.

But at the same time, what if it’s not society at all, and cyberpunk is just as BS as I made it out to be. Recently, I’ve had to dive into my own mind, and learn how human insecurities work. Our anxieties are not directly caused by society, but by how we respond, emotionally, to the stimulus from society. Basically, what if—in the same way that the media uses topics like illegal immigrants and minorities (which have real issues) as scapegoats for America’s problems—we use allegedly corrupt governments and censorship as scapegoats for our own individual problems? In that case, cyberpunk is just a shallow method to reaffirm those beliefs.

Look, I know America is not perfect; it never was. But at the same time, the Founding Fathers were idiots for making the American Dream something as impossible as a perfect nation. Sorry for rambling… Basically, cyberpunk can be a great subgenre, I just try to take it with a grain of salt.

Some Old-School Prog for a New Year: Silver Lake by Esa Holopainen — Self-Titled Album Review

Part of being neck-deep in the metal hole is an obligation to look into new artists as they appear. Well, in this particular case, I wouldn’t call Esa Holopainen a new artist, but this solo project of his, Silver Lake by Esa Holopainen, is new. Plus, it’s my first time ever hearing of Holopainen himself, so he’s new from my perspective. Anyway, I think I’ve said a number of times that most dedicated metal bloggers only cover the extreme, underground stuff (and the rare time I’ve delved into those subgenres, it’s with bands that they DON’T cover). So yeah, I wouldn’t be surprised if the amount of reviews of Silver Lake’s self-titled debut album can be counted on one hand.

According to the Internets, Esa Holopainen is the guitarist of Finnish prog-metal band Amorphis… which have been around about as long as Dream Theater. Cool. Well, I only JUST caught up with Dream Theater, so… Sorry, I’m sure Amorphis is great, but my hands are tied by the march of time. Anyway, I don’t know much about this Silver Lake project other than that Holopainen, well, decided to do it. An interview with him I read on Nuclear Blast Records’ website said that this side project of his might be a one-and-done deal, although he has also considered following it up. Well, if it is a standalone album, then that saves me time in the long run!

The artwork doesn’t look too impressive at first; after all, it’s just a posterized photo of—surprise, surprise—a silver lake, with the project’s name smack dab in the middle like a perfect Pokémon Snap picture. But for some reason, I dunno… something spoke to me about it. It’s very much in the spirit of old-school prog, and that choice of font style for the name is beautiful. Props to whoever designed that.

Silver Lake starts with a three-minute acoustic intro track. Yep, that’s prog alright! It’s melancholy, and weirdly beautiful, a perfect lead-in to an equally melancholy song called ‘Sentiment’. Well… that’s more-or-less how the whole album goes. Overall, it’s a very strange record.

I know it sounds like hyperbole to say that “every song on an album is different”; even I’m willing to admit that a lot of my favorite bands merely expand on an established formula as opposed to breaking it completely. Silver Lake, however, really makes every song stand out. There’s the aforementioned acoustic track, along with whimsical yet epic ballads (such as the MV embedded below), a track that’s just powerful riffs playing over some guy narrating, and even a track with death growling. 

What helps is the wealth of vocalists who perform in this album. I have no idea who any of them are, but they all end up being more than talented enough for Silver Lake. The lyrics, however, I cannot decipher to save my life. In fact, I don’t even know if this is actually a concept album or not. 

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Final Verdict: 8.85/10

The only real flaw with Silver Lake by Esa Holopainen is the possibility that this really is a one-off project. While not album of the year to me, this is a hidden gem that gives classic prog that modern pizzaz. I recommend it if you’re someone with super eclectic taste.

The Emerald City of Oz: Somehow, a Volume with a Literal War in it Has Next to NO Action

L. Frank Baum’s Oz books had been steadily getting better, up until the fifth book, The Road to Oz. I really hope that it was just a fluke. Well, the only way to figure out if the series is getting better or worse is to continue it! Let’s jump into book six: The Emerald City of Oz.

In this installment, Dorothy’s aunt and uncle are S.O.L. And while a good therapist would tell you not to run away from your problems, Dorothy suggests to do just that! She has Ozma invite them to live in Oz forever. And what a time to move in, as the Nome King is planning to invade.

Up to this point, the government of the Emerald City has been well-established. However, when Baum gave us the recap of how it worked, I realized another prophecy of Baum’s. But this one, er… Well, to sum up, everyone has equal money in the Emerald City. Oz is a Communist kingdom. Aaaaah, American culture, you never cease to baffle me.

Anyway, the basic structure of this volume alternates POVs, from Dorothy showing her relatives around Oz, while the Nome King’s general recruits followers for his cause. I initially looked forward to this, because I thought, “Hey, we can reintroduce some of the minor antagonists from earlier in the series! Continuity!” However, I was once again an ignoramus for having hope in Baum. Instead of doing that, we are suddenly introduced to a number of one-dimensionally evil races, one of which is a literal race of furries (different from the ones in The Road to Oz). 

Not only are there new bad guys in this volume, but there are also brand new denizens of Oz. Classic Baum, constantly adding new things instead of expanding upon existing things. Because it’s whacky! The new races are as imaginative as usual, such as a race of people made out of puzzle pieces. There’s also a race of paper people, all created by a single girl—once again, Baum unwittingly stuffs sacrilege into kids’ brains. At least he has balls. 

But no matter how creative Baum gets, it seems I just cannot get immersed in this world. Everything in it is just distributed, and doesn’t feel… like anything. People still love this series so much? How? I can only see this being good at the time, before Tolkein raised the bar (a bar that is definitely not met even these days). It takes so much more than ideas to have good worldbuilding, and I expected more out of such a beloved series. I guess that’s one thing that it has in common with most modern stuff (Oooooh snap).

Honestly, I have nothing else to say. The climax is boring and rushed, possibly shoehorning in a new plot device that I’m supposed to have believed was in the Emerald City from the very beginning (I say “possibly” because it could’ve been mentioned and I forgot because I was bored). Oz researcher Peter Glassman, once again, acts as if this is the greatest thing since sliced bread. But this time, his reasoning seems to entirely rest on the fact that Emerald City has alternating POVs. This is what I hate about classic literature as a whole. People just laud them for being the first at doing something, as if that makes it better than any later stuff that does the same thing better. By comparison, I can at least say that Dracula is one of the best vampire stories ever. It was a no-nonsense thriller, where the vampires were real monsters that didn’t glow with shoujo sparkles. Oz is not Dracula.

It’s not all bad, though. There were a couple of interesting bits that I feel like should be brought up. First off, there is a place (I forgot what location was called), where its people had anxiety attacks over literally every possible negative eventually, even the super improbable ones. Baum, arguably, predicted the slowly deteriorating mental health of America. It’s exaggerated, but I actually related to these people, since I’m living in a world where the media will make everything out to be the end of days. There is also another case of Glinda the Good being not-so-good. They meet these rabbits who have been forcibly evolved to a civilized state completely against their will, and only because Glinda felt like it. That final book looms ever ominously before me, man.

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Final Verdict: 6.7/10

Emerald City of Oz gets a slightly higher rating since it has some of the more inventive ideas (even if they are superficial). Overall, this book sucks. I would be glad to be finished with it, as it was meant to be the final Oz book. However, we are not even halfway. I’m suddenly Han Solo, because I have a bad feeling about this.

Two First Impressions of Two Psychological Manga

I initially come off as someone who only likes happy, fluffy stuff. And while that is generally what I gravitate toward, I do get that variety is the spice of life. I love a good, dark drama; the problem is that there aren’t a lot that satisfy both conditions. But for some reason, I’ve found manga to be my most enjoyed medium when it comes to enjoying the darker facets of the human psyche. And to show how insane some manga can get, here are two examples. Note that neither of these appear on BookWalker’s search suggestions, meaning only one thing: THEY ARE NOT FOR YOUNG’UNS. For fairness sake, both reviews are based on the respective mangas’ first two volumes. 


Back When You Called Us Devils

In this messed up manga, you have the most generic-looking kid imaginable: Yusuke Saito. Apparently, looks are deceiving. He’s been coming down with amnesia, but it isn’t long before some people show up who claim that he was a very, VERY horrible person in his past. 

And I mean horrible. Basically, the most messed up things you can think of, Yusuke allegedly did. I don’t even want to write the words for them, so here’s a basic TL;DR of his crimes: Goblin Slayer Episode 1. No, that’s not hyperbole. I have a good enough grasp of reality and fiction to not get messed up by it, but that doesn’t mean it won’t mess you up.

The main conflict is to get Yusuke to remember everything he did. Fortunately, helping him is his childhood friend who also happens to be one of his alleged victims: Aizawa Yojiro. Since Aizawa actually knows Yusuke, the process is simple: go to the places relevant to his past and jog his memory in said places. The story is fun (albeit a bit messed up), and I’m curious to see where it goes.

The hardest sell of Back When You Called Us Devils is no doubt the characters. If you couldn’t tell, everyone is basically evil. It doesn’t take long for you to find out that Yusuke is indeed what his victims claim him to be, but it feels very unrealistic for a kid to just be like that without the full story. Aizawa is Mr. Ends-Justify-the-Means, and does not hesitate to commit equally bad crimes if he darn well feels like it. Even Yusuke’s favorite victim, Akari Ichinose—whom he supposedly murdered (they have yet to show her dead body, which is a classic trope in pretty much all media)—is pretty messed up as well. She had some bizarre relationship with him where she lets him do whatever he wants to her and hopes it breaks him somehow? It’s something I can’t really describe, honestly; you’ll have to read the manga to find out!

The art is what it should be for this type of manga. It has a sketchy style, and the character design gives me a very 1990s manga vibe for some reason. Thankfully, a lot of the expressions are relatively subdued; a very rare design choice in this medium. Overall, it looks great.

Current Verdict: 8.5/10


My Dearest Self With Malice Aforethought

This manga ended up being, by sheer coincidence, similar to Back When You Called Us Devils; the main protagonist, Eiji Urashima, is also haunted by a dark past that’s about to bite him in the butt. But unlike the other guy, the reason is pretty well-known: he’s the son of LL, a serial killer. Eiji has been able to live a normal life, but he suddenly starts experiencing time-skips. The reason for this is B1, a split personality that seems to be more-or-less following in his father’s footsteps. Eiji now must find the truth behind, well, himself.

Dearest Self ends up, arguably, being more suspenseful than the other manga. Back When You Called Us Devils is built entirely around the anticipation of learning Yusuke’s past, the suspense being in us not knowing information. Here, however, we are fed new information relatively quickly. After all, we’re seeing the consequences of B1’s actions in real time. And every time we’re given that new information, it has the same “Oh crap” feeling that makes suspense good. There’s also a lot more action to boot.

The characters are, sadly, not too spectacular. Eiji is your typical thriller protagonist, where he starts off as super timid, but ends up becoming more and more like B1 as he’s forced to do uncouth things in order to find the truth. The most likeable character is this one loli whose name I actually forgot… oops. Basically, she’s that weird girl who’s super big-brain and knows how to do a lot of unconventional stuff that just so happens to be helpful in plot progression.

The art, for the most part, is much more modern than Back When You Called Us Devils. The eyes are very detailed, and there are a lot more instances of crosshatching and distortion effects. The faces are a bit more exaggerated, however.

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Current Verdict: 8.65/10


Conclusion

These were both very fun, and dark manga that will probably never get anime adaptations. Of course, Naoki Urasawa can eat these for breakfast. But at the very least, these will do fine to tide you over if you’re waiting on more Asadora! to release. In fact, that’s basically why I decided to read these in the first place. Since both are finished in Japan, I should be able to put out full reviews of them sometime next year!

The Last Fallen Star: My First Ever Impression of Korean Culture

As someone who’s been alive within the last ten years, I have borne witness to the sudden rise of South Korea’s influence on the world’s entertainment industry. And considering I’ve been into Japanese culture for a long time, I’ve basically been jealous of Korea to this day. Anime have been out internationally for decades, and only a handful of them are accepted by your garden variety “all-American”. In my experience, it feels like Japan has only gotten more disdain as facets of their culture continue to come into the fold. And yet, all it took was ‘Oppa Gangnam Style’ for South Korea to be welcomed with open arms. Nowadays, manhwa and webtoons seem to be eclipsing Japan’s manga industry, and BTS the biggest active music group in the world, with their other K-Pop compatriots not far behind. Eventually, I just lost it, and absolutely HAD to know if I was missing something. And my voyage into Korean culture begins with Graci Kim’s novel, The Last Fallen Star, one of two Korean I.P.s from Rick Riordan Presents.

In The Last Fallen Star, you have your usual secret coven of witches. I’ll give you three guesses as to what the main protagonist, Riley Oh’s, problem is. …Did you guess that she has no magic? Yep, that’s exactly the case. The other old beans in the clan try to act like they don’t think she’s just baggage, but it’s not a particularly good facade. So, what does Riley do? She and her sister, Hattie, perform an illegal spell that has a chance to give Riley temporary powers. I’ll give you three guesses as to what results.

If you guessed that it goes horribly wrong, then that would be correct, but also an understatement. In fact, Riley’s parents end up in a position where they decide if they or Riley get permanently ejected out of the clan. Riley decides for them, and boots herself out, afterwhich the sisters perform ANOTHER illegal ritual that puts Hattie’s life at stake. Of course, the solution is for Riley, and her friend Emmet, to find a MacGuffin. Why wouldn’t it be?

Positives first. The story, unlike other Presents books, doesn’t waste time. The premise being entirely centered around MacGuffin-finding screams padding, but it’s actually relevant to a much bigger plot. It’s much more dialogue-driven than other Presents books, but not having random Korean monsters attack just for the sake of action is another plus for the pacing.

Sadly, that’s about where the positives end. The Korean-mythology-based worldbuilding is pretty typical. It’s your garden variety urban fantasy, with the different portals to witch-land in the middle of unassuming public areas, various rituals, and really dense-headed coven bigwigs. The specific legends used in the story, such as Korea’s creation legend, are… alright, I guess. Even taking my Shinto bias in mind, it’s your usual “the world is created perfectly and then someone does something stupid.”

The cast also leaves something to be desired (big surprise coming from me). Riley, being adopted, magicless, and wanting to be included in social circles, ticks all the boxes on the “relatable” checklist. I also dislike her for using the word “amazeballs”. The male lead, Emmet, is your typical best friend, and his arc revolves entirely around his response to the inevitable big plot twist reveal. We don’t get to see many gods—in fact, we only see one—and she is not as memorable as she could’ve been.

The only other issue I have is with the climax. It’s a good climax from a sheer entertainment standpoint, but I feel like some stuff happened solely for shock value. Also, the final twist feels like Kim trying to make readers feel that participation-trophy-specialness, which—according to Mark Manson’s The Subtle Art of Not Giving a F*ck—leads to mental health disorders.

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Final Verdict: 8/10

The Last Fallen Star is the second best Rick Riordan Presents book I have read thus far, which is not saying much considering that I don’t like most of them. And even then, I still didn’t love it like I do that one series I will be covering at some point. I’m willing to finish this series, but I don’t think I’m going to learn why people like this particular brand of mythology.

Take a Drink Every Time I Compare This Band to Sojourner: Stormruler — Under the Burning Eclipse Album Review

I have a story about the subgenres of black and death metal. To sum up, I tried Behemoth (who are both subgenres at once), who—hot take—I didn’t enjoy. But then, I found out that Christopher Bowes’ new band Wizardthrone would be a death metal band, and I would be inspired to try some black metal to get myself wanting to try Wizardthrone. I tried Sojourner before this band, and I actually really liked it. Unfortunately, they were bizarrely soothing, and not a good gateway to the super extreme stuff. Meanwhile, I had some interest in the brand new black metal band, Stormruler, most of which is the fact that they’re signed to Napalm Records, who have a great taste in bands. So yeah, if you’re reading this review of Under the Burning Eclipse, then that means I at least liked Stormruler enough. 

The hardest part of reviewing these bands is knowing enough about them to even post an overview of who they are! I’m starting to consistently listen to bands that don’t have Wikipedia pages. Thank Facebook (even if their page is unverified)! Stormruler consists of Jesse Schobel and Jason Asberry, straight from the U.S. of A. They’ve been in so many bands before Stormuler, that you can literally say that the lineup features members from three or more bands; more than the amount of members! 

Most black metal album covers look so intentionally fuzzy that I can barely define what’s on them. Sojourner subverts that trope, but Stormruler is more keeping in tradition. Fortunately, it’s not to the point that I can’t identify the artwork, and Under the Burning Eclipse has some great artwork. Simply put, it’s a badass knight on a… lizard? Horse? Lizard-horse? Well, whatever it is, it’s cool looking.

Upon starting the album, it is readily apparent that Stormruler and Sojourner are absolutely nothing alike. That does mean, however, that Stormruler is—at the very least—the band I needed to train me for Wizardthrone. They’re faster and do not incorporate clean vocals nor woodwind instruments like Sojourner does. But then comes the million dollar question: who is more accurate to black metal? The Wikipedia page for the subgenre mentions fast tempos and atmospheres, but Stormuler and Sojourner only check out for the former and latter respectively. Subgenres, man. SUBGENRES.

Rant aside, Under the Burning Eclipse is… a record? I figured that black metal is supposed to have intentionally bad sound mixing, but this has REALLY bad sound mixing. It’s almost impossible to hear the vocalist at all, let alone what he’s saying. Even Sojourner’s records are crisp and clear by comparison. 

And you know what, sorry to say this but, it’s almost good that you can hardly hear this guy. Whether it’s Schobel or Asberry doing it… I just… look, he’s not very good. I get that it takes talent to be able to dedicate yourself to growling (or screeching as it seems here), but—I sound like a broken record here—he’s not that good at it compared to other growlers I’ve heard. Based on the lyrics listed, some of the stuff he says doesn’t seem to match at all. Apparently, all vowels are the “AH” sound, and whether or not some syllables even need pronouncing seems to be a case-by-case basis. Is this normal for black metal? Sojourner’s Emilio Crespo doesn’t sound like this, and he sings the same style. Furthermore, guys like Gg6 and Mark Jansen from Amaranthe and Epica respectively sound perfectly fluent.

I sound like I’m complaining a lot, but Stormruler did end up growing on me. The songs are wild but not to the point where it’s straight-up death metal. The lyrics are also themed after fantasy and mythology, as opposed to your usual themes of violence and Satan. They also have a plethora of atmospheric interlude tracks to break up the action and make the album stand out. But to add one more complaint—which might just be something in character with the subgenre—the beginning of every song feels exactly the same, with the same fast drum beat and the “dudololololola-dudolololola” sound of the guitar. Wait, why did I bother trying to write onomatopoeia for the guitar if I was going to put the MV in the post anyway?

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Final Verdict: 8/10

Under the Burning Eclipse is a good album, but it’s not the most promising debut compared to others I’ve heard. Most black metal fans would probably tell me to try older black metal bands instead of one of the newest, but to clarify, I avoid the older black metal bands specifically because I figure that newer bands would’ve worked out the kinks by now. Plus, Stormruler is signed to Napalm Records, who are pretty close to my wavelength, meaning that I had a better chance of liking them than any of the “classics”. As far as recommendations go, I have no idea if a black metal fan would like Under the Burning Eclipse because I have nothing to compare it to. But if you’re thinking of getting into black metal for the first time—sorry, but—I recommend Sojourner over this (at least for the time being).

Miitopia (Switch): Your Most Insane Fanfic Come to Life

If you’re reading this, then I’m a time masochist. When you’re working a full-time job along with running a blog, you don’t exactly have much time left. All of the precious recreational time I have is spent working on the blog. Every single piece of media I select must now serve some purpose for it. It’s hard. I’ve had to veto a lot of stuff. There are a lot of videogames that I’ve been juggling, and instead of playing them based on mood, I play them based on a number of factors too convoluted to go into right now. But a wrench was thrown in when Nintendo re-released the insane 3DS RPG, Miitopia, on Switch, with an improved character creator and FREAKING HORSES. I loved the crap out of the old one, but I was hesitant to play this new one ONLY because I never had raw desire take hold. So of course, this post (with an overly long preamble) is my only justification for playing Miitopia AGAIN. On Switch.

In Miitopia, the Dark Lord steals the faces from everyone in the titular kingdom of Miis. You, along with a vast number of intrepid heroes, set forth to whoop his butt and get everyone’s faces back. 

If you know RPG basics, then you know that this game has a simple and predictable plot. But unlike most RPGs, which pretend to be something they’re not, Miitopia spoofs them up. It is chock full of hilarious, tongue-and-cheek dialogue. The charm oozes out of every pixel, and we’ll get to more on that when we cover some of the gameplay elements.

I’d normally discuss the cast of the story here. However, every copy of Miitopia is kind of like a snowflake; no two are alike. This is because of the game’s main selling point: the Miis themselves. The identity of literally every character is decided by you. They can be your closest friends, or—if you’re like me and have no friends—fictional characters. You can be a light novel protagonist and insert yourself into the story, fighting alongside your favorite waifus. You can ship Arin and Dan from Game Grumps, or ship either of them with Markiplier and PewDeePie. You can even dictate the villain; take out your hatred on your most hated person by making them the Dark Lord. Hate mainstream culture? Then make the Dark Lord Billie Eilish. You also get other allies, like the Great Sage and the three Fairy Sisters. Just keep in mind that—SPOILER ALERT even though it’s a common RPG trope—whoever your Great Sage is will end up being the true final boss. If you didn’t have online in the original, you’d be given some lousy presets for non-plot-relevant characters. But in this version, you can freely dictate their identities as well, but you’d have to take the time to make them from scratch (or, you know, have an online subscription). Although the game doesn’t tell you this, you can preemptively add Miis—complete with makeup and wigs—from the Mii Characters database on the title screen. Use this if you have a plan on who to include in the story. Oh, and when it comes to your party members, you can change their in-battle phrases. 

For some reason, however, it doesn’t quite work in the Traveler’s Hub area. Every visit spawns a random, non-plot-relevant set of NPCs, and ideally, these would pull from Miitopia’s save data just like anyone else.  You can still go into the record menu and change that, but you’d have to do it every time the area reshuffles, and it kind of gets annoying. I’ve noticed that it has higher odds of pulling from the data if you have more characters with no assigned roles already made, but if that was the case, you’d have to make a LOT of Miis for it to pull from there every time.

Regardless, improvements to Miitopia’s customization mechanic are, well, massive. The Mii making system seems pretty normal at first. But when you go to the Mii Characters tab on the title screen, you can add makeup and wigs. With these, the sky’s the limit. You can make an anime character, and have it be accurate for once. Just a couple things to keep in mind. First of all, the sky isn’t quite the limit. For instance, there are no pompadours, nor any hairdos that defy gravity. More importantly, the quiz NPC doesn’t take makeup or wigs into account during the minigames. This means if you have an advanced character, like Darth Vader or something, it’s going to be tough to recognize him.

The icing on the cake is the amount of personality that oozes out of Miitopia. There are so many little charming details that make it hilarious and fun. One example is this derpy tuba-like jingle for literally EVERY new character as they show up. When the Dark Lord first appears, you hear this ominous choir, abruptly cut off by that sound, causing intentional tonal whiplash. Beyond that, there are too many examples to list, like the occasional Psycho bit after character interactions or the fact that every ability has this fancy, anime-like cinematic for it when it’s used for the first time.

The personality is also present in the game’s visual and audio presentation. Miitopia has a quirky and cartoony vibe, which is basic yet appealing. The Switch’s superior power adds lighting effects that help give it a more whimsical vibe. The soundtrack is also surprisingly fantastic. The battle theme and the titlescreen music are unique to each area in the game, and the boss track is a real bop that still lives in my head rent-free.

Although combat would be an afterthought in a game like this, Miitopia manages to have legitimately fun combat. The battles are your basic JRPG turn-based formula, but there are a number of factors to add spice (and chaos) to this formula. First off, you get to choose everyone’s personality quirk. They all have advantages and disadvantages, that range from free evades to refusing a much-needed heal. They trigger randomly, and as a result, a lot of battles end up being luck-based to an extent. The game is balanced enough around this fact… well… to a point (we’ll discuss that later).

A much more important factor is Affinity. Characters can build relationships through various, self-explanatory methods, from battle, to being roomies at the inn, as well as other means. Levelling Affinities up can cause some powerful effects to happen, some of which can turn the tide of battle in your favor. Of course, these are also luck-based, but they feel awesome when they happen. However, random events, as well as certain moves and personality traits, can cause a rift in two characters’ relationship. When this happens, you need to keep them together until they make up, or use the Popstar’s insanely powerful skill that instantly resolves their argument (this doesn’t work if the Popstar is involved in said rift; something that happened to me way too often in my playthrough).

Exploration in Miitopia is divided into automated traveling courses. If a path splits off, you get to dictate where they go, and you’ll need to take EVERY PATH if you want to get everything. It can get repetitive, but using the ZR button speeds up gameplay and saves BUTTLOADS of time. It even works in cutscenes! Random events occur, from stumbling upon loot to characters suddenly being fed up with each other. It’s generally rare for these events to lead to an unfair game over, but it can happen in VERY specific circumstances.

In between each course, the party rests up at the Inn. Unlike most JRPGs, this is where the action occurs. Here, you arrange characters’ living spaces so that they can bond with one another. While in the Inn, you can feed characters food obtained throughout the adventure to permanently increase their stats. They have very random tastes, and more often than not, they will hate the food most tailored to their build. You can also gamble any Arcade Tickets found from adventuring to get money or items. I always did the latter, since you will always get something from the item roulette. These range from a random equippable item, to rare food, to a boost of XP or Affinity between two people. Spending money is another mechanic based on luck. You need to see if a character wants something, and give them the money to grab it. Equipment for characters come in tiers, which means that if a chest contains equipment, it will always be the next step up from whatever you have. Oh, and keep in mind that characters will sometimes fail to buy the equipment that you loaned them the cash to buy. New to the Switch version are Outings. These are fun little events that give sizeable Affinity boosts and are quite charming as well as varied. Also new to the Switch version is the Horse. This adorable, customizable companion is basically a fifth party member. By raising Affinity between your Horse and other characters, you can trigger new, unique assists in battle. These are insanely helpful! One of them is basically an ultimate move. It requires all MP, and has a unique effect depending on the class of whoever uses it. However, there’s one unwritten nuance that I learned the hard way: the horse will only assist as long as a character is in the stable with it, regardless of Affinity and if it accompanies you to battle.

Well, I ended up deviating from battle for a while. Anyway, though the amount of luck in this game appears daunting, Miitopia does allow some divine intervention. Sprinkles can be used to restore HP, MP, to revive a party member, and more. Your carrying capacity with these Sprinkles increases as you defeat enemies, but keep in mind that they don’t refill until after a course is done. There is also the Safe Spot, where one character can use their turn to rest and heal a percentage of HP and MP as well as cure any debuffs. Of course, this puts your party at three, so careful planning is needed.

I talked about pretty much every element in battle before the bread and butter of RPGs: classes! You can assign a class to each new party member, and after a certain point in the story, can freely change said class. They range from your usual Mage and Cleric, to the unusual Popstar, Chef, Cat, Flower, etc. For the most part, they all have good enough strengths to win no matter what. The exception is the Tank. I don’t mean the high-aggro defensive class; I mean a literal Tank. This class has high defense and high damage, but most of the latter are used at the detriment of the Tank’s Affinity. Its low base MP doesn’t help either. 

In terms of difficulty, Miitopia is surprisingly balanced. Like with any JRPG, you’ll be pretty frail at the beginning, but be relatively okay at taking control as the game goes on. Bosses, and this one type of enemy with an insta-kill attack, are pretty much the only real challenges in the main story. Unfortunately, Miitopia is one of those annoying games where three party members are A.I. despite the fact that this is a turn-based RPG and that A.I. shouldn’t be necessary. They don’t spam useless moves like Marin Karin, at least. In fact, the A.I. is pretty good at making choices that a real gamer would make. Unfortunately, the A.I. fails to take turn order into account, and will use HP Bananas even if a healer was going to go immediately after them.

The real difficulty is in the post-game. In addition to new and tougher quests, the post-game unlocks three secret areas, two of which have the secret Vampire and Elf classes (for all I know, there could be a third one because I still have yet to do everything in this game). I usually like to make new party members dedicated to these, but keep in mind that they’ll have a whole game’s worth of Affinity, equipment buying, and permanent stat building to catch up to!

The third and most involved post-game area is a massive city, split into EIGHT sectors, teeming with the most powerful mobs in the game. Each sector has a stronger version of a previous boss, all of which HURT. This place sucks, and is probably the one place where Miitopia’s chaoticness loses its novelty. It’s hard enough on its own, but when you have to worry about relationships failing, or a Stubborn character refusing to be healed, it becomes beyond irritating. And don’t get me started on the U.F.O. enemies! They can use an attack that steals all of a character’s HP Bananas, which cannot be evaded no matter what. You also don’t get the Bananas back when defeating them. This causes your coffers to be sucked DRY,  to the point where you can’t organically regain them within the game’s parameters as long as you proceed through that area; you actually need to grind for them. I can’t even imagine how it feels when you get to the end of the boss rush tower, just for a few, RNG-based boo-boos to kick in and cost the whole run. And according to the Medal list, there’s a second tower that I actually have never seen before. Who knows what that could be!

The post-game has one more nice unlock: the villa. With this, you can house a massive number of party members all at once, and freely create new ones. This helps alleviate the issue of there being more classes than party members in the main story. Unfortunately, the inn capacity doesn’t account for the addition of the horse stable, meaning that one person will always be alone if you want to build Affinity with the horse.

Oh, and one warning for true completionists: the Medals. These are in-game achievements, and the Traveler’s Hub guy tracks your progress with them. Getting all of these requires getting every class to the max level of fifty, maxing out Affinities, getting all of the different equipment items for every class, and more. This is where grinding becomes a must, and that kind of sucks. But to be honest, you’ll probably need to do it anyway to take on the aforementioned boss rush. I have never completed Miitopia, but I might make an attempt if I ever feel the need to veg out with something mindless. But if you undertake this task, do it with some music or Twitch streams in the background.

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Final Verdict: 8.75/10

An already great game is better than ever on the Switch! Miitopia is a quirky, fun adventure, perfect for relieving stress (as long as you don’t try the really BS stuff). I recommend it to anyone who just wants to be happy.

Villainess Reloaded Didn’t Blow ME Away, That’s for Sure!

Perhaps my least favorite subgenre of light novels—even more than the notorious isekai—is probably whatever you call “the main protagonist is suddenly inside a visual novel for no reason”. Events tend to happen exactly like in the game, so the main character ends up being more overpowered than any isekai protag simply by knowing the future and avoiding all the problems that they already knew about. More importantly, their appeal lies in a very neurotypical fascination with realistic human relationships, as well as for you to be easily invested in whether or not two fictional characters do it. I hated pretty much every single one of these I’ve ever tried to read… but one title by the author of Her Majesty’s Swarm, which I’m assuming got axed or J Novel-Club lost the licensing or something, caught my eye: Villainess Reloaded! Blowing Away Bad Ends with Modern Weapons.

In Villainess Reloaded!, a college student whose name is never mentioned is reborn in an otome name as its main antagonist: Astrid Sophia von Oldernberg. Despite having been forced to play it by a friend, she nonetheless got every ending, and knows that Astrid is fated to die. As such, she plans to use her military knowledge to create this game world’s equivalent to modern weapons.

The appeal of this is seeing a loli unloading an AK-47 on people with no remorse. Coming from the author of Her Majesty’s Swarm, this is no real surprise. Even at age four in the game, she wastes no time learning magic and producing her own guns. At age four. Here’s the thing, though; since guns weren’t invented yet, there are no gun laws in this game world! So, technically, what she’s doing is entirely legal. 

The immediate problems, however, rear their ugly heads right off the bat. For starters, she asks her father for permission on early magic lessons, and the way she convinces him isn’t by giving him a kiss on both cheeks, but by listing several sociopolitical reasons why it’s for his benefit, all while using words that a four-year-old couldn’t possibly know. Of course, this is a fantasy world with no regard for realism, so I could let that slide.

However, it doesn’t end there. When Astrid gets her magic tutor, he just nonchalantly teaches her subjects magic that only the most advanced wizards are supposed to learn. This includes blood magic, which is the equivalent of dark arts and something a child—in the context of this world—shouldn’t be allowed to learn. Being an LN protagonist, Astrid does all this pretty much perfectly. And the cherry on top is that everyone is just casually okay with it! Even when someone does show concern, it’s very swiftly swept aside.

This volume consists of the usual slice-of-life stuff that happens in pretty much every LN of this kind that I have read. It’s no different from those LNs except with the occasional use of guns. I guess this is supposed to be a slow burn, since the flash-forward prologue implies that Astrid gets three fairy familiars before wrecking stuff, and at this point she only has one.

The characters are pretty much the typical, grounded shoujo tropes you’d see in your garden variety visual novel. Astrid, despite being a sociopath, isn’t that fun to enjoy, even with her crazy monologuing. The others are, well, I don’t like them.

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Verdict: 5/10

Villainess Reloaded! did not at all get me to like this subgenre of light novel any better than before. It was boring and unremarkable, and the gun gimmick seemed like a marketing hook more than anything. I guess if you like romance and visual novels, then you’ll like this as well.

And with that, I kind of have some lousy news for my blog moving forward. For whatever reason, I’ve been very close to being in the red when it comes to my money. In fact, I can barely afford to buy the light novel volumes of the series I actually care about. So, for the time being, I will not cover any light novel debuts no matter what. This will last until I finish a good enough number of the ones I’ve been currently working on. Hopefully that’ll be sooner rather than later, since light novels are kind of what I started this blog on!

New Decade, New Edge: VEXED — Culling Culture Album Review

I’m not generally a cynical person, but I have let other people’s cynicism affect me on a very unhealthy level. That’s why I never listened to bands like Living Colour; their lyrics were so on-the-nose they would make me depressed. And yet, I decided to give the new U.K. alt-metal band, VEXED, a try, despite the fact that cynicism seems to be their brand. They seem to hate quite literally every aspect of first-world society. And as someone who’s had to get over depression from being around doom mongers who read headlines (and good people who listen to doom mongers), VEXED would definitely not make me mentally ill! Not at all!

According to Napalm Records, VEXED consists of the following: vocalist Megan Targett, guitarist Jay Bacon, drummer Willen Mason-Geraghty, and bassist Al Harper. This is my first ever experience with the alt-metal subgenre, and any alternative music, period. I wonder if there even is a musical distinction to be made in the first place.

But before we can figure that out, I must write a blurb on the cover art! There’s a lot of orange in it… Buuuuut, I think it’s supposed to be a car that’s on fire. One cool thing is their choice to include the track listing on the front cover instead of the back. Also… Oh God, is that a “Parental Warning: Explicit Content”? Well, to be honest, I don’t know what the threshold for that tag is. Disturbed’s Immortalized had it, and that album wasn’t too different from their usual angst. But given VEXED’s brand, I have a feeling that Culling Culture is going to be a bit more explicit.

Right off the bat, my expectations were both exceeded and unmet at the same time. The music, especially for a debut, is very powerful. But here’s the disappointment: How is this alt-metal?! As I initially suspected, there’s nothing that different from most modern metal bands. The only possible explanation is that I’ve listened to alt-metal before, but the million dollar question now becomes this: What bands were those? The only ballpark guess I can make is In This Moment.

And speaking of In This Moment… Holy crap Megan Targett! More like, Megan Targets you and opens fire with a Maria Brink-like combination of banshee death growls and emotive clean vocals. But unlike with Brink, Targett definitely prefers the growling. You might want to have the lyrics pulled up if you listen to this stuff, but at the same time, her growls are surprisingly easy to understand once you get used to them.

So, musically, VEXED definitely shows their anger right off the bat. They already figured out how to make themselves sound, a surprising feat for just their first album. I don’t usually put esoteric descriptors for stuff, but I literally mean it by saying that even their guitars sound “rude”. If you’re not used to metal, then this might give you anxiety.

Speaking of anxiety, let’s address what I’ve been building up as the elephant in the room here: the lyrics. Although I sound like a cool dude, I’ve been having heaps of anxieties over some invisible obligation to give a crap about things that have nothing to do with my life. I was worried about VEXED reminding me of all of this and making me feel like garbage. 

Fortunately, that’s not quite the case here. VEXED’s lyrics are more personal, dealing with the topics of removing—or culling—toxic people from your life (or technically, Targett’s life, but it’s supposed to be relatable). She draws from actual life experience, and the fact that there are this many songs with this theme makes me feel really bad for her, but I also admire her for being able to successfully deal with so many toxic relationships. The lyrics initially come off as that early 2000s emo sh** á la Slipknot, but VEXED already has much more substance:

“This is not a warning” / “It’s a f***ing threat” / “Remember lies have a price” / “And karma’s calling in your debt” / “This is not a warning” / “It’s your demise” / “Remember this” / “Narcissist, you’re nothing but a parasite”

(Disclaimer: I swear that it was a complete coincidence that I chose Targett’s favorite set of lyrics from the whole album for my example. It just goes to show you that she liked them for a good reason.) See? Way better, although Targett is just about as much of a pottymouth as Corey Taylor. Whoever writes these lyrics—be it one or more members of the band—bravo to you. However, it’s still nowhere near as cynical as Oceans of Slumber or Living Colour (wow, America having something super cynical, that’s new). Unfortunately, since my anxieties aren’t caused by people I know in my personal life, it doesn’t exactly help me either. But at the very least, it’ll probably help more neurotypical people who naturally seek relationships.

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Final Verdict: 9/10

Color me surprised. Despite the fact that I have no idea what makes this “alt-metal”, VEXED’s Culling Culture is a great start (and it seems to be doing well too). I’d say I like this as much as I did Avaland’s Theater of Sorcery. But due to the added addition of knowing the band’s background better, and being legitimately surprised at how sophisticated the music is for what it is, I think VEXED might just be my favorite metal debut of the year. I am 100% on board with them, and I hope that their career in metal is a lengthy one. I recommend it if there’s someone in your life who absolutely sucks and you need a kick in the pants necessary to kick them in the pants.

Weeb Reads Monthly June 2021

Welcome to what is most definitely the shortest installment of Weeb Reads Monthly yet! There are only three titles here today, and at the time of writing this, there aren’t many light novels I’m looking forward to in July either. So, let’s get right to it I guess!


Konosuba Volume 14

Three volumes left after this. I’ve already been feeling like this series is running out of steam, but that could still be a placebo effect from me worrying. Is Konosuba going to end on a good note? Can’t exactly answer that question today, can we?

Fortunately, this is the best volume in a while. And the main reason is that it’s back to the Crimson Magic Clan! This is my favorite setting in Konosuba because literally everyone in it is some form of smooth-brain idiot. We also get to see more of our resident snarky armor, Aigis.

The antics are more-or-less the same, but they are much funnier than recent volumes. As always, we get more shipping war time, as Kazuma once again has a heart-to-heart with both Megumin and Darkness. Also, it looks like the final arc will FINALLY start in the next volume!

Verdict: 8.5/10


Re:ZERO Volume 16

Finally, a new arc, and it’s after a TIME SKIP?! That implies there was a whole year of no tragedies; unusual for Re:ZERO. Well, something awful is going to happen in this volume, it’s just a matter of what and when.

Unfortunately, because of how tonal whiplash works, this is moreso an establishing volume than anything else. I wouldn’t normally mind that, however… this is a dummy thick establishing volume!  Most of it is a reintroduction to a myriad of previous characters, and—to me—it shows how clumsy this cast is, because I forgot a lot of them. At the same time, it’s kind of arbitrary how many characters are brought back; even one of the random thugs from the VERY BEGINNING of the series is included in this pot. Why? 

Reinhard’s dad appears at some point, but whether he’s actually going to be relevant remains to be seen. The actual plot doesn’t start until the last twenty pages of this three hundred page volume. We are introduced to a new Witch Cultist then, but I won’t spoil what happens since that’s not how I roll.

Verdict: 7/10


ROLL OVER AND DIE! Volume 4

Geez, that took no time at all, did it? Well, here it is; more insanity. The royal army has been assimilated by the Church, which basically means that the Church controls all of society. That’s not exactly good, is it? 

In any case, Flum’s former party is in even more disarray, with Cyrill now going AWOL. Also, the Children are just going on a rampage, Flum gets an ominous warning about something that’s going to happen in four days, and Chimera is still at large. Oh, and Maria is an Uzumaki thing now, but since she’s still herself despite her face being messed up, Linus gives her a chance (right, those two are AWOL as well. Is Jean the only one left at this point?). 

Most of the plot is focused on fighting the already-established antagonists. There are some weird developments about the world here, but a lot of it is swept to the side. I had mixed feelings toward Cyril in this volume because she meets one of the Children, but has trouble killing it after having seen said Child will thousands of people to commit suicide in gruesome fashions for no reason. ROLL OVER AND DIE! does fall for a lot of clichés, and sadly, the “I can’t kill the mass murderer because I’ll be just as bad as the mass murderer” thing rears its ugly head. I guess Cyril’s degraded mental health is supposed to justify it? I dunno. To be honest, character development is all over the place. The nonsensical suspense is what’s been carrying this series for me. Overall, it was another smashing installment with an insane climax.

Verdict: 9.45/10


Conclusion

Well, there weren’t many volumes I cared about this month. But at the very least, they were more than adequate. It’s like quality supersedes quantity or something. Let’s hope next month will be just as good!