
Hoooooo-doggie! If you’re reading this, then I’ve either completed (or, more likely, gotten tired of completing) one of the latest of the grind-heavy Dynasty Warriors crossovers: One Piece Pirate Warriors 4. I had loved the third game (to a point), and a relative gave the newest installment to me for Christmas. So, after about eight hundred hours, here we go!
One Piece is my favorite manga of all time, so I naturally knew the story going into Pirate Warriors 4. And you better know too, because you are spoiled to death regarding everything from the beginning up to Whole Cake Island. The Wano portion is game original, but you will still be spoiled on where the climax of the actual manga arc takes place (I had luckily just started that part when I played the game).
Honestly, with the amount of One Piece videogames out there, you can almost tell that they’re tired of telling the same story over and over again. The Japanese voice actors are excellent, but they even seem more “oh boy this line again” than the previous game. The dialogue is stiff and awkward, but that could be because of the localization. The cutscenes are also half-assed, even reusing some pre-rendered cutscenes from Pirate Warriors 3. Fans buy this game for the gameplay.
All five thousand hours of it!
If you haven’t played a Dynasty Warriors game, the idea is simple: you vs. eight million enemies. Maps are pretty simple, split into different rooms. There’s your allied force, the enemy force, and an occasional rogue force. Every playable character has an elaborate combo system that can be expanded upon (and you will have to memorize every single one of them). One Piece is a series where the protagonists have gone head-to-head against entire armies by themselves, so the Dynasty Warriors system works perfectly.
In addition to your usual combos, you have JUMPING. If you jump after landing a hit, you launch nearby foes into the air and can unleash an ENTIRE EXTRA SET of midair combos. These can get absolutely obscene if performed well, but you seriously gotta memorize the moves. There are also four different special moves you can equip at once for each character. There are many types of special moves beyond the ones that freeze time and have a cinematic cutscene. Ones that provide buffs (including transformations like Gear Two) are tied to this system. There is also a Power Dodge that sends you forward and deals damage, making it a good panic button; just be wary of stamina.
The game also introduces different “types” of characters, which honestly, makes it way more complicated than it should be. All the types are pretty self-explanatory, and since you’re expected to be familiar with these guys, it’s not really an important detail. The only stand-out is Sky-types. These characters specialize in air combos, and most importantly, their Power Dodge can be used in one constant burst until stamina runs out. This can be a lifesaver since Dynasty Warriors games tend to have important events take place at opposite ends of the stage.
Like most Warriors games in general, mooks are utter jokes that you can basically look at and kill instantly. Tougher enemies have an armor gauge that must be drained to get them into a temporary vulnerable state, where they glow purple and can be comboed more easily. Of course, actual bosses are even tougher. They can have a temporary “super-shield” that doesn’t drain. But honestly, you just have to do what you always do in these games: smack it a lot!
They pretty much abandon the XP system from Pirate Warriors 3 to introduce the Growth Maps. Each “island” on them needs a lot of Beris and Coins to give them stat boosts, new abilities, and more. There’s a beginner map that applies to all characters. It’s important to prioritize getting the big stat boosts here so that new unlocks aren’t insanely weak right off the bat. In addition to the beginner map, EVERY PLAYABLE CHARACTER has TWO unique Growth Maps! I prefer this change because getting everyone to Level 100 is a far worse undertaking than maxing out all the Growth Maps. Other than these changes, Pirate Warriors 4 runs pretty much the same as others.
The environments have never been the strong suit of these games, but they at least go to lengths to make them feel more organic. The layouts, for example, are no longer sectioned into square-shaped keeps, but territories. These function the same, but can be any shape and size. The most important aspect of this is that they can get pretty large, which makes capturing them easier. They also add the ability to destroy environmental objects, which can help make navigating easier since you won’t have crap in your way.
In terms of difficulty, Pirate Warriors 4 is a bit tougher than Pirate Warriors 3 for a number of reasons. You can get juggled a lot more easily, especially in Treasure Log where you’ll be fighting more boss characters simultaneously (especially against Ace and Law). I’ve also had less luck with healing item drops, even with the skill that allows little mooks to drop items. Fortunately, min-maxing the Growth Maps helps make things easier. The Indomitable Spirit skill is a lifesaver, and it can be obtained very early on in Treasure Log. What it does is cause health regeneration during a buff, and at max level, you can heal back to full from the brink of death. With Concentration to fill up the special gauge faster, you can basically never die, even on the toughest missions.
Sadly, that does not stop the bosses from being absolutely obnoxious to fight. It could be because I use this game to veg out, thus refusing to learn the nuances of the game, but it’s also a license tie-in, so… Anyway, when you destroy the armor gauge, the meter turns purple and slowly fills up. Obviously, you have until it’s full to combo them before it refills. However, when fighting bosses specifically, they have a completely random ability to use a shockwave attack which instantly frees them from your combos AND immediately recharges their armor. It’s stupid and you just have to deal with it (or, you know, actually know how the game works).
Pirate Warriors 4 has three modes, just like the previous game. Dramatic Log is the main campaign, which has all the stiff cutscenes and stuff (seriously, these games probably made us desensitized toward Ace’s death). The missions are shorter and more numerous, allowing for a more accurate experience of the story arcs as they actually happened. But sometimes, it gets a bit much. Why is there an entire stage just for the first battle against Sir Crocodile? The Free Log is the ability to replay story stages, but since they no longer have Treasure Events or that stupid grid thing (THANK GOD), there isn’t much of a point. S-Ranks are as easy as ever to obtain, and there’s no reward for playing on Hard Mode, except maybe a trophy in the PS4 version.
My personal favorite mode is Treasure Log. Similar to Pirate Warriors 3’s Dream Log, Treasure Log is a series of short, semi-random missions. I love it because there’s no boring cutscenes; just straight gameplay. Also, you get to live a number of impossible, fan-fic like scenarios, such as getting to beat the crap out of that sumbitch Akainu, or winning a 2-v-1 against Big Mom and Kaido as someone like Bartolomeo. It’s also a lot harder, doing crazy things like pitting you against the entire Straw Hat Crew at once. Unfortunately, you still need to progress in Dramatic Log to unlock the Straw Hats’ later move sets, like Gear Four and all that. But bizarrely enough, I actually look forward to these games for playing as anyone OTHER than the Straw Hats. I love the crew, but there’s a weird charm to being able to play as one of the villains, or characters with interesting abilities, such as Bege. Of course, if you want to get 100%, you’ll be playing as the Straw Hats in this mode a lot, along with everyone else. Just be wary of playing as Sanji in this mode, since female enemies can spawn in for random side missions even if it’s a stage that guarantees all male opponents.
I didn’t actually complete the game as far as maxing out everyone’s stats and doing every stage, but this game is pretty reasonable by comparison to others of its kind; it’s no Hyrule Warriors that’s for sure! As long as you have the Coin Collector and Cat Burglar skills and do the most of your grinding in the New World-tier Treasure Log stages, it doesn’t seem like it’d take that long. Maybe 100-odd hours, which is—yes—shorter than the previous Pirate Warriors, and WAY shorter than Hyrule Warriors (that goes to show you the standard that the Warriors games set). If you wanna complete one of these games, do this one!
~~~~~
Final Verdict: 8.35/10 if you’re a fan
One Piece Pirate Warriors 4 feels great if you really love and understand the series. The combat is fun and over-the-top, and the way they handle special moves give it a lot of depth and customizability. In case I didn’t make this clear, ONLY play this if you’re a diehard fan of One Piece!
One thought on “One Piece Pirate Warriors 4: A Great Game… for Fans”