I’m a Nintendo kid. Despite its shortcomings, such as terrible online servers (which I don’t use because I choose not to have friends), and games that don’t even remotely meet people’s expectations (that they continue to make despite negative feedback), I am prepared to follow them to the bitter end. In recent years, I’ve learned that many triple-A game studios are, for the most part, heartless swindlers, and Nintendo was the least of many evils.
One bad thing I’ve heard of is microtransactions in pay-to-win games. Normally, they show up in games that are free. However, I’ve heard of them showing up in a lot of games that cost money to buy, too (such as one of the Crash Bandicoot racing games). That’s pretty gross, but that’s only the tip of a much larger iceberg. And gamers are the Titanic.
The worst I had heard of was Bethesda, the creators of Fallout and Elder Scrolls. Their games are buggy; notoriously buggy. And. They. Don’t. Care. This studio rolls in millions of smackaroos by consciously putting out dysfunctional games that people still buy for some reason. Not only that, but some of the controversies I had heard of are actually illegal, such as a scam in Fallout ’76 Collector’s Edition merch, where people didn’t actually get what they paid for.
However, seeing is believing, and I had no idea just how bad triple-A gaming is; it’s gotta be the most corrupt consumer market next to car dealerships. I don’t know if I mentioned this before, but I bought a new gaming laptop. It’s small, but it’s a beast, and it can play pretty much any triple-A game coming out in the foreseeable future. There were some coming out this year that I actually wanted… and this is when I saw the corruption firsthand.
The first sign is Square Enix’s Forspoken. Apparently, PS5 games cost $69.99USD, but Forspoken costs that much on PC as well. According to the Steam forums, Forspoken will start a new precedent by Square Enix to gradually increase the price of all triple-A games… eventually topping off at $100USD. It’s not only disgustingly corrupt; it’s stupid. At this point, the only thing that this generation’s games have is better graphics, and to even appreciate those, you need to break out thousands on a TV that can support such ludicrous resolutions. And that’s not even taking into account the amount of these massively anticipated games that flop hardcore. Even if Forspoken was a good game—heck, even if it was a really good game that’s worth the money—buying it would only feed the beast.
Another problem is Bethesda’s Starfield. I ignored this game when it was announced, but recently, I’ve been watching Tom Fawkes play through Elder Scrolls IV: The Krug Khronicles. Elder Scrolls is my kind of game: open world sandbox, non-linear structure, a myriad of playstyles, and multiple solutions to quests. Bethesda has a good design philosophy… but sadly, they can’t—and won’t—execute it well. I would love to play Starfield, but it’s such a huge risk. As a weeb, I’m also interested in Ghostwire Tokyo. Although Bethesda’s merely its publisher, not its devs, they probably have the authority to tell the actual devs something like “So, if you happen to come across any bugs in the game’s programming, don’t do anything, ‘kay?”. They’ve gotten away with selling broken products for decades. In fact, people still buy their games despite this.
That last phrase is the real crux of the matter, isn’t it? Despite the glaring flaws that these games have, people buy them anyway. It’s almost like a vicious cycle. Square Enix can get away with what they’re pulling, because people will pay anything for the next big thing. I’ve lived through so many games that were supposed to “transcend reality” that ended up being mediocre disappointments.
Us middle-class plebes boycotting a game won’t do much of anything, because of how the gaming landscape has changed. We have to factor in gamers, and I don’t mean people who play games as their hobby; I mean those who play games for a living. The algorithm is ruthless, and playing the right game at the right time is literally what puts a roof over their heads. Square Enix can raise their prices however high they want, for the professional gamers are obligated to buy any and all highly anticipated releases. They’ll shell out the triple-digit-dough for a special edition when applicable, especially when factoring in collectors. If Square Enix really plans to shift the market like this, they will succeed. It really won’t make any difference if I buy Forspoken or not. In fact, I’m tempted to get it day 1 because it would be an interesting experience to be part of the inevitable controversy surrounding its main protagonist, since apparently having a Black female lead protagonist in 2022 is utterly outrageous.
In addition to all that, we have to worry about these things called NFTs (short for Non-Fungible Tokens). I had heard of them on the Disc Only Podcast, where they were alluded to as harbingers of the apocalypse (I distinctly recall one person in chat responding with “We live in a dystopia”). No one on the podcast actually explained what NFTs were, so it meant they were a big enough deal to assume that everyone knew what they were. Of course, I didn’t because I’m me. Based on what I looked up, NFTs are simply the digital equivalent to a certificate of authentication on a collector’s item. The most corrupt aspect about them just seems to be the fact that rich people have spent millions on them, as opposed to giving that money to charities. I don’t quite know how they will bring ruin to our lives, but apparently, if they become incorporated into videogames, us consumers will suddenly find ourselves with empty wallets and no First Amendment.
The objectively better thing to do is back out and play indie games. While these smaller teams can still make equally bad decisions as triple-A studios (possibly even more-so), they at least cost less, at most half the price of a triple-A game. Best case scenario, you’ll have something that’s just as good as, if not better than, most triple-A games at their finest. Indie games will likely not be affected by an increase in triple-A game prices; in fact, it would only make people flock over to their more affordable games instead. I’m already stoked for this year’s indie titles, with Sea of Stars, SacriFire, and Slime Rancher 2 to name a few (oh right, I gotta upload my review of the first game eventually…). Not to mention that Nintendo still has a promising lineup of $59.99USD games, such as Pokémon Legends: Arceus, Kirby and the Forgotten Land, Mario and Rabbids: Sparks of Hope, Splatoon 3, and more. In fact, listing these titles off already made me more excited for them.
Speaking of Nintendo, I want to end this off positively. Not all of these studios are bad; you just have to look past the ads blaring “NEXT-GEN GRAPHICS” and whatnot. Some triple-A games are actually worth the $59.99USD, and not just Nintendo. For example, Yakuza is a very beloved SEGA I.P. that I’ve never once heard any of these con-art stories from. Also, I’ve been playing Grounded in Early Access. It’s by Obsidian, which is—I believe—a triple-A studio. I’ve really loved it, even in Early Access (although I can’t get any achievements because I don’t have an Xbox account and have to play offline). There are no absolutes in the infinitely complex world of gaming, except for “absolute wastes of money.”
So, the moral of the story? Don’t play triple-A games, and don’t take up gaming as a career. Okay, that might be an exaggeration, but you should be wary of how the market is because it is capitalism at its rudest. What is your experience with the con artists who make up triple-A studios? Have you converted to indie games because they’re cheaper?